Garry's Mod

Garry's Mod

Destiny 2 Weapons
Leviticus Jan 28, 2021 @ 3:59pm
Bug Testing 1/28/2021
Just thought I had some spare time, noticed the bug with Last word's sight as well as why Lumina, and the sniper pack removed, thought I'd give you a full list of data of stuff I'd encountered on Flatgrass with no other mods active, firing at Combine Elite for damage checking and perk effects related to kills. All of this is in the interest of trying to help, not not nitpicking at all.

List of guns that work fine.
-Alone as A God working flawlessly.
-Beloved Working flawlessly
-Winter working flawlessly
-Breakneck works fine
-Cloudstrike works fine
-Crimson works fine
-Sturm and Drang working fine
-Duality works fine
-False Promises works fine
-Halfdan D works fine
-Hammerhead Works Fine
-Hawkmoon works fine
-Ikelos 1.0.2 Revolver works fine
-Ikelos Shotgun 1.0.2 works fine
-Ikelos SMG 1.0.2 works fine
-Ikelos Sniper 1.0.2 works fine
-Exotic Khvostov works fine.
-Loquitor IV works fine.
-Lumina works fine.
-Luna's Howl works fine
-Monte Carlo works fine
-No Land Beyond works fine
-1k voices works fine
-Prosecutor works fine
-Randy's Throwing Knife works fine
-Reckless Oracle works fine
-Recluse OP Pls Nerf (works fine)
-Revoker works fine
-Rose works fine
-7th Seraph Carbine works fine
-7th Shotty works fine
-7th Revolver works fine
-7th SAW works fine
-7th Pistol works fine (Warmind cell is oddly smaller than the others but behaves like the others)
-Both Sleeper weapons work fine.
-Sole Survivor works fine (has intense zoom compared to others though)
-Sweet Business works as intended.
-Fourth Horseman works fine
-Frigid Jackal works fine
-Ringing Nail works fine
-Supremacy works fine.
-Thorn works fine
-Tommy's Matchbook works fine
-Tractor Cannon works fine
-Whisper of the Worm works fine
-Vex Mythocast works fine
-Xenophage works fine
-Zen Meteor works fine.

====================================

Possible issues, possibly just limitations of Gmod-
-Blast Furnace highlights enemies not in view of the rear sight
-D.A.R.C.I. readout displays while not ADS'ing. Same with ornament.
-Jotunn has hella good tracking.
-Mida in particular's projectiles have massive hitboxes, shots that should miss are hiting, and shots that should hit thru a small gap, hit the environment instead.
-Redrix Broadsword only has recoil on first round in the burst.
-Symmetry's revolution projectiles have hella good tracking
-Trinity Ghoul cannot ADS while drawing or fully drawn.

====================================

Needs verifying from other users-MINOR ISSUES
-Ace of Spades causing explosions on non-persicsion kills
-Austringer & Ornament kill-icon missing textures. Rear sight always active.
-Chattering Bone magazine clips thru weapon during the removal part of the reload animation
-Devil's ruin occasionally harms the user when firing mah lazah
-Gjallarhorn fires rockets who's models are sideways.
-Graviton Lance throws this error but seems to work fine
"[Destiny Weapons Ultimate Collection] lua/tfa/external/graviton_lance_autorun.lua:44: bad argument #2 to 'EmitSound' (number expected, got userdata)
1. EmitSound - [C]:-1
2. unknown - lua/tfa/external/graviton_lance_autorun.lua:44"
-Hardlight intermittent bounce on floors, sometimes works sometimes doesnt.
-Heir Apparent Shield remains once Heir Apparent runs out of ammo in the current magazine.
-Heir Apparent shield remains when switching weapons.
-Ikelos Shotgun 1.0.1 has 0 spread along its shots, effectively making it a slug gun.
-Invective's exotic perk to passively regen ammo can cause the magazine to overflow by 1 if also reloading the last round when the perk triggers.
-Khvostov white version has sounds that are quieter than bullet impacts. Exotic version not affected.
-Lord of Wolves can quick swap firing modes by reloading mid-burst.
-Mountain Top direct impact kills register as Destiny_mt_projectile killed victim instead of player killed victim
-No Feelings rear sight is always blurry. 4x and 2x scopes are black and cannot be seen thru.
-Outbreak Perfected & ornament rear sight is always blurry.
-Polaris Lance has no limit on bullet penetration.
-Prometheus Lens laser does no damage, only its perk of area of effect does damage.
-All 7th Seraph weapons- Warmind cells have a mind of their own and move on their own free will, even up hill, and only react intermittently to being shot.
-Warmind Cells last location and their explosion locations are not sync'd when the warmind cell is smaller than normal.
-Suros Regime spinning up does not spin up (seperate mod on Auto Rifle pack works as intended)
-Suros Regime Dual Speed does not alter firing rate when aiming.
-Symmetry retains revolution stacks after death and re-equip
-Jade Rabbit rear sight blurry
-Last Word bugged front sight with a missing texture.
-Thunderlord's firing rate does not increase
-Trinity Ghoul ADS is broken and will not ADS, instead it continually redraws the arrow back and forth.

==========================================

Needs Verifying- MAJOR ISSUES

-Devil's Advocate floods console with errors "attempt to index field 'secondary_TFA' (a nil value)
and
Attempt to index field 'Primary_TFA' (a nil value) Cannot switch off of weapon or fire, must die to get rid of weapon.
-Ikelos Sniper 1.0.1 floods console with errors and is unable to fire, aim, or switch off weapon until user death.
-Izanagi's Burden will not fire, aim, or switch when used until death, it will trigger honed edge if reload is pressed. It also
floods console with the following errors:
[TFA Base [ Reduxed ]] lua/weapons/tfa_gun_base/common/utils.lua:258: attempt to index field 'Primary_TFA' (a nil value)
1. ReloadCV - lua/weapons/tfa_gun_base/common/utils.lua:258
2. Think2 - lua/weapons/tfa_gun_base/shared.lua:1169
3. PlayerThink - lua/weapons/tfa_gun_base/shared.lua:989
4. v - lua/tfa/modules/tfa_hooks.lua:69
5. unknown - lua/includes/modules/hook.lua:84
[TFA Base [ Reduxed ]] lua/weapons/tfa_gun_base/common/calc.lua:141: attempt to perform arithmetic on a nil value
1. CalculateRatios - lua/weapons/tfa_gun_base/common/calc.lua:141
2. unknown - lua/weapons/tfa_gun_base/shared.lua:963
[TFA Base [ Reduxed ]] lua/weapons/tfa_gun_base/common/autodetection.lua:386: attempt to index field 'Secondary_TFA' (a nil value)
1. CorrectScopeFOV - lua/weapons/tfa_gun_base/common/autodetection.lua:386
2. unknown - lua/weapons/tfa_gun_base/shared.lua:1960
[TFA Base [ Reduxed ]] lua/weapons/tfa_gun_base/common/calc.lua:141: attempt to perform arithmetic on a nil value
1. CalculateRatios - lua/weapons/tfa_gun_base/common/calc.lua:141
2. unknown - lua/weapons/tfa_gun_base/shared.lua:963
[TFA Base [ Reduxed ]] lua/weapons/tfa_gun_base/common/autodetection.lua:386: attempt to index field 'Secondary_TFA' (a nil value)
1. CorrectScopeFOV - lua/weapons/tfa_gun_base/common/autodetection.lua:386
2. unknown - lua/weapons/tfa_gun_base/shared.lua:1960 (x4)
[TFA Base [ Reduxed ]] lua/weapons/tfa_gun_base/common/utils.lua:996: attempt to index field 'Primary_TFA' (a nil value)
1. HasRecoilLUT - lua/weapons/tfa_gun_base/common/utils.lua:996
2. CalculateViewModelOffset - lua/weapons/tfa_gun_base/client/viewmodel.lua:435
3. v - lua/tfa/modules/tfa_hooks.lua:584
4. unknown - lua/includes/modules/hook.lua:84
[TFA Base [ Reduxed ]] lua/weapons/tfa_gun_base/common/autodetection.lua:386: attempt to index field 'Secondary_TFA' (a nil value)
1. CorrectScopeFOV - lua/weapons/tfa_gun_base/common/autodetection.lua:386
2. unknown - lua/weapons/tfa_gun_base/shared.lua:1960
[TFA Base [ Reduxed ]] lua/weapons/tfa_gun_base/common/utils.lua:996: attempt to index field 'Primary_TFA' (a nil value)
1. HasRecoilLUT - lua/weapons/tfa_gun_base/common/utils.lua:996
2. GetAimAngle - lua/weapons/tfa_gun_base/common/utils.lua:1062
3. unknown - lua/weapons/tfa_gun_base/client/hud.lua:1345
[TFA Base [ Reduxed ]] lua/weapons/tfa_gun_base/common/utils.lua:258: attempt to index field 'Primary_TFA' (a nil value)
1. ReloadCV - lua/weapons/tfa_gun_base/common/utils.lua:258
2. Think2 - lua/weapons/tfa_gun_base/shared.lua:1169
3. PlayerThinkCL - lua/weapons/tfa_gun_base/shared.lua:1011
4. v - lua/tfa/modules/tfa_hooks.lua:131
5. unknown - lua/includes/modules/hook.lua:84
[TFA Base [ Reduxed ]] lua/weapons/tfa_gun_base/common/calc.lua:141: attempt to perform arithmetic on a nil value
1. CalculateRatios - lua/weapons/tfa_gun_base/common/calc.lua:141
2. unknown - lua/weapons/tfa_gun_base/shared.lua:963
-Not Forgotten cannot be fired, aimed, switch off of, does not respond to viewbobbing and floods console with errors which are too fast to copy and paste.
-Tatara Gaze floods console and cannot be used, errors pile up too fast to record.
-Twilight Oath has the same error as above.
Last edited by Leviticus; Jan 28, 2021 @ 4:00pm
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Showing 1-15 of 24 comments
Delta  [developer] Jan 30, 2021 @ 11:47am 
Honestly if i were you i would uninstall the sniper pack, although idk how its still available to you to begin with since i made it private. As for devils ruin, i removed the ornament for it so it should be gone.
Same with the white Khvostov, Ikelos V1 and Chattering Bone, all those were made private so they shouldnt be able to be used anymore. Weird.

Do you by chance have these addons unpacked instead of using the workshop versions?

Also make sure you have JUST TFA Base [Reduxed], none of the other versions such as the Server version, as that will 100% cause problems

Correct Base: https://steamcommunity.com/workshop/filedetails/?id=415143062

Last Word sight textures should have been fixed a couple days ago. As for the blurry sights/black sights you probably have to change your TFA settings. Q > Utilities > TFA SWEP Base Settings.

Here: https://imgur.com/a/29GmNGz

Hand cannon reticles always being active isnt really a bug, just an oversight since the reticle is a part of the weapons materials itself, instead of its own model, only the red dot is separate and is affected by ADS state.

Ace, its not really possible to detect headshots as many playermodels dont include a head hitgroup, so i made it just explode on death.

Trinity Ghoul, thats a Base problem probably, not much i can do about that, that i know of.

Suros, Heir Apparent, Thunderlord, Symmetry and other weapons that dont change values such as rpm or damage, etc need updated since a Base update broke most of those
Last edited by Delta; Jan 30, 2021 @ 11:56am
Delta  [developer] Jan 30, 2021 @ 11:50am 
Also try verifying your game files as this, i think, should verify addons also

And in the main menu do "menu_cleanupgmas " in console as this will remove unused addons and addons that are no longer on the workshop
Last edited by Delta; Jan 30, 2021 @ 11:51am
Delta  [developer] Jan 30, 2021 @ 11:58am 
Another big thing. Make sure you DO NOT have this addon installed.

https://steamcommunity.com/sharedfiles/filedetails/?id=2186964637

This is honestly just a reupload of all my weapons into one huge addon which hasnt been updated to include alot of fixes and new weapons and what not
Last edited by Delta; Jan 30, 2021 @ 12:05pm
Leviticus Jan 30, 2021 @ 1:02pm 
Originally posted by Đelta:
Honestly if i were you i would uninstall the sniper pack, although idk how its still available to you to begin with since i made it private. As for devils ruin, i removed the ornament for it so it should be gone.
Same with the white Khvostov, Ikelos V1 and Chattering Bone, all those were made private so they shouldnt be able to be used anymore. Weird.

So the reason I still have these is on the Gmod client itself, I never unsubscribed to them so as long as I don't uninstall the addons, I get to hang on to em, I know you private'd them, but I tested them anyways to give you more points of data for upcoming works.

I do have the ultimate collection, I will disable it for my next test run shortly, got some stuff to do elsewhere first,

For data points as well, I do only have TFA base [Reduxed], have never played on servers if I may admit, friends and I just do peer to peer prop hunt, TDM and other shenanigans rather than go thru a server. (all of these were originally tested in singleplayer only)
Delta  [developer] Jan 30, 2021 @ 1:09pm 
Originally posted by Leviticus:
Originally posted by Đelta:
Honestly if i were you i would uninstall the sniper pack, although idk how its still available to you to begin with since i made it private. As for devils ruin, i removed the ornament for it so it should be gone.
Same with the white Khvostov, Ikelos V1 and Chattering Bone, all those were made private so they shouldnt be able to be used anymore. Weird.

So the reason I still have these is on the Gmod client itself, I never unsubscribed to them so as long as I don't uninstall the addons, I get to hang on to em, I know you private'd them, but I tested them anyways to give you more points of data for upcoming works.

I do have the ultimate collection, I will disable it for my next test run shortly, got some stuff to do elsewhere first,

For data points as well, I do only have TFA base [Reduxed], have never played on servers if I may admit, friends and I just do peer to peer prop hunt, TDM and other shenanigans rather than go thru a server. (all of these were originally tested in singleplayer only)

That would probably be why the snipers are causing a lot of errors, among other things, since you have the other collection installed
Leviticus Jan 30, 2021 @ 5:13pm 
Testing on 1/30/21
Testing variables- Ultimate pack disabled
Old privatized packs disabled (incase they override variables TFA is using in other weapons/packs)
Gamemode- Singleplayer Sandbox
Map- GM_Flatgrass
No other mods loaded other than TFA redux, and the weapons themselves.

Works Fine-
-Ace of Spades is fine. Rear sight is also not visible when not ADS'ing. (fixed)
-Adored works fine
-Blast Furnace fixed and works fine now.
-Winter Wolf works fine.
-Breakneck works fine
-Coldheart works fine
-Could not get Devil's Ruin laser-mode to self-damage, however this was rare to begin with and may just not have triggered. A total of 10 bursts were fired in various situations (moving, crouched, stationary, close to wall)
-Divinity works fine
-Drang works fine by itself. Sturm works fine by itself. Sturm works fine when buffed by -Drang.
-Duality works fine.
-Coldheart works fine (took this opportunity to test explosive rounds mod from the perk pack, explosive rounds damage HL2 Striders where normal bullets do not, this is expected behavior)
-Graviton Lance console error fixed.
-Hammerhead works fine
-Hawkmoon works fine
-Huckleberry works fine
-Ikelos Shotgun 1.0.2 works fine
-Izanagi's Burden now works flawlessly
-Could not get Invective to trigger overflow bug from before. 5 attempts were made with timing the reload to trigger when perk was active.
-Jotunn same as before but working as expected.
-Khvostov Exotic version works fine
-Loquitor works fine
-Luna's Howl works fine
-Monte Carlo works fine
-No time to explain works fine
-Not Forgotten fixed and works fine.
-Outbreak Perfected no longer blurry and works fine.
-Prosecutor works fine
-Randy's works fine
-Redrix's now has recoil on every shot and works fine.
-Reckless Oracle works fine
-Fourth Horseman works fine.
-Sunshot works fine, was missed when tested the other day.
-Last Word's sight fixed and works fine now.
-Ringing Nail works fine.
-Sleeper weapons work fine
-Summoner works fine.
-Thorn works fine.
-Tractor Cannon works fine 99.9% of the time, but cannot launch or interact with the Combine HL2 Rollermine in any fashion. (it can launch props just fine so idk)
-Vex Mythocast works fine.
-Xenophage still works beautifully.
-Zen Meteor works fine.
================================================

Unknown if intended or bug.
Tommy's causing flinch during burning effect?
================================================

Minor Issues
-Austringer kill-icon is still a missing texture
-FOV remains at ADS FOV when reload is pressed while in ADS with all weapons. Weapon (fortunately) will return to ADS'ing once reload is finished. Probably a TFA issue if its happening to them all.
-While cloudstrike bullets damage Hunter Chopper from HL2 (intended TFA behavior) Lightning does not, but use case for this is very meh to begin with.
-D.A.R.C.I's HUD on scope remains when not ADS'ing but the weapon works fine. Coincidentally, DARCI hud functions just fine while hipfiring.
-Hard Light NEW DIAGNOSTIC DATA- Beams only bounce if the bounce does not collide with the skybox on its calculated trajectory. Inside of enclosed rooms, beam always bounces. Outside and fired at the ground in a way that would make it hit the sky, beams never bounce.
-NEW DATA- Gjallarhorn rockets always have the nose facing East. Coincidentally Flatgrass always spawns the players facing straight east. Further data may be required on other maps with different spawn orientations.
-Halfdan-D default sight blurry and not responding to DoF settings. Halfdan LC-Ranged mod is not blurry however and working fine. Otherwise Halfdan-D works fine (prior test only used LC-Ranged sight)
-Heir Apparent issues with shield persisting when out of ammo is still present. Issues with switching weapons now only triggers if the magazine is empty and the barrel is spinning down, if during this time any weapon hotkey is pressed, the shield will stay. If the automatic reload after spin-down is complete triggers, the shield deactivates as intended.
-Lord of Wolves can still hot-swap modes between bursts.
-MIDA Multi-Tool continues to hit shots it shouldn't, unknown if this is due to some kind of aim assist or hit detection having a larger hitbox on the projectile. (aiming between the knees of an idle-pose metrocop will hit them, unlike with other weapons.)
-Mountain Top is shooting high and to the right (at 20 meters measured by DARCI, aiming at center mass, the shot goes over a HL2 metro-cop's left shoulder and misses.) Still has minor error of Destiny_MT_Projectile killed NPC instead of Player killed npc.
-1K voices- Beam impact can damage hunter choppers, explosion cannot. Otherwise working as intended. (wasn't tested before and has a niche use-case)
-Polaris Lance now blurry? Penetration issue seems to be solved though.
-Sweet Business still in the blurry sight gang, otherwise works fine.
-Symmetry continues to retain stacks of Dynamic Charge after death, as for the very good tracking projectile minor issue, with the explination provided everything else seems to be working as intended.
-Thunderlord continues to not spin up but this was explained by Delta and so is expected at the moment.
-Trinity Ghoul continues to have previously mentioned issue, expected due to explination
-Whisper of the Worm now missing the texture for its perk when scoped in? Works fine though.

Major Issues
None Detected.

Edit: Missed the 7th Seraph weapons. Also tested Gjallarhorn on GM_Construct (default, not workshop version)
Gjallarhorn confirmed to always fire the rocket facing east (Construct spawns players facing west.)
7th Carbine as a weapon functions fine. Warmind cells it drop are Desync'd and the explosion is not located where the physical model is. Warmind Cell cannot be interacted with via Physgun or Gravity gun Or Super Gravity Gun either. Warmind Cell continues to move on its own.
7th Shotty works fine as weapon, warmind cell from shotty has same bugs as mentioned above.
7th Revolver works fine as weapon. Warmind Cell still bugged, model moved south on flat ground, Explosion happened due west of where the NPC died instead of south where the Cell went.
7th Saw works fine as weapon. Warmind Cell still bugged, Explosion also west of dead npc that spawned it while model went south.
7th Pistol works fine as a weapon, Warmind cells spawned by it have their positions sync'd properly to their explosion and do react to being shot. Dwarf Warmind cells no longer an issue.
7th SMG works fine as a weapon, Warmind Cells spawned are bugged like most of the others.

Further Warmind Cell Diagnostic info-
Warmind Cells as Entities are not tracked by DepthHUD Radar, making it difficult to determine where the split is.
Alien Isolation tracker cannot track Warmind cells, making it hard to determine what is causing the desync client-side.
Pistol tested with 4 cells, all cells were sync'd, could still be coincidence.
All automatic weapons tested with atleast 5 cells. The SMG had exactly one that was properly sync'd, but only because it was shot immediately after spawning before it started moving.
Cells always roll due south. Explosions consistently were due west.

Further Edit: Warmind cells when enclosed by props (concrete road barricades spawned in manually)can phase thru the prop, they do have collision with the map mesh though.
Last edited by Leviticus; Jan 30, 2021 @ 6:07pm
Leviticus Feb 8, 2021 @ 9:40am 
Further data on Mountaintop not being accurate: After review and many rounds fired, it is my belief that the viewkick of firing mountaintop is taking place before the projectile is fired, as the projectile does not hit where Mountaintop is aiming, but mountaintop will always be aiming after firing exactly where the rocket goes. This is potentially a TFA issue rather than the mod itself, further investigation ongoing.
Bondrewd Feb 13, 2021 @ 10:13am 
Hello, i subscribed your whole pack of contents of destiny weapons and I found a bug, you may or may not already know this, but subscribing to your whole pack makes my player models transparent. Voided of textures, just a ghastly white silhouette. If you know which mod is causing this, please tell me if there's a solution. I know this comment is somewhat vague especially due that i installed your entire pack collection.
ANGRY MARINE #8 Mar 19, 2021 @ 7:29pm 
Rocket launcher weapons are blowing up in my face when i got Eyes of tomorrow.
Delta  [developer] Mar 19, 2021 @ 7:30pm 
Originally posted by ANGRY MARINE #8:
Rocket launcher weapons are blowing up in my face when i got Eyes of tomorrow.
what do you mean?
ANGRY MARINE #8 Mar 19, 2021 @ 9:19pm 
When i first tried the weapon it blew up in my face but now it's behaving just fine now. I did uninstall/reinstall it so that might have helped. Guess my game decided to troll me or something.
ANGRY MARINE #8 Mar 19, 2021 @ 9:35pm 
I figured it out. The rockets from Gjallarhorn and Eyes of Tomorrow blow up immediately after launch on certain maps.
Delta  [developer] Mar 20, 2021 @ 8:23am 
Originally posted by ANGRY MARINE #8:
I figured it out. The rockets from Gjallarhorn and Eyes of Tomorrow blow up immediately after launch on certain maps.
That..is really weird
Bruced_Out_Shoob Apr 13, 2021 @ 9:04pm 
Not too sure but I think all the weapons so far is having an issue where when ever I shoot a player or NPC, it causes an explosion of red X particles
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