Total War: WARHAMMER II

Total War: WARHAMMER II

(Mixu's Unlocker Support) Landmarks of the Old World
720 Comments
El Brando Nov 16, 2024 @ 3:39am 
It still working?
unless specifically stated  [author] Aug 8, 2024 @ 3:03am 
Wrong game buddy
Perkonic Aug 8, 2024 @ 2:51am 
old world mod campaign compatible?
unless specifically stated  [author] Feb 26, 2024 @ 7:58am 
I can only suggest to resubscribe and if doesn't help then to delete mod files manually and subscribe again
Jack Feb 26, 2024 @ 7:35am 
Mod doesnt show up in the mod list
Nixon#1 Jun 11, 2023 @ 6:18am 
Hi again :D

Sorry to ask once more.
Are any of Immortal Empries Landmarks present in the Vortex campaign?
I noticed that some of them are absent and dunno what to do.
I was playing Repanse and saw that Fyrus special buildings missing and maybe Bel Liad ones.
Ben Apr 23, 2023 @ 2:01am 
Are the landmark icon supposed to be visible?
unless specifically stated  [author] Feb 18, 2023 @ 7:40am 
Hello, I am a bad artist and probably won't be able to "upgrade" any of the icons by myself XD
Nixon#1 Feb 18, 2023 @ 3:16am 
Hi again )
The bug earlier actually disappeared, so yeah )

I wanted to ask some other thing - can u update sprite at least a little of Mystical Palace of Wizard Caliph?
I mean a frame of picture, such an eyesore of naked image :D
Thank you beforehead.:cleanseal:
Nixon#1 Oct 23, 2022 @ 10:53pm 
Ok, thanks, dude, sorry to disturb.:lunar2019piginablanket:
unless specifically stated  [author] Oct 23, 2022 @ 9:47pm 
I don't know what causes it and I have no energy for looking into it, sorry. I guess you should just bear with that white icon since the bug does not affect the gameplay in any way.
Nixon#1 Oct 21, 2022 @ 5:56am 
Yeah, bro, I checked it right now, without Landmarks mod - everything is ok with vamps.
Nixon#1 Oct 21, 2022 @ 5:44am 
Btw, your mods are great )
Nixon#1 Oct 21, 2022 @ 5:39am 
Nah, I can send you a list with all of my mods.

https://steamcommunity.com/sharedfiles/filedetails/?id=2859672479
Nixon#1 Oct 20, 2022 @ 11:10am 
Hi, bro.
Sorry to ask, I dunno what could cause this bug.
Can you check, please?
https://imgur.com/a/tn1Irlg
unless specifically stated  [author] Oct 8, 2022 @ 10:45pm 
I have tested this mod extensively and the only landmark not working in this mod is Port Cadavo for Lizardmen. Everything else should work fine, you're probably having conflicts with Mixu's unlocker and using other startpos mods (which you shouldn't do)
WinterAurora Sep 30, 2022 @ 11:53pm 
Unable to find a few of the Vampire Coast landmarks
WinterAurora Sep 30, 2022 @ 11:51pm 
Was the Knights of Irrana Chapterhouse landmark removed?
Macallan Sep 28, 2022 @ 9:04am 
incase someone else have the same problem and use the same mod for garrison or another similar u only need to delete all rows on the table I mentioned (building_level_armed_citizenry_junctions_table) and it will work. Ofcorse you will lose the garrisons added here but well its a lot of lines to edit manually hahaha as I have no idea witch unit/id is conflicting.
Macallan Sep 26, 2022 @ 4:01pm 
OMG after like 5 months or so I finally found out what was the incompabiliy that wasn't letting me use your updated version ( I could use a old build of this mod no problem but everytime I tried to use the updated I got a blackscreen). It was double garrison for vanilla mod.

Please hate help me fix this as I'm a noob at modding. If I understand correctly it is probably due a duplication on building_level_armed_citizenry_junctions_table ids from you and this other mod using the same id somewhere. So if I just add like some 0s at the end of the id should fix the issue right?
unless specifically stated  [author] Sep 9, 2022 @ 11:32pm 
This mod does not add any new units, except for Imperial Dragon which is garrison only unit for the Imperial Zoo. It does however changes unit availability tables, so, for example, Chaos Marauders could appear as garrison unit for Dark Elves and etc. This only affects vanilla units.
ElColeccionista Sep 9, 2022 @ 3:43pm 
one question, this mod allows Bretonnia to recruit the hero "champion of araby" (I have several mods active at the same time so I don't know which one activates that option)?? If so, what landmark do I need?
WinterAurora Sep 3, 2022 @ 5:22am 
I see, thanks for the advice
WinterAurora Sep 3, 2022 @ 4:54am 
Seems completely bugged for me. In the full province building browser, the landmark is linked to the basic military building list instead of appearing separate
unless specifically stated  [author] Sep 3, 2022 @ 2:40am 
It worked for me, try looking in a full province building browser.
WinterAurora Sep 3, 2022 @ 1:33am 
The landmark for Monument of Izzatal, Sotek-blessed cave is not appearing.
unless specifically stated  [author] Sep 2, 2022 @ 10:47pm 
Hey, I've been working on OvN submod for a while and currently run out of energy for modding, sorry.

You can do it yourself easily by downloading RPFM and adding whatever faction/race you want to building_chain_availability_sets_tables.
rjbreen8 Sep 2, 2022 @ 6:01pm 
@Hate Criminal - hey there i enjoy playing as araby from OVN lost factions and was wondering if you could make some of the tomb king landmarks available in some fashion to the arabay faction.
unless specifically stated  [author] Sep 1, 2022 @ 2:43am 
Так там анлокера нет ещё всё равно, большинство построек не работают пока.
ma[Z]emmatic Sep 1, 2022 @ 2:19am 
Я играю за империю , 90 % построек из этого мода не интегрированы в существующие моды, так что миграция этого мода более чем актуальна ...
unless specifically stated  [author] Aug 31, 2022 @ 9:58pm 
Привет, контент был интегрирован в эти моды:
https://steamcommunity.com/sharedfiles/filedetails/?id=2794696516&searchtext=landmarks+of+legend
https://steamcommunity.com/sharedfiles/filedetails/?id=2854346056

Стандартной версии скорее всего не будет, возможно в далёком будущем, когда будет нормальный анлокер начну мигрировать более "лёгкую" версию.
ma[Z]emmatic Aug 31, 2022 @ 11:48am 
Привет, планируешь миграцию на ime ?
Shadow1474 Aug 25, 2022 @ 11:55am 
@Hate Criminal - I don't know, unfortunately I never got the chance to build it since I won my campaign shortly getting Altdorf, sorry! I just know it displays Empire units.
unless specifically stated  [author] Aug 23, 2022 @ 11:15pm 
Thanks, it's going to be a while.

@Shadow1474 but can you actually recruit them? I think it shoudn't be able to.
Maxdoom18 Aug 23, 2022 @ 4:22pm 
Great mod! Hope we get the Immortal Empire ver. soon!
Shadow1474 Aug 21, 2022 @ 12:50am 
Does this add the Imperial Zoo to Altdorf? It seems that while playing as Vampire Counts, specifically Vlad, it unlocks units that don't belong to my faction.
CaptainKampfkeks Aug 17, 2022 @ 4:49am 
Wow, that did it. Thanks a lot man! If you're curious, though, I'm playing for my hometown of Altdorf.
CaptainKampfkeks Aug 17, 2022 @ 4:44am 
Gotcha, will try, thanks.
unless specifically stated  [author] Aug 17, 2022 @ 4:31am 
I removed some of the duplicate units in garrisons which should not affect anything. I was also using it mid campaign and it does not crash. You should try re-subscribing because maybe steam corrupted your download, if this won't help tell what race/faction were you playing.
CaptainKampfkeks Aug 17, 2022 @ 4:07am 
What did you change in yesterday's update? My literally unchanged mod-setup now crashes the game, while it was running smoothly yesterday. This was the only mod that got updated.
Dragon32 Jul 30, 2022 @ 8:59am 
Caek Jul 30, 2022 @ 8:43am 
And whilst this bug seems like the one with SFO, there's no SFO being used here.
Caek Jul 30, 2022 @ 8:42am 
So there's a weird problem with this mod that happened when playing as the Vampire Counts, both as Mannfred and as Vlad - it causes some kind of weird additional [HIDDEN] building category to appear, shown as a white box on the UI which has one of the team's unit recruitment buildings in it. Here's a screenshot: https://i.imgur.com/AUp8KtP.png the building still works as far as I can tell, but it is a pretty weird bug all the same.
Autumnchain Jul 18, 2022 @ 12:10pm 
I've noticed that this mod doesn't work together with ER: Kislev Reborn, in particular, mostly with regards to garrisons. You don't even have to make a submod to ensure compatibility, just put the armed citizenry unit groups from Kislev Reborn into this mod and then apply equivalents to each landmark where appropriate.
unless specifically stated  [author] Jul 17, 2022 @ 1:41am 
Hello, I've fixed it and added new landmark for Empire in Norsca. Updated the document.

As for the submod, I am unexperienced with making those, so it's taking some time for me to figure stuff out.
Syntax Jul 13, 2022 @ 2:48pm 
Hi, thanks so much for this mod! I think that the landmark Karak Dar, located in Zarakzil (clan Angrund land) is one of yours. The description says it adds walls to the settlement (amongst other things) but I do notice that when attacked this is not the case.
Autumnchain Jul 12, 2022 @ 11:46am 
Some more things I forgot:
[*]Stop access to the Tomb King ruin excavation chain that Araby can get since you've already added excavated pyramids. It also doesn't make sense for them to have the excavations of Ka-Sabar and Bel Aliad. Victory conditions would have to be changed to remove the excavations from the requirements and add control of one excavated pyramid to the Caliphate of Araby and Aswad Scythans.
[*]Araby should not have the Tower of Wizardry as OvN adds an equivalent.
[*]OvN has its own version of The Citadel of Lead. It is available to Belakor's Harbringers of Doom and Albion has a version where they seal it so make sure that neither have access to it.
unless specifically stated  [author] Jul 10, 2022 @ 11:19pm 
Thanks, appreciate your help.