STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

The Rise of Palpatine
KilledJoy Oct 21, 2019 @ 8:34pm
Balance issues and bugs -Updated
The idea for the mod is great one of a kind, lots of content, great music, sadly no balance

Economy is super inflated money is worthless might as well made everything 100% free or double or even tripple the costs or more STILL -- 1Million credits and nothing to spend them on, Cant possibly spend them fast enough. Economy still far too big even with "changes" nothings fixed. needs dramatic cuts.

Tech does not work for republic in blockaide of naboo GC

The amount of planets is causing lag much higher then some mods with similar planet counts (Larger Thrawns revenge maps for example) by about day 30 in GC frames will be cut by about 40-50% STILL -- Intense lag after 70-80 Day turns

Intense lag after every combat upon returning to system map (possible map complexity related)

Regular crashes (occoured more frequently during space combat) (cannot fault the mod for this individually but there are more stable mods)

Maps that are broken due to one reason or another (will update as more are found)
-Xa Fel (land combat) (extreme break)

Jedi Heroes are OP, 2 groups of tanks and 4 anti infantry turrets all targeting Mace and not a scratch was done focusing fire.


This mod was tested on two different systems of varrying specs all of the above was recreatable.
Last edited by KilledJoy; Dec 2, 2019 @ 1:19pm
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Showing 1-15 of 73 comments
Hypnosis Oct 22, 2019 @ 11:02am 
First of all; thank you for this mod! It's really good.

I played around 10 hours yesteryday, and here are some bugs I found:

- Rex goes into T-pose when running.
- Many planets have [Missing] description.
- Attack move doesn't work with Clone Troops.
KilledJoy Oct 22, 2019 @ 4:43pm 
Originally posted by Apocalypse:
First of all; thank you for this mod! It's really good.

I played around 10 hours yesteryday, and here are some bugs I found:

- Rex goes into T-pose when running.
- Many planets have [Missing] description.
- Attack move doesn't work with Clone Troops.
i was able to make clones attack move? meh mod is good just wish it had some balance
Last edited by KilledJoy; Oct 22, 2019 @ 4:44pm
Originally posted by Apocalypse:
First of all; thank you for this mod! It's really good.

I played around 10 hours yesteryday, and here are some bugs I found:

- Rex goes into T-pose when running.
- Many planets have [Missing] description.
- Attack move doesn't work with Clone Troops.
On the topic of the Rex T-posing glitch I did notice this is only a issue for is phase 1 and his phase 2 is perfectly fine without any real glitches.
Wartank55 Oct 23, 2019 @ 3:52pm 
the Hyena Bomber should have their Concussion missiles removed because Hyena Bomber's didn't have them in their load-out
And the Lucrehulk-class battleship in the Battle for Naboo GC needs its Pre-Geonosis weapons Loadout IE 42 Quad Turbo Laser Batteries
Last edited by Wartank55; Oct 23, 2019 @ 11:01pm
Hoshigami Oct 24, 2019 @ 5:20am 
dont take ARC 170 for republic if he dont have tech 4 . my starbase lvl 4 have arc with my tech lvl 3
Obi Slim Kenobi Oct 24, 2019 @ 6:41am 
I would recommand, that you remove some of the planets in the GC.
The problem is, that it gets laggy as hell, when your on the GC map and it suddenly crashes sometimes, at least for me.
I dont know, if someone else got this problem as well though.
Hypnosis Oct 24, 2019 @ 1:35pm 
Originally posted by Obi Slim Kenobi:
I would recommand, that you remove some of the planets in the GC.
The problem is, that it gets laggy as hell, when your on the GC map and it suddenly crashes sometimes, at least for me.
I dont know, if someone else got this problem as well though.


Game stops at around week 35 for me. I wish we had a 120-130 planet GC. This mod is amazing, though.
Last edited by Hypnosis; Oct 24, 2019 @ 1:36pm
Hoshigami Oct 24, 2019 @ 1:57pm 
space in battles is just awful, my eyes hurt!
I feel like when it comes to planets I'd port most of the maps from RaW and replace the current UGC planets cause then you run into the issues that the Republic is programmed to be the Empire and the CIS is programmed to be the Rebels so you run into these awkward situations where even though it says the populations are supporting you as Republic but they actually are fighting against you on the side on the CIS cause they think your the Empire when your the Republic on planets like Kashyyyk,Bothawai,Krant,Naboo,Mon Cal,Correlia,Ryloth,Yavin 4,Sullust,Abregado Rae and Fondor and it's also a problem for the CIS cause then the populations to fight for the Republic on places like Ukio which rebelled against the Republic cause of mistreatment or in this cause Tibrin even though base RaW has the population loyal to the Republic they should support the CIS and I'll probably admit you could probably get away with having the Sullust cause in cannon it was Sub Soro that supported the CIS but in legends it was the people who supported the CIS.
The one exception to this would probably be Geonosis cause some of RaW's maps are way too big and it makes fighting on planets like Geonsis,Mintooine,Mechis,Munnulist,Rendili cancer not really cause the AI does a good job putting garrsions on those worlds but just because the AI is stupid in spamming nothing but flak turrets on every planet just to stop the player from auto resolving cause the player will lose every time if they auto resolve and to make matters worse on planets like Mintooine they are just way to many flak turrets you get which makes me almost want to completely remove turbolaser towers and flak turrets to try to force the AI to instead do the smarter thing and actually build light factories and heavy factories but that's a discussion for another day in short I'd just port most of the maps for some of the maps from RaW like Rothana,Ord Mantell,Ithor ect and keeping the UGC ones for planets like Geonosis,Sullust and maybe Malistare cause I'll be honest in saying some of the UGC maps are just so much better then RaW's like how I mentioned Geonsis is way to big so it takes atleast 30 minutes to finish a battle on that planet but some of RaW's maps are better then UGC's or atleast design wise like how UGC's Rothana is just a reskin's of Alzoc with some populations who are loyal to the Empire but they don't have proper clothing for a frozen volcanic planet like Rothana.
Really though I'd just focus on removing Cydon Plax from the mod till he get's a hard nerf cause not only is his damage output insane but essentially he's like the imfamous HMP with not only a shield but also the boost power to shields which also means unless you have stuff that can bypass shields your're going to need to do a lot of damage to him in order to kill him and that's actually not the worst part which is actually his range which is the most anoying part cause it means he can just slaughter everything in his path before anything like plex clones or any other unit can fire back at him and the amount of effort the Republic player has to put in to kill him is way more then anyone who is using Cydon Plax which all they really need to do is just sit there at max range which is super cheesy.
KilledJoy Oct 24, 2019 @ 8:24pm 
Originally posted by The Endangered Carmine:
Really though I'd just focus on removing Cydon Plax from the mod till he get's a hard nerf cause not only is his damage output insane but essentially he's like the imfamous HMP with not only a shield but also the boost power to shields which also means unless you have stuff that can bypass shields your're going to need to do a lot of damage to him in order to kill him and that's actually not the worst part which is actually his range which is the most anoying part cause it means he can just slaughter everything in his path before anything like plex clones or any other unit can fire back at him and the amount of effort the Republic player has to put in to kill him is way more then anyone who is using Cydon Plax which all they really need to do is just sit there at max range which is super cheesy.
tl;dr
MrRamboRex Oct 26, 2019 @ 11:19am 
Cydon Plax Needs to be removed ASAP, No hit box in GC = no damage being taken
KilledJoy Oct 26, 2019 @ 11:35am 
None of this matters till dev starts looking, or looking at balance lol
i agree with some of these a game only goes by its community
Wartank55 Oct 26, 2019 @ 10:45pm 
the Customs Platform has no Texture it's just green
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