ARK: Survival Evolved

ARK: Survival Evolved

Revive My Dino - Dino Resurrection
 This topic has been pinned, so it's probably important
Kozenomenon  [developer] Jan 2, 2020 @ 9:22pm
Bug Reports
Let me know if you find problems with the mod here. Please include as much detail as possible. It is especially important to know what type of game you are playing:
  • Single Player
  • Multi-Player Dedicated Server
  • Local Dedicated / Tether Server

Thanks!
Last edited by Kozenomenon; Jan 2, 2020 @ 9:23pm
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Showing 1-15 of 144 comments
InfernoBlades Feb 7, 2020 @ 11:05pm 
Tried reviving a Alpha Griffen that had consumed the right stone. Says Dino not found.
Kozenomenon  [developer] Feb 7, 2020 @ 11:41pm 
Type of game? SP? Ded Svr? Local LAN Tether?

Have you used revival on other dinos and did that work? Which ones?

How old is the revival data? How long ago did it die?

And did you remove any mods between the time of it dying and when you attempted revival? (if modded dino was in mod you dont have now, thats not gonna work)

Or did dino mod update between time of dino death and revival attempt?



OR simple thing but revivals are tribe-owned. Is it possible a tribe mate revived your dino after you opened the UI but before you clicked revive button? (i.e they took it out from under you)
InfernoBlades Feb 8, 2020 @ 1:04am 
Hi Sorry, I should have given more info:

It's on my own unofficial server.
Alliance tribe member.
Had right stone in the griffin which it consumed.
No other mods installed or uninstalled after the Revive Dino Mod.
The member had logged off and then at a later stage logged back in.
Tried to use the revive option which said " Dino Not Found"
No updates or modifications done in the time period the user had logged off and on again.
No other tribe member attempted to revive the dino.

Oh, and this is the first attempt at trying to revive a dino. We haven't used the mod until then.
Last edited by InfernoBlades; Feb 8, 2020 @ 1:06am
Kozenomenon  [developer] Feb 8, 2020 @ 1:33am 
It would be helpful to know whether this is an issue with a mod dino or issue with something else.

Could you gmsummon a vanilla dino, put revival on it, then do kill on it? Then see if revival works.
Kozenomenon  [developer] Feb 8, 2020 @ 1:37am 
Also on server under /Savegames should be /ReviveMyDino folder with .sav file in there? File should have info in it for the dino? (Not really readable but some field names etc will be telling, careful not to save any change to file)
Kozenomenon  [developer] Feb 8, 2020 @ 1:39am 
Also how many items were saved with dino.
InfernoBlades Feb 8, 2020 @ 5:43am 
K, tested on vanilla dino and it works.
Going to test on Modded dino
InfernoBlades Feb 8, 2020 @ 6:01am 
Tested on modded dino, it works. So the user must have did something wrong, or the log out and in did something.
Kozenomenon  [developer] Feb 8, 2020 @ 10:24am 
Try the Griffin again I'd say. Also would like to know size of that file I mentioned (ideally if its only dino awaiting revival in the file). And # of items it says on UI.
Back of mind been wondering if I need to implement some kind of limit for items saved. They all have to package into the revival pod and everything has its limits.. the item has to replicate across network server to client when you view inventory that has item in it. Too much data could have been why it failed.

Error msg is basic and not very intuitive, could use some love.
Dino Not Found is just what UI tells you if it asks server to find the dino revival (by dino ID) in its revival data store (that file) and package into revival pod item and add to player inventory. If anything along that chain of events fails server sends client 'false' and client just assumes Dino Not Found.
Kozenomenon  [developer] Feb 8, 2020 @ 10:28am 
Another thing may help if you enable -servergamelog via launch args for server and add hidden config option under [ReviveMyDino]
DebugMode=True

I dont recall how much logging I put in for RMD it might be kind of spammy on server log. But might provide some insight if that's enabled when they try Revive on the Griffin again.
Kozenomenon  [developer] Feb 8, 2020 @ 10:31am 
(Dont leave debug mode on all the time, just to test this out then remove next server restart. It will incur a decent amount of network load over time becuz it includes client side logging that has to replicate to server to go in server game log)
InfernoBlades Feb 8, 2020 @ 11:07pm 
I'll do some more testing. One thing I did notice. I used a Revival + stone on a dino. It died in a fight. It only had a Awesome Dino tracker applied on it and a Dino Pickup Cube (activated). It had meat in its inventory which it kept on revival.
Those are two other mods I have installed long ago before the revival one. So once I revived the dino, you have to remake those items and re-apply them to the revived dino as they no longer have dino tracking or the dino pickup option from the dino pickup cube.
I don't mind re-making those items, I mean your dino is basically immortal now that you can revive it ;), just thought you'd want to know that it doesn't keep those added dino features once dead.
DaddyGamerGuy Mar 25, 2020 @ 3:56am 
I am having an issue where this cannot be placed into fridges/cryochambers
is there any way to fix it?
Kozenomenon  [developer] Mar 25, 2020 @ 5:56am 
Are you referring to the Dino Revival Pod after reviving a dead dino?
If so that is correct- it is not meant to be placed in any fridges as there is no need for it to be. Dino Revival Pods do not expire, they can exist in a normal storage bin indefinitely. As long as the mod stays installed, they will persist.

If you are referring to the custom cryopod you craft at the revival station, called 'Dino Pod' then let me know. I use these all the time and have put them in cryofridges and all manner of 'powered structures' without issue. Anything that draws power should be able to contain these and will recharge them.
DaddyGamerGuy Mar 26, 2020 @ 2:06pm 
Yes, I mean the Purple Cryo Pod, they work half the time and sometimes restarting the game will fix it so, and sometimes it works for me but not someone else on the same server. So I think it is probably an issue on the client side not the server side.
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