STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Fall of the Republic 1.4 (Updated March 23rd)
Capitals and heroes are overpowered
So im about to finish my campaign as the Republic. The Cis have one last planet and it has a faction capital on it. They dont have troops just a few heroes. I have them outnumbered yet every time I try to invade they have an ENTIRE army, from factories being captured and civilians everywhere. I keep being overrun. I cant call in bombardments or bombing runs to help me because of the capital and ventress and Dooku just walk in and wipe out everyone. I can have literally twenty five troops and tanks concentrating fire on ventress and she takes no damage.

As they wipe out my troops in one swing they also capture my control point even though my entire army is standing there so I cant call in reinforcements and I get defeated. I've been trying to conquer this one planet for two hours and havent made any progress. It's impossible

Edit: almost four hours. Still cant take this ONE. ♥♥♥♥♥♥♥. PLANET. The CIS heroes keep wiping out squads of troops and tanks effortlessly. They have an army without even creating anything, just the buildings. What I thought would be a fun final battle turned into a test of patience.
Last edited by Sir donks alot (rip my grandpa); Mar 15 @ 7:47pm
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Showing 1-15 of 43 comments
Jedi/Sith heroes, like Ventress and Dooku, will extremely hard counter any infantry you throw at them. Not only do they easily demolish any infantry when in range, but they will both deflect and heal from any infantry grade blasters you throw at them.

If you're looking for a cheap counter to them, speeder bikes and other Anti-infantry vehicles will deal with them far better than foot slogger, artillery will also be a massive boon if you have some. Some Jedi Heroes, such as Mace in particular, will have a ability that could one-shot them but I know from experience that Ventress has one as well.
Originally posted by Hawkeye™:
Jedi/Sith heroes, like Ventress and Dooku, will extremely hard counter any infantry you throw at them. Not only do they easily demolish any infantry when in range, but they will both deflect and heal from any infantry grade blasters you throw at them.

If you're looking for a cheap counter to them, speeder bikes and other Anti-infantry vehicles will deal with them far better than foot slogger, artillery will also be a massive boon if you have some. Some Jedi Heroes, such as Mace in particular, will have a ability that could one-shot them but I know from experience that Ventress has one as well.

Artillery is useless. I tried already. I saw how much damage they do but by the time the heroes reach me their army of civilians, civilian tanks and droids wiped most of my troops out.

No matter what counter this game has to use against heroes it doesnt matter cause trying to counter the heroes leaves you open to being wiped out by the army the CIS get for free. I used prob droids to scout and all they got on the ground is heroes yet they got
A outdated droid gunship, tridroids, an army of civilians, free factory right next to the spawn, spider droids, snail droids, AAT's, super battledroids, a swarm of droids and to make things more unfair they got a repair station right next to the base that they can capture so any damage I do is undone cause they just run away and heal and I cant do anything about it because they got a capital on the planet which for some reason denies the republic (the empire in my current case) the ability to use bombardments and bombing runs.. So I have to fight with what I got and I made a giant army but no matter what I do I cant win cause they keep rushing me. Every time I invade they already got turrets built which start harassing me when the fight starts. Even juggernauts dont stand a chance. I cant even use them to rush to destroy the capital because they like to sit still and SLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOWLY turn before moving an inch.

No matter what cheap tricks I use from saber tank rushes, artillery spam, ANYTHING the heroes just demolish them in seconds. Darth vader and palpatine were my best chance only taking out Dooku. But because a hero was in the area of my landing zone they capped it so I couldnt get help and they died and I lost another battle. I have hundreds of clones and tanks and they cant do ANYTHING because of heroes.

This is extremely unfair and its only ONE PLANET and heroes are keeping me from winning the game. This is poorly balanced. Why does a capital prevent bombardments and bombing runs like a damn planetary shield anyway???? It's not fair! I was praising this mod but now that all they need to prevent me from winning is just have one capital building on the final planet with all their heroes then this mod needs a serious balance overhaul.

A capital building shouldnt make me unable to use bombardments and bombing runs while said building also provides an entire army for free that keeps redeploying units I eventually destroy.

I'm throwing everything at this planet and I havent made any progress for five hours now
Last edited by Sir donks alot (rip my grandpa); Mar 15 @ 8:46pm
Hawkeye™ Mar 15 @ 8:57pm 
I hate to say it, I really do, but if you're spending five hours on a single ground invasion then you should probably load a old save. Freshen up your skills by playing a smaller GC, experiment with tactics and see how units hold up against each other.
Or just bite the bullet and auto resolve.

Civilian spawns are currently a joke so they're not worth factoring into the enemy forces. It might be an idea to not try and rush the enemy forces; you're fighting on their turf with the most prominent of garrison spawns, I would suggest holding back and building up a defensive line on your starting LZ, but that ultimately depends on what planet you're currently fighting on - which one would that be if you don't mind me asking?

You should have have a few build pads around your LZ, put your largest stuff (A6s, RX-2000s, AT-TE's) on those with repair pads and they should be able to survive most engagements without any issues. You have the tools and the reserves to fight this, it's just the matter of not over-extending yourself too much.

As for why Bombing runs and bombardments are disabled - it would feel pretty cheap being on the receiving end of a bombing run on your faction capital, wouldn't it? They aren't a be all end all, you can win without them for a limited time, use your more responsible ground army to let the AI drain their garrison trying to take you out. Look for chokes and get your micro game on.

Sorry if most of this isn't helpful, I've not been in the situation before but I can understand the struggle of losing fun with a game.
Last edited by Hawkeye™; Mar 15 @ 8:58pm
Originally posted by Hawkeye™:
I hate to say it, I really do, but if you're spending five hours on a single ground invasion then you should probably load a old save. Freshen up your skills by playing a smaller GC, experiment with tactics and see how units hold up against each other.
Or just bite the bullet and auto resolve.

Civilian spawns are currently a joke so they're not worth factoring into the enemy forces. It might be an idea to not try and rush the enemy forces; you're fighting on their turf with the most prominent of garrison spawns, I would suggest holding back and building up a defensive line on your starting LZ, but that ultimately depends on what planet you're currently fighting on - which one would that be if you don't mind me asking?

You should have have a few build pads around your LZ, put your largest stuff (A6s, RX-2000s, AT-TE's) on those with repair pads and they should be able to survive most engagements without any issues. You have the tools and the reserves to fight this, it's just the matter of not over-extending yourself too much.

As for why Bombing runs and bombardments are disabled - it would feel pretty cheap being on the receiving end of a bombing run on your faction capital, wouldn't it? They aren't a be all end all, you can win without them for a limited time, use your more responsible ground army to let the AI drain their garrison trying to take you out. Look for chokes and get your micro game on.

Sorry if most of this isn't helpful, I've not been in the situation before but I can understand the struggle of losing fun with a game.


I tried all of those things. No amount of skill can get you out of this situation
No air support, heroes that are invincible, units that rush your landing zone and kill your units before they can finish deploying, heroes that can destroy an AT-TE in seconds, heroes that can fly away when taking a bit of damage. The heroes ALONE is keeping this one planet alive. Since the heroes are on the other side of the map the troops attack me and even if I want to deploy a bunch of swamp speeders to counter the heroes they're wiped out by a single anti vehicle turret that keeps reappearing in the same spot I destroyed it in the last attack and the heroes eventually show up and finish off what I had left, taking my last control point even though an army is surrounding it which ALSO ISNT FAIR.


It was so unfair I decided to just auto resolve. That was extremely unfair and unbalanced


ONE BUILDING and heroes kept me from winning legitly. It's stupid. Everything was great until that point. How is it fair a SINGLE building can deploy an army that can wipe you out because you can only have 5 units at a time. They had so many units I couldnt od anything about it and they didnt even construct any units. It was all building deployments. Juggernauts, AT-TE's, heroes, NOTHING worked.
Originally posted by Sir donks alot (rip my grandpa):
Originally posted by Hawkeye™:
I hate to say it, I really do, but if you're spending five hours on a single ground invasion then you should probably load a old save. Freshen up your skills by playing a smaller GC, experiment with tactics and see how units hold up against each other.
Or just bite the bullet and auto resolve.

Civilian spawns are currently a joke so they're not worth factoring into the enemy forces. It might be an idea to not try and rush the enemy forces; you're fighting on their turf with the most prominent of garrison spawns, I would suggest holding back and building up a defensive line on your starting LZ, but that ultimately depends on what planet you're currently fighting on - which one would that be if you don't mind me asking?

You should have have a few build pads around your LZ, put your largest stuff (A6s, RX-2000s, AT-TE's) on those with repair pads and they should be able to survive most engagements without any issues. You have the tools and the reserves to fight this, it's just the matter of not over-extending yourself too much.

As for why Bombing runs and bombardments are disabled - it would feel pretty cheap being on the receiving end of a bombing run on your faction capital, wouldn't it? They aren't a be all end all, you can win without them for a limited time, use your more responsible ground army to let the AI drain their garrison trying to take you out. Look for chokes and get your micro game on.

Sorry if most of this isn't helpful, I've not been in the situation before but I can understand the struggle of losing fun with a game.


I tried all of those things. No amount of skill can get you out of this situation
No air support, heroes that are invincible, units that rush your landing zone and kill your units before they can finish deploying, heroes that can destroy an AT-TE in seconds, heroes that can fly away when taking a bit of damage. The heroes ALONE is keeping this one planet alive. Since the heroes are on the other side of the map the troops attack me and even if I want to deploy a bunch of swamp speeders to counter the heroes they're wiped out by a single anti vehicle turret that keeps reappearing in the same spot I destroyed it in the last attack and the heroes eventually show up and finish off what I had left, taking my last control point even though an army is surrounding it which ALSO ISNT FAIR.


It was so unfair I decided to just auto resolve. That was extremely unfair and unbalanced


ONE BUILDING and heroes kept me from winning legitly. It's stupid. Everything was great until that point. How is it fair a SINGLE building can deploy an army that can wipe you out because you can only have 5 units at a time. They had so many units I couldnt od anything about it and they didnt even construct any units. It was all building deployments. Juggernauts, AT-TE's, heroes, NOTHING worked.


Holy hell bro, just spawn an LAAT or two and a clone platoon. Pick up the clones and drop them off at other LZs. Now you have double the units to work with. Hold the zones until you have bombing runs and bombardments. You're making it harder than it is.
Originally posted by The Black Samurai:
Originally posted by Sir donks alot (rip my grandpa):


I tried all of those things. No amount of skill can get you out of this situation
No air support, heroes that are invincible, units that rush your landing zone and kill your units before they can finish deploying, heroes that can destroy an AT-TE in seconds, heroes that can fly away when taking a bit of damage. The heroes ALONE is keeping this one planet alive. Since the heroes are on the other side of the map the troops attack me and even if I want to deploy a bunch of swamp speeders to counter the heroes they're wiped out by a single anti vehicle turret that keeps reappearing in the same spot I destroyed it in the last attack and the heroes eventually show up and finish off what I had left, taking my last control point even though an army is surrounding it which ALSO ISNT FAIR.


It was so unfair I decided to just auto resolve. That was extremely unfair and unbalanced


ONE BUILDING and heroes kept me from winning legitly. It's stupid. Everything was great until that point. How is it fair a SINGLE building can deploy an army that can wipe you out because you can only have 5 units at a time. They had so many units I couldnt od anything about it and they didnt even construct any units. It was all building deployments. Juggernauts, AT-TE's, heroes, NOTHING worked.


Holy hell bro, just spawn an LAAT or two and a clone platoon. Pick up the clones and drop them off at other LZs. Now you have double the units to work with. Hold the zones until you have bombing runs and bombardments. You're making it harder than it is.

I'm not gonna bother with you. You wouldn't be saying that if you actually read everything I said. But i'll give you the short version
LZ's get taken, I send clones to capture so I can get 10, doesnt matter cause army overruns me. Heroes take LZ's even with clones nearby. Gunships get shot down, heroes destroy tanks and clones. I cant use bombardments and bombing runs because of the faction capital. I can't destroy the capital cause the capital building spawns a free army for the CIS. It's an unbalanced planet cause they got a repair building they can capture and repair any damage I do. I do damage, they run away and heal and come back.

I'm not making it harder than it is. It already IS hard on it's own
Rikimaru Mar 17 @ 12:01am 
Hi, can I ask what planet/GC map it is?

And I know this is an ask, I get it if you cant be assed, but could I get a save file to try it out too?
I play on the 3rd difficulty but I dont get many tough battles.

They're in
C:\Users\(YOUR USERNAME)\Saved Games\Petroglyph\Empire At War - Forces of Corruption\Save
Last edited by Rikimaru; Mar 17 @ 12:02am
Buzzsaw Mar 17 @ 12:07am 
Originally posted by Sir donks alot (rip my grandpa):
Originally posted by The Black Samurai:


Holy hell bro, just spawn an LAAT or two and a clone platoon. Pick up the clones and drop them off at other LZs. Now you have double the units to work with. Hold the zones until you have bombing runs and bombardments. You're making it harder than it is.

I'm not gonna bother with you. You wouldn't be saying that if you actually read everything I said. But i'll give you the short version
LZ's get taken, I send clones to capture so I can get 10, doesnt matter cause army overruns me. Heroes take LZ's even with clones nearby. Gunships get shot down, heroes destroy tanks and clones. I cant use bombardments and bombing runs because of the faction capital. I can't destroy the capital cause the capital building spawns a free army for the CIS. It's an unbalanced planet cause they got a repair building they can capture and repair any damage I do. I do damage, they run away and heal and come back.

I'm not making it harder than it is. It already IS hard on it's own


If you still have a save before the battle, maybe you could use Steam to record your gameplay of the battle and show us what you're doing.

There is simply no way that you're the only person that has ever experienced an unwinnable situation unless the situation isn't actually unwinnable at all, and since no one on the Discord experiences this issue I have to assume you're making some kind of massive mistake without realizing it.

Use speeders or gunships to drive off the heroes. They can EASILY move out of range of any turrets or units that are good at damaging them, so pick a spot to deal out the damage and keep them away from your landing zones so they can't pressure them. Keep your infantry away from saber heroes as they HEAL them when they fire. Almost any vehicle can outrun a saber hero, so you might also get mileage off of any vehicles that can fire while moving away from their target (I think the Juggernaut can, which could also be a good option because it is durable)

Vader and Palpatine are also pretty strong IIRC, so you might also be able to have them duel Dooku and Ventress to hold their attention while your other units shoot them to death.

I'm not even that good; I can't play on Admiral, let alone cruel. But I have never been in a ground battle that seemed physically impossible to win. 5 pop cap is ALWAYS enough to at least inflict casualties on the units stationed on the planet.
Originally posted by Buzzsaw:
Originally posted by Sir donks alot (rip my grandpa):

I'm not gonna bother with you. You wouldn't be saying that if you actually read everything I said. But i'll give you the short version
LZ's get taken, I send clones to capture so I can get 10, doesnt matter cause army overruns me. Heroes take LZ's even with clones nearby. Gunships get shot down, heroes destroy tanks and clones. I cant use bombardments and bombing runs because of the faction capital. I can't destroy the capital cause the capital building spawns a free army for the CIS. It's an unbalanced planet cause they got a repair building they can capture and repair any damage I do. I do damage, they run away and heal and come back.

I'm not making it harder than it is. It already IS hard on it's own


If you still have a save before the battle, maybe you could use Steam to record your gameplay of the battle and show us what you're doing.

There is simply no way that you're the only person that has ever experienced an unwinnable situation unless the situation isn't actually unwinnable at all, and since no one on the Discord experiences this issue I have to assume you're making some kind of massive mistake without realizing it.

Use speeders or gunships to drive off the heroes. They can EASILY move out of range of any turrets or units that are good at damaging them, so pick a spot to deal out the damage and keep them away from your landing zones so they can't pressure them. Keep your infantry away from saber heroes as they HEAL them when they fire. Almost any vehicle can outrun a saber hero, so you might also get mileage off of any vehicles that can fire while moving away from their target (I think the Juggernaut can, which could also be a good option because it is durable)

Vader and Palpatine are also pretty strong IIRC, so you might also be able to have them duel Dooku and Ventress to hold their attention while your other units shoot them to death.

I'm not even that good; I can't play on Admiral, let alone cruel. But I have never been in a ground battle that seemed physically impossible to win. 5 pop cap is ALWAYS enough to at least inflict casualties on the units stationed on the planet.

I am getting sick of repeating myself. They have an army for free from the capital and they come straight for me. I send my deployed clones to cap the nearby LZ so I can get ten units on the ground. But they get wiped out. They got a gunship that can instantly repair cause of the free repair building next to their base and can capture early, im swarmed by AAT's and armored tanks and a tridroid and swarms of battle droids. If I bring down swamp speeders (which I noticed are effective against heroes) get wiped out by the army before the heroes even show up and if I try to push them back with MY army I get wiped out. I have over 128 clones, 28 AT-TE's, I used to have 6 juggernauts but now im down to 4, 32 tanks I forget the name of but im told they're good against gunships, 15 artillery, 32 saber tanks, darth vader, palpatine, a few clone commanders like cody and I STILL can't win.
I use prob droids to check the ground forces and its nothing but heroes on the planet, the army comes from the buildings they have built and because one of them is a faction capital building it acts like a planetary shield building and doesnt allow me to use bombardments and bombing runs so I cant do anything about the swarm that rushes my LZ.

While heroes wipe out my troops they capture the LZ even though theres still clones next to it so I cant even deploy reinforcements and the troops I did deploy get wiped out before the transport even finishes deploying them cause im surrounded by 30 troops. The minimap is mostly blue.
Originally posted by Buzzsaw:
Originally posted by Sir donks alot (rip my grandpa):

I'm not gonna bother with you. You wouldn't be saying that if you actually read everything I said. But i'll give you the short version
LZ's get taken, I send clones to capture so I can get 10, doesnt matter cause army overruns me. Heroes take LZ's even with clones nearby. Gunships get shot down, heroes destroy tanks and clones. I cant use bombardments and bombing runs because of the faction capital. I can't destroy the capital cause the capital building spawns a free army for the CIS. It's an unbalanced planet cause they got a repair building they can capture and repair any damage I do. I do damage, they run away and heal and come back.

I'm not making it harder than it is. It already IS hard on it's own


If you still have a save before the battle, maybe you could use Steam to record your gameplay of the battle and show us what you're doing.

There is simply no way that you're the only person that has ever experienced an unwinnable situation unless the situation isn't actually unwinnable at all, and since no one on the Discord experiences this issue I have to assume you're making some kind of massive mistake without realizing it.

Use speeders or gunships to drive off the heroes. They can EASILY move out of range of any turrets or units that are good at damaging them, so pick a spot to deal out the damage and keep them away from your landing zones so they can't pressure them. Keep your infantry away from saber heroes as they HEAL them when they fire. Almost any vehicle can outrun a saber hero, so you might also get mileage off of any vehicles that can fire while moving away from their target (I think the Juggernaut can, which could also be a good option because it is durable)

Vader and Palpatine are also pretty strong IIRC, so you might also be able to have them duel Dooku and Ventress to hold their attention while your other units shoot them to death.

I'm not even that good; I can't play on Admiral, let alone cruel. But I have never been in a ground battle that seemed physically impossible to win. 5 pop cap is ALWAYS enough to at least inflict casualties on the units stationed on the planet.

This is one of the screenshots I took a few days ago
https://imgur.com/OrU8Qu1
Figured it would be Raxus Secundus.

On the plus side, they should only have 3 (at maximum) production buildings, seeing as they have a capital, planetary office and ground defences.

Inversely, they have ground defences and - elephant in the room - their entire ground stack is heroes, including their best commanders.

This doesn't look like Rimward to me, I would suggest just blockading the planet and going for the capital shipyard victory instead.
Originally posted by Hawkeye™:
Figured it would be Raxus Secundus.

On the plus side, they should only have 3 (at maximum) production buildings, seeing as they have a capital, planetary office and ground defences.

Inversely, they have ground defences and - elephant in the room - their entire ground stack is heroes, including their best commanders.

This doesn't look like Rimward to me, I would suggest just blockading the planet and going for the capital shipyard victory instead.

I had pride. I hoped this would be an epic final battle. An all out invasion. I didnt know capital buildings spawn an entire army. I knew heroes were op but not THIS OP. It's unplayable. I eventually said screw it and did auto resolve.
Rikimaru Mar 17 @ 11:50pm 
Sorry to pry, you didn't reply, but I'm guessing that's a no on the save file?

The water to the north is out of bounds but LAATs over the water with a hero or infantry inside is what I'd do.

If you have anything with Cloaking ability, like Aayla, you could walk right up to the capital from there but since you admitted to being a filthy Imperial, can you get Delta Squad for bacta and Fixer?

It's right next to a command post and there's a building right on the edge of the shield to go for.
And enemy heroes, infantry, civilians and some tanks cant swim :)
Last edited by Rikimaru; Mar 18 @ 12:37am
Originally posted by Rikimaru:
Sorry to pry, you didn't reply, but I'm guessing that's a no on the save file?

The water to the north is out of bounds but LAATs over the water with a hero or infantry inside is what I'd do.

If you have anything with Cloaking ability, like Aayla, you could walk right up to the capital from there but since you admitted to being a filthy Imperial, can you get Delta Squad for bacta and Fixer?

It's right next to a command post and there's a building right on the edge of the shield to go for.
And enemy heroes, infantry, civilians and some tanks cant swim :)

I didnt even notice you asked for the save

Also I executed order 66.
I didnt save when the capital was the final planet. I saved when there was two so you wont be able to get the challenge I had unless you repeat the steps I did
Rikimaru Mar 18 @ 2:17am 
That's fine with me :cta_emo7:
I'll take the other planet first and see what happens
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