Garry's Mod

Garry's Mod

13,572 ratings
TFA Base [ Reduxed ]
 
Rate  
Favorite
Favorited
Unfavorite
Type: Weapon, Addon
Tags: Fun, Realism
File Size
Posted
Updated
10.211 MB
Mar 27, 2015 @ 9:08pm
Oct 30 @ 9:25pm
471 Change Notes ( view )

Subscribe to download
TFA Base [ Reduxed ]

Subscribed
Unsubscribe
Description
[m.do.co]
[crident.com]

Discord[discord.gg]
Help and Support[discord.gg]
Contribute via Git[gitlab.com]
DARKRP IS ABSOLUTELY NOT SUPPORTED
USE THE ABOVE
ASK FOR SUPPORT WITH DARKRP ONCE AND YOU WILL BE DIRECTED TO THE ABOVE
ASK TWICE AND BE BLOCKED

Join this group if you want news. Don't add me unless it's important!
For users:
-A rich, thoroughly tested feature set including:
  • Holographic HUD, reminiscent of FA:S2
  • Viewbob, with tweakable sensitivity.
  • Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics.
  • Movespeed is changed if you're holding a TFA Base weapon, varying with each weapon and your current actions.
  • Dynamic crosshair and accuracy. Quickscoping is no longer an option, as your accuracy will actually decrease until you're fully sighted in. The crosshair is programmed with smooth animations, and will fade rather than disappearing when you sight in.
  • Dynamic spread, like in CS:GO, means that spraying is no longer an option except in close quarters or with well controlled guns.
  • Advanced animations using quadratic interpolation. Animations like sighting in or lifting up your gun when you're cose to a wall are no longer robotic, and ease in and out like real human motion.
  • Idle and breathing animations.
  • Holstering animations. This adds a tactical decision to getting out a big gun.
  • Your computer, your choices. Each individual user can configure things like the crosshair, ironsights toggle or hold, and others. You aren't forced to play like everyone else.
  • Custom impact effects add a beautiful, realistic touch to gunfights.
  • Dynamic holdtypes for running and ironsights. In thirdperson, your character will put your weapon down when you sprint, and raise it to their face when you aim!
  • Smoke trails and muzzleflashes, properly networked and predicted.
  • Working muzzle flashes when scoped in.
  • Silencers, complete with animations and proper prediction. These decrease the size of your muzzle flash and play a quiter sound.
  • Selective fire, toggleable using E+R.
  • Safety mode is toggleable using Shift+E+R
  • Interrupt reloading on shotgun-style reloads

For server owners:

  • Optimised netcode, vastly reducing traffic from its potential.
  • Small performance hit for features
  • A clientside panel allows users to customize the way their guns look and function, without giving them any advantages or allowing for any exploits.
  • This base takes into account penetration, dynamic spread, bullet range, and more, meaning that shotguns can no longer double as snipers.
  • If you dislike certain features, such as ricochet, you can disable them using convars. Most take instant effect.


For developers:

  • Competent template
  • Versatile, simple, and compatible with standard CS:S/HL2 weapon compiles
  • Easily supports 3D scopes with just one .qc edit ( a third $attachment on the lens )

Credits:
DBot: Dropping fix
Juckey: Gun Walking Animation Code
YuRaNnNzZZ: RT Scope Blur
Soldier11: Shell models/textures
Melee impact effect code: code_gs
Ammo boxes: Gamebanana ( if you know the author, please contact me )
Muzzle flash textures: Nemole/Scotch
Scope Textures: Generic Default
Pocket Fix: Inconceivable!
New World Interactive: Smoke particles/textures
Everything else Me

How you should credit or use the base:
Add the base as a required item, but do NOT redistribute it. If you distribute your own copy, you're not only infringing my rights as the creator, but you're preventing other users from getting future updates. If you want, give credit to any and all of the authors I've listed here. Feel free to redistribute the content models/materials as you see fit, though there's little point.
Popular Discussions View All (270)
5
Nov 2 @ 12:19pm
Force a gun to play two firing sounds at the same time.
Ace
2
Nov 11 @ 7:52am
Guns dissappearing
Adventure_gamr
2
Oct 27 @ 1:15pm
Multiple auto fire modes and overheating weapons
Ace
< >
4,377 Comments
Rio senpai Nov 18 @ 1:03pm 
huh that new
i lagging when i use tfa weapons for no reason
Rocky.S Rogers Nov 18 @ 11:27am 
for some reson this is lagging my game no matter what gun i use i get fps drop
Mad_legionnarie Nov 16 @ 11:06pm 
Done and fixed

Thanks a lot Mr Global
Global  [author] Nov 16 @ 10:58pm 
Reinstall TFA Base using the help of this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1899967845
This fixed it for many users, so you should try it
Mad_legionnarie Nov 16 @ 10:57pm 
When I shot the weapons it appears the message "The addon "TFA Base" is creating errors, check the console for details" so I went to console and it gave me this message.


[TFA Base] lua/weapons/tfa_gun_base/sh_bullet.lua:37: attempt to call method 'ShouldUse' (a nil value)
1. BallisticFirebullet - lua/weapons/tfa_gun_base/sh_bullet.lua:37
2. ShootBullet - lua/weapons/tfa_gun_base/sh_bullet.lua:202
3. ShootBulletInformation - lua/weapons/tfa_gun_base/sh_bullet.lua:80
4. unknown - lua/weapons/tfa_gun_base/shared.lua:1446

also no muzzle appears when I shot

It's a problem with the support or with another addon?
Global  [author] Nov 16 @ 9:48pm 
I forgot to mention this (oops), but chuck those error codes at me and I'll see what's breaking / what can be done
Global  [author] Nov 16 @ 9:20pm 
ShouldUse was already fixed; we confirmed it is working
if tfa here is broken, install the git version - steam sometimes REFUSES to distribute our add-on updates properly and we can't really do anything about that
Servius Nov 16 @ 9:08pm 
I can supply error codes, I just need to know whats been reported so far so Im not piling on a broken horse.
Servius Nov 16 @ 8:55pm 
Is there anything i need to do to my uploads to make them work correctly with the fixes on your end or is it really just a wait it out type of situation?
Servius Nov 16 @ 8:54pm 
So what should I be doing as a content creator? What should I be telling the masses that are complaining about guns that give off errors when they shoot (The ShouldUse error? which im also getting despite following your repeatedly linked guide) as well as weapons not even working when pulled out.