Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Cultural faction issues with Cumbria and Mhumhain - Example when taking settlements the cultural benefits bar does not register
2. Due to the time improvements all children are slow to age and because of this they will eventually/always die due to infant mortality.
3. recommend you check out sudreyjar's ulfhednar unit defense ... you cant kill them with any bowman.
Thats all i noticed , great mod and would recommend it to everyone!!!
2. I didn't even know they could do that! I guess it's a low percentage chance every turn. The idea behind the campaign was to become one of the big leaders of the era - but if they die your campaign will get much harder. High Infant mortality is an issue.
3. Typically I took a regular unit on the map and then added +5 to whatever their stats to make them effectively an upgrade. As each unit seems to upgrade by +5 between tiers. Mind you that's just for 1 unit, the other unique unit for each faction is meant as an early/mid-game unit. It sounds odd to say - but it doesn't bother me that you can't use bows against them. Bows weren't very effective against massively armoured individuals in this era. But from a gameplay standpoint I wanted to make each faction feel more unique - so you'd need to incorporate new strategies to defeat them.
EDIT: I just checked the table. Ulfhednar are a berserker unit, so they have double health like all the other berserkers. Their melee defense is actually low. If you feel they're overpowered I can drop their armor type to leather instead of mail - that should allow some arrows to get through.
The infant mortality issue sucks because it changes the political aspect of the game. To get around it I attempted to just adopt generals into my family and marry them off... worked kinda, I think the issue also affects the NPC's/factions as well... if anything i would recommend attempting to fix this by deleting the infant mortality (if possible) .
as for the everything else... a change of strategies works