STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Fall of the Republic 1.5 (Updated May 4th)
How to deal with enemy fighters as republic
I'm playing from the ground up and I have and I kid you not 10 corvette ships, 6 missile ships, and a mixture of light cruisers and frigates mixed into my fleet of larger ships and they still get absolutely torn down, any tips?
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Showing 1-4 of 4 comments
The best answers to enemy fighters is always going to be more anti-fighter corvettes, followed by deploying more fighters. That said, what are your losses like?
Striker May 30 @ 11:45am 
very heavy initially until I was able to fleet more carrier ships, that said I need half my fleet at the very least capable of taking of an anti fighter role
Originally posted by Striker:
very heavy initially until I was able to fleet more carrier ships, that said I need half my fleet at the very least capable of taking of an anti fighter role
Conveniently, many ships in the Republic roster have anti-fighter capability. They might not have PD like the CR90 and Pelta do. But many ships available to you have fairly substantial amounts of Lasers or are easily built in large numbers to supply it.

You want to look for ships with Lasers, your PD corvettes are your obvious and primary sources for that but not the only options either. The Dreadnaught Heavy Cruiser (DHC) as an example is a good and versatile ship which carries a decent Anti-Fighter loadout in addition to it's Anti-Capital weapons.

Beyond that? Fleet formations. When enemy bombers make bombing runs on your ship they'll often fly past before coming back around for another pass. Sticking your PD corvettes in front of your ships helps when they're on the approach but keeping anti-fighter ships and PD corvettes in the backline will help a lot once the battle if fully engaged.
:) May 31 @ 7:38pm 
to put it into perspective you need 20 cr90s to have a 10% of your fleet into anti air, sounds like a lot but thats still leess than one venator

I think a bigger players piut fall is jsut thanks to the camera angle making it hard to gauge distance, and having the cr90s and such too close so while they are killing fighters they are also being shot at by enemy lasers


but like plop one or two fleet tenders asnd the cr 90s will be safe from fighter focus
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