Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Holding Position: There is Not really anything that can be done against it, because if you lower the agression the Units will Not shoot, but also don't move by their own.
Base Defense: The Game counts it as destroyed If all TLs are destroyed, probably because it is based on the TLs And Not on the shield.(?)
Hero Deaths: I know EaWX only with perma Deaths, which i find also cool.
If you want a submod consider to do it yourself instead of waiting for it.
Tano will come, but Last Time i Heard about her process only the head was Finished.
Grievous can use the Malevolence as flagship If He is Upgraded to it.
Holding Position - There's a button you can press to cancel all move orders on the unit(s) you have selected, but it's still an issue with keeping them where you want them. Cooler explained it better than I could.
AA Turrets -I think this might be a bug? I'm pretty sure AA turrets aren't meant to target ground units at all, which is probably why their damage is so high.
Base Defenses - The team has mentioned having a ground map similar to AotR's, where you can zoom in and see information like you said, and also move around units and structures.
Though I do find Turbolasers to be very useful, just like any other type of turret you should stack infantry in front of it to soak damage.
Heroes -
Perma Death - Corey has said this is to avoid spamming heroes, especially on the AIs side. I've found that it's pretty easy to keep heroes alive if you place them well. Treat them as support ships, there to provide their combat bonus, not to deal or tank damage.
Killing Heroes - Personally, it's a big achievement for me. If I see a hero on the battlefield, my entire strategy changes to focus them down because unlike all other units, the AI can't just build another hero.
Story-Wise - Keep in mind that, in RotS, the CIS fell apart so quickly not because Dooku and Grievous died, but because Darth Vader cut down the rest of the CIS command *and* sent out the signal to shut down all active battle droids. *And* Separatist holdouts still remained a major issue for the Empire for years after!
This is represented in the mod as well, if certain CIS heroes die then they gain Gizor Dellso, one of the Geonosians that maintained a holdout on Mustafar, as a hero.
Other Heroes- Ahsoka is on the way, I'm unsure if they would add bounty hunters for the CIS considering the amount of heroes they already have, but it'd be a nice mirror of the Republic's command staff system.
Also, considering the short amount of time Savage actually served Dooku, I don't know if he'll make it in, as much as I'd like it.
Grievous' Flagship: Grievous has a tier system for his flagships, I'm pretty sure it's between a Recusant, Providence, Recusant Destroyer, Providence Destroyer, and a Subjugator. You can pay credits to upgrade him, and if his ship is destroyed then rather than dying his ship drops the next tier down.
This might apply to ground battles as well, because I killed Grievous multiple times in one playthrough before, but that might have been a bug that's since been fixed.
I'm good with how the artillery is. I just thought they could use a little tune up. It was a feedback after all.
I do not know if turret thing was a bug but you can do it in the OG too. Infact, the AA's there were much more effective because they also had splash. Best way to deal with Garm Bel too! It's almost like cheating even. You should try it. It's quite amusing. Some vehicles aside, they can even be a better option than an AV turrets when dealing enemy vehicles.^^
Ye I have to remember that this is an old game so I should keep my expectations low on some mechanics like hold position and stuff...
Well 'suppose play strategies differ with each person. I don't rely on Turbo Lasers much. Stationary targets are bad if they don't have shields in my play. I either turtle up when defending or blitz through and deny any landing points. Depends on the units I have. I just want my shields stay. Wouldn't care if I didn't get laser towers. But, then again, that's just me.
Well I wasn't going to go too deep in the story. And if it's decided then it's decided. I'd love to talk more about the lore and story but this ain't the place. Having a hero on support on space is not good at all, for me anyway. Oh well 'suppose I'll just be quiet and never use them.
As for Savage, ye I wasn't really expect him neither when I said it, but I would welcome him any day. Same goes for Darth Maul.
I wouldn't mind if the AI kept spamming it's heroes and rush them on me, but I get the point.
Lastly I didn't know I could upgrade Grievous' ship. I thought I could only switch between two ships..
Saber Tank's new laser beam passes through base shields and hits enemies. Was it supposed to do that?
Field Bases have.... I think a rally point...? right in front of them. And the AI considers it as a hostile target and shoots the ground. Zooming in closer where they fire at, I can see a small doodle flag barely noticeable. They are aiming at that and not at the base. And since it's the AI we are talking about, they get stuck there even when other hostile targets are firing at them.
The Saber Tank doing that isn't intentional, I'm pretty sure that nothing is supposed to fire through a hostile shield.
As for field bases, the flag is used to indicate infantry that spawned from the infantry "unit," a mechanic used to reduce lag. Could be that the AI thinks there's infantry there, when there isn't, possibly something to do with how the Field Bases spawn in infantry?
Ye base shield was a surprise. But the saber tanks are little better now.
And for the flag,
https://imgur.com/xVmAZB7
here it is. Right where the scout's laser ends is the flag. Barely visible but there. It doesn't always drop. Only from time to time. So maybe it's as you say. But the AI goes all the rage for it. See how it ignores droideka...?
Yeah, that's how the AI's targeting tends to work, they don't like to change targets.
You might make a separate post about this as a bug report so the devs can have an easier time seeing it.