Stellaris

Stellaris

Star Trek: New Civilisations
6,713 Comments
GrandAdmiralM 14 minutes ago 
Ah, that does indeed make sense, starfleet, especially in the 8-11 tiers, has way too many ships.
walshicus  [author] 21 hours ago 
Tahu - yes! In so far as we'll need to adapt to the new systems. I suspect there'll be a long tail of events etc. that add or kill 1 pop instead of 100 in the new world... that'll take a few weeks to fix all of them. But there are opportunities for cool new things too, and the performance gains should be appreciable.

General - you're welcome, thanks for the report!
GeneralButtNaked May 1 @ 10:31pm 
thanks for the fix o7
Tahu-Umbra May 1 @ 8:37pm 
is this mod going to be affected by the new pop changes coming?
walshicus  [author] Apr 30 @ 12:11pm 
Okay, will take a look General. In the mean time, if you're not on ironman you can use this console command with the fleet selected to activate it:

effect set_event_locked = no
Finnan Apr 30 @ 4:46am 
@Rakad Yes it is.
GeneralButtNaked Apr 30 @ 2:53am 
somthing about doing a fleet excercise but not the usual one that costs resources. it had 2 options i forget the first but the second was "it sounds like a waste of time" and thats the option i selected which then locked the fleet :/
walshicus  [author] Apr 30 @ 2:52am 
Do you remember which event caused that?
GeneralButtNaked Apr 30 @ 2:50am 
fleet stuck in event locked state for 30+ in game years (still hasnt come out at time of writing) no event in situation log or any other area that i can find. i cant dissolve the fleet either its just stuck taking a large amount of resources.
walshicus  [author] Apr 29 @ 7:43am 
Not sure, but I'd doubt it. This is a total conversion, changes almost everything base Stellaris.
Rakad Apr 29 @ 6:55am 
Is this compatible with the "Fleets win wars" mod?
walshicus  [author] Apr 29 @ 12:41am 
That means they or you are in the middle of a crisis or event chain that will prevent them from progressing.

When you say can't join, do you mean on the Accession situation, or the UFP formation agenda?
dilvish Apr 28 @ 8:47am 
Hi, I don't know if it's a bug, but Vulcans can't join the federation even they're halfway through. When I look at why, it says : monthly change event locked. What does it mean ?
walshicus  [author] Apr 25 @ 2:50pm 
Yeah, I make changes to the base Stellaris UI for things like custom buttons. In some cases I can make our changes happen after other mod's, but it's case by case and might not always work.
tilarium Apr 25 @ 7:26am 
@Advent UI mods typically don't work with major overhauls that they aren't built for. UI Overhaul Dynamic is built for base Stellaris and would need a com patch to work with this. To the extent of my knowledge, there isn't one.
Advent Apr 25 @ 6:42am 
Hello, There seems to be some issues with mod compatibility, when using this mod and UI Overhaul Dynamic the buttons on the left side are still there, but the text and images dissapear, and then when going into the government screen, the UI takes up to much space and the buttons cannot be pressed. Does anyone know any fix?
tilarium Apr 24 @ 3:48pm 
@Walshicus Good point. I guess I'm expecting that the basics for the bio ships will be part of the update but the shipsets themselves would be part of the DLC. But that might not be the case. Guess we'll wait and see, not to much longer!
marcjones9 Apr 24 @ 2:51pm 
Thank you for responding: if I hover the Institutions tab (or indeed in the Edicts page) it shows what is available and what is not. But when I click to access, nothing happens. It is odd as other tabs (such as "Advisor") work fine.
Tahu-Umbra Apr 24 @ 2:51pm 
I had something strange happen. I was playing as Temporal Borg Incursion and some years into the game I was suddenly asked by the Betazoids to help fight against another power. only problem is that fact I have no idea why they are asking me when I can't even do that in the first place. I humored them and voted yes for helping with an ideological war and it let me. For a brief moment I was allied with the Betazoids and have no idea why. it has not happened again since.
walshicus  [author] Apr 24 @ 2:37pm 
What does it say when you hover over it the tab button? Or if you select the button on the Edicts page?

If you can post a save game I can take a look see.
marcjones9 Apr 24 @ 1:13pm 
Please forgive me if this has already been raised and answered. Playing as the UFP in the early 2200s. Everything is going fine until...

I just cannot open the "Institutions" tab (to access the Federation Council, Uniform Bureau etc). The Trill have just joined the UFP and I now cannot access the Symbiosis thing.

Any help gratefully received!
walshicus  [author] Apr 24 @ 7:49am 
Yes, but if/how the DLC gating works will depend on how we implement it.
tilarium Apr 24 @ 7:30am 
Walshicus, just wanted to see if you’ve considered transferring the Undine over to using the new bio ships that will be coming soon™
walshicus  [author] Apr 21 @ 11:45am 
GrandAdmiralM: We've got 33 Starfleet ships that are in the Tier 11 / 12 bracket that includes the Odyssey. Including the Lamarr, Inquiry, Sagan, Protostar and a bunch of others. TBH it's more a matter of prioritisation now to fill out other empire shipsets given just how overstacked Starfleet is.


Elim: I suspect something has gone awry with the changes to factions and leaders. I do have it on my todo to revisit that operation.
GrandAdmiralM Apr 21 @ 9:58am 
6th generation is a moniker for ships built in the early 25th century, ex, Odyssey, Sutherland, Reliant, Andromeda, Pathfinder etc. Not sure if if those are harder to model for stellaris or a rights issue, but it would be cool to have some of those nice looking STO models. Perhaps they will eventually add more slot types or have another weapons overhaul update for the base game, because a multi torpedo launcher or more powerful singular torpedo variants would be great.
Elim Garak Apr 21 @ 7:23am 
what are the conditions for spionage operation "assasinate faction leader"? Even if I have enough infiltration level and 100 intel, so I should know about everything in their governement, every time I try all options are greyed out and non selectable. Since it is added from the mod and not in the base game i wondered about this feature.
Scrambles  [author] Apr 18 @ 11:03am 
417Shriv - Check to see if research of obsolete designs is turned off in the science institution.
wrestlerguyscott18 Apr 18 @ 10:45am 
having an issue where the game crashes if I run this Mod. is this a known issue at times and is there a proper work around? thanks
walshicus  [author] Apr 18 @ 12:09am 
Not sure what you mean by 6th generation, but we have lots of other designs in the same tech tier for Starfleet.

Torpedoes are balanced to be worth about 2.5x the value of a small weapon on average, trying to account for having more damage against hull and less against shields.

I do wish we had more slot types though, to let us have better differentiation there.
GrandAdmiralM Apr 17 @ 5:43pm 
Loving the mod, I am wondering why the odyssey is the only 6th generation vessel ship in the UFP roster. Also, it might just be a balancing thing, but torpedoes seem incredibly underwhelming, with the only powerful ones (Plasma, tricobalt, positronic) having prohibitively long fire cooldowns. It might be a good idea to either buff them or add a unique subset of torpedo technology you could unlock, like the point defense you get from researching phaser bolt tech, which has superior fire like swarmer missiles in the base game, but only for certain ships, like the galaxy's absurd 10 torpedo volley launcher. Otherwise, the mod is perfect!
GrandAdmiralM Apr 17 @ 5:38pm 
sometimes you get a tech ahead in ship design, which can create some unusual situations, I would just keep rolling techs until you get them @417Shriv.
417Shriv Apr 17 @ 5:01pm 
So in my latest game I ran into something really disappointing. the Defiant and the Akira never spawned. For example the game skipped over the Defiant and went straight to the Valiant class. Is this an unfortunate bug and do i need to start a new game to fix this?
LordBane Apr 17 @ 10:29am 
ahh herlich die Buchreihe "typhon pact" im Spiel
walshicus  [author] Apr 16 @ 1:17am 
Rnel - just anti-spam stuff I guess. I thought it was just any 2FA.

Justicar - yeah, UI mods should work, but you might lose certain buttons we add in. Like the Trade Stations tab on the market screen, or the Clone Bank stuff on the leader screen.
Justicar Apr 15 @ 6:24pm 
Did some testing, UI green seems to work pretty well with the mod. Some small errors, but mainly where it alters a little bit of the window shape, creating a tiny slip of clear window along the top right.
Justicar Apr 15 @ 5:51pm 
Can UI mods be used with this? I'd like to make my Borg game feel a little more Borgie. :)
rnel7617 Apr 13 @ 1:41pm 
@ any of the authors. I'm curious as to why y'all require phone verification to message on y'alls discord
Kidlatz Apr 11 @ 6:43pm 
I have to admit but i have never played Stellaris but only Star Trek Mod lol... thank you.
Gazurtoid Apr 11 @ 1:43pm 
@big z - Its a problem with vanilla Stellaris - where the AI decide to make their own tiny Alliance/Federation, and end up stuck in it, with no real tools available to the player to absorb, merge or otherwise easily get them to leave it.

One workaround (if you aren't playing Ironman and don't mind 'cheating') is to pause the game, and use console commands to temporarily take control of one of the empires, issue orders to leave their current alliance, and send a request to join yours, and then resume control of your regular empire before unpausing. Its not ideal, but vanilla Stellaris provides few options to the player in such cases.
Scrambles  [author] Apr 11 @ 7:20am 
Yeah, if they make an actual Alliance then there is no real tool you can use to peacefully break it - you will have to join it yourself.
rnel7617 Apr 11 @ 6:34am 
@big z as near as i can tell, there is no intended path. if the andorians and tellarites dont wanna play nice, start with the vulcans, once you start integrating them (accession) start making nice with another empire. also, if you aren't picky, there's the console for quick opinion increase. you can absorb any empire thats part of your alliance or has associate status - even ones that cannonically hated the federation. it just takes longer if you don't have a lot in common.

as far as the ftl civs, i havent had any tha got to spaceflight, so cant help you there
Big Z Apr 10 @ 9:40pm 
I may have also discovered a bug? Two pre-ftl civs in my borders both had the issue of all of their buildings disappearing once arriving at the early space age. They have no homes or jobs lol.
Big Z Apr 10 @ 7:55pm 
In my game Andorians and Tellarites have their own federation they're trying to make. Is there a way to stop them from trying and get them to join mine? I'm comfortable with war if needed, but am happy to go along with the intended path if there is one.
ReoHays Apr 10 @ 3:37pm 
Also, as far as the cloak goes. Is there a way that you can make it harder for the other Empires to get. The way Stellaris has it, it is not usable, cause everybody can research to make it useless. aka giving a blue addition as a tachyon screen and you would need multiple ships for it to work. Or giving a benefit to making it illegal to research.
ReoHays Apr 10 @ 3:18pm 
1st I want to say thank you. I want to ask, where you got the Star Map that you use?
https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2F9ssp4vd9aujz.gif&rdt=51919

This seems to be the best one I have found.
Scrambles  [author] Apr 10 @ 11:43am 
rnel7617 - Spock's temporary facial hair is just a little nod to his appearance in Discovery, it changes pretty quickly though.
Big Z Apr 9 @ 3:55pm 
@rnel Thanks, I'll give it a try!
rnel7617 Apr 9 @ 9:08am 
@Big Z if the agenda item isnt there, make nice with your allies. another benefit of only doing one or two at a time - you can concentrate your envoys on schmoozing your allies
rnel7617 Apr 9 @ 9:06am 
@Big Z it's an agenda "Form United Federation Of Planets" once launched, it'll also give you the federation council under institutions
Big Z Apr 9 @ 8:17am 
When you guys say you're doing the thing to form the UFP, I assume you mean something more complicated that the normal "form an alliance", right? Is it still something vanilla, or do I need to hunt down how the mod has me do it?