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Photon Torpedos also look and operate underwhelming in that mod. Though a TOS Standalone Shipset would be the highest of my hopes. The TMP Era Shipset is presently my fave to use. TOS Era one would be very good, especially with an NSC Compatability patch to go with it.
Normally I use Cheek's for TOS hulls in non-total conversion games but it don't work 100% anymore.
I want to project power across the stars with the original connie, no bloody A, B, C, or D.
A few other techs are gated this way now. There's also a specimen you can unlock through anomalies or exploration cluster events that has a chance of getting it as well.
Also another question: TOS Era Federation Shipset standalone when?
I'm not keen do that with the full galaxy map. Tbh I see the quadrant maps as the main ones to build around; the galaxy maps are inherently going to result in odd situations due to the scale of the Star Trek setting not matching the scale of Stellaris.
Also a thought for the HUGE map. Have you considered [or even possible] to separate the Alpha/Beta, Gamma and Delta quadrants from each other via some how eliminating the hyperlanes so that only the bajoran wormhole and transwarp can get you from one to another?
Thank you for all the hard work, I play almost daily.
There seemed to be a bug when we first brought it in connected to systems being too close together.
Monke - went for that colour as it's better delineated and canonical for the period.
Monke - dunno, haven't played it since I left it in '19. On a limb we're probably better at everything though.
The 4th movie scrapped.
I never saw them .B
but I heard from a friend, that knew a guy, that had a friend that saw one of the movies...maybe ?
Over the next few patches, more and more ships will be given support slots.
I also used the console command to in a second new map just to test, grabbed Tractor Beam I, II , III but non showed up as an option for any ship
If you *are* running on 4.1.6 and you're seeing issues with Districts, then I suspect you don't have the latest version of the mod - Steam Workshop is a bit notorious for being dodgy with mod updates.
This game was a VERY good game, with that notable problem... I'm simply seeking to get this repaired, not to wrong anybody, contrary to what many people may think.
If Any
Davemacdog - your error log will be in this folder (or your equivalent):
C:\Users\[YOUR USERNAME]\Documents\Paradox Interactive\Stellaris\logs
Your save games will probably be in:
C:\Users\[YOUR USERNAME]\Documents\Paradox Interactive\Stellaris\save games
Obviously you'll need to replace the "YOUR USERNAME" bit as appropriate.
If you join our Discord you can just paste the logs and save in our bug channel.
Best,
--Adm. Nick
As for UI mods, it's tough to say. We make changes to Stellaris' UI ourselves in order to make certain things function. Some UI mods are likely to make changes that conflict with that. You'd need to ensure that the UI mod is loaded before STNC I guess.