Total War: WARHAMMER II

Total War: WARHAMMER II

(Mixu's Unlocker Support) Landmarks of the Old World
unless specifically stated  [developer] Mar 11, 2020 @ 4:06am
Ideas thread
Post your ideas here!
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Showing 1-15 of 55 comments
Zeil Mar 12, 2020 @ 8:45pm 
A slots plus version?
unless specifically stated  [developer] Mar 13, 2020 @ 7:01am 
Originally posted by Zeil:
A slots plus version?
no
Pirate34 Apr 18, 2020 @ 5:16am 
Unique version of the Mootland Farm for Skaven to better fit the Food economy?
If you follow the way Pastures produce food relative to growth it should give +7 Food per turn.
unless specifically stated  [developer] Apr 18, 2020 @ 7:01am 
Originally posted by Pirate34:
Unique version of the Mootland Farm for Skaven to better fit the Food economy?
If you follow the way Pastures produce food relative to growth it should give +7 Food per turn.
Yes, that one is on the list.
Mortuaire May 14, 2020 @ 8:23am 
luccini : Theatre of Ravens (Morr Holy Sites), the holiest site of the cult of morr

Talabecland : the hidden grove (Taal holy sites), sacred place of taal somewhere in talabecland

Wissenland : Monastery of the Black Maiden (Myrmidia Holy Sites), Most holy places of Myrmidia are located in Tilea and Estalia, associated with one of her acts when she walked as a mortal.
In the Empire, they are only found in the larger cities, while her only monastic sect is Wissenland's Monastery of the Black Maiden.

for empires and southern realm i think
Tiranno Matto May 27, 2020 @ 10:27pm 
So basically the Yvresse Amphitheatre was removed, are you planning to restore it?
Also are you gonna work on some New World landmarks?

I mean could be interesting for Dark and High Elves to hold more landmarks of old colonies in the Old World, but the same could be for Old World factions to develop some special buildings "d'outremer" via some tier 4 one turn construction debuffs into a larger tier 5 twenty+ turns building with special traits? Like in SFO for chaos portals or in some factions mods like OvN or Elon's Greybeards!
unless specifically stated  [developer] May 27, 2020 @ 11:15pm 
Yes, the Amphitheatre will return (it will be moved to T4 and there is gonna be a generic version for some other factions), as well there will be some new landmarks and new icons in the next update.
TBEGaming83_YT May 29, 2020 @ 2:46pm 
Originally posted by Hate Criminal:
Originally posted by Zeil:
A slots plus version?
no
Why not? id really like one to
Deviant Jun 3, 2020 @ 1:07pm 
How about giving first-level Morse clan headquarters access to hiring clan rats with spears. And add new levels to the Morse clan headquarters (make it barracks with bonuses). Do the same with eshin headquarters. At the second level, add the ability to hire rats and create new levels ...
BungusFlungus Jun 6, 2020 @ 1:17pm 
The temple that Tz'arkhan was trapped in would be a good option.
Guy Jul 3, 2020 @ 5:51am 
Have the Neuland Landmark in Albion for the Empire half the climate penalties in the region?
Playing as Reikland or Golden order and its a ♥♥♥♥♥ to conquer snow provinces, so i was thinking that would be a nice bonus. Also the Landmark currently gives PENALTIES in attrition. i dont know if this is a feature or a bug.
Amazing mod btw, so much flavor :approved::approved::approved:
mchalefamily Jul 20, 2020 @ 4:59pm 
I noticed that in the google form it shows that Helmgart has landmarks, but since it is now a fort it is unable to build any landmarks. Could they be moved to either Ubersreik, or Montfort?
rossco437 Oct 8, 2020 @ 12:44am 
Maybe some sort of gambling house, pirate tavern or mercenary bar for swamp town or port reaver that gives a bit of income and maybe bonuses to raiding (unique versions for the vampire coast, empire and TEB)
Mr.MilkMann Oct 21, 2020 @ 9:48am 
Just an idea I had while playing a Vampire Coast campaign, and it's slightly outside the scope of the mod, but why not add ransacked variations of the various Lizardmen landmarks (Specifically temples) to The Awakened, since one of Harkon's main goals in Lustria is to recover as many Lizardmen artifacts, specifically from their temple-cities. The Landmarks themselves could be similar to how Tomb King pyramids can be looted via Landmark (And possibly open it up to other factions), or they could alternatively give weaker variations of the bonuses granted to Lizardmen. I also noticed that this has already been slightly explored in Axlotl, even though it technically hasn't been implemented for Vampire Coast properly yet (As you stated in a response to the issue that the Vampire Coast lacks most of the Vampire Count landmarks, and from me actually playing the game and not finding it there). A final idea, unlikely as it is, is to perhaps give each individual faction landmarks based on their lore and goals? For example, The Drowned might get a series of landmarks on Ulthuan, most of which being re-purposed High Elven landmarks, similar to how Harkon might get ransacked variations of the Lizardmen landmarks. I doubt that last idea will be accepted, but it might be worthwhile to implement the first one (Since parts of it already have been implemented).

TL;DR: Please give Harkon ruined versions of Lizardmen temple landmarks.
137438 Nov 12, 2020 @ 12:31am 
land mark for addaioth?
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