A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Conquest: 1066 Campaign
Bonsai  [developer] Mar 30, 2020 @ 5:14pm
Faction and Unique Units Overview
THE CAMPAIGN
In Conquest you'll play as one of ten factions vying for control of the British Isles in 1066 AD. Every faction has had their starting positions changed to heir historic positions on the death of King Edward the Confessor in January of 1066 and follows the events of the turbulent year - culminating in the Norman Conquest of England.

This mod does not change the underlying systems of Thrones of Britannia, and instead builds upon them to create an entirely new era to experience that focuses on this momentous year. Because of this the campaign is set so that every turn is only two weeks, a span which - historically - was time enough to march troops from London to York.

Two Unique units have been added to each faction that reflect the strengths of each in 1066. One is available at the game's start, while the second is unlocked at the end of their relevant upgrade chain.

PLAYABLE FACTIONS

THE ENGLISH
WESTSEAXE
Faction Leader: King Harold Godwinson
Voted by the lords of England to rule after Edward, he must prove a king can lead without royal blood...
Faction Playstyle: Unbreakable Defense with Superb Two handed Axemen.
Unique Units: Thingmen Huscarls & Eoldermen Infantry

MERCE
Faction Leader: Edwin, Earl of Merica
Edwin’s dream is not the restoration of Merce as a kingdom, but the line of royal kings of Merce assuming the throne of all Englaland. All that stands in his way are the sons of Godwin…
Faction Playstyle: Fast Battlefield Maneuvers and Stalwart Spearmen.
Unique Units: Muntator Light Horsemen & Border Guard Spears


THE EASTERN NORSE
NORTHYMBRA
Faction Leader: Earl Morkere of Merce
Earl Morkere must play a delicate game to keep their allegiance of the men of the north- or he will find himself also exiled by the wrath of the Northmen...
Faction Playstyle: Strong Spears and Heavy Cavalry
Unique Units: Skjaldmaer Spear Warriors & Bernician Horsemen

THE NORMANS
Faction Leader: Williame le Batard
William looks to claim the throne of England for himself. And by right or might it will be his!
Faction Playstyle: Well Rounded Army and Exceptional Cavalry
Unique Units: Barone Mounted Skirmishers & Norman Knights
Unique Army Stance: Chevauchée - Gain additional supplies and reduced unit Upkeep in Raid Stance.


THE WESTERN NORSE
SUDREYJAR
Faction Leader: Echmarcach mac Ragnaill
As the Kings of Ireland push back against centuries of occupation, Echmarach finds himself under siege on all sides. But anyone seeking to claim Suðreyjar will soon find an old Viking to be most dangerous of all...
Faction Playstyle: Javelin Skirmishers and Berserkers
Unique Units: Ulfhednar Raiders & Uí Ímair Warriors

NORDREYJAR
Faction Leader: Haraldr Hardrada
The greatest viking in Christendom looks to expanded his ruthless empire to England...
Faction Playstyle: Berserkers & Unbreakable Spearmen
Unique Units: Heimþegar Warriors & Narhringr Oathsmen
Unique Mechanic: Norse invasion fleets - These randomly spawning armies begin as your vassals - use them to conquer England. But remember that in the end, you can never completely trust a Viking.


THE GAELS
MHUMHAIN
Faction Leader: Toirdelbach Ua Briain
The grandson of Brian Boru looks for his family to again claim the title of High King of Ireland..
Faction Playstyle: Harassment and Champion Infantry
Unique Units: Hounds of Culann War Dogs & Cliathari Swordsmen [/h1]

CIRCENN
Faction Leader: King Máel Coluim mac Donnchada
The King of Circenn, Máel Coluim mac Donnchada, seeks to become the undisputed ruler in the north...
Faction Playstyle: Pikemen and Heavy Hitting Highlanders.
Unique Units: Fada Sleagh Long Spearmen & Taoisigh Chieftains [/h1]


THE BRITONS
GWYNEDD
Faction Leader: Bledynn ap Cynfyn Ua Briain
Bledynn ap Cynfyn rules one quarter of the again divided Wales. But if his half-brother Gruffydd ap Llewellyn could unite Wales once, then it can be done again...
Faction Playstyle: Longbows and Strong Offense
Unique Units: Saethwyr Longbowmen & Rhyfelwyr Armoured Warriors

CUMBRIA
Faction Leader: Owain Foel
Owain Foel, must draw upon his mighty ancestor to take back the lands of Strathclyde and reclaim his kingdom, or fade forever into history...
Faction Playstyle: Ambush and Heavy Cavalry
Unique Units: Waleis Raiders & Graal Marchog Horsemen [/h1]



THANKS AND RECOGNITIONS
This mod would not have been possible without the help and advice of DrunkFlamingo and AmericanCaesar. It utilizes several assets from their mods. Please check out their amazing Shieldwall Mod - as well as the Immersive Shields and Armies collection.

SHIELDWALL
https://steamcommunity.com/sharedfiles/filedetails/?id=1747012157

IMMERSIVE SHIELDS AND ARMIES
https://steamcommunity.com/sharedfiles/filedetails/?id=1499836218&searchtext=

And many of the amazing art assets are drawn from Aguirre and Swiss Halberdier's Unit Project
https://steamcommunity.com/sharedfiles/filedetails/?id=1545395784

And finally a few files are pulled from Medieval 1212 for Attila! Shew. Man that's alot of typing.
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Showing 1-6 of 6 comments
Awesome mod.
andrew May 19, 2020 @ 4:55pm 
I love this mod! and the feel of a different game play.... I've also noticed minor issues:
1. Cultural faction issues with Cumbria and Mhumhain - Example when taking settlements the cultural benefits bar does not register
2. Due to the time improvements all children are slow to age and because of this they will eventually/always die due to infant mortality.
3. recommend you check out sudreyjar's ulfhednar unit defense ... you cant kill them with any bowman.

Thats all i noticed , great mod and would recommend it to everyone!!!
Bonsai  [developer] May 20, 2020 @ 5:38am 
1. Cumrbia is a renamed Strat Clut and Mhumhain is a renamed from MIde. Those mechanics should still be working. For Cumbria it may be that all the surrounding settlements are English. I never went through and did a cultural rebalance pass.
2. I didn't even know they could do that! I guess it's a low percentage chance every turn. The idea behind the campaign was to become one of the big leaders of the era - but if they die your campaign will get much harder. High Infant mortality is an issue.
3. Typically I took a regular unit on the map and then added +5 to whatever their stats to make them effectively an upgrade. As each unit seems to upgrade by +5 between tiers. Mind you that's just for 1 unit, the other unique unit for each faction is meant as an early/mid-game unit. It sounds odd to say - but it doesn't bother me that you can't use bows against them. Bows weren't very effective against massively armoured individuals in this era. But from a gameplay standpoint I wanted to make each faction feel more unique - so you'd need to incorporate new strategies to defeat them.
EDIT: I just checked the table. Ulfhednar are a berserker unit, so they have double health like all the other berserkers. Their melee defense is actually low. If you feel they're overpowered I can drop their armor type to leather instead of mail - that should allow some arrows to get through.
Last edited by Bonsai; May 20, 2020 @ 5:41am
andrew Jun 1, 2020 @ 1:58pm 
not complaining, just for situational awareness.... i still love your mod!
The infant mortality issue sucks because it changes the political aspect of the game. To get around it I attempted to just adopt generals into my family and marry them off... worked kinda, I think the issue also affects the NPC's/factions as well... if anything i would recommend attempting to fix this by deleting the infant mortality (if possible) .
as for the everything else... a change of strategies works
A Nov 27, 2024 @ 7:23am 
Is there a reason why the Normans mostly use round shields? All the units under the "Norman" name should have kite shields at this point as the tapestry shows. The locals can use the round shields but not the ones named as Normans. Right now the faction pretty much looks like any other faction apart from 2-3 units.
Bonsai  [developer] Nov 28, 2024 @ 8:46am 
Its the same progression you see for all units in Thrones of Britannia. They start with round shields and then move to kite shields as you advance to better units. There are unit stats tied to shield types and this another way the designers made late game units better.
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Showing 1-6 of 6 comments
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