ARK: Survival Evolved

ARK: Survival Evolved

Shad's Critter Reworks
 This topic has been pinned, so it's probably important
Shadlos  [developer] Jul 9, 2020 @ 2:31pm
Creature Changes
Ice Wyvern

Description:
Essentially, I tried to make the Ice Wyvern match up to the wyverns of Classic Fliers (though I locked their movement speed as I believed their imprint speed was good enough)
-Can now Breed
-Has a Saddle slot for Classic Flyer's wyvern stone.
-Should still lay eggs in nest
-+20% speed on full imprint
-Reduced base HP to 1050(no HP nerfs)
-No melee nerfs on tame
-Ice breath attack stamina cost greatly reduced.
-Ice breath no longer slows targets, but freezes them completely solid: like Managarmr or Snow Owl.
-Increased stamina-per-level.
-Tighter aerial turning radius


Crystal Wyverns

Description:
Simply tried to make the Crystal Wyverns a bit more viable in PvE. Reworked them to give them a little bit more love/stand up to wyverns from say, Classic Fliers.
-Crystal Wyverns now have a saddle slot and hat helmet slot. Saddle slot for wyvern saddle mods/Classic Flyers wyvern stone.
-Crystal Wyverns now reduce the weight of Primal Crystals and Crystals in their inventory to 10%
-Reduced base health of Crystal Wyverns from approximately 1,258 to 680. However, they now get absolutely no nerfs (aka health loss) on taming.
-Increased Stamina-per-level of Crystal Wyverns to be actually viable, decreased the wait time until stamina recharges.
-Reduced breath attack stamina cost of all Crystal Wyverns from 120 to 50
-Crystal Wyvern additional bite stamina cost removed, cooldown on bite removed
-Crystal Wyverns no longer loose any Melee stat on tame
-Crystal Wyverns can get +20% movement speed on full imprint (still cannot level speed)
-Crystal Wyverns can now wear Crystal Helmets, added with this mod. Made from 25 Primal Crystals and unlocked at lvl 65. This grants them a base of 15 armor. The skull can also be dyed/colored.
-Tighter aerial turning radius


Managarmr

Description:
In my eyes, Managarmr is a creature which offers high agility. It is not a flier, and does not use its jets to fly. As stated in the dossier and lore, it uses its jets to jump from mountain to mountain in the tundra dome. As such i've always envisioned Managarmr to be a creature which does just that. Not a flier, not something which is a rapid swimmer (the swimming didnt make any sense as it never encountered an ocean or large body of water in its natural habitat: not even using its jets to swim at least).

So i've reshaped Managarmr into what i believe Wildcard was trying to make it: a mount capitalizing on its high speed and agility options. To any player who can catch on fast enough to the options Managarmr gives you, you wont be disappointed.
-Increased health to 850
-Buffed Managarmr Stamina to 600
-Lessened the amount of Stamina level-up percentage on Managarmr, both tamed and wild
-Managarmr Weight buffed to 450
-Managarmr now classified as Large Carnivore
-Managarmr immune to being frozen
-Changed Managamr's attack to a singular bite, base 50 damage. Can be done while moving. (and while strafing/jumping with C)
-Managarmr is now an excellent long-distance sprinter and can run quickly long distances without tiring.
-Nerfed Managarmr's swim speed through the floor. From 1,000+ to 700 and cannot sprint while swimming
-Managarmr can now bite while swimming
-Locked Managarmr speed at 150% and cannot be leveled in any way, shape, or form.
-Managarmr's strafe-boosts now only cost base 20 stamina. Jumping now costs 40 stamina: you can strafe and jump for longer periods now, useful for navigating steep terrain (7 jumps and 20 strafes)
-Managarmr's forward boost attack has been nerfed to cost 100 Stamina, but its distance traveled has been slightly increased.
-Managarmr hurt animation removed, due to glitching
-Increased the speed at which Managarmr's stamina regenerates.
-Reduced Managarmr's pooping interval drastically
-Slightly increased Ice Breath damage scaling/falloff, as well as distance.


Astrocetus

Description:
Aimed to make the Astrocetus more viable of a proper, usable critter for PvE. As such, everything I've done to Astrocetus here may not be balanced for PvP, so fair warning. Movement speed was not adjusted, as Astrocetus is actually very fast when it reaches full speed.
-Can now breed, with gestation like any other mammal.
-Reduces the weight of Ambergris in inventory & grants it a 25x preservation multiplier
-Bite's damage increased from 29 to 85 & can be used while moving, can be used all the time, even with "insufficient stamina". No longer breaks up to stone structures. Bite's massive stamina cost has also been drastically reduced to be a proper “spamable” attack.
-Right click tail whip stamina cost adjusted, damage increased from 60-ish to 145. Now has the same damage type as tamed giga, damaging up to stone.
-Being able to breed- and thus get Melee Mutations- I have drastically decreased the base damage of Astrocetus's bombs, from 775 to 195 (about 1/4th, may further nerf)
-Increased hitboxes for tail and bite attacks
-Bomb crafting time increased from 20 sec to 35 sec
-Turned Hyperdrive into an ACTUAL Hyperdrive, with over 4X THE VANILLA DISTANCE, the aiming particle just beyond your render distance. However, i have also increased the cooldown from 10 seconds to a staggering 60 for balance.
-Added aesthetic roar to left ctrl and added unused eating, torpor, and cuddle anims. Also added unused spinning/twirling animations to Left Control for more mesmerizing aesthetic fun.
-Increased swim speed significantly
-Fixed Health and melee scaling per level
-Roar moved to left control
-Rolling is now shift+left control
-new unused electrical AOE attack for X. Has a 30 second cooldown and costs a fair amount of stam. Hits 4 times and is base 100 damage. Cannot move while executing this attack.
-Increased astrocetus base HP to 4250
-raised torpor from 4200 to 6700
-astrocetus now immune to electrical damage and electrocution


Bloodstalker

Description:
Just a few small changes to Bloodstalker to make it a bit more viable in PvE, at least in my eyes.
-Bloodstalker's attacks now hit twice.
-Harvesting a corpse with the attack will now heal the bloodstalker with the Blood Drain Recovery buff, like Blood Crystal Wyvern.
-Melee attacks now inflict a variant of the Deinonychus's bleed effect. However, this bleed effect does not work on bosses.


Thorny Dragon

Description:
Some PvE-Based changes to help out my personal favorite creature from scorched earth be what it was originally intended to be: Velonasaur v.1
-Health buffed from 250 to 400
-Spines now deal the same damage as actual arrows and scale with melee. The base damage is 25 per projectile
-weight is now 450, buffed from 300
-No longer gets +30% movement speed on tame
-Walks slower, but runs faster
-Immune to sandstorms and bleeding
-Crosshair added for aim assistance
-Spine attack now has a cooldown


Arthropluera

Description:
Arthropluera is probably my favorite insect in base game and i have a close friend who love insects. Both of these inspired Arthro's changes to help make it a bit more viable as a defensive PvE-based critter.
-Increased base weight from 300 to 600
-Increased base stamina from 200 to 400
-Arthropluera's bite, projectile, and splash damage now inflict the Reaper's acid haze debuff.
-Walkspeed increased from 225 to 300 to properly match default anim movement rate
-No longer gets +20% movement speed on tame
-now has genders, and can breed
-Runspeed values increased from 0.8 when wild and 0.68 when tamed (vanilla has them slower tamed then wild) to 1.0, making them fairly fast
-aberrant arthropluera is immune to radiation
-added crosshair to help make aiming easier
-Reduced the damage to structures Arthropluera does (due to being able to breed, and thus get mutations)
-Added some levels of armor pierce to all of its Acid-based attacks, including melee and reflect damage.
-Adds a stacking acid buff to targets hit with its attacks. While draining health, this also causes the target to take 5% more damage. Stacks 6 times, each debuff also reducing target HP by 8 HP per sec


Allosaurus

Description:
Probably one of my favorite theropods in base game, they lacked compared to their cohorts (rex, yuty, etc). So this buffs em in both a PvE and PvP sense. Scarily good now.
-No longer looses 10% speed on tame
-Max pack size increased to 6
-Now has gang bonus. Maxes at +5 for a total of +0.2 damage and +0.42 resistance
-Buffed bite damage from 35 to 42
-Alpha's bite is now base 48 instead of 25
-increased the stamina regen of allosaurus
-Bleed is now fixed. It is a flat 5% as in vanilla but actually works consistently, and CANNOT drain more than 5,000 HP in a single proc.


Paraceratherium

Description:
Takes Paracer and actually makes it rather good for a PvE instance. Focused on making it a bit easier to use and used some unused attacks to increase its combat abilities.
-Run speed has been increased
-Left click is now a head jab attack that can be done while moving, and has fairly high knockback
-Left click has been reduced from 45 damage to 40
-Right click is now the old stomp, 55 damage
-Stomp now costs 100 stamina and cannot be done without enough stamina


Trike

Description:
Mainly some maintenance tweaks.
-Left click can be done while moving
-Some maintenance to make rivalry logic more reliable and not break on server restart.
-Turns tighter when walking
-Given a proper run, runs much faster now
-Raised base HP to 525
-Raised base damage from 32 to 35


Sabertooth

Description:
Some things to focus on Sabertooth having sharp claws, as stated in dossier lore, and to make it stand out from Direwolf, Thyla, and Raptor
-Removed additional movement speed on tame
-increased Hide harvest yield from 1.4 to 2.0
-Increased Pelt harvest yield from 1.3 to 3.5
-Increased base weight from 200 to 250
-increased base health from 250 to 320
-raised left click base damage from 29 to 32
-Immune to fall damage
-Hide weighs 10% in inventory and pelt weighs 5%
-Run speed increased slightly
-raised saber base stam from 200 to 350
-Left click is now only the bite animation,and no longer has a small amount of knockback
-the bite now inflicts a form of custom bleed which scales with melee. Can be used on bosses
-Right click is now the claw attack. Does piercing damage and is the main hide gathering attack (as hinted in the dossier), as well as a small amount of knockback
-C key is now a short gap closer lunge attack. base 35 damage and inflicts custom bleed, knockback AND armor pierce. Requires being on land and has a stamina cost.
-Left control+C will do a longer version of the lunge with base 37 damage that hits twice. Same effects, but higher stamina cost and longer cooldown.


Alpha Blood Crystal Wyvern:

Description:
Terror, experiments, and memes.
-Still untameable
-Stats adjusted to be a bit more of a proper alpha
-Bite inflicts this mod's altered form of deinonychus bleed
-Immune to bleeding
-The Blood Curse inflicted by the Alpha Blood Crystal Wyvern now lasts 15 seconds, instead of 4, making being hit by blood curse much more dangerous
-Increased the base projectile damage from 12 to 25
-admin version (which can be GMsummoned fine, tamed, with no issues) available in files. This version cannot breed either.
-A SECOND admin-only summon version exists in the mod, this one with a few more QOL changes:
1. No longer damages all structures but properly heals from corpses/harvests corpses
2. No Alpha Buff, so you no longer strengthen wild dinos near you
3. Proper different mesh, so rider doesnt scale/increase when riding.


Titanoboa:

Description:
I feel Boa literally got shafted since conception and integration. So this does a few tweaks to titanoboa. Still does torpor (Which makes it dangerous as hell btw!), but now with a few gimmicks to make it absolutely dangerous. Expanded upon a unique ability that happens when you make default titanoboa rideable
-genders, breeding
-very competent swimmer (can even sprint in water)
-saddle (at lvl 25)
-Completely unique skeleton for some of the changes i did
-New bite anim for more clean animations
-Titanoboas will now produce Titanoboa Venom in their inventory when tamed, making using them for tribute easier. They produce 1 venom every 5 minutes, and can produce a max of 5 at a time. (might only effect newly spawned versions)
-Titanoboa are now an Anti-stun mount. Simply riding Titanoboa grants immunity to stunning and ferox dismount. If a Titanoboa is stunned, It will now gain a two minute long buff in response that will make it immune to stuns temporarily.
-new aesthetic taunting anims
-proper cuddle anims
-Carried over some animations from basilisk
-Proper swimming anims
-Reduced turning radius
-can be ridden
-Increased base health from 300 to 420
-Increased stamina from 150 to 225
-increased weight from 150 to 500
-Can fit through doorways
-properly immune to torpidity
-Eggs now only weigh 40% of weight in inventory
-Immune to venom buffs from my various mods
-No longer gains speed on tame
-aberrant version is immune to radiation
-If you're stunned on a Titanboa, you dont dismount. The creature can also still slowly move, too.
-eats meat when tamed, kibble (taming process is the same)
-Right click spit attack. As AI this is rather accurate. Base 15 damage, deals rider direct torpor while inflicting dilo's venom blindness.
-can be set whether or not to use the spit attack as AI special attack
-Spit attack cannot be used with insufficient stam
-Slightly increased model size from 1.3 to 1.75
-sexually dimorphic: females lack frills


Basilisk:

Description:
While i adored basilisks, there were several small issues with it that kept me from properly enjoying it. Such as why was it classed as a small carnivore, and why was its projectile attacks so bad? I aimed to fix this with my adjustments.
-Non-glitching bite anim
-New damagetype, to help Basilisk have that deadly torpor venom as hinted in its dossier. Getting bit by a basilisk now sucks.
-Classified as a Large Carnivore now
-Hitboxes for biting attack now on tail, hitbox in general extended, removed nonexistant hitbox definers
-C attack hiss changed to roar anim
-Poison gas clouds scale with melee
-Can now breed


Pulmonoscorpius:

Description:
Just a bit of tweaks towards a good bug lad for early game.
-Increased base weight from 200 to 250
-no longer gains 100% speed on tame
-increased run speed
-Can now attack while moving
-Ignores 10% of incoming damage now
-pincer attack now for left click, hits twice
-Right click for stinger attack. Has hitscan like a tranq arrow, dealing more or less damage depending on where it hits.
-Stinger base damage is 18
-can now breed
-Narcotic now weighs nothing in inventory


Raptor:

Description:
I think most people can agree that Raptor probably got screwed the most out of all tlcs. So this fixes most of those glitches and other minor issues.
Raptor
-Removed the awkward, glitchy animation that played while attacking and moving on a raptor. Their DPS is now terrifying, is it once was back before tlc
-No longer gains +20% speed on tame
-Run speed increased
-Can now use its primary left click attack held, like mantis.


Deinonychus:

Description:
Why, wildcard...why does the bleed effect bosses?...also why did you give it its own unique stats but not use them? ...and why also is the model so much smaller than it actually is, to the point the rider distorts....ugh. Anywho, this changes and addresses a lot of this.
-Changed mesh size from 0.75 to 1.0 in character BP (why WC?...)
-Uses a custom bleed that scales with melee
-Fixed pack roar anim being able to be used while moving
-Increased weight base from 140 to 325
-Uses correct base stat values (by default they're set to use the same stats as raptor for some reason despite having their own base stat status components?....) so their base health for instance is much better now, 340, as it is supposed to be by default.
-no longer gains movement speed on tame
-Drag Weight increased to 135
-When walking or running now, Deinonychus will use and unused bite animation i repaired, for less awkward arm glitching
-Now has gang bonus. Since a max pack of deinonychus is 6, that's +5.
-Per gang member, Deinonychus gets +2% attack and +0.5% resistance. Thats a grand total at +5 of +10% attack and +7.5% res
-No longer looses movement speed when attacking
-Reworked some pounce AI logic


Rex:

Description:
While rex absolutely deserved the model and anim TLC pass, the rest was...lacking. The roar felt like a joke and unusable...and there really was no reason to use Rex compared to things like Yuty or Spino...unless for boss canon fodder. Then really i had no idea the roar was a proper stun, but only on enemy AI tames of smaller size....so i did a few fixes to Rex. I admit, they're a lot stronger than i initially gave them credit for.
-Increased Rex wild run speed from 0.5 to 1.0
-Increased Rex tamed run speed from 0.75 to 1.0
(The above reveals to me that Rex is actually quite fast! Who knew?)
-Rex's AoE Stun ability is enhanced, inflicting a slowing stun on enemies of all types now, not just an extremely niche instance
-can roar while moving
-Rex can do its roar as AI when tamed against wild targets now, set as a special attack
-Manual roar cooldown is now 45 seconds.
-Alpha rex, Corrupted Rex, Enraged Corrupted Rex, and Bone Skeletal Rex now do these things as well
-Alpha Rexes are now immune to knockback
-Can now use its primary left click attack held, like mantis.


Sarco:

Description:
While i liked sarco, never felt like any real reason to use him. He felt glitched, off, and strange. So i've tweaked Sarco a bit. He functions in essence to how he looks: a massive Gharial.
-Fixed Sarco's glitchy land bite anim
-added X key aesthetic roars to Sarcosuchus
-Unique damagetype which now deals 4x damage to most fish, and 2x to things like mantas, eels, and anglers
-Hitboxes increased
-Reduced unneeded stamina costs for most attacks, but lunge and roll can now no longer be done with insufficient stam
-You can now bite (left click) while moving
-No longer gains +60% movement speed on tame
-Slightly increased running speed
-Fixed the silent/broken swimming variant animations for sarco's death roll and turning attack anims
-Deathroll does damage to targets it cannot grab. If it can grab the target, it hits an additional 3 times.


Spino:

Description:
Personal favorite dinosaur, just sad it had some flaws and questionable choices done...this fixes those!
-Bite can be done while moving on singleplayer
-Raised spino base health from 700 to 900
-Raised base stam from 350 to 450
-Raised base weight from 350 to 480
-Can now use its primary left click attack held, like mantis.
-Bite can now harvest raw prime fish from things like salmon and megalodon


Dimetrodon:

Description:
Turned Dimetrodon into a somewhat rideable creature by making it equal in size to some of its largest real life counterpart species. Its also a fairly functioning mount too, able to be obtained early game from lvl 1.
-Resized the critter to be a little more along the sizes of its larger real life species.
-Increased run and walk speeds
-New skeleton for some of the anim work i wanted to do
-Dimetrodon can now be ridden (no saddle) on its side, like the Acro of Ark Additions
-Some reused anims from Sarco, as they share skeletons
-Increased base weight from 250 to 650
-Increased base health from 350 to 380
-reduced running stam cost from 20 to 10
-Increased base stamina from 300 to 420
-Can now be passive tamed, dossier mentions they are extremely friendly
-Increased base damage from 20 to 25
-Increased Drag Weight from 170 to 200
-Right click is now a slightly stronger bite-and-shake attack. Dimetrodon can grab anything up to 120 drag weight and then shake it for slightly higher base damage than its bite. This shaking effect inflicts a Deinon bleed styled debuff that does not work on bosses
-C is a roar, for aesthetic


Megalania:

Description:
Bit upset one of my favorite prehistoric reptiles was so useless. So i fixed that by tweaking the several glitches it has and makes it, as the dossier says, a viable mobility mount, while also being worth its level.
-Properly given the Small Carnivores team class, wild small carnivores will no longer attack wild megalania
-Buffed Megalania HP from 480 to 565
-Buffed Megalania stamina from 400 to 500
-Fixed claw animation, claw attack now hits twice and does stamina drain. Claw attack damage increased from 10 to 25
-Megalania must hit you with a biting animation to inflict rabies
-Bites of megalania on creatures now inflict Hemotoxin. Hemotoxin is a debuff that causes creatures to heal slower than normal. While not as potent as Carch's Shredded, it has the additional effect of making tick venoms and bleeds (in my mods and associated mods, deinon bleed is not effected) deal more damage.
-Claw attacks of Megalania have a 5% chance on hit to inflict a low bleeding effect to creatures that are inflicted with Hemotoxin.
-Bite of megalania can now be done with C attack.
-buffed bite base damage from 10 to 30
-No longer gains 30% speed on imprint
-Aberrant Megalania is immune to radiation
-Megalania is immune to the venoms from my mods
-Slightly increased overall speed
-Climbs walls faster


Griffin:

Description:
There's a LOT of glitches with the default griffin and some extremely strange balancing issues, or lack there of. This was made to address these things and make Griffin a bit more viable in PvE and PvP without being just straight-up terrible.
-Reduced base health from 950 to 400
-No nerfs on tame
-Stamina buffed from 225 to 350
-Weight increased from 280 to 325
-No longer gains increased speed on tame
-Gains +20% speed on imprint
-fixed aim offset
-Has genders and breeds (lays eggs)
-left click on land is additive bite
-slightly increased run speed
-Divebomb damage reduced from 115 to 90
-Divebomb damage inflicts a crippling trike-style stun on anything 150 drag weight or less
-Increased overall running speed, meaning sprint fly and diving speed also increased
-takes 50% increased damage from projectiles now, like other fliers
-Properly assigned them as Carnivores_Medium damagetype, meaning they can properly damage wild herbivores in the wild
-Diving swipe now has armor pierce, but not as much as manta


Scorched Earth Wyverns (Fire, Lightning, Poison):

Description:
Just kinda started going full flier really. Dropping my flier rebalance mod i was using to kinda just lump 'em in with this mod
-Reduced stamina cost of breath attacks
-stat changes the same as my Ice Wyvern
-Saddle slot
-Can breed
-The poison wyvern gas clouds have their damage scale with the wyvern's melee stat
-Tighter rotation radius
-Shortened the natural length of Fire Wyverns fire debuff from 6 seconds to 3
-The length of the Fire Wyvern enflamed debuff now scales with how much the target has been hit. Think of consuming multiple stacks of rare flowers or venturing into a radioactive zone without hazmat. The longer you expose yourself, the longer the buff lasts. Fire Wyvern enflamed buff is now similarly. While a single hit only causes 3 seconds of burn (about 1 tick of damage), the more projectiles from your fire breath you land, the longer the buff lasts. It can last for a maximum of 180 seconds.
-With every tick of damage from the Fire Wyvern enflamed buff, the target has a 5 percent chance to gain the new Immolation buff. Immolation stacks 5 times, and with each buff, the target takes 25 percent more damage from the tick damage of the enflamed buff. When the enflamed buff deactivates (jump in water or timer deactivates), all Immolation buffs will wipe from the target.
-Since the Fire Wyvern fire buff is now unique, it means you can stack its fire damage with other sources of Enflamed debuffs and fire damage like Magmasaur and Phoenix. When the target Immolates thanks to Fire Wyvern, it will also increase the tick damage of the other Enflamed debuffs accordingly!


Argentavis:

Description:
Keeps Argentavis in line with other fliers. It is still a good flier and very reliable, but doesnt straight-up suffer in some aspects like most fliers.
-Fixed proper health gains per level
-Gains speed on imprint
-No longer automatically takes off when riding
-If not sprinting or hovering while flying, Argentavis will slowly regen stamina
-Immune to venoms from my mod


Tapejara:

Description:
Some tweaks to Tapejara to enhance and fix its abilities.
-Increased stam-per-level
-removed movement speed on tame
-gets +20% movement speed on imprint
-Like the real creature, is now a frugivore (herbivore)
-Increased base damage from 18 to 20
-increased hitbox on bite
-No longer auto-flies when mounted
-Flight sprint speed increased


Quetzal:

Description:
Tried to bring back "Old Quetzal" in a balanced way. Quetz is pretty scary now, but still decent. It's a lot better performing than vanilla quetz, but is still the "Slow behemoth of the skies". Should be a lot more tolerable now, though
-increased health per level tamed
-increased stam per level
-increased weight per level
-Removed movement speed addition on tame
-gains imprint speed
-increased run speed
-Wild quetzals and tamed quetzals are now the same speed
-Regenerates stamina when hovering or not sprinting in air
-Buffed base damage from 32 to 48


Snow Owl:

Description:
Some small tweaks to Snow Owl such as functionality fixes and removing some glitches it had that Griffin also had.
-Gets 20% speed on full imprint
-Snow Owl uses only its bite attack on land, but will alternate between biting and swiping when flying
-increased TPV (third Person view)
-decreased walk speed
-Snow Owl can now run on land (the anim is adorable)
-Properly assigned them as Carnivores_Low damagetype, meaning they can properly damage wild herbivores in the wild (smallest ones only), and players.


Rock Drake:

Description:
Rock Drake has always been in a funky place for me. You're expected to use 'em for a LOT on Aberration, but to me it felt like it hardly delivered or struggled to do as such. This addresses a lot of balancing issues and other small things to make Rock Drake properly strong AND viable on Aberration. No more using just Megalosaurs or Spinosaurs.
-+20% speed on imprint
-Reduced Rock Drake base health from 1950 to 1345
-Fixed Health-per-level, tamed and wild
-no longer loses health and other stats when tamed
-Fixed stam-per-level, tamed and wild
-increased rock drake run speed wild from 0.8 to 1, tamed multiplier from 0.9 to 1.0
-Increased the range AI rock drakes will start using their biting attacks from 1100 to 1200
-Reduced base damage from 60 to 50
-Damagetype of bites changed from Carnivore_Medium to Carnivore_Large
-Removed leg/body movement from the rock drake biting anim, head no longer goes underground when biting and running or walking. This also has much faster dps
-Can now breed when tamed
-Bite is now a unique damagetype (childed from Carnivore_large) that deals 3.5x towards Reapers and Nameless
-New X bite attack with base 62 damage, has a slowing effect.


Ravager:

Description:
A bit of work on Ravager to make it more friendly for player use, to balance it out, and make it a little stronger. While still dangerous, they should also be a bit easier to deal with out in the wild.
-Removed additional movement speed on tame
-fixed Ravager melee per level
-Reduced walking speed
-greatly increased running speed
-No longer have an affinity for gathering hide
-Mounted/tamed ravagers can now bite while jumping/falling/swimming
-Ravager can now move and howl
-Wild Ravagers custom bleed instead of allo bleed (does not effect bosses)
-Wild ravagers cannot use the claw attack. Tamed ones now can, and the tamed claw attack inflcits custom bleed
-Paw slash damage reduced from 25 to 20


Karkinos
Description:
Just a smidge of quality-of-life fixes for Karkinos
-Can now breed (eggs must be laid in water, babies cannot leave water until adulthood)
-Karkinos now requires the same taming food as Spino
-Karkinos now ignores 15% of incoming damage by default (on top of its already ridiculous bullet resistance)


Direwolf:

Description:
Mainly some balance tweaks and maintenance fixes, helps make Direwolf a bit more unique and stand out.
-Increased max pack size from 4 to 5
-Direwolves can now howl and move at the same time
-Wild/AI Direwolves will now howl from a farther distance
-AI howling is now set as a special attack. Wolves will not howl unless special attack is toggled.
-Increased base weight from 170 to 225
-Removed movement speed bonus on tame
-Direwolf uses the same inventory component as the Saber from this mod. This means it has reduced carry weight for pelt, and hide (but no increased gather multipliers for them)
-increased walk speed
-Added a saddle (at lvl 37)


Pteranodon:

Description:
Just a bit of maintenance to bring Ptera in line to my other fliers, and fix a few small glitches with him.
-Weight increased from 120 to 150
-Increased health per level and stam per level, as well as melee per level
-now gains 20% speed on imprint
-removed movement speed bonus on tame
-no longer automatically flies on mount
-Reduced walk speed
-Increased stamina base from 150 to 200
-Pteranodon barrel roll attack no longer hits rider direct


Thylacoleo:

Description:
Always felt thyla was "too good". Thyla was adjusted with a bit of maintenance and nerfs to keep it in a firm, still useable place.
-Removed movement speed on tame
-Increased health-per-level tamed
-Extra failsafes to prevent fall damage for thyla
-increased walk speed
-Removed affinity for gathering pelt/hide
-no longer inflicts bleeding
-Inflicts a new "Rend" Debuff that stacks. Each stack of Rend weakens target defense by 5%
-Thyla now has a new Claw attack on X. When on land, this attack hits once and costs 50 stamina, cannot be used while moving. Base 45 damage. It has fairly high dps and a larger hitbox than the standard bite. It also inflicts a slowing buff.. If done while climbing (cannot be done while facing down in climbing state), swimming, or jumping, becomes a single-hit claw attack that has about the same dps.


Mantis:

Description:
Once again, just something for a certain insect-loving friend. A bit of balance and maintenance to make sure Mantis wouldn't become overpowered with its ability to get melee mutations now combining with its weapon wielding.
-Fixed mantis tamed health-per-level
-fixed mantis wild melee-per-level
-removed additional speed on tame
-Changed base damagetype of attacks to be similar to omnivore damagetype
-Reduced damage of left click attack from 34 to 24
-Mantis can now lay eggs, and breed
-Reduced weapon additional damage multiplier from 0.33 to 0.09
-increased walk speed of mantis
-increased run speed


Daeodon:

Description:
Just some nerfs and balance checks
-removed speed on tame
-Daeodon starts attacking farther away from target
-Changed daeodon base damagetype from Carnivore_Medium to Omnivore (Can now gather berries, fiber, etc)
-Increased hitbox for bite attack (160 to 250)
-Increased base damage from 29 to 32
-Daeodon now heals from corpses, like Argentavis
-adjusted walk and run speed values
-Is now a proper omnivore


Liopluerodon:

Description:
From the least-tamed critter of a meme video (at least a good one at that), to a rare, VERY powerful ocean mount!
-Reduced overall stats
-Health reduced from 3200 to 1000
-Weight reduced from 1000 to 700
-Reduced base stam from 800 to 300
-Can now level properly instead of just showing at lvl 1
-Can breed
-Can be Tranq Tamed
-No longer tames on just honey
-Shortened aggression range
-Permanent tame
-Increased base damage from 40 to 55
-Bite attack now has armor pierce, like manta
-Uses a faster attack now for the bite
-Right click is now a unique Whirlpool attack. When clicked, Lio will begin to spin in a circle. While doing this, try to set up your ideal position as possible. Once it reaches full momentum, Liopluerodon will create a vortex around itself and become unable to move (DO NOT DISMOUNT A SPINNING LIOPLUERODON). The Liopluerodon will do a melee hit every so often (speeding up until maximum velocity), and this scales with melee/harvests corpses/shreds armor. However, while spinning, Liopluerodon creates a deadly aura around itself. The tidal forces of the intense whirlpool deal rapid DPS to anything that isnt an ally: riders of enemy tames directly included! This attack is meant to be a defensive manuever. While spinning, Lio rapidly drains stamina, and it cannot continue spinning if it runs out of stamina. The damagetype inflicted is the same type as a Tidal Crystal Wyvern (without scalding effect), so unmounted tames immune to this damagetype are best to send against a spinning enemy liopluerodon.
-Liopluerodon has three different aura abilities. By default, it is set in Luck Aura mode. It can shift from that to Short-Range healing and Long Range healing.
-Luck is the cheapest aura to maintain with the lowest stamina drain. Toggling this aura creates a short-range radius around Liopluerodon that gives allies and tribemates the usual magical liopluerodon skin oil buff, but slightly shorter (30 sec instead of several minutes)
-Short-Range healing is the most expensive buff to maintain, costing the most stamina. It has a very short effect radius, but heals by a staggering 75 units of health per second, lasting 2 seconds. This pairs very well with your Whirlpool ability. In essence, it allows you to conjure up a whirlpool to protect a small-to-mid sized ally, and then use the Short-Range Aura to heal them rapidly. Whirlpool effect will not protect against projectiles.
-Long-Range Healing is the AOE with the middle stamina cost. Very wide range, heals by 25 units per second, and lasts for 10 seconds on allies.
-Stamina buffs cannot be maintained with insufficient stamina.
-Stamina buffs can be Cycled with O: Luck Aura (Default) -> Short-Range Healing -> Long-Range Healing -> Luck Aura
-Long-Range and Short-Range healing buffs do not stack, and will cancel each other out.
-Now has a saddle (lvl 95)


Sabertooth Salmon:

Description:
Some maintenance, balancing, and adjustments.
-Now has genders, can lay eggs
-Added proper tame/upload logic. Should now be able to breed
-Increased damage from 4 to 5
-Has Gang bonus, of up to +49 (50 individuals). However, they only gain resistance per member, not melee. They get +1% resistance per member
-Aberrant and Lunar variants have the usual Genesis/Aberrant stat difference
-Rare Lunar Salmon are now properly called "Rare X-Sabertooth Salmon"
-Rare X-Salmon have better health and melee
-Vulnerable to buffs now
-Lunar Salmon have a rare chance to lay Rare X-Salmon eggs instead
-Rare Lunar Salmon have a slight chance to lay normal salmon eggs instead of rare eggs
-Cannot have blood drained by other salmon


Ankylosaurus:

Description:
Mainly maintenance, helps make Ankylo a bit less cumbersome to use.
-Increased base weight from 250 to 340
-Reduced base health from 700 to 600
-No longer gets additional movement speed on tame
-Left click is now a headbutt. Damage was reduced from 50 to 20
-Right click is now the tail swipe. Base 45 damage and cannot be done while moving.
-C is the tail slam, base 50 damage. Applies trike stun effect on hit, has a cooldown.
-Increased run speed significantly
-Like Dunkleosteus, Ankylosaurus now ignores 25% of incoming damage naturally
-If not being carried, the carry weight of ankylosaurus doubles (to encourage a reward for not carrying it around with argent or other critters)


Rock Golem:

Description:
Per-request of some friends. Built with the idea of remaking the golems for PvE as well as PvP, an overall rework to make them viable all around as opposed to just being a slight bit meh.
-Obtains no nerfs on tame in any stats
-Golems no longer have an Oxygen stat and do not suffocate
-Chalk Golem is not supported, as I do not support nor endorse Valguero
-Ice Golem of Genesis Tundra (and valguero) now properly called "Ice Elemental"
-properly buffed health/stam/melee per level, tamed and wild
-Reduced base health of Rock Golems from 25k to 3k
-Rock Golems now being immune properly to Fire, Bleeding, Electrocuted, and Venom debuffs
-Ice Golems take 2.5x damage from Fire
-X-golems take 2.5x from Water attacks
-Ice and Lava golems take no damage from Ice attacks and cannot be frozen
-Ice Golems can be set on fire and Scalded
-X-Golems take no damage from Sulphur Pools and Lava.
-Left click is now only the arm swipes, swiping the appropriate direction you look
-Reduced left click damage from 120 to 70
-Swipe (C) now hits twice and cannot be used with insufficient stam
-Melee attacks of the ice golem slow the target.
-Melee attacks of the X-Golem now set the target on fire
-Slam attack is now a seperate attack on X. Base damage is 150, with a slight stamina cost. Cannot be used with insufficient stam.
-Golems now reduce the weight of most mineral resources in their inventory to 40%


Megapiranha:

Description:
A bit of balancing, nerfing, and re-adjusting to make them more tolerable and realistic.
-Vulnerable to buffs
-Gang bonus. Gains no defense per member, but gains 0.05 melee per gang member. in a max school of 50 (+49), it is 2.45x melee damage.
-Now attacks wild creatures as well
-Targeting radius drasticly reduced. You have to get fairly close to piranhas now to provoke a strike.
-However, Piranhas have a very large neighbor notify range. One bite will draw the pack!
-Piranhas will be drawn towards corpses and the water and like Vultures, will become aggressive towards players near corpses as well.
-Reduced base damage per bite of Piranhas from 22 to 20
-Can be uploaded/Cryopod
-fixed taming logic
-Can breed, has genders


Angler:

Description:
Just a bit of QoL and maintenance to make him less cancerous in the oceans.
-Aggression Radius drastically reduced, Anglers will only become aggressive now if you approach them in a fair radius
-Anglers should no longer target most large aquatic mounts.
-Anglers will now target wild fish, such as Coelocanths, if they come across them (still hungry for players, though!)
-Increased hitbox of biting attack
-Bite now deals increased damage to normal fish
-Bite now instantly harvests corpses (Helps it so in the wild it looks like they inhale small fish)
-Has a new flashbang ability with spacebar, blinding and stunning enemies nearby for a moement. Has a cooldown.


Electrophorus:

Description:
Rebalances eels to make them terrifying group attackers, unnerfed, and worth the effort.
-Drastically reduced aggro range
-Bite when tamed and wild does the same base damage, 15. It does not deal torpor.
-Will use biting attack much more rapidly
-Electrical attacks are now the same damage tamed or wild: base 35. However these attacks do not deal torpor.
-Raised Electrophorus max gang group from 6 to 9 (max group of ten)
-Greatly increased gang bonus range
-While electric eels will still attack free-diving players, they will not attack most water tames that enter their radius. If they come across fish in the wild, they will attack them as a group to feed.
-Removed nerfs in health and melee on tame. They now gain health on tame, as well as melee.
-Health per level and melee per level buffed back up to normal values
-Eels will violently defend themselves from wild ocean predators via electrocution
-Tamed eels will no longer randomly flee
-Eels will no longer gain Resistance from gang members
-Eel electrocution no longer reduces damage of target from 0.25x to instead 0.75x
-When electrocuted by an eel, targets take 15% increased damage


Chalicotherium:

Description:
Mostly maintenance tweaks to one of my favorite mammals in the game.
-Left click is now only the claw slap, which can be used in water.
-Claw slap is now omnivore damagetype, harvesting corpses and fiber
-Bite damage reduced from 32 to 28
-Claw slap damage buffed from 36 to 38
-removed knockback on bite
-crosshair added to help with aiming
-fixed some IK issues


Magmasaur:

Description:
A bit of rebalancing and reworking to fix some of magmasaur's glitches and make it more viable from a PvE Perspective.
-increased health level up values
-increased base carry weight to 1000
-increased stam per level level up values
-No longer looses melee on tame
-Magmasaur melee level ups are normal now.
-Greatly reduced the food consumption multiplier of Magmasaur when in forge mode from x100 to x5
-fixed a glitch where wild Magmasaurs could not be damaged by wild herbivores
-Magmasaurs take reduced damage from ice attacks (only 20%)
-Magmasaurs take 2x damage from Water attacks (making Tropical Crystal Wyverns extremely effective)
-Some failsafes to make Magmsaur immune to fire debuffs.
-Magmasaurs are now immune all the time to being frozen, and immune to being effected by sulphur pools
-Magmasaur cannot be scolded
-Magmasaur melee attacks set targets on fire
-Roar luring targets can be cycled with O in order to have your magmasaur lure targets or not when it roars.
-Reduced tamed magmasaur run speed
-Magmasaur fireball projectile damage reduced (80 direct 40 explosive to 60 direct 30 explosive)
-Magmasaur reduces ambergris in inventory to 0.25 of wieght now instead of 0.5
-Stone, Crystal, Sulphur and Obsidian weigh 40% of their weight in magmasaur's inventory
-Added an additional Overclock function to Magmasaur O roar cycling. If overclocking, magmasaur's speed, melee, and crafting drastically increase fora time. However, it'll also rapidly drain health and food in the process. best countered with Ambergris.


Vulture:

Description:
Some minor tweaks due to things that irritated me.
-Spoils meat rapidly now
-Reduced base damage to 10


Tropeognathus:

Description: Some changes to make Tropeognathus devastating for PvE and PvP alike. While unwieldy to obtain, Trope remains one of the best fliers in Vanilla you can ask for.
-Now an uncommon spawn on beaches of all maps.
-Raised base health from 365 to 400
-Raised base stam from 250 to 360
-Increased base weight from 340 to 400
-increased health-per-level
-Increased stam-per-level
-no longer gains increased speed on tame
-Increased base damage from 18 to 35
-Tropeognathus can grab and carry creatures up to 150 drag weight
-Melee damage damagetype of bite now has some armor pierce.
-tropeognathus regenerates stamina when hovering
-Tropeognathus can now properly sprint without jet, for increased flying speed.
-Doubled tropeognathus jet sprint speed
-Drastically increased the tropeo super sprint fuel cost.
-New land-only wing strike ability. Wide range and high knockback (C key)
-Buffed overall damage of trope projectile.
-Can now use tapejara base saddles
-Increased the aoe of tropeo flak projectile from 600 to 700
-Tropeo flak projectile fragmentates now like a cluster grenade on explosion or impact. Each explosion also does increased damage to fliers like the main projectile, and is base 150 damage. The damage of these fragments does not scale with trope melee (unlike the main projectile), but does scale with saddle damage. These detonate 0.5 seconds after initial projectile detonation, each having a radius of 1200 units. This makes trope a formidable aerial fighter now to rival astrodelphis, wyverns, and griffins.
-New custom Keel Attack animations for tropeo, hitting with its beak. Same base damage as bite, but slower, yet has more armor penetration. This attack has a minor cooldown (that is marginally shorter in the air), and deals instant torpor damage on a 1:1 ratio with its health damage inflicted. Attack is on X.
-You can now use Right Control to toggle what your X attack is when in super-jet mode as trope (sprinting in jet mode). By default, it is always the default grab. The toggle swaps between grabbing and Jet-Powered Keel Bash.
-JPKB is the upgraded version of the normal keel bash. Only 5 base damage more than normal and the same armor penetration values, but deals torpor on a 1:3.5 ratio, like Equus. This attack has a 10 second cooldown, and costs 100 stamina. Only available when sprinting while in jet mode (super flight) and has a tight hitbox. Risk being hit to slam into the target with some EXCEEDINGLY potent torpor damage.


Dimorphodon:

Description:
Maintenance, nothing more. And some tweaks.
-Reduced damage to 14 from 23
-Greatly increased run speed
-Given a gang bonus of up to +19, with scaled down res and melee damage multipliers accordingly.


Kaprosuchus:

Description:
Smidge of PVE-oriented maintenance and adjustments
-Increased base health from 200 to 350
-Increased base weight from 140 to 225
-No Bonus speed on tame
-increased run speed
-reduced drag weight to 150 from 410
-increased TPV
-increased range of bite attacks
-increased bite damage from 25 to 32
-increased swimming run speed
-Kaprosuchus will no longer waste points in oxygen, making other base stats higher


Baryonyx:

Description:
A few small tweaks and maintenance. Tried to make Baryonyx a bit more unique compared to Carnotaurus.
-Added Manta, Electrophorus, and Angler to the list of "fish" that heal baryonyx by 5% on consume
-increased run speed and swimming run speed
-increased swimming speed
-Reduced base damage of bite from 35 to 28 (Due to bary's thin snout, so the bulkier Carno has more damage. Bary still has the 25% damage increase on water targets)
-Increased the base damage of the tail spin from 25 to 32
-Wild Baryonyx will use their tail attack less often
-Increased cooldown on mounted baryonyx tail use
-bary stun also has to hit the riders themselves/mounts themselves to stun. It no longer procs an instant cylinder of death around it for hitscan tailswipes
-New X attack for Baryonyx, claw attack that harvests pearls like angler. Base 25 damage.
-Bite can now harvest raw prime fish from things like salmon and megalodon


Onyx:

Description:
Early on in my ark experience i really liked Onyc and was sad i couldn't tame it....when they could be tamed, i was happy...but sad they really couldn't do much. This gives a bit of love to Onyc, making them unique.
-Increased weight from 50 to 150
-Increased stam from 100 to 200
-Completely custom skeleton for the work i wanted to do
-Has genders, can mate and breed
-Is now an Omnivore, like the dossier says. Prefers eating mushrooms over berries, with one its best foods being rare mushrooms
-bite harvests bushes, fiber, corpses
-Can now be carried
-Can now be "ridden"- bat looses a lot of stamina when hanging onto it!
-Right click is a shriek which grants brief Predator Vision.
-Bats are now immune to radiation
-bats can now be found on aberration
-Immune to venom debuffs
-Takes increased damage from projectiles


Carno:

Description:
A bit of love towards Carnotaurus to help refine it to what it needed to be. A speedy, reliable, mid-tier mount.
-New skeleton for anim work
-New run cycle, courtesy of Scorching Kami
-Increased run speed
-Reduced Headbutt damage from 35 to 30
-Added a slight cooldown to the headbutt use
-Increased Carno base HP from 420 to 465
-Increased Carno base weight from 300 to 350
-Increased Carno stamina from 300 to 375
-Aesthetic roar
-Right click gore no longer inflicts percentile bleed. Instead inflicts a custom bleed that scales in melee damage.


Basilosaurus:

Description:
Mostly maintenance and PvE/PVP Balancing
-Removed additional swimming sounds that played
-Changed lunge attack to a bite attack that was unused
-Added an additional roar to C, aesthetic
-Diet changed to the same as Spinosaurus, as the dossier lists it a Piscivore. This means it tames easier on Fish meats now, and heals more from them.
-To help balance PvE and PVP, Basilosaurus takes increased damage (1.65x) from "Piercing" attacks- its soft blubber is now a weakness towards sharp objects, to help compensate for how easily it can heal.
-Extra failsafes for being immune to stun and electrocution


Dunkleosteus:

Description:
Added to Dunkleosteus's overall strengths for PvE viability
-Removed Unneeded swimming sounds
-Increased dunkle base stam from 200 to 300
-Reduced run stamina cost from 20 to 10
-Increased run speed multiplier from 1.7 to 2.7
-Increased base damage from 60 to 85
-The thick, bony armor of Dunkleosteus protects it from Electrocuted and Bleeding debuffs
-Added Wood and Fungal Wood to weight reduction multipliers of Dunkleosteus


Titanosaurus:

Description:
Per request, for a friend. Basically some simple expanses upon default titan.
-Permanent Tame
-Can level up
-Free level spawns
-Increased overall runspeed of titanosaurus
-Titanosaurus gets additional melee on tame
-The Health, Melee, and Stamina per level of Titanosaurus when tamed has been drastically reduced (Think Giga)
-immune to bleeding


Megatherium:

Description:
Mostly maintenance and IK issues.
-Slam attack buffed from 49 to 50
-Slam attack now has slight cooldown
-Claw slash now deals more damage than bite. Buffed base damage from 32 to 40
-Bite damage reduced from 32 to 28
-Knockback from bite attacks removed
-Slam attack now inflicts a form of trike stun
-increased run speeds
-Immune to venom from my various mods


Yutyrannus:

Description:
Maintenance mostly
-Slightly increased run speed
-Biting attack only uses additive variant, allowing for more active combat
-Bite no longer has knockback
-Headbutt is now a seperate attack: X. Less damage than bite, but has knockback.
-Left control aesthetic roar.


Pachyrhinosaurus:

Description:
poor bugger was just terrible and couldn't damage targets effectively.
-increased run speed
-fixed a glitch where Pachyrhino was incapable of dealing damage
-Now has a Fortitude stat
-Can now jump
-Press X To activate Resistance Gas! This has a 10 second cooldown on players and 30 second cooldown on tamed AI. Can be enabled via Special Attacks. SCR Pachyrhino can now increase its own resistance (as well as the resistance of its allies) by a maximum of 50 percent! For every one level in Fortitude, you increase you and your allies resistance by an equal percent amount (IE: 12 fortitude equals 12 percent resistance!). Be advised that this gas costs more stamina to initiate than the other two vanilla gas types, and unlike them, Resistance Gas slowly drains the SCR Pachyrhinos stamina as well.


Enforcer:

Description:
Some good aid for a good robot boi.
-Can be tamed passively with element
-High stat scaling in health, melee, and weight
-now properly marked "Is Robot" (making immune to bleed)
-can no longer move in certain animations (bass drop, startle)
-added level up anim
-increased enforcer run speed
-reduced excessive stamina costs for melee attacking and blinking
-immune to Fear and Courage (robots dont feel emotions!)
-Drastically increased AI attack speed, to give off a "heartless, robotic feel"
-movement speed locked
-increased climbing run speed
-Drag Weight increased to 150
-Cannot be harmed by poison gas attacks (can't breathe!)
-Can now use its primary left click attack held, like mantis.
-Reduced left click attack power from 34 to 15


Megalosaurus:

Description:
slapped that giant rideable dilo in the face with a bunch of nerfs. Much more versatile and usable now and far weaker than rex or spino...in the right conditions.
-Completely new skeleton
-Had to add a new Megalosaurus saddle because the vanilla one wont allow mine.
-Not childed from the vanilla version
-Does not fall asleep at night/no daytime nerfs
-New running animation from Baryonyx
-new biting animation from Giganotosaurus
-can turn in place
-Nerfed base health from 1025 to 575
-Nerfed base bite damage from 75 to 40
-Chew attack is now base 35 per hit and inflicts a bleed that deals base 15 damage per tick and doesnt stack, Melee damage increases chew damage and bleed damage.
-Drag weight reduced from 410 to 250
-Sleeping now instead works like Megatherium sitting. Recovers 2% hp per sec until 15% HP, then heals by 15 units of HP per second
-When nighttime comes, gains a buff called Terror of the Night. increases movement speed by 25%, deal 2.5x more damage, drain 200 torpor per second, 30% resistance, and recover 15 HP per second, 5 stam per second
-When Terror of the Night activates, the melee attacks of Megalosaurus have a 10% chance to inflict Rend.


Lymantria:

Description: Done at request of a friend, makes the moth a bit more viable for what it is.
-Increased base stam to 400
-gains 20% speed on imprint
-increased flying run speed
-Moth now has a right click headbutt/bite attack that harvests berries


Morellatops:

Description: Removed some of the clunkiness of base game morella to make it easier to use.
-Removed additional speed on tame
-headbutt reduced to 25 damage. Stomp increased to 35
-Stomp gathers wood now
-headbutt attack can be used while moving in SP now
-properly fixed run speeds


Lunar Surface Reaper King:

Description:
Hey immersive taming users! Have you noticed you can tame the Lunar Surface Reapers on Genesis? Reapers are a big help for a lot of missions, but Surface Reapers can be a bit of an issue because while they dont get nerfed and have higher base damage than vanilla reapers, they have less health. They also don't get imprint either, and can't jump. So for my fellow IT users, here you go. Here's a little something i did to make Lunar Surface Reapers a bit more viable compared to standard vanilla Reaper Kings!
-Can jump (not a held jump)
-Should have additional checks to not destroy self during daylight hours
-no longer slows in speed when ridden by a player
-run speed increased
-Increased base health to 3,000 to be closer to default reapers. (Tamed reapers have about 6.5k base health in vanilla. However they get drastically reduced health per level up compared to these ones. These ones have standard level ups in health and melee).
-AI will start attacking with the bite faster and will attack from farther distance.
-Complete fall damage immunity
-Raised base damage from 85 (base) to 100.
-Raised tailspin damage from 52 to 75

Forest Wyvern:

Description:
No changes to the boss fight version. Just my own, tameable version!
-childed from vanilla wyverns
-Passive or tranq tame
-A permanent, tameable, breedable version of the Forest Wyvern from Extinction.
-Balanced for vanilla and its size.
-Spawns in Sunken Forest only
-Left click bite.
-Right click firebreath, weaker than fire wyvern but deals 4x damage to corrupteds, without damaging OSDs or Element Veins
-Passive tame unlocked at lvl 60
-Can use both the mod's tek saddle as well as the crystal wyvern helmet
-Weaker than Crystal Wyverns in the mod, equal in speed.


Stegosaurus:

Description:
Just some maintenance with the tlc!
-Stegosaurus no longer gains increased speed on tame (as well as reduced speed), making it faster when walking and running, tamed and wild.
-Fixed the glitch with Stego where attacking too fast prevents you from dealing damage.This drastically increases the DPS of stego.
-Unused running animation used, drastically increasing stego run speed
-Additional Plate bonuses:
Heavy Plate: Cannot be Knocked Back
Sharpened Plate: +25% more damage
Hardened Plate: immune to bleeding


Mammoth:

Description:
Maintenance to fix the tlc
-No longer gets movement speed on tame, run speed and walk speeds increased.
-fixed a minor glitch where attacking too fast with mammoth would prevent it from doing damage.
-Drastically increased mammoth stamina regen.
-increased walk and run speeds, cause elephants are scarily fast irl.


Megalodon:

Description:
WC Took an annoying critter post-tlc and made it an even BIGGER nuisance, bordering on the line of overpowered. Fixed a lot of that and made Meg a powerful "entry" mount to the sea, as WC intended.
-Removed Bleed and Gang Bonus from Megalodon (we can all agree this was disgusting of WC)
-Megalodon bonus melee removed on tame (no more free 100% melee), but melee per level up restored to a normal creature's.
-Removed additional speed from Megalodons on tame.
-Reduced aggression range of Megalodons (not alphas) drastically
-Increased base weight from 250 to 450
-Increased base HP from 600 to 800
-Raised base damage to 62
-Megalodon will respond to corpses in the water from a drastic distance
-A new "Coup de Grace" mechanic. If the target megalodon is attacking falls under 45% health, megalodon deals double damage to it.


Pachycephalosaurus:

Description:
Why did they make a large animal that tiny and that pathetic, come on. This gives pachy a SEVERE buff in abilities and niche.
-Increased size to be equal in height to raptor
-All stats (health, stam, weight, torpor etc) were multiplied by 73% and added. This is due to the rework pachy being +73% larger than the vanilla pachy.
-Weight was excluded from this value and was flat doubled from 150 to 300
-no longer gets +20% speed on tame
-Drag Weight increased to 120
-Left click is now an unused Bite animation with base 15 damage
-Headbutt is now c key and is now base 20 damage with a larger radius and knockback than before
-due to larger stride and size, walks and runs faster than before (Charge is now faster too)
-Charge ram damage is 30 base
-activating charge is now 50 base stam instead of 25 and costs 50 stam per second to use instead of 15
-Doubled the damage of vanilla pachy's charge attack for SCR pachy


Doedicurus:

Description:
Mostly maintenance and ease of use.
-Gains no additional speed on tame
-Attempted to fix a glitch where defense-rolled doeds wouldnt play the animation when unrendered
-Re-did Doedicurus rotation to be more smooth
-Doed's roll is now much faster and turns tighter, with a cost of -40 stam per second, making it great at moving quickly with the little bugger now!
-Tail pound attack now hits twice
-Base carry weight increased to 365


Iguanodon:

Description:
Just a bit of a thing to help iggy stand out.
-Thumb jab attack now hits twice, with a shorter use interval. However it costs 25 stamina per attack and cant be used with insufficient stam
-New X key bite attack. 20 base damage
-increased TPV on iguanodon
-Can now harvest bushes
-Can now use its primary left click attack held, like mantis.

Oviraptor:

Description:
Same fix as titanoboa, and some other adjustments to help egg boi
-Oviraptor uses the same taming method as SCR boa now, where higher-quality eggs tame it faster.
-New custom inventory allows for costume slot. Also reduces the weight of eggs in inventory to 15%
-Eggs in inventory now last 4x longer
-Increased Weight to 200
-Tamed Oviraptor now faster overall
-Oviraptor gains no bonus movement upon tame now
-Increased Oviraptor run speed from 2.82 to 3.5
-Walk speed of oviraptor increased from 320 to 350
-Oviraptor can now yoink eggs without needing to be following a player (IE: whistle move, wander).
-Oviraptor can now properly, fully yoink eggs. Every so often, it will check to see if its carrying an egg. if so, it will pocket said egg, storing it in its inventory (beware: oviraptor still eats eggs while tamed, and it seems they prefer eggs over kibble and meat in their inventory as food when tamed!)

Parasaur:

Description:
Parasaur actually becomes a viable early game mount, holy moly batman!
-New Model
-No longer gains additional movement speed on tame
-Health increased to 250
-Increased hitbox on bite slightly
-Removed additional stamina cost for bite
-run speed increased
-rotation adjusted to be tighter

Velonasaur:

Description:
A bit of love to a gattling gun boi
-Stamina recovery rate when walking is the same as when idle
-Adjusted turning radius
-New X Attack for Velonasaur, an additive bite animation. This deals 26 base damage and can be used while moving, swimming, and falling (the base claw attack is 32 by comparison). This is slightly faster, and drains stamina similar to kaprosuchus. Stam-drain ability inspired by the fact velona's spines drain stam on fliers. This attack can even be used when in Minigun Mode, as a way to defend yourself in close quarters.
-Minigun mode stamina per second cost reduced from 130 to 70
-Claw FX on Velonasaur fixed
-SCR Velonasaur can now use its primary claw attack held, like mantis. It can also claw swipe when falling or swimming.
-Changed the damagetype of SCR Velonasaur claw attacks to SCR thyla. Changes its damagetype from carnivore low to medium, and allows it to inflict Rend.
-Shaved the last 0.25 seconds from the Velonasaur claw animations, speeding them up significantly. Combined with the above two features, drastically increases Velo dps and makes them more dangerous in close quarters.
-Increased velonasaur run speed from 2.4 to 3.0
-Can now use its primary left click attack held, like mantis.


Jerboa:

Description:
-Spawns higher than lvl 1/base level now


Dung Beetle

Description:
-Increased base weight from 5 to 25
-Restored Health-per-level-up-tamed rate
-Can now breed, lays eggs.


Diplodocus:

Description:
Done at request of a friend. Diplo are now stupid viable...
-Can now gain melee levels in the wild
-Left click when tamed is a directional tail whip with high reach, damage, and knockback.
-Right click is the old push


Defense Unit:

Description:
We all wanted them, now we have 'em. This makes Defense Units tanky, tameable robots.
-Tameable (Passive with Element)
-Natural armor. Ignores 20% of incoming damage.
-Immune to radiation, bleeding, venom
-Damagetype deals increased damage to corrupted
-Left click directional arm jabs. Decent damage.
-Right click roll. Works similar to doedicurus. Your preferred way of travel
-C key Heavy Strike. pierces armor
-Shift+C Gap Closer. Same damage as heavy strike.
-X key Stabbing Flurry. Inflicts rend.
-Wild Defense Units no longer target herbivores nor tamed dinos. They will specifically attack predators, and when they do, will alert nearby Enforcers to their cause.
-Can jump with spacebar
-Greatly decreased fall damage
-Can now use its primary left click attack held, like mantis.


Beelzebufo:

Description:
Mild love to froge, at request of a friend
Beelzebufo
-Restored Melee gain on tame
-Removed bonus movement speed on tame
-Increased weight from 160 to 200
-increased walk and run speeds
-left click is a bite, same base damage as vanilla, but can be done while moving
-Tongue attacks are now 15 base damage.
-If you hit small insects (Dragonfly, Ant, trilobite, Jugbug, glowbug) with tongue attacks, they deal 3x damage
-Right click tongue attack grabs small targets. If the target is grabbed (max 25 drag weight), it is oneshot and beelzebufo gains a healing buff

Achatina:

Description:
S n a i l
-Should be like Ovis now, taming on cakes but eating berries when tamed.

Direbear:

Description:
Some slight fixes for a creature that was already really solid
-Direbear run speed when tamed is heavily reduced, but its still lightning fast
-Speed when tamed and wild is now also more consistent
-Overall run speed is slower, but run speed from a start or standstill is faster
-Polar Dire Bears swim twice as fast as normal direbears and can use their claw attack while swimming.
-Polar Dire Bears are smaller, same size of normal direbears
-fixed an IK issue on direbears

Shadowmane:

Description:
I admit, i love shadowmanes. However i felt they did too much and were too good. I felt they SHOULD be, but not so..."there's no point to use anything anymore" about.
-Thornmail Venom no longer reduces the inflicted target's melee damage
-Wild/AI Shadowmane telport dash much less
-Shadowmane can only now stun targets with its teleport dash up to 550 drag weight
-Shadowmane stun no longer dismounts
-Shadowmane are now immune to their own stun debuff as well as thornmail poison
-Shadowmane run speed in water is now much slower (from 0.7 to 0.5)
-Pack mate buff of Shadowmane no longer grants 25 percent resistance and 50 percent melee. Instead it grants no resistance and 15 percent increased damage
-Pack alpha buff of Shadowmane no longer grants 25 percent resistance and 50 percent melee. it grants 2 resistance and 25 percent increased melee
-Reduced the additional damage increase from shadowmane hydration from 15 percent to 10 percent
-Shadowmane male roar boost no longer grants 50% overall speed bonus. Instead it now increases the raw speed stat by 20%
-Encourage roar of shadowmane males can be done while moving now (not the big roar, the smaller one)
-All shadowmanes now have a left control aesthetic roar
-Removed shadowmane "Natural armor" (Natural Saddle). The mechanic has been completely removed
-Added an implant saddle of sorts for Shadowmane, unlocked at lvl 85
-Shadowmane refuses to be tamed now unless you are lvl 85 or higher
-Shadowmane bite can now harvest silica pearls and black pearls, meaning yes space shadowmanes for black pearls are now a viable thing.
-Pearls and black pearls weigh 40% in the inventory of a shadowmane
-Shadowmane cuddle/level up anim now works for adults
-Male Shadowmane can now use its roar mechanics underwater, allowing for powerfull unique advantages

Voidwyrm:

Description:
Just some changes to make Voidwyrm fall in line with my wyverns.
-restored Voidwyrm unused status component. Voidwyrms have higher health than wyverns (1050)
-no health nerfs on tame
-properly gains health on tame now again
-restored health-per-level values
-Restored stamina-per-level values
-no longer looses melee on tame, but gains it same as normal creatures
-gains 20% movement speed on imprint
-Roar and barrel roll can be done aesthetically now for tamed versions. X for roars and barrel roll is left control
-barrel roll is now slower, allowing for more time to tame on buck-taming. Also looks less jarring now.
-Reduced earrape of voidwyrm wing flaps
-Doubled the damage of voidwyrm breath attack from 50 instant damage per second to 100, as it doesnt scale with melee
-Voidwyrms are vulnerable to explosions and electrocution
-Voidwyrm now has a unique Void Bomb breath attack, on C. You can swap between wing flap/grab and void bombs using Alt X. Void bombs fire in clusters of 4-5, dealing decent damage and fast DPS. They are the same damagetype as tek rifle projectiles, dealing explosive damage (so factor things like increased damage to rock golem/can damage structures, but half damage on herbivores). If the target hit by the void bombs Is a Robot (note: not all vanilla robots have this boolean enabled. Why? No clue), it procs an electrical debuff that slows the target down to 25% movement speed for a time, while dealing 15 electrical damage per second. This damage scales with melee.

Maewing:

Description:
Very minor adjustments to maewing to keep it in line as a travel-only mount.
-Restored health and stam per level
-properly gains additional health values on tame
-No longer looses melee on tame
-Increased maewing bite range by adding additional hitboxes
-Maewing belly flop has a 4 second cooldown now
-Maewing can now harvest pearls with its left click

Astrodelphis:

Description:
Slight viability adjustments for PvE players
-Restored stam per level
-gains 20% speed on imprint
-Raised laser damage to 125
-Raised the charged projectile damage to 425
-Raised base damage of the grenade from 775 to 1000

Dinopithecus:

Description:
A good monkey, but just a few quality of life adjustments and balance adjustments. Mostly stuff to help with literal ♥♥♥♥, lmao
-Fixed some glitched code with melee scaling on dinopithecus pack alpha buff
-Dinopithecus jump claw attack now hits twice. This actually makes spam-jumping around like a rabid monkey a viable attack strat on larger animals.
-Dinopithecus bleed is no longer percentile.
-Dinopithecus bleed is now a variant of SCR Bleed. Base 35 damage that scales with melee, but is effected by resistances and armor.
-The inventory of Dinopithecus now reduces the weight of poop by 75%
-The inventory of Dinopithecus now increases the spoil time of poop by 10x (This multiplier also respects owl pellets and other forms of fertilizer types, same with the weight stats too!)
-Passive Taming locked to lvl 45
-Now has an implant saddle

Sinomacrops:

Description:
Literally the shadowmane of shoulderpets. Does too much in an attempt to be good or viable, so instead I took away or reduced most of its benefits to capitalize on its main features, being intimidation and being a natural glidesuit/tek suit/parachute.
-Removed Sinomacrops inventory weight reductions, it can no longer be effectively used as a backpack
-Sinomacrops Chitin and Insect multiplier reduced from 10x to 4.25x, lowering its base damage when attacking bugs or chitin carriers from 100 to 42
-Raised Sinomacrops base stamina from 150 to 200
-Sinomacrops can no longer attack rider direct, preventing it from competing with Dimorphodon, Microraptor and Vulture.
-increased sinomacrops base carry weight from 80 to 100, to compensate for weight reduction loss

Procoptodon:

Description:
At request of a friend, just a little PvE push to help fix some bugs with roo and make it better in a PvE situation.
-Lowered Bite damage from 20 to 15
-Raised Kick damage from 20 to 35
-Fixed an animation issue on procoptodon kick that caused unneccesary endlag
-Fixed an issue where you could spam the procoptodon kick, resulting in some funny shenaningans
-Procoptodons can now kick as AI.

Amargasaurus:

Description:
The poor lad needed it. it was so hard to do casually ;-;
-Amargasaurus will no longer get angry if the player attacks it. Despite the message still popping up, you can damage an amarga as much as you like (I personally don't recommend it) and it wont ever get angry at you or terminate taming.
-Multiplied the maximum "too far" distance from a taming Amargasaurus by 9
-Increased the amount of affinity Amargasaurus from all actions, from 0.6 to 3.64
-Drastically increased the interval of time you have to get back to an amarga "too far away" to practically over two hours.
-Amargasaurus will no longer loose taming affinity at 80% HP, instead, 25%
-Amargasaurus bite attack damagetype was changed from Herbivore_Large to megatherium's Omnivore_medium_Harvest_NoRock. This makes it still damage/harvest trees, as well as fiber. More importantly, it gives Amargasaurus a way to clean up the corpses of the things it kills, allowing Amargasaurus to free itself from being stuck.
-The bite attack is now also bound to X, so you can freely use the bite as-needed, not just when running.
-Left control now also grants the stomp attack, so you dont need to look down to use it. This version of the stomp isnt directional.
-Right control aesthetic roar
-Amargasaurus will now appear on non-Lost Island maps.Tundra biomes in Vanilla maps, Green Desert and Badlands in Scorched Earth maps, Desert and Tundra biodome on Extinction, Eden Mountains on Gen2 and both Volcano and Tundra biomes on Gen1
-Immune to knockback now
-Raised tail swing damage from 50 to 62
-Raised Raised stomp damage from 55 to 62

Fenrir:

Description:
Slight tweaks needed for goodest boi
-Hitboxes of bite attacks slightly increased
-Fenrir is now a rare spawn of the tundra, spawning singularly.
-Fenrir tames on Extraordinary kibble, now
-Fenrir can now breed
-New bite, hurt, and death sounds from atlas' wolf
-Changed fenrir bite damagetype from carnivore small to carnivore medium
-Reduced attack speed of left click bite. It is now equal to Thyla
-The right click freeze bite now has a 45% chance every second to inflict the mod's ice wyvern breath damage, slowly building up to an eventual freeze. The damage is 25 base per tick
-Fenrir now immune to ice attacks and freezing buffs.

Andrew

Description:
Just a slight tweak for Andrew
-Non-Tank saddle available.
-Andrew bite is now omnivore damagetype. It can also gather honey!
-Andrew bite hitbox slightly increased
-Andrewsarchus bite now harvests pearls.
-Added to Grasslands and Green Desert biomes, gen2 grassland in eden
-AI Andrew in wild should try to kick and get things off their rear

Desmodus

Description:
BatBoi needs halp
-Swipe attack removed
-Desmodus now reduces the weight of spoiled meat in its inventory to 25%

Equus:

Description:
Horse go brr. Fixes most issues with Equus IK and makes Equus good at what all horses are: running.
-Fixed IK for Equus, no more rearing screenshots borked.
-Restored Equus movement speed from 0.65 to 1.0
-Removed Equus trot and replaced with basic walk anim.
-Removed 20% Bonus speed on tame.
-Dramatically increased the effectiveness of using Mejoberries to tame, but its still worse than carrots.
-Lowered Equus walk speed from 450 to 225.
-Equus Run speed increased from 3.3 to 6.0. Despite walking slower now, they are drastically faster.
-Unicorns have more features now than just being bragging rights. They have 15% more HP than normal equus. Their run speed multiplier is also 7.0a

Gigantopithecus

Description:
Squatchmonke. Just a bit of help to a critter that's always been good, but could stand out a little more.
-No base stat changes
-Desires to be fed when tamed more often
-Lowered base damage of left click from 40 to 32.
-Left click no longer includes the ground pound, but now a punch to accompany the arm swipe. Both can be used while moving, making overal dps faster
-Gigantopithecus now makes the shoulder pets it carries immune to damage.
-Gigantopithecus now starts attacking from farther away.
-Left click can now be done held, like mantis.
-Left ctrl is now the Ground Pound. Cannot be done while moving, cannot be used with insufficient stam. Base damage is 45. Applies a slowing effect to creatures 350 drag weight and less, reducing their movement speed to 75% of usual.
-New Chitin Gauntlets for SCR Gigantopithecus. Equipped on an SCR Gigantopithecus, they increase overall melee damage by 25 percent. They can break, and require repair.
-SCR Gigantopithecus can throw projectiles. It cannot throw projectiles if it has gauntlets equipped. Gigantopithecus can now throw grenades, cluster grenades, plant species Z fruit, and stone. No projectiles except the stones scale with melee. Cycle projectiles with O, throw with right ctrl. Projectiles are thrown in a 2.25 sec cooldown interval. All projectiles are the same, minus the stone projectile. it is base 25 damage and inflicts torpidity.
-Added Gigantopithecus to Gen2 Eden Forest and Jungle

Giganotosaurus

Description:
Giganotsaurus does not remap naturally in this mod, to respect people who view giga's balance with their own viewpoint, allowing them to use whatever giga rebalance mods they choose. Should players activate SCR giga via Simple Spawners or ini, Here's what to expect
-All Nerfs to health level ups, and stat reductions on tame, removed. levels up normally.
-Speed reworked, rather fast now.
-Stamina is still costly for its size, but not crippling.
-Lowered base HP to 2,300
-Lowered base torpor to 10000
-Base bite damage reduced to 120
-Tamed gigas now inflict a tick-based bleed of base 45 damage per hit, scaling with melee, but being effected by resistances and armor.
-Giganotosaurus now possessed a mechanic called "Gigant's rage". The less remaining HP a giga has, the more damage it deals. The math is "current missing health % from max" divided by two. So if a giga has lost 10% of its HP, it has 5% more damage.
-Can move while roaring.

Carcharodontosaurus

Description:
Tailored to be similar to the changes of SCR Giga. SCR giga is overall stronger than Carchar by default, unless carch has built up kill count. Carch is meant to be faster, run longer, and be more mobile in SCR.
-Reduced Carcharodontosaurus base damage per bite from 528 to 62 (In vanilla it seems carchar has a little more than half giga's base damage at base)
-Reduced Carcharodontosaurus tailspin damage from 384 to 50
-Reduced Carcharodontosaurus base HP from 70000 to 1700
-Reduced Walk speed drastically, similarly with run
-All speed variables returned to normal
-changed footstep sounds
-No botched leveling
-No nerfs on tame
-SCR Carch uses less stamina than SCR Giga to run
-New Roar SFX
-Carch effectively has better speed, turning radius, and stamina than giga, who overpowers it with higher damage and HP.

Kentrosaurus

Description:
Tailored Kentrosaurus to be a slightly earlier-game alt to Stego. Whereas stego is far more defensive, Kentrosaurus is much more aggressive and offensive.
Kentrosaurus
-Larger, rideable. Has implant saddle but does not require it to be ridden.
-Increased Bite base damage from 10 to 15
-Decreased Tail Stab damage from 42 to 40
-No stats changed
-Left click now swaps between biting and directional tail stabs depending on where you look
-Tail slam (right click) no longer impales targets.
-C key aesthetic roar.
-Reworked bleed. Bleed is no longer percentile, but does base 25 damage per sec, that scales with melee and is effected by resistances. It however also silently drains 2.5 HP per sec: the same amount as Mega Rabies
-Extended the amount of time targets remain impaled, from 15 seconds to effectively infinite.
-Raised Kentro grab weight from 125 to 150.
-Will regularly use its tail slam whenever a target is impaled
-Bite is now an omnivore damagetype, harvesting corpses and fiber
-Made Kentro easier to tame, with less base affinity.
-Tail slam deals double damage to anything impaled/grabbed.
-Wild kentrosaurus will now grab their attackers if they are small enough

Rhyniognatha

Description:
Some slight tweaks to the bug to keep it balanced, but more viable for PvE use.
-Restored Rhynio health scaling to normal
-Restored Rhynio stam scaling to normal
-Rhynio gains speed on imprinting
-Increased Rhynio's flying run speed slightly
-Buffed Rhynio claw damage from 55 to 62
-Claw attack now has some armor pierce, but not to the effect of manta or theri
-Replaced rhynio footstep sounds with a semi-custom one.
-Rhynio reduces the weight of sap and resin to 10%
-Tweaked the impregnation buff of Rhyniognatha so that craving foods make more sense. Craving Foods are now the following: Superior Kibble, Exceptional Kibble, Extraordinary Kibble, Honey, Battle Tartare, Calien Soup, Enduro Stew, Focal Chili, FriaCurry, Lazarus Chowder, Shadow Steak Sautee.
Last edited by Shadlos; Oct 3, 2023 @ 3:48pm
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Showing 1-8 of 8 comments
chebaongu Aug 18, 2020 @ 8:18pm 
@Shadlos I feel you about the Megalania, the Megalania is one of my most favorite reptiles in the entire game, but the developers made it completely weak, which upsets me on how they made the lizard useless, but with this mod, it makes it absolutely amazing!
UltraRaptor Sep 15, 2020 @ 7:19pm 
bravo, another amazing mod. without these creations, ark would be less exciting.
Aspergersaurus Dec 8, 2020 @ 7:47am 
Awesome mod, it feels like you've restored the critters to what they were originally supposed to be!
However, I do have some issues with your changes to the megalosaurus. Although restrictive, I do enjoy the mechanic of the dinosaur being stronger at night, as it gives a reason to go out during nighttime. Personally I don't have an issue with the original animations, either. Aside from this, I do agree to the reductions of drag weight, health and attack. (it bugs me a slight bit that you reduced base health to 450 instead of 500, but that's just me)
Last edited by Aspergersaurus; Dec 8, 2020 @ 7:48am
MalarOpossum867 Oct 3, 2023 @ 5:47pm 
I am still waiting for the Purlovia remap:
-HP increased from 275 to 300.
-Is now rideable, saddle unlocked at level 42.
-Can now jump.
-Bite attack damage lowered from 32 to 20. However, it now hits twice (Ever noticed in the attack animation that it bites twice, but only hits once?) AND induces a bleed.
-Bite no longer has knockback.
-Can no longer be cryopodded while burrowed.
X-Allosaurus Oct 30, 2023 @ 12:20am 
For the record, Sarco is not a gharial
CorporateColonel Nov 3, 2023 @ 3:33am 
Originally posted by X-Allosaurus:
For the record, Sarco is not a gharial
does it matter really?
Aspergersaurus Apr 14, 2024 @ 10:41am 
Not sure why you made C an alternative bite for Megalania, rather than having Left Click always be the bite while C is the claw attack
MalarOpossum867 Apr 14, 2024 @ 3:27pm 
Argentavis is still very slow in this mod. It should be faster, not as fast as a Pteranodon, but still fast enough so that it takes less than 20 minutes to get across Crystal Isles.
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Showing 1-8 of 8 comments
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