Stellaris

Stellaris

Star Trek: New Civilisations
6,885 Comments
Ohad\moxtar 15 hours ago 
Please this is getting ridiculous why is creating the federation so expensive? i have to use mods that give me extra resources just to keep this 2 minute old federation from falling apart in 2 seconds,
Please make the federation less expensive
RollingStoned 18 hours ago 
Hello, thanks for the response. I tried re-downloading the mod to see if that would make a difference but the problem initially persisted and I was able to get a screenshot. Moments later the AI empires maximum/minor empires sliders, which previously wouldn't budge at the 14, changed to 110 without actually going up or down the scale at all. I also screenshot this for you.

After this happened the subsequent game seems to include all the races, so I'm all set. Thank you for your help regardless! I'm not quite sure what was going on there, it seemed to be trying to force spawn marauder empires rather than minor nations.

Here's the screenshots: https://imgur.com/a/new-civilisations-settings-8pj3hN0
tilarium May 23 @ 6:05pm 
So yup, been having fun messing around in the localization files and finding what I need to find. Figured out that in "Emmette-type Emmette Class Frigate" the "Emmette-type" is the name I give the ship and the "Emmette Class Frigate" is the ships class. While I've figured out how to manipulate those within the various parts, doesn't look like there is a way to shortly the class to only show "Frigate" or "Scout Frigate" or any other of the shortened forms of the class names. But I figure out a new naming structure to use to have things not look redundant.
cruzy80 May 23 @ 5:24pm 
Question: is there any plans to allow players to make their own civilizations in the ST universe, as you can in the base game?
tilarium May 23 @ 4:03pm 
@walschicus This is a minor nitpick of mine that has been around for a while. Is there a way to get around the naming issue? In the case of the screen shot, I have a "Emmette-type Emmette Class Frigate" which is just so very redundant. I don't really know my way around how things like this work in the file structure, so not sure how do able anything would be if even at all. Ideally, I'd love for it to show as the class name and size, so again in this case as "Emmette Class Frigate" or "Emmette Type Frigate". I image it's the way it is because based on how the sizes are set up. In this case, it's an Emmette Class Frigate. Maybe having the localization for it being blank instead of "Emmette" or something. Like I said, I don't know how all that works.

https://steamcommunity.com/sharedfiles/filedetails/?id=3486515946
Kosou May 23 @ 3:11am 
Will Russian be in fashion? Before, everything seemed to be translated, but now there are questions instead of text
walshicus  [author] May 23 @ 1:36am 
Yeah a few people have mentioned that RollingStoned. Can you post a screenshot of your game options page when you see that behaviour? With the two AI Empires sliders.

Maybe also your settings.txt file in the main Stellaris folder?
RollingStoned May 23 @ 1:16am 
Hi, mod looks awesome, but when I load a game several empires are always missing, even at the max 110 AI empires, and max 14 for minor empires setting. In the few games I've tried most of the classic empires like the United Earth, the Vulcans, the Borg, and the Romulans, simply do not spawn unless I'm playing as them. Am I doing something wrong, or is this a bug?

I appreciate the work you've put into this mod, looking forward to playing it properly!
Spiritx May 22 @ 10:30am 
The regular Starbase built on claiming a system, havn't built an orbital one yet, though I'm guessing by your questioning it can only be built on the orbital Starbases then?
walshicus  [author] May 22 @ 6:20am 
Bravo - should be something that turns up after a certain amount of exploration in the Expanse.


Spiritx - are you building over a Planetary Starbase (as in our version of an orbital ring) or regular?
Bravo13 May 21 @ 9:11pm 
Dumb question (new to Stellaris and this mod) I've got the Delphic expanse ever expanding, I've sent ships there, but I can't take any action nor does the situation log say much? Should I be doing something?
Spiritx May 21 @ 1:36pm 
Don't know if this has come up yet but I can't build the Orbital Hospital Starbase module despite having all the prerequisites. It has a big red X next to "Planetary Starbase must be at Starport or higher" yet i cannot build it in any Starports or Starholds
walshicus  [author] May 21 @ 1:05pm 
Bravo - sounds like just bad RNG.

Valkas/Erkoss - yeah I can't replicate this... If you're seeing both sliders for the AI empire count on game options and they both look fine, but you're only getting a few empires when set to max... then I'm not sure what's causing it.
Erkoss May 21 @ 10:42am 
I started a map with milky way 1400 and 110 civs.
After the map generation and a few days I went to observe mode.
Couldn't find a command to list all empires of species so I counted them on the map.
I probable forgot some small systems but I could see between 90 and 100 inhabited systems.
Also created a second game I saw the same error mentioning that the big empires could not be spawned altough the mandatory civs slider was at 110.
But finally in the game I could also see more than 90 civs active
valkas338 May 21 @ 8:41am 
Using observer mode I can see that all the empires initially spawn in correctly, but as soon as I unpause about half (mostly minor empires like Trill, Betazoids, etc) immediately disappear. Is this part of the known 4.0 bug, or something else?
Bravo13 May 21 @ 4:27am 
I got to the 2380's without unlocking the Defiant, even tried using cheats to continually clear research, it this a bug? Didn't get the Akira class either?
perryboys May 21 @ 12:45am 
Nevermind, just needed to resub.
perryboys May 20 @ 11:57pm 
The game stops responding after I hit new game.
Romana Aoko May 20 @ 5:21pm 
I dunno if this brought up or not but with the Soul of Skorr storyline always ALWAYS ends with my characte dying. I save prior (I’m a save scummer) and reload but every time my character dies despite the 49% 50% outcome chances. Seems like it’s 99% your character dies and 1% they live. Just something to maybe look into.
tilarium May 20 @ 1:03pm 
For me, it was the settings. Funny thing is, that was the second thing I did yesterday after user_empire_designs. But silly me excepted the reset to default button to reset all settings, not just the current tab.

In either case, whatever @walshicus did in the last update seems to have fixed the empires. I did 6 quick test starts and all 6 had the main majors (Klingons, Roms, Cardies, Bajorans, Vulcans, etc).
gregorus312 May 20 @ 9:11am 
Tilaruim and dave - look at the Discussions thread Crashing on New Game on Windows 11 - maybe it will work for you
tilarium May 19 @ 5:37am 
Definitely has to be something paradox did. Like I said, I had no problems yesterday and then 3 hours later it was, no updates to the mod in that small window, so it’s all on paradox.
davidrthompson5368 May 19 @ 4:00am 
Same here. Crashes when I click New Game.
tilarium May 19 @ 2:35am 
0 luck. So weird. It worked fine when I did the testing yesterday, loading about a dozen games to see. Then 3 hours later when I go to do another run to get the screenshots, it just started crashing when clicking on new game. 0 changes to the mod, 0 changes to the game. Vanilla and my vanilla+ list all are fine. Uninstalled the mod and reinstalled, no change. Uninstalled the game and reinstalled, no change. Uninstalled the launcher and reinstalled, no change. Deleted numerous files, no change. Disabled antivirus, no change. Love when Paradox games start acting crazy for no reason.
tilarium May 18 @ 12:31pm 
Tried to get them but the game keeps crashing when I try to start a new one. It was working fine a few hours ago when I was doing the testings. Tried all the usual methods of fixing it but no go. Heading out for a bit right now, will try again when I get home later.
walshicus  [author] May 18 @ 11:55am 
It'd be good to see a screen of your game start options, and perhaps your error log on load too.
tilarium May 18 @ 9:13am 
Add On: This was starting as the UNE, so no Vulcans was weird! Guess Starfleet got them out of their way!
tilarium May 18 @ 9:01am 
@walshicus I can't speak for others but I started several games with just this active using the large alpha/beta map with max (70 I think) empires, not set to random. As soon as it loads I'd jump into observation mode and it was just very random who would and wouldn't appear. I've had starts without Klingons, some without Romulans, I even had starts without the Vulcans! Bajor, Carassians, it's all just random who does and doesn't show up.
walshicus  [author] May 18 @ 8:40am 
If you start a vanilla game, do you have the empire count setting set to random? I've tested quite a bit and I cannot reproduce that behaviour... Also, Major empires are completely excluded from being deleted post-spawn, so really no clue.
Erkoss May 18 @ 7:29am 
Hi,
I have tried several smal civilizations but always have the same result.
I choose milky way 1400 normal universe.
The set the slider for civs at 100. No minor civs.
If I choose earth federation or bajorans for example.
I go in galaxy view and use the cmd "observe" to go on observer mode.
I can cound at max 20 civilizations spawned.
As bajoran for example I had no cardassians and no earth or vulcans;
Only klingons spawned
walshicus  [author] May 18 @ 1:48am 
I've pinned a possible CTD fix in the discussions list.

VoidStarlight - yes they should. There's some jank now with a vanilla bug with empires not spawning (notice how none of the vanilla prescripteds ever appear). But I'd hoped our solution was working. What map and empire options did you use?

xxx - yeah I need to do a pass on hab districts. Hopefully today!

Epic - does it crash when actually saving the game, or just when starting a new game?
xxx May 17 @ 6:15pm 
I started as the suliban cabal and the don't start with any mineral production and their farming bays only start with 2 jobs.
furie1335 May 17 @ 4:09pm 
the new population and planet management is baffling
VoidStarlight May 17 @ 8:06am 
should the major empire like Klingon or Cards always spawn? sometimes they dontt spawn correctly
Tech Priest May 17 @ 8:06am 
Game CTD when trying to start a new game on all versions of 4.0
Epic_Waffle May 16 @ 6:33pm 
On both 4.0.10 and 4.0.9 my game crashes when creating a new save.
niccodigge May 16 @ 6:20pm 
ah damn, just saw the link, thanks, ill send it tomorrow, btw, just reached level 3 of accession with Tellar, i know it's wanted but having access to vassals system and not be able to manage it could not be enough, AI cant manage a single planet and they got like 50% crime and deficits, it would be nice to actually manage the planets, turning an empire to a vassal/make him join the federation, and then begin/finish the Access is a really long way, actually annex level 3 members would be the right prize i think
furie1335 May 16 @ 2:13pm 
whatever that last update was, it fixed the crashing problem. thank you.

Did 4.0 wipe out the patrol function for fleets?
walshicus  [author] May 16 @ 11:49am 
Nicco - I guess if you head over to our Discord then you can paste it there?

Jfmathm - hmm, not sure. Launcher is janky sometimes. Do you mean you just get vanilla?
jfmathm May 16 @ 10:52am 
the mod is in initial playset but does not lauch... what can i do ?
DarkArchon May 16 @ 9:09am 
@walshicus
It sounds like a common bug in the base game that's causing problems for other mods. Thanks for the prompt work on addressing it.
walshicus  [author] May 16 @ 5:50am 
DarkArchon - there are, it's just that some planets are being created with the deposit that grants the buildings and gaining the planet modifier, then losing the deposit before gamestart. It's on my list to fix for ideally tonight's patch.
DarkArchon May 16 @ 5:46am 
There aren't any buildings to mine dilithium on dilitihum sourced planets (tested research_all_technologies) to see if they would pop up which didn't result in any options to build them.
niccodigge May 16 @ 5:19am 
ok correction, i disabled the shield focus research, and it also disable the possibility to add shields on ship, corrected
niccodigge May 16 @ 4:03am 
ok, how tho? also Yorktown class seems that doesnt have and cant have shields, only armour
walshicus  [author] May 16 @ 12:57am 
Nicco - Hmm, not sure. Maybe post the save and I'll take a look and see if we need to change any tooltips to reflect what's going on.

Kakashi - that's weiiird. What settings were you using, map and empire counts?
niccodigge May 15 @ 4:18pm 
i have 2 empires in an Alliance founded by me, im playing as the Federation, and the Federation Council basically doesnt see them, i cant propose accessiom, is that because i have one already joining? maybe not, just noted
Kakashi May 15 @ 11:57am 
haha i nearly played 5 hours with this mod today. There were many powerful raiders and i thought well okay. Then after 5 hours i realized: okay, now it is really time to see an other colony/reich. Like klingons or Romulans. I searched for cheat code "survey" and wolla, i was the only player on the map. XD. But i learned this mod and it is so much fun, i really would donate too, very good job. But a few sentences are with "_" and yeah, dont know if it is because i play on german, i change to english after this. Hopefully in next game there are enemies.

But like i said, good job man.
FireWire May 15 @ 11:06am 
ive been playing for a while and almost every ship weapon component (at least in early and early mid game) are kind of useless. i have 6, 5.3% phaser damage buff components on a basic defense station with 2S and 2M phaser beams and the stations damage goes down, not up.

that's the case for almost every weapon component even if excess power adds only 2% damage. could any one explain this please, thanks.
SRR-Uzii May 15 @ 9:32am 
Clinics don't seem to give pop growth, the tool-tip for the building states it does, but I cannot find any other reference to the stat when mousing over pops.

The 'Build an Agriculture District' and it's Mining equivalent in the Empire Focus area don't seem to trigger.

Absolutely amazing mod though, you guys have done, and continue to do, excellent work