Garry's Mod

Garry's Mod

13,835 hodnocení
TFA Base [ Reduxed ]
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Type: Weapon, Addon
Tags: Fun, Realism
Velikost souboru
6.894 MB
27. bře. 2015 v 21.08
26. lis. v 22.47
472 poznámek ke změnám ( zobrazit )

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TFA Base [ Reduxed ]

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Help and Support[]
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Join this group if you want news. Don't add me unless it's important!
For users:
-A rich, thoroughly tested feature set including:
  • Holographic HUD, reminiscent of FA:S2
  • Viewbob, with tweakable sensitivity.
  • Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics.
  • Movespeed is changed if you're holding a TFA Base weapon, varying with each weapon and your current actions.
  • Dynamic crosshair and accuracy. Quickscoping is no longer an option, as your accuracy will actually decrease until you're fully sighted in. The crosshair is programmed with smooth animations, and will fade rather than disappearing when you sight in.
  • Dynamic spread, like in CS:GO, means that spraying is no longer an option except in close quarters or with well controlled guns.
  • Advanced animations using quadratic interpolation. Animations like sighting in or lifting up your gun when you're cose to a wall are no longer robotic, and ease in and out like real human motion.
  • Idle and breathing animations.
  • Holstering animations. This adds a tactical decision to getting out a big gun.
  • Your computer, your choices. Each individual user can configure things like the crosshair, ironsights toggle or hold, and others. You aren't forced to play like everyone else.
  • Custom impact effects add a beautiful, realistic touch to gunfights.
  • Dynamic holdtypes for running and ironsights. In thirdperson, your character will put your weapon down when you sprint, and raise it to their face when you aim!
  • Smoke trails and muzzleflashes, properly networked and predicted.
  • Working muzzle flashes when scoped in.
  • Silencers, complete with animations and proper prediction. These decrease the size of your muzzle flash and play a quiter sound.
  • Selective fire, toggleable using E+R.
  • Safety mode is toggleable using Shift+E+R
  • Interrupt reloading on shotgun-style reloads

For server owners:

  • Optimised netcode, vastly reducing traffic from its potential.
  • Small performance hit for features
  • A clientside panel allows users to customize the way their guns look and function, without giving them any advantages or allowing for any exploits.
  • This base takes into account penetration, dynamic spread, bullet range, and more, meaning that shotguns can no longer double as snipers.
  • If you dislike certain features, such as ricochet, you can disable them using convars. Most take instant effect.

For developers:

  • Competent template
  • Versatile, simple, and compatible with standard CS:S/HL2 weapon compiles
  • Easily supports 3D scopes with just one .qc edit ( a third $attachment on the lens )

DBot: Dropping fix
Juckey: Gun Walking Animation Code
YuRaNnNzZZ: RT Scope Blur
Soldier11: Shell models/textures
Melee impact effect code: code_gs
Ammo boxes: Gamebanana ( if you know the author, please contact me )
Muzzle flash textures: Nemole/Scotch
Scope Textures: Generic Default
Pocket Fix: Inconceivable!
New World Interactive: Smoke particles/textures
Everything else Me

How you should credit or use the base:
Add the base as a required item, but do NOT redistribute it. If you distribute your own copy, you're not only infringing my rights as the creator, but you're preventing other users from getting future updates. If you want, give credit to any and all of the authors I've listed here. Feel free to redistribute the content models/materials as you see fit, though there's little point.
Populární diskuze Zobrazit vše (274)
2. lis. v 12.19
Force a gun to play two firing sounds at the same time.
11. lis. v 7.52
Guns dissappearing
27. říj. v 13.15
Multiple auto fire modes and overheating weapons
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Počet komentářů: 4,432
SuperSalsa24/7 9. pro. v 16.20 
Hands and sounds are not loading in as well as some animation glitches
Mediluma 9. pro. v 7.45 
is there a way to disable the guns making movement slower because a few weapons make me move slower
Dr. Sansomenss 8. pro. v 21.32 
The crosshair is not showing up for any of the TFA weapons I use.
Sir Blackwald 8. pro. v 12.33 
Fair enough, thank you for the help!
Servius 8. pro. v 2.19 
@Sir Blackwald Its dependent on how you want to restrict it. In most server situations the solution is to open up the weapon file and just remove the attachments from the att table. To do a tiered system where you make the frag available to a select few just simpily make a copy of the weapon folder/file, rename it, and configure the avaialble attachments between the two so that you have two versions that fit your needs. Its like a 2 minute commitment of time to get it. No convars or anything exsist and itd be dumb to have a system sitting between the player and the gun anyways, easier to just copy pasta.
Maxigamer 7. pro. v 20.27 
i try to make a change the cmenu and now it does not apear. how i fix it?
Maxigamer 7. pro. v 20.22 
i have a problem. the c menu does not apear how i fix it?
Sir Blackwald 7. pro. v 17.35 
Game balance. Frag Rounds are pretty overpowered and I don't want my players abusing it. I know y'all don't support RP but its what im running. I originally chose TFA because of its light addon load, and it had the ability to provide customizable weapons. It was a win win situation for me, and thats why I picked your addon. CW 2.0 takes up an ass load of space, and FA:S does as well. So you get my plight here, Im not a massive community with immense technical knowledge. Lol
Global  [autor] 7. pro. v 17.07 
Why are you restricting it?
Sir Blackwald 7. pro. v 16.35 
Is it possible to disable certain attachments? Like what are the convars if there are any? Been struggling with this as I am trying to run a server with weapons on this base.