ARK: Survival Evolved

ARK: Survival Evolved

Lethals Reusables
Constant Crashing with this mod (SOLVED)
As the title states, my game crashes constantly in single-player if I have this mod active in the SP session. The error message is:
The UE4-ShooterGame Game has crashed and will close
----------------------------------------------------------------------------------------------
Fatal error!



VERSION: 358.7
PhysX3_x64.dll!physx::Sq::AABBTree::refitMarkedNodes() (0x00007ff9659ceafd) + 115 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtree.cpp:769]
PhysX3_x64.dll!physx::Sq::AABBPruner::refitUpdatedAndRemoved() (0x00007ff9659c96ee) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:791]
PhysX3_x64.dll!physx::Sq::AABBPruner::commit() (0x00007ff9659c85ea) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:495]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ff9659c6aee) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:463]
PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ff96590ee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740]
PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ff96590e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90]
ShooterGame.exe!RaycastSingle() (0x00007ff7a34a77f5) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\collision\physxcollision.cpp:915]
ShooterGame.exe!UWorld::LineTraceSingle() (0x00007ff7a34a47a5) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\collision\worldcollision.cpp:92]
ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff7a340ba09) + 112 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:184]
ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff7a341d142) + 26 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:508]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff7a341f348) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff7a3419eeb) + 36 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7a3419cf6) + 39 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7a3419cf6) + 39 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7a341a526) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff7a3419a89) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:51]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7a3419cf6) + 39 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7a341a526) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff7a341a5f8) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff7a3269b46) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1206]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff7a327c7aa) + 90 bytes [f:\build\lostisland\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1623]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff7a326a46d) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\public\async\taskgraphinterfaces.h:876]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff7a28bd943) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff7a28be7ce) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff7a28c54ab) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff7a2970d96) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7a296c288) + 8 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff9d59d26ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9d796aa68) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9d796aa68) + 0 bytes [UnknownFile:0]

Crash in runnable thread TaskGraphThreadNP 2

I solved it! The crash was NOT caused by this mod, but by a bad INI code, likely the item stat clamps being at 25000 where it should be at 19800.
Last edited by MalarOpossum867; Sep 30, 2023 @ 11:07am