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If you walk along the side of the stairs in the middle section, you can get on top of the sidestep it self where no zombies can hurt you. Basiclly breaking the game ;(
Here are problems i noticed:
1) When all people go to caves and are in "safe-room" area zombies get stuck somewhere upstairs. And wont go down the caves. (Maybe prevent zombies spawning when everyone is in caves and opposite when everyone is upstairs)
2) What safe-room suppose to do? I managed to get to that place, but zombies can still run in and damage me.
3) Very confusing layout, i had to ghost around the map to understand where to go, maybe place some "in theme" sings like this is way to the end or something.
4) Zombie sounds are EXTREMELY loud when a horde is coming. Half the time i cant hear what my teammates are saying to me.
5) Zombie HP doesn't increase? It was surprisingly easy killing them, so much that i think i could solo this map once i get 2 LMGs. Maybe increase difficulty by 30-40%
6) Doors are too cheap? (Maybe personal...) I dont know about this one, cause game didn't made me make a choose between buying new gun or saving up for next door, and it was kinda easy
Here are mine suggestion on what should be fixed with current map layout:
1) Remove LMGs spawn in caves, leave only 1 spawner in pyramid. Feels unbalanced
2) Maybe implement some secret, where if u pull all levers in village houses something cool happens...
3) Close or at the end make map stop going in circles and rather make it sorta-long choke point where all zombies will end-up running
For now that's it, i had chance to play this map intensely 2-3 times
I will look into it anyway :)
So when you go deep enough into the caves thru the pyramid way, and get to the 35k door. Zombies that spawn in the start area decide to run thru the village to get you, even tho no doors on village way are opened
For the safezone, it's not really a place where zombies cannot run into, it's a room like the other.
I think it would be game breaking to stop zombie from going there.
Here is what i added and changed (i might have forget a lot):
- Zombies shouldnt get stuck because of a closed door
- Added a Zombie volume changer in the spawn
- Custom UI (tell me what you think :))
- Changed the difficulty a bit (zombies should get more hp per round)
- Changed a lot of weapon spot (as the LMG in the cave)
- Changed prices of some doors
- And probably more i'm forgetting ;p
Just finished your map. again... xD
Well i haven't found any bugs, so yay!
I domnt understand how zombies volume buttons works, do they even do something, in different spots these buttnons can be different.
Skins also not working, cant buy any gun from your skin store in game xD
I would suggest now collabing with simon, and merging your 2 maps togther. Make some items search game where players must search the caves and village and pyramid to find items/keys/levers to open way to simons map. and put some VERY important items behinde the end goal of your door and simons doors too.
i am reply to him just so he comes back here hopefully
So volume button reduce the volume of zombies, they are not "connected" yet, even if you can still change the volume.
And about secrets ect, i will come with time, right now i'm trying to focus on adding new custom zombies and custom skins, it's taking longer than i expected but it will come :)
About the custom skin, it is still in very alpha yet so i enable the buy option for contributors only:
(it did not happen often but i had a crash into my game when i tried to abuse it, so i'm testing it with contributors only for now).
The main objective is to make a custom Golden Deagle skin that can instakill zombies when you have it, it will be only available when you completed the map (or did secrets with maybe collectable baby yoda?).
Again, thanks for sharing your experience :)
I got to 35k points, but when one of teammates used TNT to get rid of zombies, my points dropped to 16k
And as for now i need to go to sleep, cause playing like this is hard...
Keep up the good work :D