Divinity: Original Sin 2

Divinity: Original Sin 2

Summon Rework Friends Forever (Outdated)
 This topic has been pinned, so it's probably important
Cheshirecrow  [developer] Sep 29, 2019 @ 5:50pm
BUG report
If you feel something is not quite right please post it here, I'll check back and fix that as soon as possible. :lunar2019piginablanket:
Last edited by Cheshirecrow; Sep 30, 2019 @ 4:39am
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Showing 1-13 of 13 comments
VII Oct 11, 2019 @ 8:54pm 
The mod isn't working, gives an error when I try to start a game up with it.
Cheshirecrow  [developer] Oct 11, 2019 @ 9:02pm 
Thanks for the report, I'll check that as soon as possible. I think it's the new update today that maybe not fully uploaded to steam (again)
在没有百兽之王的情况下,有时候能带两个可控宝宝、有时候只能带一个
有百兽之王之后,也是有时候两个,有时候三个。
这或许是一个bug?
Cheshirecrow  [developer] Oct 28, 2019 @ 8:28am 
Originally posted by zsm:
在没有百兽之王的情况下,有时候能带两个可控宝宝、有时候只能带一个
有百兽之王之后,也是有时候两个,有时候三个。
这或许是一个bug?
我很好奇,但我想这不是这个MOD造成的,我没有提供任何增加玩家召唤上限的特性,除了百兽之王。(如果能带多个就会一直能带多个而不是有时候)

所以请检查一下是否有其他修改召唤的MOD冲突了。
CHRISTWARRIOR420 Nov 8, 2019 @ 1:08am 
elemental infusions only do physical damage on all summons not too sure if this was intentional or not.
Cheshirecrow  [developer] Nov 9, 2019 @ 10:02am 
Originally posted by JAPJAP:
elemental infusions only do physical damage on all summons not too sure if this was intentional or not.

Thanks for letting know, could you tell me if it was changing the summon's normal ATK damage type? (Ideally the infusions shouldn't change that for balance reasons)

Haven't got chance to look into it yet but I'll definitely fix that in few days.
CHRISTWARRIOR420 Nov 9, 2019 @ 3:34pm 
( summon's normal ATK damage type? (Ideally the infusions shouldn't change that for balance reasons) I am not exactly sure what you meant by that so I'll type stuff up. Without your mod infusions cause the incarnates basic attack to deal damage corresponding to the element. Fire does fire, water does water. With your mod enabled they all hit like they have no infusions equipped ie a fire infused incarnate will only do physical damage with his basic attack, same with all other infusions. Initially I thought it was a design choice made by you but after reading your page alot I realized it is prolly a bug.


I tested this by starting a new game with only this mod and cheat commander enabled. I've tested water,fire,oil and necrofire and they all seem to suffer the same problem. Thanks for your help cheshire I am really enjoying the mod especially the little boss fights u added :).
Cheshirecrow  [developer] Nov 9, 2019 @ 10:32pm 
Originally posted by JAPJAP:
( summon's normal ATK damage type? (Ideally the infusions shouldn't change that for balance reasons) I am not exactly sure what you meant by that so I'll type stuff up. Without your mod infusions cause the incarnates basic attack to deal damage corresponding to the element. Fire does fire, water does water. With your mod enabled they all hit like they have no infusions equipped ie a fire infused incarnate will only do physical damage with his basic attack, same with all other infusions. Initially I thought it was a design choice made by you but after reading your page alot I realized it is prolly a bug.


I tested this by starting a new game with only this mod and cheat commander enabled. I've tested water,fire,oil and necrofire and they all seem to suffer the same problem. Thanks for your help cheshire I am really enjoying the mod especially the little boss fights u added :).

I've ran a quick test, everything seem to works normally on my side (elemental incarnates worked as well). The infusion spells detect incarnate and none-incarnate characters, so they should only change behaviour to other summons. Beware that Part of the summons in this mod were designed to have physical ATK damage + elemental damage, and infusions shouldn't influence their damage types. (Somehow I felt a water infused fire slug shouldn't do water damage, so that's what happened)

Glad you like the mod, there will be more contents in next updates.
CHRISTWARRIOR420 Nov 10, 2019 @ 4:24am 
So as I understand it because incarnates were originally doing physical damage they will only get that from infusions,This is done to prevent a fire slug from doing water dmg or something weird like that? I don't really understand the modding process but wouldn't it make sense to allow the incarnates to change damage types? Either way thanks for your communication and your mod.
CONFLICTMAN Nov 14, 2019 @ 12:13am 
作者大大您好,我在用此模组和官方模组并用的时候死灵注能无法启用,尸体依旧算作独立召唤物(召唤了之后魔妖消失),未发现以太锁链,能不能想办法解决一些?(现在13级,重来感觉好吐血TAT)
Cheshirecrow  [developer] Nov 14, 2019 @ 12:57am 
Originally posted by CONFLICTMAN:
作者大大您好,我在用此模组和官方模组并用的时候死灵注能无法启用,尸体依旧算作独立召唤物(召唤了之后魔妖消失),未发现以太锁链,能不能想办法解决一些?(现在13级,重来感觉好吐血TAT)

模组冲突了,因为两个模组都修改了相同的技能或者召唤物。但是官方模组不在模组列表里面,所以你也没办法把这个放到之后来覆盖吧……

我和小伙伴测试的时候也意识到一旦打开官方模组,任何其他模组的改动都会出现问题。所以如果想用官方模组请确定所有模组都是你想要的而且日后不会修改。
Hello there. Thank you very much for the mod, it looks very good minus one small problem - My text in quest log has disappeared and basically my quests are gone altogether. I don't get new ones and journal is also empty
Cheshirecrow  [developer] Nov 17, 2019 @ 5:32pm 
Originally posted by Dungeon Master:
Hello there. Thank you very much for the mod, it looks very good minus one small problem - My text in quest log has disappeared and basically my quests are gone altogether. I don't get new ones and journal is also empty

This mod has zero impact on that system, I recommend you to right click game and do a file verification, and also check other mods that might influenced story contents. Since last time people can't open their saves after I edited story scripts (two months ago), I decided to leave it as it is and removed all new scripts.
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