RimWorld

RimWorld

Prison Labor
2,648 Comments
Cripple Gaming Dec 7 @ 3:46pm 
can't wait to make them farm all day like a 1800 guy
PoXy_Xa Dec 6 @ 7:37am 
Hello, can you tell me a mod that will remove the restriction on the participation of prisoners in the rituals of the colony?
Jet Dec 3 @ 1:59am 
how do u use the interrogation chair
Tars Dec 2 @ 3:45am 
How can I stop prisoner's work priorities resetting to 0 whenever I click the normal colonist's work tab?
HavenOnline Nov 30 @ 7:55am 
@Salep yes, yes it does. it is very buggy in general also and it interferes with stuff you wouldn't even expect it to and throws a lot of errors in log
Salep Nov 26 @ 1:58pm 
Does this mod really hurt performance as much as people say?
Naturtok Nov 23 @ 3:49am 
That's fair! I don't think it's related to the issue I have. In more testing I think it's a weird mod conflict. Prison Labor changes the FoodDeliver jobdriver with a "ReserveFoodForPrisoner" postfix. Vanilla rimworld continues with the fooddeliver jobdriver even if the prisoner is actively eating, because their hunger is still low I assume. Something with the mod Stack Gap doesn't like this situation, because *that* is the mod that causes Prison Labor's ReserveFoodForPrisoner thing to throw a fit. Took a while to figure out lol
晓山alreShan Nov 22 @ 5:35am 
@Naturtok
There is a bug RimWorld itself. When a prisoner is in mental state, food delivered to prisoner ignore food restriction.
But I'm not sure if this bug is related to what you say.
Naturtok Nov 22 @ 3:28am 
I'm having the same error being thrown relating to food delivery, with this mod and prepatcher being the only one that's mentioned in the log. Wonder if the last rimworld patch messed something relating to food reserving up or something?
晓山alreShan Nov 20 @ 7:23am 
@g-fourteen
The mod give warnings and errors, it doesn't necessary mean is the mod causing it. Warnings and errors are meant telling you something went wrong. It might caused by incompatibility between mods.
I suggest you find someone help with log ( How to post log ), or try remove mods by half repeatly yourself.
g-fourteen Nov 19 @ 3:10pm 
400+ mods and this is the only one that gives warnings and errors
PandaWaffles Nov 19 @ 1:04am 
@kkuy678 add the LOCK https://steamcommunity.com/sharedfiles/filedetails/?id=1157085076 mod and you can have prison cells as always and use the LOCK mod to let prisoners out during scheduled work time
Renzik Nov 12 @ 6:32pm 
Any decent alternatives for this mod? Unfortunately, this does not work very well at the moment. I still would love to exploit my prisoners, if possible... :steammocking:
kkuy678 Nov 12 @ 9:43am 
Prisoners only work when they have no prison rooms.
Nokinama Nov 3 @ 7:55pm 
Still having issues with prisoners just wandering, even at 100% motivation and with tasks to be done- some set to 'prisoners only'- not to mention wardens/jailors tend to get stuck in a 'feed prisoner' loop where they constantly throw food on the floor near a prisoner who doesnt touch the stuff, so my prison areas end up covered in meals which Cant be hauled becuase theyre all 'researved for prisoners'.. forbidding them, selecting 'pick up' then dropping them somewhere else.. Nothing seems to remove that restriction. Really could use a fix on that
Mr. X WeregλrurumonX Nov 2 @ 9:18am 
Failed to find RimWorld.PrisonerInteractionModeDef named PrisonLabor_workAndConvertOption. There are 16 defs of this type loaded.
Patriote Nov 2 @ 8:57am 
Yeah this is a crappy mod that doesnt work dont subscribe
Rzabat Oct 29 @ 6:02pm 
Can anyone explain the Interrogation mechanic?
DarkestVader Oct 18 @ 10:45am 
Anyone else having the issue of colonist not building anything when this mod is enabled? Even when its the only mod loaded it still gives the same issue.
@БЫЧЬИ ЯЙЦА
Поставь его выше в очереди
БЫЧЬИ ЯЙЦА Oct 13 @ 5:20am 
не ставьте этот мод их ха него поселенцы нечего не строят
Nokinama Oct 7 @ 1:11pm 
Good mod, but my prisoners only seem to work occasionally- watched or not, no matter their needs or motivation- Iv seen them work as low as 19% without any supervision, but as high as 100% and still just wander in the cell- (doors unlocked using Locks mod). Would be extremely useful if getting them to work was something you could actively do- still worth it- moreso than just butchering them, but a more active approach would really boost it
pnastjam Oct 3 @ 1:16pm 
JobDriver threw exception in toil MakeNewToils's initAction for pawn
Киоас driver=JobDriver_FoodDeliver (toilIndex=4) driver.job=(DeliverFood (Job_2596776) A = Thing_VCE_CookedSoupGourmet423318 B = Thing_Human9816 C = (76, 0, 139) Giver = JobGiver_Work [workGiverDef: DeliverFoodToPrisoner])
System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref B1D592D9]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
LoneStarMick Sep 29 @ 5:53pm 
anybody having issue where prisoner are not being fed anymore?
jkelley2 Sep 26 @ 10:44pm 
im having the same issue as @Dracon below my Jailors keep "Escorting Prisoner" despite the doors being unlocked to allow the prisoner into the area to work/eat
晓山alreShan Sep 26 @ 5:18pm 
@afogn
I think so. Then you need to go UI Not Included 's config, to put those mod's button to display
afogn Sep 26 @ 4:10pm 
@晓山alreShan
Yes i do was checking it out is that the culprit?
晓山alreShan Sep 26 @ 6:37am 
@afogn
quick check: Did you have UI Not Included mod enabled?
afogn Sep 26 @ 6:31am 
I loved using this in 1.5 but in 1.6 the menu button is gone ingame can you help
肘~击!牢猎人! Sep 24 @ 10:13am 
JobDriver threw exception in toil MakeNewToils's initAction for pawn 悬铃花 driver=JobDriver_FoodDeliver (toilIndex=4) driver.job=(DeliverFood (Job_3426968) A = Thing_MealSimple519080 B = Thing_Ratkin286812 C = (97, 0, 146) Giver = JobGiver_Work [workGiverDef: DeliverFoodToPrisoner])
System.ArgumentNullException: Value cannot be null.
肘~击!牢猎人! Sep 24 @ 10:10am 
JobDriver threw exception in toil MakeNewToils's initAction for pawn 奇迹 driver=JobDriver_FoodDeliver (toilIndex=4) driver.job=(DeliverFood (Job_869) A = Thing_MealSurvivalPack30545 B = Thing_Human1305 C = (124, 0, 115) Giver = JobGiver_Work [workGiverDef: DeliverFoodToPrisoner])
System.ArgumentNullException: Value cannot be null.
Parameter name: key
Dracon Sep 23 @ 9:36am 
My Jailors keep bringing prisononers to bed, despite them being in an allowed zone... It's pointless too, as the doors to the area I want them to be in are open. - It is a prison labor zone too... Their dining hall to be specific.
Convicted Ape Sep 22 @ 6:11am 
@歪 have you found a fix for your problem with the food and meals i have the same problem
Monkey Magic Sep 14 @ 9:53am 
How do Prisoner Drug Policies work in this mod? I found that they can be set, so I set up a drug policy called "infection" and set a couple injured prisoners with an infection to this policy. Naturally, medicine dis already taken care of, but as I am using VG Vegetable Garden I was hoping to have them fed Barley Tea as part of this policy to improve Blood Filtration

However, my pawns do not appear to ever administer this to the prisoners. Colonists with a drug policy set will use it themselves when needed, so do I need to set a stockpile in the prison barracks so prisoners can do the same?

EDIT - that prolly won't work for my needs though, since prisoners are incapacitated when they have an infection :/
zad Sep 12 @ 12:23am 
they've all started to work after a while of just ignoring it, all good
zad Sep 10 @ 11:56pm 
some prisoners won't work, they just walk around wandering. is there something i may be missing?
Egamerx Sep 4 @ 4:34am 
huzzah finally i can have slave without Idiology dlc
Agaros007 Sep 1 @ 8:06am 
hellu, i found a bug with the mod "no water no life" if you have no water no life installed and this mod, they dosnt drink and try to move the water because of the haul job, that dosnt work when there isnt a zone for the water. maybe you can give a look into that, for now i just disabled the Haul job :) thanks for the Debug log spam, that helped a lot! :)
Middle eastern Scoutmain Aug 30 @ 12:39pm 
this is the closest thing to slavery lol
Nicole Watterson Aug 29 @ 4:29pm 
When a prisoner gets injured, he won't get out of bed until he's fully healed, even though I have this option turned to X in the mod settings. Can't you make him move with minor injuries like regular settlers?
晓山alreShan Aug 28 @ 12:40am 
@吴承恩
Stack Gap确实是一个模组,存储逻辑的模组。你的情况大概率是模组冲突了。你应该先试试只加载Prison Labor,确定不是其问题后。然后再找是不是模组冲突。
顺带一提,现在原版关于囚犯食物也有个bug,当pawn处于mental state时,给囚犯送食物会无视食物限制。
///
Stack Gap, it is a mod, which is about stockpile logic. You're probably encountering mod incompatibility. You should try load Prison Labor only, to find out if it is the one causing the issue. Then figure out about mod incompatibility.
By the way, current vanilla has a bug of prisoner's food, which is delivering foods to pawn in mental state ignoring food restriction.
Aug 28 @ 12:28am 
@晓山alreShan
Is 'Stack Gap' a mod?I don't even have it installed
晓山alreShan Aug 27 @ 11:02pm 
@吴承恩
我猜你在用Stack Gap?
I guess you using Stack Gap?
Aug 27 @ 10:20pm 
When delivering meals to prisoners, if a prisoner doesn't immediately pick up and eat the food, the meals left on the floor get hauled away by robots or other colonists as if they were unclaimed items. After removing the mod, this behavior returned to normal: food placed in prison cells remains untouched indefinitely
Monbland Aug 26 @ 4:04pm 
Is Common Sense compatible now?
iki_balam Aug 24 @ 10:28am 
So, is there a hidden level of crafting that prisoners wont do? They'll cut stone blocks but wont make components.
Jay425 Aug 22 @ 4:07pm 
still doesnt work with Alpha Memes and Vanilla Ideology expanded: memes and structures
Jet Aug 20 @ 3:47pm 
are doors considered unlocked also apply to raiders? and if i leave doors open can prisoners pass through them? bc i have some locked doors held open, but all doors leading to my prisoner rooms are unlocked or held open inside my ship and yet they still sleep in the hall
Hazzer  [author] Aug 20 @ 3:04pm 
@Lemniscate_Mike Have you checked prison labor mod options? There is option to enable all type of work. It should work.
Lemniscate_Mike Aug 19 @ 4:26pm 
Think you could add support(or patch it or something) for FSF Complex Jobs?
The work menu doesn't have sub categories with it.

P.S. If you could do it for Mech work tab too, that'd be SWEET.