RimWorld

RimWorld

Prison Labor
2,603 Comments
Jay425 7 hours ago 
still doesnt work with Alpha Memes and Vanilla Ideology expanded: memes and structures
Jet Aug 20 @ 3:47pm 
are doors considered unlocked also apply to raiders? and if i leave doors open can prisoners pass through them? bc i have some locked doors held open, but all doors leading to my prisoner rooms are unlocked or held open inside my ship and yet they still sleep in the hall
Hazzer  [author] Aug 20 @ 3:04pm 
@Lemniscate_Mike Have you checked prison labor mod options? There is option to enable all type of work. It should work.
Lemniscate_Mike Aug 19 @ 4:26pm 
Think you could add support(or patch it or something) for FSF Complex Jobs?
The work menu doesn't have sub categories with it.

P.S. If you could do it for Mech work tab too, that'd be SWEET.
Death_G41 Aug 19 @ 4:06am 
ok thx
晓山alreShan Aug 19 @ 1:50am 
@Death_G41
或者如果你不想那么麻烦把小工作从工作大类中分离出来,制作清单里面可以选择让哪类工作者来制作,比如:殖民者、奴隶、机械族、囚犯,而囚犯应该是这个模组添加的一类工作者。
/ Or if you don't want to spend time on separate a specific job from a work type, then you can choose what kind pawns to make bill in bill's setting, such as colonist/slave/mechanoid/prisoner, and prisoner is added by this mod IIRC.
晓山alreShan Aug 19 @ 1:41am 
@Death_G41
你可以在模组的配置里面,修改允许哪些大类的工作。如果你想让囚犯只能制造弹药的话,按目前模组的功能,你只能把这个小工作从锻造里面分离出来,成为一个大类。
/ You can change what work type in mod's config. If you want to only allow prisoner to do a specific job e.g. [CE make ammo], you have to separate it from that work type e.g. forging, make it become a single work type.
Death_G41 Aug 19 @ 1:25am 
Hello author, may I ask if I can let the mod join the forging, I want the prisoner to make CE bullets
晓山alreShan Aug 18 @ 11:57am 
@Jet
ummm?em? oh. Sorry I didn't read carefully.
If you mean "building", and it called "cell wall" and "cell door", which can't be attacked by prisoner.
I suppose it's Vanilla Furniture Expanded - Architect
Jet Aug 18 @ 11:51am 
@晓山alreShan
Oh its from that mod? Thank you i will report it there
Hazzer  [author] Aug 18 @ 5:58am 
1.6.3 version should be live on steam. Bug fixes and little changes:
- Fix for hauling to shelves
- Prisoners should take care of their children
- Jailors will handle food delivery for prisoners
晓山alreShan Aug 18 @ 2:00am 
@Jet
I assume you are saying the mod Locks
Jet Aug 17 @ 3:34pm 
Hello i was wondering whether it was this mod that added prison doors via the prisoner containment research? I dont see it in my game anymore, so it might not be this mod but im trying to pin it down
Monkey Magic Aug 12 @ 10:38am 
@晓山alreShan - Ah yeah, I'm just an idiot and never though to check the mod options. XD

@[PR] 3XLThobe - FTR, there are zero red errors in this mod. You likely had a conflict with another one. There's a couple of yellow errors if Ideology is not installed, but that's it. Don't be defame a mod just coz you didn't fully understand it :(

As has been said below, one should always back up your save files before adding mods, and before removing them. I assure you, this mod did not brick your save - you did. If you wanna go ahead an upload it somewhere and drop a link I can take a poke at it and try recover it for you though.
晓山alreShan Aug 10 @ 8:44am 
@[PR] 3XLThobe
{To disable mod from existing saves use utility found in Prison Labor settings: "remove Prison Labor mod from save". } That's what have written in this page.

{Please. Please make this mod able to be removed from a game. I regret installing it. It is invasive. I cannot delete it and procede into a save game that had it installed. For the love of God. It is buggy, red errors are common but I guess they are irrelevant to me.}
And this is what you had said.

And you should backup you save file before trying adding mods.
晓山alreShan Aug 10 @ 8:41am 
@[PR] 3XLThobe
I don't see there's catastrophic bug though.
Have you use prisonLabor's "remove from save" function before remove from the modlist?
[PR] Ashtar Sheran Aug 10 @ 5:43am 
Basically, I deleted it because it is so buggy that it also breaks things around it.
[PR] Ashtar Sheran Aug 10 @ 5:42am 
Please, if you are reading this, DO NOT install this "mod". Broke my save when I tried to delete it because it's buggy and broken. Please.
晓山alreShan Aug 8 @ 10:50pm 
@Monkey Magic You need to go to PrisonLabor's mod config to enable prisoners available works
Monkey Magic Aug 8 @ 7:31pm 
Apparently, "quarry" work is disabled? I though this mod worked with Quarry in mind? Also, "tree chop" work from Separate Tree Chopping is disabled as well.
Zestavar Aug 7 @ 8:41am 
@[PR] HavenOnline Wym by invasive? Other than so many red alert, it works fine for me
Zestavar Aug 7 @ 8:39am 
I assigned my Prisoner on a certain Zone area, but it seems that theyre keep breaking at moving out of the zone, is this possible to be fixed? Thank you in advande
晓山alreShan Aug 7 @ 2:44am 
oh well.... I test with just core. And turns out it's a vanilla bug.
晓山alreShan Aug 7 @ 2:10am 
emmm, now I'm not sure if PrisonLabor is the reason causing the issue I mentioned.
I tested with PrisonLabor only yesterday, which the issue appears (if my memory correct). And I removed PrisonLabor from my on-going save by "remove from save" function today. Still the issue appears. Makes me confusing
Monkey Magic Aug 6 @ 4:33pm 
@Hazzer - Speaking of feeding prisoners, any chance you could add "feed prisoner" to the "Guard" job? My Warden is usually too busy to attend to every prisoner just for that, and currently the guards just let them starve XD
晓山alreShan Aug 6 @ 11:20am 
A issue: When warden delivering foods to prisoner whom is in mental state, will ignore prisoner's food restriction.
Ascaris Aug 5 @ 6:50am 
No idea if its the newest version but theres an incompatibility with Prison Commons where prisoners wont eat or get fed by colonists. Uninstalling Prison Commons fixed this issue entirely.
晓山alreShan Aug 5 @ 12:54am 
This mod is incompatible with Stack gap , causing prisoners can't preserve foods and hemogen pack
Hazzer  [author] Aug 3 @ 6:02am 
@=>PR<= XxDEM0NIKSxX - Let me serch for you: https://steamcommunity.com/sharedfiles/filedetails/?id=3261311100&searchtext=Mid+save+saver Also, no logs so it didn't happen.
[PR] Ashtar Sheran Aug 3 @ 5:52am 
fully broke my game when i deleted it*
[PR] Ashtar Sheran Aug 3 @ 5:52am 
@Hazzer
Please. Please make this mod able to be removed from a game. I regret installing it. It is invasive. I cannot delete it and procede into a save game that had it installed. For the love of God. It is buggy, red errors are common but I guess they are irrelevant to me.

Any somebody who did not install this, if you are reading, please, do, not, install this sh*t. Fully broke, my game. I do not like this.
Hazzer  [author] Aug 3 @ 5:23am 
@Acc Original - please report it also to PrisonCommons maintainer. It may be compatibility issue.

@=>PR<= XxDEM0NIKSxX - logs or didn't happen

@Diizyx - what mod version do you use? Anything in logs?
Acc Original Aug 2 @ 8:58pm 
I restarted and resubscribed to the mod now. After loading back in the save the prisoners took care of their needs once and got meals delivered once. after that it breaks again and the prisoners seem to be stuck in a wander for a minute and then sleep for a minute loop.
Acc Original Aug 2 @ 8:28pm 
Oh, I'm on 1.6, also using Prison Commons (Continued) and Custom Prisoner Interactions
Acc Original Aug 2 @ 8:23pm 
Something seems broken after this update. My prisoners won't eat, drink (DBH), nor use the toilet (DBH). Also my warden are not delivering meals to the prisoners anymore. Only lowering resistance and medical treatment seems to work.
Bellower Aug 2 @ 8:19pm 
LESGOOOO THANK YOU FOR THE UPDATE!:steamhappy:
[PR] Ashtar Sheran Aug 2 @ 4:42pm 
Well, when I accepted the Resocialization offer, he became hostile and tried breaking things. I guess that means it's broken like most of the other stuff in this mod.
Diizyx Aug 2 @ 3:52pm 
When a prisoner offers to join through 'Resocialization offer' they don't join the colony. It looks like it promps the game to release the prisoner. His name turns yellow and he will just walk out of the map.
Nevertheless an amazing mod! I wonder why this mecanic isnt in the base game since you can commit multiple war crimes on your prisoners but letting them work? ohno :steammocking:
[PR] Ashtar Sheran Aug 2 @ 12:53pm 
I greatly regret installing this. I now have to say goodbye to my 11 (in game) years old colony.
PooPooFart Aug 1 @ 4:50pm 
my prisoners wont haul to shelves. is this normal or is my game weird
dominicawb Aug 1 @ 10:46am 
*Biotech DLC I mean lol
dominicawb Aug 1 @ 10:46am 
I havea problem with the Biotech mod, if any of the prisoners become pregnant and have a child, that child CAN'T be imprisioned, and because of that the mother cannot seem to take care of their own child. Is there a fix for this?
[PR] Ashtar Sheran Jul 31 @ 3:03pm 
How do i delete this without destroying my game? I delete this, i load my save and the loading screen stays overlayed and all the colors are deepfried and rainbow with tons of error spam. There is also ghosting. Completely unplayable.
Hazzer  [author] Jul 30 @ 1:21pm 
@punk - will take a look if something change is save structure. In mean time try Mid-Save-Saver. So far it was working.

@Jet I was able to enable and disable button menu from 'UI Not Included' mod menu. However I havent tried do it mid game. In case of problem I think that autor of this mod should be better help than me :/

@Aksarian CleaningAreaTemp is easy to fix with existing compatibility patches. Support for this mod will be included in next release ;)
punk Jul 28 @ 8:53pm 
I tried removing the mod using the way described in the description, but it still broke my save. It wouldn't load my saved game fully. Some of the UI elements would appear on the title screen, like pawn portraits and the item list on the left side, and I could hear it playing, but it remained on the glitched out title screen. Reinstalling the mod let me play normally again for now.
Jet Jul 28 @ 3:56am 
@hazzer i unsubbed and resubbed just in case but its still not showing. i have access to force to work but not the bottom tab to schedule their worktime. I am using this UI mod which lets you reorganize the tab order and when looking at its mod settings, Prison labors tab doesnt show there either. Thats despite it being active in my game. this is the mod : UI Not Included: Customizable UI Overhaul and this is my log if thats an issue
https://gist.github.com/HugsLibRecordKeeper/ae47e0f85f2dd7b40cf6dbb47c1b5711
Hazzer  [author] Jul 27 @ 2:08pm 
@Jet yes it should. Make sure all mod files are correctly downloaded.
Jet Jul 27 @ 1:59pm 
hey isnt the prison tab supposed to show up on the bottom tabs? I dont see the screen where i can schedule prisoner work and all that. I am using the UI mod that adds pictures to the main screen is that why?
Hazzer  [author] Jul 27 @ 11:27am 
@PDF I believe you created labor area. In this zone is used to tell you free colonists to leave work for prisoners. Wardens only should keep eye on them or bring some food for prisoners.