RimWorld

RimWorld

Prison Labor
2,481 Comments
chrisque1 May 15 @ 10:12pm 
@Maux ask Mlie, he may help
Enrico May 14 @ 6:23pm 
I can't see the work priorities tab dedicated to prisoners
Maux May 14 @ 6:59am 
Currently, there’s a bug where if a prisoner has full treatment happiness, they can’t do any recreation and just end up bouncing between joy objects endlessly during the recreation schedule. The issue comes from this check: if ((NeedLevelFull(treatment) || NeedLevelFull(pawn.needs.joy)) && !curJob.doUntilGatheringEnded) in Core/Recreation/Recreation.Utils.cs. It’s preventing pawns with full treatment from doing joy activities.

To fix it, all you need to do is change that check to: if ((NeedLevelFull(pawn.needs.joy)) && !curJob.doUntilGatheringEnded).

I posted about this issue on GitHub seven months ago, but it seems like no one’s really looked at it, so I’m bringing it up here.
Monkey Magic May 13 @ 9:57pm 
@Hazzer - Not sure to be honest. The default option is set to "Maintain Only" currently, so likely it was the same back then. There error is not occurring at this time though.
Hazzer  [author] May 7 @ 2:10pm 
@Monkey Magic what default interaction did you set in mod options?
Monkey Magic May 7 @ 10:42am 
This error popped up when I was testing out interaction between this mod, Rim Languages and Custom Prisoner Interactions in dev mode. I also had Prison Labor and a few other prison mods enabled.

This error popped up just after depositing a captured pirate raider into a prison cell. I figured you might want to take a look:

https://pastebin.com/NXmg5uW9

EDIT - I narrowed this down to just occur when these mods are active - Harmony, Core, Prison Labour . Below is the full error report

https://pastebin.com/cMX3YTHH

EDIT II - I meant to add that this error happens the first time (possibly each seassion?), but does not reoccur. Likely only shows up in Dev mode
Monkey Magic Apr 20 @ 8:15am 
@Hazzer - Yeah, just ignore that

This issue appears to present itself when your mod (or Mlines mod) is enabled, but the mod Research Reinvented is not enabled. Enabling that mod stops the issue.

EDIT - I figured out why. That mod changes info in the config file, so when it's disabled it throws up this error. Deleting the config file fixed it
Hazzer  [author] Apr 19 @ 5:47am 
@Slim try to set vanilla allowed area for your prison site. Probably prisoners trying to do job that is outside of they reachable path.

@Monkey Magic are you sure that you do not have more mods? Def mentioned in logs don't start with PL_ prefix which I use for my defs
Monkey Magic Apr 18 @ 10:54pm 
There appears to be an issue with this mod. This popped up in my build, so I tested with just the core mods (Core, Royalty, Ideology, Biotech, Anomoly) and Harmony, Hugs Lib, [SYR] Processor Framework and is still threw up the error.

Pastebin of issue: https://pastebin.com/4hvfzm53

Even with just Core, Harmony, Hugs Lib and Prison Labour the error persisted to some degree.
Slim' Apr 14 @ 9:33pm 
This mod is for sure the best what happend with Rimworld since 2015. I based my game on it and enjoy it so much, but i have a strange problem. The prisoners was doing building job pretty well for a half of my run, but later on every from prisoners who been asked to build just standing at one place all the time when they needs to work, i for sure been instraling other mods... and trying to uninstalling some but nothing work for me, any advises how can i fix it back??
Hazzer  [author] Apr 12 @ 12:42pm 
It is compatible. Check mod option and enable quarry job.
Wolfieee Apr 12 @ 4:36am 
making the mod compatible with quarries would be sooo helpful, please do so.
cl4wd33n Apr 7 @ 10:29am 
would it be possible to do a patch for quarries? when i assign prisoners quarry work in the job menu, the check marks disappear
hhhhhhh Apr 5 @ 3:59am 
If used together with "multi floor", motivation cannot be added in places other than the first floor.
It would be fun to use these two mods together, which is a bit of a pity
Paxtonvds Mar 30 @ 4:11am 
Nevermind i needed to allow smithing to let them work
Paxtonvds Mar 30 @ 4:09am 
Prisoners will do simple tasks like cleaning and hauling but wont do things like crafting
Hazzer  [author] Mar 25 @ 3:39am 
@Rubikson does your prisoners have art jobs selected as allowed?
Rubikson Mar 25 @ 2:02am 
Does this mod still work? I placed a Art bench in my prison cell with the correct crafting materials.
I made sure to check for motivation, the "force to work" option is selected. its not working...
希瑞 Mar 19 @ 4:33am 
为什么这个模组囚犯不能开门,他只能在房间内活动,他还不能开门,我没有装冲突的模组啊
MarditoFiapoDeManga Mar 11 @ 8:51am 
I will chack which mod is conflicting with this one. Simply can't play Rimworld without it. If i find what happened and which mod is conflicting i come back here and tell you. Thank you @Hazzer!
Hazzer  [author] Mar 10 @ 1:35pm 
Just checked for sure and it works without issue. However tested with only vanilla and all dlcs. Make sure that prisoners can reach place of work. If work place is in another room mod like locks will be needed.

@StockSounds - should work without issue.
MarditoFiapoDeManga Mar 9 @ 6:39pm 
Will be fixed? =(
c0r3 錢 Feb 12 @ 7:50pm 
Same. Mod doesn't work anymore
Raku026 Feb 12 @ 6:56am 
my prisoners doesn't want to work even if they have 100% motivation. i set everything in options but nothing happen
StockSounds Jan 16 @ 5:48am 
So if I got this mod before I get Ideology, and I go on to get Ideology, is it gonna work? I'm mostly concerned with it breaking rather than having overlapping features or something.
Ferenz1305 Jan 15 @ 9:27am 
aint this in ideologie?
Hazzer  [author] Jan 14 @ 2:03pm 
@Magic_blender - assigning beds for prisoners is already implemented in PL so another mod should not be needed
Magic_blender Jan 14 @ 10:09am 
hey @Avious @Hazzer, is there any way for you to make this mod compatible with "Set owner for prisoner beds" ?
MasterchiefJPH22 Dec 30, 2024 @ 8:00pm 
What are the odds of re-socialization offers, when i was treating my POW terribly (fed human meet commonly starved and froze) i got more people wanting to join but when i give them bread they want to stay POW
ColossalFossil Dec 29, 2024 @ 7:04pm 
@betahell_32 - I didn't think of that. It would make more sense to create a separate mod to add it though. Something like "Slave Labor" since those with the DLCs wouldn't need the additional feature.
betahell_32 Dec 29, 2024 @ 2:28pm 
@ColosalFossil you know that for some people base game is not all dlc
YerPalMax Dec 26, 2024 @ 3:19pm 
@SMUEX youre not very sharp are you? have you even played this game?
ColossalFossil Dec 3, 2024 @ 2:54pm 
@SMUEX - Why? RimWorld already has enslavement built into the base game.
mouthbreathergaming.com Dec 3, 2024 @ 1:59am 
oh virtual warcrimes are fine but GOD FORBID SEMANTICS are involved with it
Nomad Dec 3, 2024 @ 1:19am 
please call it enslavement insted of prison labor :beg:
JJGarrido Nov 27, 2024 @ 3:11pm 
Has anyone tried this mod with DeepRim? Would be amazing to send the prisoners on an excavation
zyzyhasl Nov 16, 2024 @ 8:33am 
ask Compatibility for “More Than Capable (1.5)”
https://steamcommunity.com/sharedfiles/filedetails/?id=3237083444
horseyzero Nov 3, 2024 @ 4:26pm 
Does prisoner re-socialization prompt with unwaveringly loyal pawns?
carnage_sumbiot209 Nov 3, 2024 @ 2:06am 
Фест мод. Раби пашуть як осли.
Futstub Oct 28, 2024 @ 5:04am 
Sadly doesn't work with "Set owner for prisoner beds"... :(
Flockerkill Oct 25, 2024 @ 5:59am 
can mechanoids also do the motivating
TheLastThrumbo Sep 29, 2024 @ 10:11pm 
Can't play without it. Thank you for years of updates and great work!
RC21YT Sep 28, 2024 @ 3:13am 
Hello, how do I stop prisoners/slaves from taking/equipping weapons when they are on duties?
bingusmcdingus Aug 31, 2024 @ 6:59am 
so the advanced plants toggle doesn't work in dev mode
正義の味噌 Aug 20, 2024 @ 12:57pm 
Version 1.5, only have the royal balabala dlc
正義の味噌 Aug 20, 2024 @ 12:56pm 
It seems like this mod is cuzing a caravan bug, that if you reform a caravan with prisoners, it will fail and set an empty caravan or a caravan with only an unmovable prisoner on that spot.

The caravan UI won't disappear after you click send, but you cant see many of the items you've chosen, they are on your mounts and prisoners already. Since the UI is not closed, your chose pawns won't start to leave, and if you choose a prisoner in the caravan it still can't be successfully formed.

Tried with this mod only, bug still occurs. Tired without this mod only and all other mods on, bug gone, works fine. So Im guessing... :steamfacepalm:
Micadi Aug 12, 2024 @ 9:05am 
so, can someone explain me why a prisoner with about +20 positive mood effects decided to suicide due to bad treatment?
ColossalFossil Aug 9, 2024 @ 6:18am 
@Lowkee - I am running a little over 600 mods at the moment and I don't have any issues with healing and this mod. This mod only has one effect on non-prisoners. Colonists will not perform any work (including Doctoring/Nursing) in a prison zone. The purpose of this zone is to prevent colonists trying to do the work that you are intending your prisoners to do. This is why I will typically draw the zone around the prisoner beds. This way my colonists can operate on them.
Lowkee Aug 9, 2024 @ 12:19am 
installed the mod but now i cannot heal. any known conflicts with this mod?
Juanca el matador Aug 8, 2024 @ 4:42pm 
@Janpieterkes Hello rim Friend, is easy, You build the interrogation chair and put an interrogator with a high level of social and kind traits and a good person if you want him to be a good cop and not break an arm or kill the prisoner during the interrogation, and randomly they may give you a mission oh no, you can interrogate them several times until they have no more information to give and you must wait a while to repeat with the Same prisoner, Good luck with the interrogations!