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Beside destroying a fleet of Lucrehulks is just too enjoyable. SSDs? I don't use them. Hypervelocity cannons? I don't use those either. So I have no opinions about them.
Is it tedious to destroy a fleet of Lucrehulks. Yes and no, some days I enjoy destroying them. Especially if they have a hero on board. Other days, not so much after a string of fleet battles. But in the end, Lucrehulks are suppose to be tough to destroy. After all, they appear to be about five times that mass of a Venator.
But if your down on Lucrehulks in FOTR, try taking them out as the new Hapes Consortium on Thrawns Revenge... Now that is painful to do. Well actually taking on any faction's main battle fleet can be painful, since their best ship is not much better than a Venator.
Should they be reworked. I rather they not. If we don't accept the challenge, then why playing a boring game? After all, Republic ground battles is basically too easy even on admiral difficulty with cruel setting. So much I don't waste credits on building space defenses on my border worlds since I basically have 95% win chance with Republic ground battles. While CSI ground battles a bit more challenging with 80% win rate. Might as well make fleet battles tough enough to be a challenge.
If your having troubles playing the Republic, I have one piece of advice. Take Kuat, then upgrade the Kuat shipyards when you get the story quest. The free ships you get plus the ability to build Praetors is key to winning. The Mandator is alright, and there is a hero with a battlecruiser. Plus you get an Allegiance (if might be luck base to get it), which is slightly weaker than a Lucrehulk.
So your starting forces really not that bad. But if your tossing away Venators by having a shoot out with Lucrehulks. Well, I guess that's you. I rather retreat and build some praetors to deal with the armored donuts. You should know the CSI has the advantage in the early game, so getting overrun in space battles is a given. This get even out the longer you hold Kuat, as every week you have a chance to get a free capital ship.
The reason for this being is hardpoint targeting, the fewer ships you have the fewer hardpoints being targeted at any one time which leads to extended battles as your ships slowly go from one hard point to the next. And since Lucrehulks have a lot of them lacking the ability to multi-target increases their uptime on the field.
Course a Lucrehulk is in fact very good at taking out hordes of corvettes so be sure to keep them covered and supported by tenders. You could also potentially go for acclamators instead of corvettes, you'd get fewer of them but they're not going to instantly explode if caught out by a Lucrehulk.
this is one of the few mods without fanbase bias lmao
hulks are 3. something killometers of shields and hull not wet papper people expect, venators are hybrid carriers that crumble once actual battleships get to them not the one man navy some people want them to be.
also hulks can be killed with like 4 acclamators so skill isue here
But Lucrehulks are auxiliary warships. The battleship versions have been reinforced but most are just converted freighters. They should be weak. They are mostly empty space.
The Venator is a dedicated warship meant to engage directly in combat. Yet in the mod that just does not work.
The mod has this idea that a ship always needs to be strong proportionally to it's size. But that is not very lore accurate in many cases.
Can you take an Auxiliary Lucrehulk with a few Venators? Yes you can so technically your expectations match up with reality.
:V
And an auxiliary freighter should not take multiple Venators either. Do you think a irl superfreighter needs half a dozen frigates to take down?
by all means cite your sources because the retrofited freighters hulks are in the mod, the way weaker ones from tpm specially but not limited to era one.
the venator is a hybrid battle carrier t is not meant to engage in direct combat, dont argue with me bring book scans to support those claims
(and even then the venator beats the ♥♥♥♥ out of everything weaker than a providence so it isnt weak itself)
to back you up here as someone will point out the clone war show. go back and watch the battles. everytime we see the venators REALLY excelling they are using interesting tactics with their fighters. for the luerhulk being a "freighter"...well so is the falcon and look at what han made it into. given he was mostly trying to hide the modifications an extensive rework of the hull materials would be a no go. steel is still steel (or durasteel in this case) and the hulls are still designed for long space flight. if anything i would take the lukerhulk to be stronger then normal given its size to cut the expense of repair. the wiki (legends, what the mod uses) says it took a whole flotilla of republic ships to take them down and we see this in mod. the republic developed the victory for a reason, they needed heavier direct firepower.