ARK: Survival Evolved

ARK: Survival Evolved

Revive My Dino - Dino Resurrection
Shockr88 Nov 28, 2020 @ 5:31pm
Boss fights and revivals
Trying to figure out the limitations on revival, especially concerning boss fights.

In tests today I determined that revival buffed tames that die during a boss fight are revivable. That's great.

Then my character died with 2 revival buffed dino's still in the fight. they are not revivable.. seemingly lost to the nether having disappeared after the fight. (I'm still new to boss fights, but I'd heard they disappear if you fail).

Is this the expected behavior for dino's that outlive their masters on bosses? can a similar thing happen in the regular map? could you add a check that saves revival buffed tames on entry of a boss fight in case they don't make it out?

Also lost 10 of my best tames in Pods on the way to my first fight when my character mysteriously died and decayed while I was away.. all were buffed, but I assume didn't trigger a revival as their pods were deleted as opposed to a dino death message. Any way around this? My guess is that the mod works by saving at death events and this can't be helped.

Thanks for taking the time to put this mod out, it's made a lot of casual friends I play with a lot more willing to sacrifice their babies and play the game. I appreciate the thought and balance you put into it.
< >
Showing 1-9 of 9 comments
Kozenomenon  [developer] Nov 28, 2020 @ 6:00pm 
Originally posted by Shockr88:
...
Is this the expected behavior for dino's that outlive their masters on bosses? can a similar thing happen in the regular map? could you add a check that saves revival buffed tames on entry of a boss fight in case they don't make it out?
Yes this is to be expected and the reason I originally made this mod:
Boss Wipe Recovery
It was only later that I migrated the recovery aspect of that mod into this everyday general dino recovery mod.
The boss arenas immediately begin a cleanup wipe once no living online players are detected. It attempts to 'kill' everything. If that succeeds then ReviveMyDino will be able to save the dino per normal. But often you dont take weaklings to boss fights- so they survive this 'kill attempt' because it is just some amount of damage and if you have nice saddles its then reduced further.
After the kill/damage goes out the boss arena then does an AoE delete of ALL 'things' in the arena. Mainly this is to cleanup the garbage left behind- corpses, loot bags, poops, etc. But also, this will delete any dinos still in there too. (additionally, this includes your corpse and any loot your body had - unless a mod had saved it for you already).
Kozenomenon  [developer] Nov 28, 2020 @ 6:05pm 
Meant to clarify that this 'delete' cannot be handled without undesired consequences- that is, without building out an extensive boss arena detection and fight management system like the boss wipe mod I made has.
This is because 'delete' (actually the function is called 'DestroyActor') is general and happens all the time. When you cryopod a dino for example, its data is stored and then the actor is destroyed. Same thing with obelisk uploads. Ferox does this when it changes forms- swapping between 2 different dino characters.
So the destroy cannot be handled for without somehow knowing that its happening in an acceptable 'boss arena' context. Which is a whole mod of its own in scope.
Kozenomenon  [developer] Nov 28, 2020 @ 6:07pm 
(And yes I know BWR has not been updated in a bit. Its on my list to get back to it and make some improvements- things I am doing to my other mods as well one by one)
Kozenomenon  [developer] Nov 28, 2020 @ 6:26pm 
Originally posted by Shockr88:
...Also lost 10 of my best tames in Pods on the way to my first fight when my character mysteriously died and decayed while I was away.. all were buffed, but I assume didn't trigger a revival as their pods were deleted as opposed to a dino death message. Any way around this? My guess is that the mod works by saving at death events and this can't be helped....

Sounds like you may want to look at one of the player death recovery mods that are on the workshop. :D There are many of them out there. I use the 'Death Recovery Mod' that has the gravestone.

Dinos in pods are just items. No functional difference to any other item really from the context of your player being deleted. Items go poof too.

There are some cases where even a death recovery mod will not be able to save your stuff. It sucks... a lot when it happens. Ragnarok for example has a few very annoying spots where you can fall right through the map and be insta-destroyed, not even a death message, you just go straight to spawn UI. (lost my ascendant sniper rifle lol)

So with the risk of (unintentionally) sounding condescending, some bits of advice...

- Logout at your base. Home Icon is important. Gives you ton more time on starving / decaying.
- Keep backups of the worldsave and tribe/player files, so you can always rollback in the event of extreme ****ery.
- Keep cryopods / dinopods in proper storage so they stay charged. Never know when you wont be able to login for weeks.

One final thing worth noting- this mod's main goal is dino recovery. The Dino Pod I added is just for convenience, for those that do not want to add another mod for better-than-vanilla-dino-storage functionality, and it sort of went with my mod here since then I could ensure Revival persists thru being podded.
That said... for a more extensive dino storage solution:
Dino Storage v2 is a great mod for handling all aspects of dinos being stored safely and conveniently. Lethal, its author, is a great guy and excellent modder who really cares about making quality things. :D
Shockr88 Nov 28, 2020 @ 6:33pm 
interesting. so if the "kill attempt" dealt higher damage, revival would work as normal? I wonder if there's a param that can increase that.

good info, thanks for clarifying for me!
Shayoden Dec 29, 2020 @ 7:50am 
@Kozenomenon
Sorry but I have not understood: you said "It was only later that I migrated the recovery aspect of that mod into this everyday general dino recovery mod", so now we are able to resurrect dinos and recover their items even from bossfights, or the "everything has been deleted" problem is still present in this mod and we must install boss wipe recovery to prevent only that situation?
Kozenomenon  [developer] Dec 29, 2020 @ 11:59am 
Originally posted by Shayoden:
@Kozenomenon
Sorry but I have not understood: you said "It was only later that I migrated the recovery aspect of that mod into this everyday general dino recovery mod", so now we are able to resurrect dinos and recover their items even from bossfights, or the "everything has been deleted" problem is still present in this mod and we must install boss wipe recovery to prevent only that situation?
This mod does not have anything special added to handle for boss arenas.
It is a general dino revival mod that saves your dinos from "death", i.e. dino takes damage, hp reaches 0, dino dies. So anytime your dino "dies", in an arena or not, RMD will save it. Or if there is a corpse you can use the gun and save it.
Boss Wipe Recovery mod has a lot of arena detection & related logic that allows it to know when it can preempt dino deletion to save the dino and its inventory the moment before the arena does its purge. This purge only happens if no players are online and alive in the arena- the arena is checking every server tick for this during the boss fight. Server FPS on a decent server is 30fps so that is 30 ticks per second it is checking for online/alive players.

Probably depends on opinion whether you consider that edge case or not I suppose.

Oh BWR also ensures that your player's inventory is saved if you die, too. Sometimes normal death recovery mods can retrieve your stuff from arenas, but sometimes not.
Being burned by these "edge cases" is the entire reason I made the BWR mod haha... lost me some good dinos and gear few times..
Shayoden Dec 29, 2020 @ 12:14pm 
Thank you for your exhaustive answer.
Now my stupid and maybe irritating question: why did you not merge the mechanics of these two mods in one only mod? Would they be incompatible if merged?
Kozenomenon  [developer] Dec 29, 2020 @ 1:01pm 
Originally posted by Shayoden:
Thank you for your exhaustive answer.
Now my stupid and maybe irritating question: why did you not merge the mechanics of these two mods in one only mod? Would they be incompatible if merged?
just different design choices when i started on this mod and for more flexibility for people who may want one or the other.
i have been using the mods together for a while. though i have not used BWR's stones in an arena for some time. would like to get back to that mod to tweak certain things and add new arena support ...
< >
Showing 1-9 of 9 comments
Per page: 1530 50