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1) Sure, I'm never at a point where I don't want to add more things here. But there's always something to work on so it's a matter of having the inclination to spend time in an area on a given day.
2) Same as above, but the Borg won't get the A2 colony ship or lose the Pyramid. They'd get a Heavy Weapon Platform variant of a Dreadnought sized ship, in line with how it's handled for other races.
3) BotF content can't just be lifted in - it's decades old and looks terrible. I have a bunch of Cardassian and Romulan ships that haven't been integrated yet - the last two patches for instance added more. Not sure I agree with the Dominion ships looking "horrid", but eh. Nothing is ever perfect, or finished.
4a) Heh, while I've never had a bad interaction with the guy who made the NH UI mods (Cutter Slade), to say that relations between myself and the rest of RMG and them are bad since we left them is an understatement. There are a lot of UI theme mods out there though, and most should work fine.
4b) That's not likely to happen. Almost everything about STNC's ship and event systems are built around requiring each ship size to be a distinct game object. There are a lot of Starfleet ships yes (though I think "bloated" is an odd term to use as in an ideal world every empire would have that variety), but players will almost never be in a position where they *have* to research a ship.
5) Those are bugs yes, and I'll fix them whenever they're raised. In this case I'll look through that event chain to find out where it's gone wrong. I definitely agree it's annoying when playing Ironman.
Aw, pity: I wanted to see the A2 Pyramid get a modernized facelift; it would've been cool to see. Oh well - your mod, your vision. What I also wanted to see was the "Type 3 Borg Vessel" seen in TNG's "Descent" added to the Borg roster as well; I found it odd that it wasn't included.
Yeah, the BotF content would need to have new models made based off the old designs in order for them to be incorporated, so you'd need some extra help for that. Understandable if it's not feasible at this point now. As for the Dominion ships: probably a difference in artistic taste, but I find most of the current roster (the non-canon ships) to be pretty ugly, and lacking a unified design scheme. In comparison, the A2:FO Dominion roster is much more coherent in its design philosophy, and that you can see a linear progression to their design logic.
Damn, that bad? Hope you can patch things up with them in the future.
Damn, there goes that idea. I was hoping there was a way to at least cut down on the clutter (it's kinda annoying to have to scroll down a massive list of ship designs in the Ship Designer, especially when it doesn't properly order them from smallest-to-largest).
Good to hear that it's getting looked at; I hope it'll be addressed in the next update.
One question I noticed that you didn't answer is the one regarding the Sector Management system: do you think is it possible or not? It'd also be handy if it were spun off into its own standalone mod as well as being an integrated component of this one.
Sector Management is an area that I want to keep aligned with vanilla. I think I've mentioned in other posts before that I consider each change from vanilla to have a cost in terms of maintenance. I justify changes in some areas in order to fit the setting, but in others I prefer to keep to vanilla's setup. It's an area that *should* be compatible with other mods that make that change though.
The way to fix the clutter of the Starfleet ship list (which Yes I have complained about myself even if I grasp the design reasoning in mod/ingame) is to actively work to retire ship classes, or even leave the retire ship thing set to auto. You can also always retire some classes manually to bring it to a list of ships you know you'll actively build and use.
The primary reason for not consolidating it is to go with the idea that you can just turn an emette class for example into say, a TOS era Frigate by just clicking upgrade ships.
Edit: Oh yeah, I forgot to mention this too - I would've liked to have seen some sort of special event-chain or something involved upon contacting the original Borg Collective when playing as the Borg Temporal Incursion; as of now, it's just the same standard first-contact stuff like with everybody else - even though it should be significant here in this case due to the time-travel involved.
I'm going to be giving the Undine some attention in terms of their traditions soon, as a first step.
In NC I've not had this happen yet (at least not longer than an event playing out).
I had this a lot in NH tho... and I loved when some admirals glitched out and became "immortal" because temporary event-modifiers just stuck to them somehow.
As for ship-variety... Federation seems only bloated because there are just so many kitbashes like the 359-Graveyard-fleet in it. But I love how the Proxima-class is in NC... and somewhere in 2600+ it dawned on me that her refit isn't. :(