Stellaris

Stellaris

Star Trek: New Civilisations
7,317 Comments
Ohad\moxtar 9 hours ago 
it constantly crashes fyi
walshicus  [author] Nov 18 @ 11:11pm 
From memory it should be an option to countries with the doctor civic or tradition to form it with empires they know.
Godzilla1984 Nov 18 @ 10:30am 
Can someone tell me what triggers the interspecies medical invite for United Earth?
tilarium Nov 17 @ 2:01am 
Oh no, it's 100% abandoned, has been for almost 2 years now. Like @Internetuser said, it's likely got to do with the copyright of the assets and such. Which is a shame, because despite the flaws the game had, the design and graphics were not one of them. They were absolutely beautiful, especially the design of the races. I'd love to see them ported over into Stellaris and to see much of the graphical interface and UI ported, as it looks very good and clean. But it's best to leave them be. I doubt they would kick up much fuss if someone used them in a mod despite them asking people not to, but it's a matter of respecting the developers wishes and an integrity thing.
Internetuser (She/Her) Nov 16 @ 11:48pm 
More than likely it’s just legal or copyright issues with the assets, even if they aren’t working on the game
Zarathustra Nov 16 @ 11:14pm 
Thats odd. Game has been abadoned, they really wanna still milk it? Or maybe it hasnt been completely abandoned.
walshicus  [author] Nov 16 @ 1:03pm 
Yes, it's possible, but Paradox has asked that modders not use Infinite assets in Stellaris.
Zarathustra Nov 16 @ 9:23am 
I dont know sht about modding so this may be a stupid question. Is it possible to mod the game from the Infinite assets to make the UI like Infinite's? I also liked the loading screen artwork. I really like this mod btw, thanks for your hard work!
walshicus  [author] Nov 16 @ 1:31am 
Ooh, okay yeah I really like that design! I'll add it to the list to model.
FFN Nov 15 @ 6:34pm 
Polite request for consideration to include the new Daetra warbird some day. It's a new, remarkably restrained in design lost era/Ent C era Romulan warbird.
walshicus  [author] Nov 14 @ 12:12am 
Attn.bajoran_workers - I'm really keen to understand if that can happen in vanilla. A few people have reported it, but looking at their save games it *seems* like it should be a vanilla bug too.
Kylandor Nov 13 @ 5:46pm 
@KayinDreemurr That's my current method. Though it lacks things like the TOS style Blue Phasers, Crew Type and the like.

Photon Torpedos also look and operate underwhelming in that mod. Though a TOS Standalone Shipset would be the highest of my hopes. The TMP Era Shipset is presently my fave to use. TOS Era one would be very good, especially with an NSC Compatability patch to go with it.

Normally I use Cheek's for TOS hulls in non-total conversion games but it don't work 100% anymore.

I want to project power across the stars with the original connie, no bloody A, B, C, or D.
attn.bajoran_workers. Nov 13 @ 9:31am 
Good tidings. I might be crazy, but i just spawned into my game and a bunch of my buildings and districts disappeared. This happened not too long ago with my branch offices. Could this be a stellaris issue?
walshicus  [author] Nov 13 @ 3:13am 
Sorry, no Singularity Drives are not gated by an AP any more. If you get a leader with the Singularity Manipulation insight trait, you can unlock a Breakthrough in the Science Directorate which will let you start a project to get them.

A few other techs are gated this way now. There's also a specimen you can unlock through anomalies or exploration cluster events that has a chance of getting it as well.
Tobus Nov 13 @ 3:00am 
Majo, thx for the answer, but I can't see the AP. Is it a bug, or do I have to meet certain conditions to see it?
KayinDreemurr Nov 13 @ 12:31am 
probably infeasible, but a close version you can get involves using the Star Trek Weapons mod with the standalone shipsets.
Kylandor Nov 12 @ 10:00pm 
Question: How feasible would it be to hope for a mod which is just to replace the vanilla tech tree with the STNC Tech Tree. I love this mod, but sometimes I want to shove the Federation, Imperium of Man and Galactic Empire into a galactic war.

Also another question: TOS Era Federation Shipset standalone when?
Majo Nov 12 @ 7:37pm 
Tobus, they are now an AP.
Tobus Nov 12 @ 10:39am 
I cant find singularity-drives anymore. Have they been removed, or did they even exist? I have not played in a long time.
walshicus  [author] Nov 11 @ 11:18pm 
The Elachi act like pirates for a lot of the game if you're not playing as them, but can take a bigger role depending on events.

I'm not keen do that with the full galaxy map. Tbh I see the quadrant maps as the main ones to build around; the galaxy maps are inherently going to result in odd situations due to the scale of the Star Trek setting not matching the scale of Stellaris.
Godzilla1984 Nov 11 @ 8:09am 
Walshicus are the Elachi Synarchy a crisis or do they appear at some point thru an event like the xindi.

Also a thought for the HUGE map. Have you considered [or even possible] to separate the Alpha/Beta, Gamma and Delta quadrants from each other via some how eliminating the hyperlanes so that only the bajoran wormhole and transwarp can get you from one to another?

Thank you for all the hard work, I play almost daily.
walshicus  [author] Nov 9 @ 1:48am 
Atomrakete - is it when you click on a specific system?

There seemed to be a bug when we first brought it in connected to systems being too close together.


Monke - went for that colour as it's better delineated and canonical for the period.
monke Nov 8 @ 3:40pm 
its just the earth logo is too white for me you should change it to look blue or something
monke Nov 8 @ 3:38pm 
OH THIS ♥♥♥♥ ACTUALLY NICE THO
monke Nov 8 @ 3:26pm 
is this better?
=AK= Atomrakete. Nov 8 @ 2:41pm 
Hello everyone. My Game on the 2000 star system Map crashes after playing a while. Ist there any bug, which causes this problem? What else could it be?
monke Nov 8 @ 2:03pm 
yall should jus combine mods
monke Nov 8 @ 2:03pm 
but like whats the difference
walshicus  [author] Nov 8 @ 4:31am 
Or, don't play this mod it'd terrible. ;)
walshicus  [author] Nov 8 @ 4:29am 
MonkeysAndDogs - Hmm, I'll take a look at the Xindi when I get a chance. Finishing up a Vidiians starbase first!

Monke - dunno, haven't played it since I left it in '19. On a limb we're probably better at everything though.
monke Nov 7 @ 5:11pm 
whats this do better than star trek new horizons and why should i play this instead of that lmk i need info
MonkeysAndDogs Nov 7 @ 2:34pm 
I noticed a few bugs during a recent playthrough. Specifically, some of the Xindi leaders seem to be missing localization. I also had some trouble with the Xindi Council, which kept giving me the event for selecting Xindi-Arboreals to lead the council without me consulting the council.
walshicus  [author] Nov 6 @ 1:16am 
Do you have a save game I can check for that?
DisturbingLackOfFaith Nov 5 @ 9:05pm 
For some reason, branch offices all seem to be wiped on loading a game. As in, they work fine for the current session, but on saving and loading, everyone's branch offices are gone. Overlord holdings seem fine.
walshicus  [author] Nov 5 @ 12:09pm 
Varies by empire.
Mandalorian Raider Nov 5 @ 8:54am 
Apologies if this has been asked before but are the galaxy map types essentially base Stellaris style starts with 1 planet each?
walshicus  [author] Nov 5 @ 8:20am 
I'm as sceptical of newer Trek as anyone, but TBH I still think Star Trek Beyond was a better Star Trek movie than most.
wilsonjeff389 Nov 5 @ 7:20am 
So I guess the Kelvin timeline is thankfully dead.
The 4th movie scrapped.
I never saw them .B
but I heard from a friend, that knew a guy, that had a friend that saw one of the movies...maybe ?
walshicus  [author] Nov 4 @ 8:46am 
Per patch notes, Tractor Beams are now weapons that fit in support slots. At the moment the only the Federation class Command Cruiser and the Fek'Ihr class Heavy Cruiser have these slots, unless you get the Auxiliary Cruiser AP which gives them to Construction and Colony Ships.

Over the next few patches, more and more ships will be given support slots.
Godzilla1984 Nov 4 @ 8:01am 
quick question I started a new map only to have one issue with the tractor beam is not showing up for an option, do I need to get another tech

I also used the console command to in a second new map just to test, grabbed Tractor Beam I, II , III but non showed up as an option for any ship
nick_maridon Nov 3 @ 8:42am 
Understood, thank you Walshicus! Appreciate the reply.
walshicus  [author] Nov 3 @ 4:58am 
Jarm - the mod currently supports Stellaris 4.1.6. If you're running 4.1.5 then that may cause problems.

If you *are* running on 4.1.6 and you're seeing issues with Districts, then I suspect you don't have the latest version of the mod - Steam Workshop is a bit notorious for being dodgy with mod updates.
jamcarmody Nov 3 @ 4:03am 
I don't know if this's where to report problems, but this should get the problem report to the guys who can correct it: since the game model updated to 4.1.5, it turns out that cities cannot be built on planets, or at least for a really ridiculously long time.
This game was a VERY good game, with that notable problem... I'm simply seeking to get this repaired, not to wrong anybody, contrary to what many people may think.
wilsonjeff389 Nov 1 @ 12:35pm 
Thanks
walshicus  [author] Nov 1 @ 12:03pm 
Apocalypse.
wilsonjeff389 Nov 1 @ 10:27am 
What DLC do I need to get the planet killer graphics to show up?
If Any
walshicus  [author] Nov 1 @ 8:22am 
Hi Nick; apologies but as a general rule we don't allow our assets to be distributed outside of this mod or the standalone shipset mods.


Davemacdog - your error log will be in this folder (or your equivalent):
C:\Users\[YOUR USERNAME]\Documents\Paradox Interactive\Stellaris\logs

Your save games will probably be in:
C:\Users\[YOUR USERNAME]\Documents\Paradox Interactive\Stellaris\save games

Obviously you'll need to replace the "YOUR USERNAME" bit as appropriate.

If you join our Discord you can just paste the logs and save in our bug channel.
Davemacdog Oct 31 @ 3:03pm 
walshicus sorry no idea how to send my report to you but every building self deletes and my pops instant decling if that makes sense is anyone else experiencing this or is it just me ?
nick_maridon Oct 31 @ 10:20am 
Hey all. I've been trying to find someone who has modding experience that I can do a paid commission to bring a few of the stellar ships from this mod into Star Trek: Infinite. Initially looking for the Nebula-class, but there are several others I'd also be interested in if the first mod works good. Apologies in advance if this is the wrong forum for this request. If you interested, please let me know!

Best,

--Adm. Nick
walshicus  [author] Oct 31 @ 6:48am 
Davemacdog - if you can pop by our Discord and maybe provide some info like your error log, other mods running etc, we can diagnose what's wrong. Other players aren't reporting that so I would be very surprised if we couldn't address it for you.

As for UI mods, it's tough to say. We make changes to Stellaris' UI ourselves in order to make certain things function. Some UI mods are likely to make changes that conflict with that. You'd need to ensure that the UI mod is loaded before STNC I guess.