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Choccy Bonk
charges with time and damage (around 200)
Activate on full and it gives scout a max health boost around 25 HP
On alt fire share a drink with a pal! (increases they're max health by 10HP, can share with enemies as well)
Drink to much in 40 seconds will cause "stomach pain" Slowing you down by 30% for 10 seconds
Drinking will leave you vulnerable for 5 seconds
Explanation:
For example, you don't die unless you take too much damage which is 500 health. A Sniper can be insta-killed this way if attempts to headshot you. It results to headshot himself as well if you are under Choccy Bonk effect. Hopefully the headshot damage won't be too high so you can tank that damage with your temporary large healthpool. Medics cannot heal you over 125 health until it expires. You are screwed only if enemies stop attacking you as soon as they discover you have drunk Choccy Bonk. This tool will also protect you against the unfair random critical hits and turn it back to the sender. Watch out as only a Spy can kill you during this time, even if he can be killed this way as well if backstabs you.
It's suitable to take down 2x Level 3 Sentries at once, but then the Scout dies. The total damage dealt on you when they destroyed is 432, unless one of the Engineers repair at least one Sentry. In a situation like this depending on the Sentry range and the amount of damage taken by the Scout, he won't survive or the best what he can do is to take down one Sentry like this. Even if he succeed, he will get away with around 50-150 health total. If the Engineer attacks the Scout instead of repairing the Sentry, it still destroys the Sentry and damages the Engineer. Frontier Justice may kill the wielder Engineer. If the Scout has less health at the moment when Frontier Justice crit Engi hits the Scout they both dies simultaneously.
Second, I'm sorry to say this, but your stats are pretty bad. Asking for 800 dmg in order to get slight buffs and a major downside is dumb. To clarify:
The Concheror needs 480 dmg to fill up, and it provides a major speed buff as well as a passive hp recovery that's so good it makes it a top tier weapon. The other banners, the Buff and the Battalion's, both require 600 dmg to fill up (200 less dmg, AKA one Soldier) and provide great buffs that can change the tide of a battle. And these weapons are on Soldier, a class who deals CONSIDERABLY more dmg than any Scout, due to the nature of the class. So, you're asking for a Scout to kill 4 CONSECUTIVE SOLDIERS, only to get a slight jump and speed boost, and to lose all their precision, a Scout's greatest tool. That's a REALLY bad idea. Instead, something closer to the Conch would work much better.
-Lower speed for the duration of health regen
> gets godlike
> dies before even fully filling the sugar rush meter
> best game ever
drinking milk give you:
faster melee speed for 10 seconds
3 seconds of slow melee speed after 10 seconds is up
crits will be minicrits
Choccy Bonk (Chonk)
Grants 100 overheal, depleting rapidly.
Provides 40% knockback resistance.
reduces movement speed by 15%.
removes double jump.
Cooldown: 20 seconds.
(the effects end after overheal ends and not on a timer)