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Please make the federation less expensive
After this happened the subsequent game seems to include all the races, so I'm all set. Thank you for your help regardless! I'm not quite sure what was going on there, it seemed to be trying to force spawn marauder empires rather than minor nations.
Here's the screenshots: https://imgur.com/a/new-civilisations-settings-8pj3hN0
https://steamcommunity.com/sharedfiles/filedetails/?id=3486515946
Maybe also your settings.txt file in the main Stellaris folder?
I appreciate the work you've put into this mod, looking forward to playing it properly!
Spiritx - are you building over a Planetary Starbase (as in our version of an orbital ring) or regular?
Valkas/Erkoss - yeah I can't replicate this... If you're seeing both sliders for the AI empire count on game options and they both look fine, but you're only getting a few empires when set to max... then I'm not sure what's causing it.
After the map generation and a few days I went to observe mode.
Couldn't find a command to list all empires of species so I counted them on the map.
I probable forgot some small systems but I could see between 90 and 100 inhabited systems.
Also created a second game I saw the same error mentioning that the big empires could not be spawned altough the mandatory civs slider was at 110.
But finally in the game I could also see more than 90 civs active
In either case, whatever @walshicus did in the last update seems to have fixed the empires. I did 6 quick test starts and all 6 had the main majors (Klingons, Roms, Cardies, Bajorans, Vulcans, etc).
I have tried several smal civilizations but always have the same result.
I choose milky way 1400 normal universe.
The set the slider for civs at 100. No minor civs.
If I choose earth federation or bajorans for example.
I go in galaxy view and use the cmd "observe" to go on observer mode.
I can cound at max 20 civilizations spawned.
As bajoran for example I had no cardassians and no earth or vulcans;
Only klingons spawned
VoidStarlight - yes they should. There's some jank now with a vanilla bug with empires not spawning (notice how none of the vanilla prescripteds ever appear). But I'd hoped our solution was working. What map and empire options did you use?
xxx - yeah I need to do a pass on hab districts. Hopefully today!
Epic - does it crash when actually saving the game, or just when starting a new game?
Did 4.0 wipe out the patrol function for fleets?
Jfmathm - hmm, not sure. Launcher is janky sometimes. Do you mean you just get vanilla?
It sounds like a common bug in the base game that's causing problems for other mods. Thanks for the prompt work on addressing it.
Kakashi - that's weiiird. What settings were you using, map and empire counts?
But like i said, good job man.
that's the case for almost every weapon component even if excess power adds only 2% damage. could any one explain this please, thanks.
The 'Build an Agriculture District' and it's Mining equivalent in the Empire Focus area don't seem to trigger.
Absolutely amazing mod though, you guys have done, and continue to do, excellent work