Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
go to where the mod is installed and navigate through these folders
Data\Scripts\Library\eawx-plugins\republic-heroes
Once in there theres two files one called init and the other RepublicHeroes
click on RepublicHeros and open in notepad if you don't have a code editor of some kind
Each type of heros has there own code blocks them being
admiral_data, moff_data, council_data, clone_data, commando_data, and general_data
the three lines you need to change under all of the code blocks are
total_slots =
free_hero_slots =
vacant_hero_slots =
basically here the number of free hero slots and vacant hero slots need to add together to equal totals slots aka free_hero_slots + vacant_hero_slots = total slots
the difference between free hero and vacant hero is that free hero slots are open at the game start while vacant means you need to pay to make the slot open.
For example in my file I change the values for admirals so that
total slots = 18 free_hero_slots=14 vacant_hero_slots = 4
This means for my game I will start with 14 open slots and if i want to get the full 18 I need to pay for 4 more slots
If you need more clarification or help with something else lmk!
You would literally have more heroes than regular forces at that point
I know what you mean and would make sense but since they try to go lore accurate off the books and Clone Wars show than it be better to make it separate units since they aren't always together. Like in ROTS where Yoda was leading the 41st division even though Gree and them served under Luminara or the episode in clone wars where it was just Rex and Cody on Rishi.
and the limits for heros is more for two things.First being having all of them in one fleet for only 1000 credits each is OP and can ruin some people's experiences by taking the difficulty out but also if you play CIS it might be annoying for some players to vs that many heros but I would enjoy that myself since it makes it more immersive.
I take it a step further in Thrawns Revenge where I switch the starting location in the code for some heroes to where they were actually stationed in the universe.