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I played around 10 hours yesteryday, and here are some bugs I found:
- Rex goes into T-pose when running.
- Many planets have [Missing] description.
- Attack move doesn't work with Clone Troops.
And the Lucrehulk-class battleship in the Battle for Naboo GC needs its Pre-Geonosis weapons Loadout IE 42 Quad Turbo Laser Batteries
The problem is, that it gets laggy as hell, when your on the GC map and it suddenly crashes sometimes, at least for me.
I dont know, if someone else got this problem as well though.
Game stops at around week 35 for me. I wish we had a 120-130 planet GC. This mod is amazing, though.
The one exception to this would probably be Geonosis cause some of RaW's maps are way too big and it makes fighting on planets like Geonsis,Mintooine,Mechis,Munnulist,Rendili cancer not really cause the AI does a good job putting garrsions on those worlds but just because the AI is stupid in spamming nothing but flak turrets on every planet just to stop the player from auto resolving cause the player will lose every time if they auto resolve and to make matters worse on planets like Mintooine they are just way to many flak turrets you get which makes me almost want to completely remove turbolaser towers and flak turrets to try to force the AI to instead do the smarter thing and actually build light factories and heavy factories but that's a discussion for another day in short I'd just port most of the maps for some of the maps from RaW like Rothana,Ord Mantell,Ithor ect and keeping the UGC ones for planets like Geonosis,Sullust and maybe Malistare cause I'll be honest in saying some of the UGC maps are just so much better then RaW's like how I mentioned Geonsis is way to big so it takes atleast 30 minutes to finish a battle on that planet but some of RaW's maps are better then UGC's or atleast design wise like how UGC's Rothana is just a reskin's of Alzoc with some populations who are loyal to the Empire but they don't have proper clothing for a frozen volcanic planet like Rothana.