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https://steamcommunity.com/sharedfiles/filedetails/?id=1688887083
Dependency for a traits mod that I wasn't using. I removed both, and the problem is now solved. I think it was causing other issues such as AI not moving fleets (they would park them in their home system and leave them), AI not destroying pirates/hirogen/etc in unclaimed systems (I was sending my own fleets to destroy these so the AI could expand), and possibly others
Load order note: I had the "Universal Modifier Patch" mod just above STNC in the load order. I can't remember why. I didn't try changing the order to see if that worked around the issues.
Note that this compatibility issue didn't exist in older versions of the game. I have no idea what changed to cause compatibility issues, or even how it could have been incompatible. My understanding of Stellaris modding is pretty limited.
Now I can have my Bajoran playthrough.
Is the RP really changed much with the new XC approach? They still need to be one ship per fleet to do anything sciencey, but now you can give Picard a small military fleet to fight a war before splitting him off to go do exploration again.
Not feeling the XC change personally. I totally get the reasons why, the diffence in loading times is decent. Personally it makes the Outliner a little more crowded in the Military Fleet section, it was much better when listed in Utility as you would tend not to have vanilla Science ships taking up that same space, crucial if you minimise the sections based on Peace/Wartime. It also take some of the RP out of it as the XC are Hero ships IMHO. They were almost as much of a character as the leaders, it feels almost like the shows as leaders die/reassigned and are replaced by others to carry on their adventures.