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2) The book of petrified. This thing is only needed to go through the first waves with the pigs, then it becomes useless. Maybe let the characters who are in the area of effect spell take 15-20% less damage for 10 seconds (or something like that).
3) Leader (optional server setup). Before starting the battle, players vote on who will be their leader. The leader has the option to change the equipment on the characters (newcomers will no longer steal a wreath for the treatment), and freeze (literally) the characters (no one else will wake the boss ... for the tenth time). A frozen player cannot move, attack and cannot take damage.
4) Wolfgang. Maybe he should give him at least + 10% to physical damage and the ability to use darts?
5) Weapons changing the character class. Hearthsfire Crystals made a melee fighter out of a shooter. Maybe you should add more of these things? For example, a flamy sword that Willow can use, a Shadow sword that Maxwell can use and sling that any melee fighter can use.
6) Wurt should not use books, she just enjoys the pictures, better give this Wortox ability.
7) It’s very annoying to call new minions every time for Wormwood and Wurt.
8) Warly's abilities are too weak. Losing time on cooking is not profitable.
9) Character mods. Just like in Re-Gorge-itated, there must be modifications for each character. For example, Maxwell, instead of invoking shadow doubles to attack, will be able to summon doubles to block damage (Maxwell tank? Why not?) The ghost of Wendy instead of blocking enemies starts to scare them, reducing their attack. Each character should be interesting to both novices and veterans.
11) Woody's weapon is unique in its effectiveness in manipulating enemies. Maybe it’s worth adding an analog of his ax to the game, which will drop out if Woody is not in the team (it can be a boomerang or a Tulecite throwing ax)?
12) Let all the tank characters who can use nothing but melee weapons take 25% less damage (except Woody).
13) Debuffle Wickerbottom. + 50% to the strength of the meteorite and golem and + 33% to the strength of the only source of treatment in the game make it highly effective both as a healer and as a DD. Many teams take two Wickerbottom without even thinking about other characters. Reduce damage increase to + 20%, and healing to + 15%.
14) Fix the alternation of Crystal Tiara and Woven Garland. Let Woven Garland only give a healing bonus if it has been worn on a character for a long time.
About the hard mod ...
15) Let fix the arena with petrification.
16) Maybe should introduce into the game armor with immunity to fire (obsidian armor and armor inlaid with cooling sapphires)?
18) New game mode: enemy waves are generated randomly, before each wave in the middle of the arena weapons and armor (also random) drop out. After the wave, all the equipment disappears (breaks) and you need to quickly think again which of the characters to take on the next wave. The waves of enemies are endless and stronger each time, and the equipment is weaker. Sooner or later, the team will certainly lose, but if you go far enough then thanks to the multiplier of points you can get more experience than for winning the final boss. I believe that a survival competition in this mode will be more interesting than repeating the same scenario over and over again.
if it can't involve woby, then at least make his perk beacon related.
Since the update just released, its too early to determine whether or not things have changed for the better, as such it will be awhile before we consider changing the spice bomb. Changes could happen, but most likely, the spatula/chef hat won't be returning, it just did not work well for forge. The best I could offer right now is the mod I linked above.
And certainly Spicebomb is a great idea,but...
The bomb launches so fast that in most situation only a few players get the buff.
Of course,1.5 second+1sec. seems enough,but in fact we still need the Quick Annoucement.
How about a bit longer?(2sec.? You can reduce the lasting time if you reach it later.)
Spatula is a alternative heal for us.It matters when two tanks are far away from each other and it's inconvenient for the healer to take care.
Before the Walter's update,the 20% damage bonus(including shadow attacks)really attractive(maybe Abigail's vulnerability is sweeter.)
Both Spicebomb and spatula have a question...its opportunity
And the spicebomb is worse in that.(I often get criticized just because I choose random and it turns out to be warly)
Anyway,if the three can't appear at the same time(it makes sense as they can make warly a strong member like Abigail),the spicebomb should get improved or it will end up as a toy.
She could be a healer due to her overpowered watch