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If you follow the way Pastures produce food relative to growth it should give +7 Food per turn.
Talabecland : the hidden grove (Taal holy sites), sacred place of taal somewhere in talabecland
Wissenland : Monastery of the Black Maiden (Myrmidia Holy Sites), Most holy places of Myrmidia are located in Tilea and Estalia, associated with one of her acts when she walked as a mortal.
In the Empire, they are only found in the larger cities, while her only monastic sect is Wissenland's Monastery of the Black Maiden.
for empires and southern realm i think
Also are you gonna work on some New World landmarks?
I mean could be interesting for Dark and High Elves to hold more landmarks of old colonies in the Old World, but the same could be for Old World factions to develop some special buildings "d'outremer" via some tier 4 one turn construction debuffs into a larger tier 5 twenty+ turns building with special traits? Like in SFO for chaos portals or in some factions mods like OvN or Elon's Greybeards!
Playing as Reikland or Golden order and its a ♥♥♥♥♥ to conquer snow provinces, so i was thinking that would be a nice bonus. Also the Landmark currently gives PENALTIES in attrition. i dont know if this is a feature or a bug.
Amazing mod btw, so much flavor
TL;DR: Please give Harkon ruined versions of Lizardmen temple landmarks.