STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Fall of the Republic 1.4 (Updated March 23rd)
Grant Jun 20, 2023 @ 12:06pm
More Hero Slots?
I want to know how to increase caps of heroes, it really helps make the game more immersive.
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Showing 1-5 of 5 comments
Kanari Jun 20, 2023 @ 12:38pm 
Assuming your talking about the republic heros

go to where the mod is installed and navigate through these folders
Data\Scripts\Library\eawx-plugins\republic-heroes

Once in there theres two files one called init and the other RepublicHeroes
click on RepublicHeros and open in notepad if you don't have a code editor of some kind

Each type of heros has there own code blocks them being
admiral_data, moff_data, council_data, clone_data, commando_data, and general_data

the three lines you need to change under all of the code blocks are
total_slots =
free_hero_slots =
vacant_hero_slots =

basically here the number of free hero slots and vacant hero slots need to add together to equal totals slots aka free_hero_slots + vacant_hero_slots = total slots

the difference between free hero and vacant hero is that free hero slots are open at the game start while vacant means you need to pay to make the slot open.

For example in my file I change the values for admirals so that
total slots = 18 free_hero_slots=14 vacant_hero_slots = 4

This means for my game I will start with 14 open slots and if i want to get the full 18 I need to pay for 4 more slots

If you need more clarification or help with something else lmk!
Grant Jun 20, 2023 @ 12:56pm 
Thanks! Kind of weird having to choose between which clone commanders/heroes I need to use with their Jedi commanders when all of them serve together for the entire war.
BigBacon Jun 20, 2023 @ 1:37pm 
Originally posted by Grant:
Thanks! Kind of weird having to choose between which clone commanders/heroes I need to use with their Jedi commanders when all of them serve together for the entire war.
Because having 50 heroes all at once isn't exactly balanced lmao
You would literally have more heroes than regular forces at that point
Kanari Jun 20, 2023 @ 2:45pm 
Originally posted by Grant:
Thanks! Kind of weird having to choose between which clone commanders/heroes I need to use with their Jedi commanders when all of them serve together for the entire war.

I know what you mean and would make sense but since they try to go lore accurate off the books and Clone Wars show than it be better to make it separate units since they aren't always together. Like in ROTS where Yoda was leading the 41st division even though Gree and them served under Luminara or the episode in clone wars where it was just Rex and Cody on Rishi.

and the limits for heros is more for two things.First being having all of them in one fleet for only 1000 credits each is OP and can ruin some people's experiences by taking the difficulty out but also if you play CIS it might be annoying for some players to vs that many heros but I would enjoy that myself since it makes it more immersive.

I take it a step further in Thrawns Revenge where I switch the starting location in the code for some heroes to where they were actually stationed in the universe.
Grant Jul 18, 2023 @ 11:40am 
Originally posted by Kanari:
Originally posted by Grant:
Thanks! Kind of weird having to choose between which clone commanders/heroes I need to use with their Jedi commanders when all of them serve together for the entire war.

I know what you mean and would make sense but since they try to go lore accurate off the books and Clone Wars show than it be better to make it separate units since they aren't always together. Like in ROTS where Yoda was leading the 41st division even though Gree and them served under Luminara or the episode in clone wars where it was just Rex and Cody on Rishi.

and the limits for heros is more for two things.First being having all of them in one fleet for only 1000 credits each is OP and can ruin some people's experiences by taking the difficulty out but also if you play CIS it might be annoying for some players to vs that many heros but I would enjoy that myself since it makes it more immersive.

I take it a step further in Thrawns Revenge where I switch the starting location in the code for some heroes to where they were actually stationed in the universe.
Came back to re-learn how to do it on my new pc, but yes, I separate the heroes. I create armies and fleet that is best lore-wise. For example, I will use the admiral leader that spawn mercenary snub fighters with the Jedi hero who can spawn a special militia unit (and his army will filled with non-clone units I can get).
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