Stellaris

Stellaris

Star Trek: New Civilisations
Some Ideas & Suggestions for Ships, Ascension Perks, and Other Q.o.L. Improvements
Hi, been playing ST:NC for about a week now, and I'm enjoying it so far; however, I've got some ideas and suggestions here and there for what can be improved or added for more variety in future updates:

1) More Ascension Perk and Civic options for the Borg: they're rather lacking in those departments, and so they could use some additions to give them more flavor and mechanics to play with. One that note, more Ascension Perk options for everybody, really.

2) Speaking of, more "Planet-Killer" AP options like that the Romulans and Klingons and such get (such as the Thalaron Generator): there are a lot of wacky super-science gizmos in Star Trek that sadly aren't represented here, such as the Genesis Device, the Soliton Wave Generator, the Dreadnought Missile, etc. The UFP/Starfleet should get a few of these options, obviously, as they invented them in the first place (if for entirely different and benign purposes). The Borg in particular should get the Colony Ship from Armada II (replacing the current Pyramid design entirely), and it'd work just like base-game Stellaris's Nanobot Diffuser Colossus, assimilating entire planets with ease.

3) As for shipset additions: Starfleet is glutted with designs, so they don't need more right now, but for the other iconic majors, the designs from Birth of the Federation, Armada II, and the Fleet Ops mod could be included to give them some love and attention as well - the much of the A2:FO rosters for the Klingons, Romulans, Borg, and Dominion would be welcome additions (especially for the Dominion, as their shipset in ST:NC looks horrid, so they could do with a facelift), as would BotF's roster for the Ferengi and Cardassians, plus some of A2's roster for the latter (such as the Kulinor).

4) Lastly, some quality-of-life improvements: custom-themed UI's for the majors like ST:NH has, some streamlining of the shipsets, and bringing back the Sector management system from older Stellaris versions:
- for the first, just ask nicely for those UI's from the ST:NH team, they should be happy to share them?
- for the second, some shipsets (*cough*Starfleet*cough*) are enormously bloated, so could they be, like, consolidated into their general classes (Frigate, L. Cruiser, Cruiser, H. Cruiser, etc.)? I mean, instead of like, say, the Excelsior, Cardenas, and Akira being separate hulls, why not condense them under the "Battlecruiser" heading and make them ship-variants? For further consolidation, separate the period-specific designs into "2150/2200/2250/2300-era Battlecruiser" categories to keep the variant-selection window from getting clogged up.
- and for the third, the current "four-system-jump" automatic Sector creation system works as a baseline, but sometimes you just want to add/remove/rearrange a few specific systems so you can get nice, clean internal borders; the current system doesn't allow for that, but older versions of Stellaris had that functionality, so perhaps that could be brought back in somehow?

That should be everything I had in mind for now... oh, wait, one more thing:

5) Fix the issue regarding ships getting "Event Locked": it's really annoying to have one of my science ships get locked in-place somewhere due to some anomaly event and unable to do anything, or be able to get rid of it (the ship or the event that's locking it, I'm not picky). From what I can tell, it mostly occurs with the "Infected Forest" anomaly events (which appear to reference the TNG episode "Shades of Grey", which was one of the godawful Season 1 episodes).

There, now that should be everything!
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Showing 1-7 of 7 comments
walshicus  [developer] Aug 24, 2021 @ 2:22am 
Big list!

1) Sure, I'm never at a point where I don't want to add more things here. But there's always something to work on so it's a matter of having the inclination to spend time in an area on a given day.

2) Same as above, but the Borg won't get the A2 colony ship or lose the Pyramid. They'd get a Heavy Weapon Platform variant of a Dreadnought sized ship, in line with how it's handled for other races.

3) BotF content can't just be lifted in - it's decades old and looks terrible. I have a bunch of Cardassian and Romulan ships that haven't been integrated yet - the last two patches for instance added more. Not sure I agree with the Dominion ships looking "horrid", but eh. Nothing is ever perfect, or finished.

4a) Heh, while I've never had a bad interaction with the guy who made the NH UI mods (Cutter Slade), to say that relations between myself and the rest of RMG and them are bad since we left them is an understatement. There are a lot of UI theme mods out there though, and most should work fine.

4b) That's not likely to happen. Almost everything about STNC's ship and event systems are built around requiring each ship size to be a distinct game object. There are a lot of Starfleet ships yes (though I think "bloated" is an odd term to use as in an ideal world every empire would have that variety), but players will almost never be in a position where they *have* to research a ship.

5) Those are bugs yes, and I'll fix them whenever they're raised. In this case I'll look through that event chain to find out where it's gone wrong. I definitely agree it's annoying when playing Ironman.
WhiteDragon25 Aug 24, 2021 @ 12:29pm 
Originally posted by walshicus:
Big list!

2) Same as above, but the Borg won't get the A2 colony ship or lose the Pyramid. They'd get a Heavy Weapon Platform variant of a Dreadnought sized ship, in line with how it's handled for other races.

Aw, pity: I wanted to see the A2 Pyramid get a modernized facelift; it would've been cool to see. Oh well - your mod, your vision. What I also wanted to see was the "Type 3 Borg Vessel" seen in TNG's "Descent" added to the Borg roster as well; I found it odd that it wasn't included.

Originally posted by walshicus:
3) BotF content can't just be lifted in - it's decades old and looks terrible. I have a bunch of Cardassian and Romulan ships that haven't been integrated yet - the last two patches for instance added more. Not sure I agree with the Dominion ships looking "horrid", but eh. Nothing is ever perfect, or finished.

Yeah, the BotF content would need to have new models made based off the old designs in order for them to be incorporated, so you'd need some extra help for that. Understandable if it's not feasible at this point now. As for the Dominion ships: probably a difference in artistic taste, but I find most of the current roster (the non-canon ships) to be pretty ugly, and lacking a unified design scheme. In comparison, the A2:FO Dominion roster is much more coherent in its design philosophy, and that you can see a linear progression to their design logic.

Originally posted by walshicus:
4a) Heh, while I've never had a bad interaction with the guy who made the NH UI mods (Cutter Slade), to say that relations between myself and the rest of RMG and them are bad since we left them is an understatement.

Damn, that bad? Hope you can patch things up with them in the future.

Originally posted by walshicus:
4b) That's not likely to happen. Almost everything about STNC's ship and event systems are built around requiring each ship size to be a distinct game object. There are a lot of Starfleet ships yes (though I think "bloated" is an odd term to use as in an ideal world every empire would have that variety), but players will almost never be in a position where they *have* to research a ship.

Damn, there goes that idea. I was hoping there was a way to at least cut down on the clutter (it's kinda annoying to have to scroll down a massive list of ship designs in the Ship Designer, especially when it doesn't properly order them from smallest-to-largest).

Originally posted by walshicus:
5) Those are bugs yes, and I'll fix them whenever they're raised. In this case I'll look through that event chain to find out where it's gone wrong. I definitely agree it's annoying when playing Ironman.

Good to hear that it's getting looked at; I hope it'll be addressed in the next update.

One question I noticed that you didn't answer is the one regarding the Sector Management system: do you think is it possible or not? It'd also be handy if it were spun off into its own standalone mod as well as being an integrated component of this one.
walshicus  [developer] Aug 24, 2021 @ 1:22pm 
The Borg Type 3 is coming - I just need to work through some other bits first.

Sector Management is an area that I want to keep aligned with vanilla. I think I've mentioned in other posts before that I consider each change from vanilla to have a cost in terms of maintenance. I justify changes in some areas in order to fit the setting, but in others I prefer to keep to vanilla's setup. It's an area that *should* be compatible with other mods that make that change though.
KayinDreemurr Aug 25, 2021 @ 8:46pm 
Originally posted by WhiteDragon25:

Damn, there goes that idea. I was hoping there was a way to at least cut down on the clutter (it's kinda annoying to have to scroll down a massive list of ship designs in the Ship Designer, especially when it doesn't properly order them from smallest-to-largest).

The way to fix the clutter of the Starfleet ship list (which Yes I have complained about myself even if I grasp the design reasoning in mod/ingame) is to actively work to retire ship classes, or even leave the retire ship thing set to auto. You can also always retire some classes manually to bring it to a list of ships you know you'll actively build and use.

The primary reason for not consolidating it is to go with the idea that you can just turn an emette class for example into say, a TOS era Frigate by just clicking upgrade ships.
WhiteDragon25 Aug 28, 2021 @ 3:26pm 
One other thing that just occurred to me during my latest session playing: there needs to be a way to gain more Gene/Robo-Modding points, because currently the max you can get is 2, which isn't enough to afford the more expensive 3/4-pointer traits or more than one 2-pointer or two 1-pointers. I presume the factions that have a genetic-engineering theme such as Augment!Earth would have access to more, but I haven't seen any indication of that when I played with the Dominion, which you'd assume would have such.

Edit: Oh yeah, I forgot to mention this too - I would've liked to have seen some sort of special event-chain or something involved upon contacting the original Borg Collective when playing as the Borg Temporal Incursion; as of now, it's just the same standard first-contact stuff like with everybody else - even though it should be significant here in this case due to the time-travel involved.
Last edited by WhiteDragon25; Aug 28, 2021 @ 11:11pm
walshicus  [developer] Sep 16, 2021 @ 3:34am 
Interesting ideas. I'm not sure if we can have conditional space effects, e.g that only affect non Undine in fluidic space... But I'll have a think.

I'm going to be giving the Undine some attention in terms of their traditions soon, as a first step.
redeyedraven Sep 28, 2021 @ 2:51am 
Originally posted by WhiteDragon25:
5) Fix the issue regarding ships getting "Event Locked": it's really annoying to have one of my science ships get locked in-place somewhere

In NC I've not had this happen yet (at least not longer than an event playing out).
I had this a lot in NH tho... and I loved when some admirals glitched out and became "immortal" because temporary event-modifiers just stuck to them somehow.

As for ship-variety... Federation seems only bloated because there are just so many kitbashes like the 359-Graveyard-fleet in it. But I love how the Proxima-class is in NC... and somewhere in 2600+ it dawned on me that her refit isn't. :(
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