RimWorld
Prison Labor
Prisoners doing nothing and just eating my fine meals
I got two prisoners, one i wanted to mine in a quarry other to use ground-penetrating scanner. But they don't do anything only wander in their cells and eat my food when they have to, i have everything set up, doors are unlocked with the locks mod (leaving them open didn't work either) and they have everything set up in the work tab. My colonist is wasting her time "motivating" them
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Wyświetlanie 1-15 z 36 komentarzy
Mod incompatability, you propably got this designate prisoner beds mod?
FoxoManiak 3 czerwca 2020 o 15:36 
No, i don't have it and i didn't even knew it exists
Hazzer  [producent] 4 czerwca 2020 o 6:29 
Did you turn on those jobs in mod settings?
FoxoManiak 4 czerwca 2020 o 14:06 
I clicked the option to let them do any job so yeah i did
iUkka 6 czerwca 2020 o 3:40 
Same issue for me. After update prisoner stop works, just wandering and eat food ))
its working here with 280 mods loaded,
either your doors are locked or you got too many silly job"optimizing" mods ♥♥♥♥♥♥♥ up your game. And i just created a new arrival colon and spawned stuff via dev mode send them growing.

Check this! Working with my compilation
https://steamcommunity.com/sharedfiles/filedetails/?id=2118951118
Ostatnio edytowany przez: Mr. Mauer (Mollari); 6 czerwca 2020 o 6:43
FoxoManiak 6 czerwca 2020 o 7:47 
Like i said i used both door opening methods, and i'm pretty sure i don't use any mods that optimize jobs or change them in any way
you need the mod locks and unlock the doors for prisoners
vanilla doors wont work
FoxoManiak 6 czerwca 2020 o 7:51 
Początkowo opublikowane przez FoxoManiak doors are unlocked with the locks mod (leaving them open didn't work either) [/quote:
yeah but as i said before it is definatley a incompatability on your side. iam using prison labor with 280 mods and just tested it before my replies on a new arrival col with dev mode spawning pawns arresting forcing to grow stuff you know <3
do your DD on your mod list, my compilation is a place to start maybe. check what mods you are using not in this comp and try deactivating them one by one

you could also provide a log ctrl + f12 and i take a look
o/
Ostatnio edytowany przez: Mr. Mauer (Mollari); 6 czerwca 2020 o 7:57
FoxoManiak 6 czerwca 2020 o 8:19 
Ok so, I looked trought all the mods and the only ones that i have that change the AI in any way and that aren't in your mod list are: Common sense, Craftsmanship.
In this case i bet that common sense does something with prisoners as craftsmanship just makes pawns talk about skills, i'll check it later but for now I prefer to just play a bit
iUkka 6 czerwca 2020 o 15:07 
I tested one thing: create test map with pirates, after my turrets put them down - capthure them. After they healed he not works, just wandering and eat food. I created one prisoner via dev console, and newly created pawn start working. Prirate still wandering.
Hazzer  [producent] 7 czerwca 2020 o 2:55 
is pawn capable of doing selected work or not? also does he had option to work selected?
Karolus40k 7 czerwca 2020 o 10:21 
It looks like Common Sense is the incompatibility issue. I just had a big tribal raid, got a few new workers and assigned them properly, everything was allowed that needed to be, and other prisoners I had were still working. The new workers didnt do anything except stand around and eat until I removed Common Sense, and once they were fully healed they began to work. A few of them were already fulled healed and not working before removal of Common Sense.
Ostatnio edytowany przez: Karolus40k; 7 czerwca 2020 o 10:28
common sense is just a crap, was lagging my game very hard 1.0 i hate hit from the bottom of my heart
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