ARK: Survival Evolved

ARK: Survival Evolved

Shad's Critter Reworks
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Update: Jan 12, 2024 @ 5:53pm

v.36.03
-SCR Tapejara bite now is the same damagetype of direbear claw slash, meaning it can harvest bee hives.
-Added disclaimers to each level-up item for reapers and robots that cryopod or soultrap or upload-download will fix the stat display.
-Removal of Paleo ARK Compatibility by request

Update: Oct 9, 2023 @ 12:03pm

v.36.02
-further fixed resin armor for rhynio allies, works now properly
-Rhynio properly immune to knockback now.

Update: Oct 7, 2023 @ 8:10pm

v.36.01
-The rapid fire projectiles of Rhyniognatha (no others) now scale with melee
-Reduced the base damage of Rhyniognatha rapid-fire projectiles from 75 direct 35 explosive to 26 direct 12 explosive.
-Rhynio now immune to knockback
- SCR Rhynio Resin Pools now buff allies that step into them. For 30 seconds, they gain a resin armor buff that increases their resistance by 25%. once the buff wears out, there is a time period of 15 seconds where it cannot be applied again. buff cannot be refreshed from sitting in puddles. Still grounds fliers and disables tek

Update: Oct 3, 2023 @ 3:49pm

v.36.0
-Added: Rhyniognatha
-Forest wyverns allow you to stand on them
-Further increased the radius of astrocetus electrical shock.
-Fixed an issue with SCR Carchar being unable to damage creatures inflicted with Greater Rend

Update: Oct 2, 2023 @ 2:38pm

v.35.4
-Lowered SCR Giga run speed and walk speed, scaled animations to compensate.
-Removed some of the rear-facing hitboxes for giga bite and shortened the attack radius, so giga can no longer bite and hit behind itself. Hitbox is now mostly around the head.
-SCR Giga now has a new tailslam on C. This does massive damage at a high stamina cost and cooldown, dealing 50 percent more damage to structures. Any creature 250 drag weight or less gets stunned by this attack (riders are not dismounted). AI gigas cannot do this.
-SCR Giga now has a new stomp attack on X. High damage and stamina cost as well as cooldown, dealing 50% more damage to structures. Sets off a small aoe that does weak damage but scales with melee. Small targets hit by this AOE are launched into the air. AI gigas can be set to use this attack by enabling special attacks.
-SCR Carch now inflicts a unique variant of Rend with its bite. This causes targets to take 25 percent more damage from SCR Carch.

Update: Sep 19, 2023 @ 12:22pm

v.35.3
-new run anims for SCR Carch
-SCR Carch no longer immune to bleed
-Managarmr ice beam drastically nerfed in damage.
-Removed high stat scaling on Enforcer and Defense Unit, after testing with the newly-implemented base level items for robots.

Update: Sep 14, 2023 @ 5:35pm

v.35.2
-Enforcer and Defense Unit now immune to specific diseases
-Raised enforcer left click base damage from 15 to 20
-removed dual slash attack from Enforcer left click, to maximize DPS
-New Item: Personal Assignment Device. Use this while riding an Enforcer, MEK, ExoMEK, or SCR Defense Unit to imprint yourself to it at 100 percent. Do not dismount as the buff works!
-Reduced Gigants Furor. Rather than taking half of missing HP percent as bonus melee, it takes a third of missing percent.
-SCR Carchar immune to bleeding
-SCR carchar should now stand a better chance against SCR giga, especially when in blood rage.
-Forest wyvern animation issues fixed
-SCR Forest wyvern wing attack now properly hits twice
-Forest and Crystal wyverns now have the same improved rotation in air, like SCR larger wyverns and voidwyrm.
-Tweaked Forest Wyvern projectiles.
-Increased base saddle value of the Robot Enhancement (Robot saddle) from 12 to 25
-New items that allow you to increase the base stats of Reapers, as well as supported Robots.
-Fixed defense units laying camarasaurus eggs if you also had ac2 installed.

Update: Sep 11, 2023 @ 10:08am

v.35.1
-Forest Wyverns now childed from normal Wyverns, they cannot dive.
-Forest wyverns deal 4x damage to Corrupted creatures with their breath attack
-Forest wyvern breath attack should no longer damage OSDs and element veins.
-Reduced amount of impulse done by Paracer headbutt, equal to trike now
-Increased damage of SCR paracer stomp from 55 to 70
-fixed SCR enforcer being able to be inflicted by certain buffs

Update: Sep 10, 2023 @ 1:08pm

v.35.09
-Made SCR Defense unit 15 percent larger in hopes it is easier to get out from now.
-SCR Defense unit now turns in place faster
-Buffed flurry stabs of SCR defense unit from 12 to 15
-Double-stab of SCR Defense unit now pierces armor to the effectiveness of manta while retaining anti-corrupted effects
-flurry stab of SCR defense unit now pierces armor to the effectiveness of manta while inflicting Rend, and retaining anti-corrupted effects
-decreased the cooldown of SCR defense unit basic stabs from 0.75 to 0.5
-SCR defense unit now immune to impulse
-SCR defense unit now immune to thornmail poison and trike stun, but not stunning or electrocution
-SCR defense unit now takes increased damage from electrical attacks
-Fixed an issue where SCR enforcer couldnt be passive tamed.
-SCR Enforcer no longer enters climbing mode when running, it works the same way it used to: holding space bar.
-Removed shield functionality from SCR enforcer.
-Lowered SCR enforcer base damage from 34 to 15
-The above was done to help Enforcer be more for skirmishing and engaging while Defense Unit was better in prolonged assault. Both still have high stat scaling.
-Reduced the damage dealt by SCR defense unit double stab and gap closer from 60 to 42

Update: Sep 1, 2023 @ 7:08pm

v.35.08
-fixed some collision issues on trope projectile.
-Experimental: The following fixes were done after it was noticed damage from buffs (bleeds etc) will always ignore a set amount of armor
-Bleeds in mod no longer are effected by mate boost, imprint, and other buffs that effect melee. They are, however, still effected by resistance of armor and resistance buffs, as well as natural armor.
-SCR Giga bleed is now the same as SCR Allo, a capped percentile that deals 5 percent of damage in 10 seconds, unable to exceed 5000 damage.