RimWorld

RimWorld

Vault-Tec - Handy things for your vault!
 This topic has been pinned, so it's probably important
Twink315  [developer] Oct 19, 2019 @ 6:14am
Bugreports.
If there any Bugs, please report them here with a log from Hugs Lib. Don't write something like "There is an error" without giving me any information because that would be as useful as saying there is a sandcorn in the desert.
< >
Showing 1-15 of 49 comments
Pilgrim Oct 21, 2019 @ 3:03am 
I found a terribly unique bug - one of my deepdrills is digging up... Vault Luxury Double Beds? I don't even know what to do about this - would I be able to disable the mod without corrupting my save now that there's an ever-persistant part of the mod just sitting there? Will this happen with other furniture? Will this corrupt my save if it's patched? Never before has a bed been more confusing.
Twink315  [developer] Oct 21, 2019 @ 5:30am 
wow that is a very unique bug.. actually made me giggle a bit. I will check the files and see if i can find the issue. Does it occur during a specific resource? Like only at steel or uranion for example? I think for now you can simply not deep drill stuff till i have solved the issue. After all it requires a worker etc. And i will check out if i can find out whats the issue.
Twink315  [developer] Oct 21, 2019 @ 5:36am 
A friend suggested that you , probably added a mod mid game and it messed with some ids. If that is the case for you there is not much I can do about it, as i just checked the files and there is nothing wrong in there. Not sure if this issue can be resolved unless you load to a point where the new mod was not enabled or you try disabling the mod but from what i heared that might not fix it.
Pilgrim Oct 21, 2019 @ 11:49am 
That's just it - The resource IS the "Vault Luxury Double Beds" - It doesn't do this with the normal resource caches... I'm gonna try reloading an older save and hoping that works.. otherwise I think I'd have to try digging up the entire resource cache and THEN uninstalling if that's even possible. Wish me luck
Twink315  [developer] Oct 21, 2019 @ 11:54am 
Yeah but the messing with the IDs is indepednant from the actual items and which mod they are related from. In diffrent circumstances i had friends reporting from other mods doing similar weird stuff.
Koen Nov 1, 2019 @ 4:35am 
Hey,

When installing the Steel Vault server it just disappears when its done building.
I did add the mod mid game. I tried twice. my best geuss after reading above it could be the same issue.
Lady Sorcia Nov 15, 2019 @ 8:01am 
Good god, where do I start.

The diner bench seats facing west only one seat works (south seat) north seat doesn't work and people will stand to eat (East facing seat works fine {untested facing north and south}).

Generators use way too little fuel and should be adjustable via mod options.

Overseers window is like looking at a pinhole in the wall.

Vault paste is in meats category?

Hydroponics graphic is ♥♥♥♥♥♥ for some reason with other mods, not sure what causes it (Maybe someone else can help figure that one out)

Vault server has no description.

Most descriptions are not adequate I.E. the vault battery does not tell me how much it stores.

All windowed graphics are ♥♥♥♥♥♥ by some mod (Again, I don't know what causes it, places and looks fine in world but in menu it's broken)

Vault lights when placed on walls shine though both sides. (I suggest flipping the graphic so that it will go on a wall and not glow other rooms)

The vault mat is the same cost for the 3x3 as it is for the 2x2 and 1x1

The vault (The iconic vault mind you) door is literally a 1x1 and is waaaaayyyyy too strong for its cost and size. Should be a 3x2 and should take 3 seconds to open to offset the strength

Vault heaters and coolers have the same issues as the light, they cool two rooms when placed on a thin wall (Again I suggest flipping the graphic and not allowing it to be placed in wall tiles)

A computer on an overseers desk in a room by it's self will cause massive lag and potential crashing if someone tries to use it and there is no deco version.

This mod is not compatible with the paint mod, miss opportunity.

Having a drill is fine, having an object that can "Bill" a drilling job is dangerous and exploitable. (I suggest you remove the bill station and make individual stations for drilling)

Medical items do not work with vanilla beds. (Not sure if intended)

That's all the one's I have on hand now, I hope you can fix a few of these soon. The final straw was the bench.
Lady Sorcia Nov 15, 2019 @ 8:03am 
Also getting item's as resources from your mods item pool.
Twink315  [developer] Nov 15, 2019 @ 9:43am 
So..

The diner benches work fine, yes they can handle only one pawn but that is the game limitation but i do not consider it as a problem.

The generators are fine, i never saw it in fallout to see a vault stacking tons of uranium for their generators. it implies utmost efficency.

The Vault Nutrient Paste is not in the meat catgory, i just looked into the game.

There is nothing wrong with the hydroponics icon, it makes visible that it is a linkable hydroponic and not any hydroponic.

Discriptions will be updated but what the vault servers do is pretty selfevident.

The window icon graphics can be changed but.. i really don't see an issue with them, i do think that this way, they are faster to distinguish from walls, to prevent missplacemet.

I know about vault lights and heaters etc, but i will not touch them because all people with their current running game including myself would be forced to build all lamps new.

I placed a computer on the overseers desk just a minute ago to test what you claim. No idea whats wrong for you but it doesn't cause any issues. It is just an item like the tool cabinet which can be placed anywhere, no decoration version needed.

This mod is very compatible with dubs paint job. I use dubs paint job myself and do not play without it.

and i cannot see how the drills can be abused?

Yes the medical items do not work with vanilla beds. Use the vault hospital bed for them.

and i don't know what "Also getting item's as resources from your mods item pool." is supposed to mean.

and last but not least, a thing i cannot fix but could be improved: your attitude.


Last edited by Twink315; Nov 15, 2019 @ 9:44am
IFailAtGaming Dec 10, 2019 @ 1:10pm 
it seems that the simu sunlamps are providing one less tile of light than advertised, being a cornerless 7x7 rather than the 9x5s it's advertised as in it's radius
Twink315  [developer] Dec 10, 2019 @ 1:24pm 
i see, will make the light a bit bigger to fit the radiius!
IFailAtGaming Dec 10, 2019 @ 1:41pm 
hopefully this isn't just a weird bug on my end, but thanks for the quick response, and good luck, love your work
(-_Danny_-) Dec 14, 2019 @ 1:25pm 
The research for this is not in its own tab?
Twink315  [developer] Dec 15, 2019 @ 10:24am 
Use research pal if it bothers you.
KiTarn Feb 27, 2020 @ 10:22pm 
Had to .ori NutrientPasteTiers.dll as the mod it's looking for isn't for 1.1 yet and it was making another mod break.
< >
Showing 1-15 of 49 comments
Per page: 1530 50