DayZ
PersistentDoors
cheweduptrex2  [developer] Oct 30, 2019 @ 3:37pm
Suggestions
Please posts your ideas and suggestions here.
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Showing 1-6 of 6 comments
BeardedHeathen Nov 3, 2019 @ 8:09am 
Anyway to make admin locked doors to no be opened by shooting them?
cheweduptrex2  [developer] Nov 3, 2019 @ 1:51pm 
i will fix that.
*edit* Done!
Last edited by cheweduptrex2; Nov 10, 2019 @ 4:35am
Goblox Sep 14, 2020 @ 8:31am 
Is there a good way to detect what side of a door a player is on? It would be interesting if locks on houses worked like typical locks on houses that can be locked and unlocked from the inside without a key or tool.
cheweduptrex2  [developer] Sep 17, 2020 @ 3:21pm 
Goblox i like that idea. It might be possible
Xamy Dec 5, 2020 @ 1:30pm 
@goblox neat idea... I'd imagine a distance check to any *Building*'s center point against any of it's doors' position would cover most cases. An additional check for ground level distance should exclude most tall buildings' upper level doors and a config check for the sound a door makes should exclude any oven doors.. should work.

@cheweduptrex2 any idea if it's possible to randomly seed a door's state each restart? last time i tried just randomly calling the door methods on initialized buildings the server just hung itself lol.
cheweduptrex2  [developer] Dec 5, 2020 @ 10:11pm 
@Xamy This actually relates to the crashing issue. Last i checked you couldnt mod the building class. Which means, no nice hook for running code on a building when it loads. PD has its own startup routine which does this stuff. But it needs to block startup so that all door states can be set and someone cant login quickly and get through a door before its loaded.
But i noticed they made Clothing class moddable recently, so maybe they did this for buildings too.
Ill do some digging.
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Showing 1-6 of 6 comments
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