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Unfortunately Multiplayer GC has a lot of issues in EaW. For one, it's unstable and doesn't like cooperating with saves. For another, it doesn't allow the use of most of the things we do with in-depth story scripting or a large section of LUA scripting (and a lot of what you can do with scripting would further contribute to desyncs). This means almost every feature of both mods doesn't work, from stuff as complicated to boarding and the government/influence mechanics, to stuff as simple as build bar filters and the basics of the era system. We tried supporting MP GC for as long as we could (in TR, FotR has never head a release with it), but ultimately it means trying to remake a version of the vanilla game with slightly different units (which indicentally requires even more secondary systems to stop those units from being available in GC) to strip out every mechanic we add, which gets more and more complicated to do as we go. If we were to ever support it in the future, it would require doing so as a submod with a lot of stuff stripped out, which is not a priority for the moment.