Divinity: Original Sin 2

Divinity: Original Sin 2

Summon Rework Friends Forever (Outdated)
83 Comments
Cheshirecrow  [author] Dec 1, 2019 @ 7:25pm 
@Averagedog Thanks for test that out, I’ve heard people complaining about summoning class being too OP at early game, especially when you have lone wolf talent that doubles it’s points similar to your case. So I tend to only make quality of life tweaks for early game that won’t really boost your summon’s stats.

Therefore, as you move to late game you may notice this mod take significant overhaul to entire summoning experience. Although you may not be able to get as strong as ranger or Mage class to have almost one hit kill everything, summoning can be so much fun now.
Averagedog Nov 29, 2019 @ 9:03pm 
So, long story short, I currently don't think your changes to the cat or your warrior infusion or totems are overtuned. I would also urge you to balance as if there were no other stat boosting mods in play. Lucky Break allows you to start the game with 6 attribute points, 6 skill points, 6 civility points and 4 talents. I started with 3 points in summoning and the other 3 spread out in other skills. By level 5 I have 10 in summoning due to gear and some points put in.
Averagedog Nov 29, 2019 @ 9:01pm 
Holy crap... just wow... Level 5 Mc, When infused this thing had 100 armor 100 magic armor and 200 health. The ultimaet ability did about 88 Damage in a massive 4/5 of the screen AOE of doom. The best part? the oil fields happened to spawn on a fire... It was a fun thing. My MC has been reduced to pure support spending his turns summoning totems and aiding allies.

I think it only feels super strong right now because I lucked out on summoning gear and intentionally put most of my points into summoning when I started with 6 skill points due to the lucky break mod. If I had like 6 summoning at most with gear, it would probably feel a lot more balanced right now. But then again, Fort Joy is just the very first area.

As a side note, the cat summon is very fun to use because of its base game leap ability combined with the backstab ability you gave it. With backstabs with my higher than normal summoning skill deals about 50 damage at level 5.
Averagedog Nov 29, 2019 @ 9:00pm 
Alright. I am Just about done with Fort Joy. I am playing the game on Tactician mode. With this Mod and a couple of the Radiant mods including the Tiger one I've been having a blast. I also used the "Lucky Break" mod to increase my build options knowing that later in the game it will get very hard. So, in the area right behind the main gates where Paladin Cork is, I aggroed like 5 to 6 enemies. At this point due to some lucky gear finds, I already had my summoning skill to level 10. I used the Radiant Mod Tiger and infused it with your Warrior Infusion. Since I hit summon level 10, this thing got its 4 AP ultimate ability where is brings out a shockwave of Earth Damage, spawns oil fields, and attempts to petrify enemies.
Averagedog Nov 29, 2019 @ 8:32am 
I see, Hopefully when you do separate out the features into another add on, it doesn't break my game.
$.$ Nov 29, 2019 @ 7:01am 
草,真就传送点旁边放怪,认真的?
Cheshirecrow  [author] Nov 28, 2019 @ 7:36pm 
@Averagedog currently it’s scaling with both character level and summoning school level. As you level up, summons increase their base stats, for instance add more points to warfare skill, or maybe their leadership. But your summoning level is what makes them even more powerful. (they can be quite weak by default, and that’s why you still want invest in summoning)

For the second question, no summon have a second form yet. But there may be one granted by a unique, that can evolve several times. I’m separating all boss and uniques to another add on, so that can only happen after.
Averagedog Nov 28, 2019 @ 1:35pm 
Question: Do summons scale with character level or summoner level? I am trying to plan out a new run. I usually play as the Red Prince so I can get the dragonling summon later... but your changes to Ifan's wolf makes me want that more too. But I always want Ifan to be the ranged damage guy.

Second. When Summoning hits level 10 the Incarnate grows bigger into its second form. Do any of your new summons do this as well?
Cheshirecrow  [author] Nov 27, 2019 @ 7:53pm 
@Viceroy I guess it’s mostly a network issue. Actually it happened to me a few times when I play with friends who live out of my region. But the reasons are unknown, may be they blocked part of data when I uploaded (since I’m living in a restricted country) this mod. I will re-upload the file later today. Before that, you can try switch your controlled character or change host to see if that works.
Viceroy Nov 27, 2019 @ 1:01pm 
Any idea why when i play with a friend recently when this mod is activated it is fine for me but his spells are all different, unclothed and has movement of 0?
MeeeLon Nov 26, 2019 @ 11:14pm 
can i use this mod with that permanent summon tweak mod?
柠檬擦 Nov 24, 2019 @ 7:16am 
@CheshireCrow:用了官方mod后灵狼不是永久召唤能不能修复一下
Moon Nov 23, 2019 @ 7:18pm 
Yes, it is! Glad you found it. My friend was complaining I get it too cheap! :sans:
Cheshirecrow  [author] Nov 23, 2019 @ 5:21pm 
@Moonlight Waltz OK I see the problem haha, It supposed to be 3 SP like other storm skills. Silly me.:lunar2019piginablanket:
Cheshirecrow  [author] Nov 23, 2019 @ 5:07pm 
Only one way to find out. I checked the Ethereal in engine and it costs 4 AP + 1 SP, may be something will change during the game play. Thanks a lot for report this problem, I'll do what I can
Moon Nov 23, 2019 @ 1:06pm 
It's enough to turn off this mod to have ethereal storm have normal source points price. I *also* play with divine war, but divine war itself also doesn't change that and playing on it has still normal SP cost for ethereal. That's weird.
Cheshirecrow  [author] Nov 23, 2019 @ 1:21am 
@CONFLICTMAN 无奈,有时候只有做过模组才知道很多模组的架构非常混乱,像这两个问题也是其他模组的BUG造成的(关掉这个模组也会出现),我也是无能为力。
CONFLICTMAN Nov 23, 2019 @ 12:51am 
@CheshireCrow :随着召唤物不能识别为友方注能也无法选中目标。另外如上篇提到的传送问题,跟随的机制也可以再优化一下,希望作者大大给以考虑。
CONFLICTMAN Nov 23, 2019 @ 12:03am 
@CheshireCrow:新版本的愤怒潮汐已经可以使用,感谢你的工作。接下来我想说的是在有两个永久持续的召唤物跟随的情况下(比如一只灵狼和一只秃鹫),在非召唤者链接其他人进行传送时,有时我会无法将全部召唤物传送,比如我自己在死神海岸被污染的精灵古树那里传送回广场结果召唤物没有回来,在石园墓地也有一两次。还有现在这个版本我的召唤物(目前发现了秃鹫和图腾)有时被识别为敌方单位,我可以在非战斗状态不用x键像对待敌人一样普通攻击他们,但他们仍在帮助我。希望作者大大能优化一下这两个机制。
Cheshirecrow  [author] Nov 22, 2019 @ 11:08pm 
@Moonlight Waltz I checked the stats but everything worked correctly, so I guess some other mod changed that?
Cheshirecrow  [author] Nov 22, 2019 @ 11:07pm 
The engine had a serious problem caused some data losses in this mod, so things went missing from last version. I have to redo many stuff but there might still be something I didn't notice. Hope this new one is a stable version.:steamsad:
Moon Nov 22, 2019 @ 5:11pm 
This mod changes cost of Etheral Storm to 1 Source Points instead of 3. Is it bug? Since there's nothing about it in changes and that makes Ethereal Storm bit too op.
CONFLICTMAN Nov 22, 2019 @ 8:44am 
作者大大,我的愤怒潮汐在欢乐堡时还在,到死神海岸就不能使用了,技能书还能看见,就是没有图标和描述,买了也学习不了,这个问题有办法解决吗?(未开其他影响战斗系统和召唤相关mod,其他技能尚可使用)。还有以太锁链是否有修改?我十级才看见技能书。
柠檬擦 Nov 21, 2019 @ 7:36am 
请问为什么我召唤的灵狼不是永久啊
MF Nov 19, 2019 @ 1:18am 
新添加的BOSS真的是太棒了,召唤倒是没怎么用,哈哈。
Cheshirecrow  [author] Nov 17, 2019 @ 5:34pm 
和新的官方召唤模组修改的文件和功能重叠了,很多东西不会生效或者会产生比较麻烦的BUG
柠檬擦 Nov 15, 2019 @ 7:29am 
请问加官方模组大概会有什么问题?
Cheshirecrow  [author] Nov 14, 2019 @ 12:58am 
加了官方模组以后注能会出现问题。
CONFLICTMAN Nov 14, 2019 @ 12:17am 
请问新增的召唤物可以用是不是只能用鲜血与死灵注能?
Cheshirecrow  [author] Nov 13, 2019 @ 2:34am 
@Minstora Sorry I didn't even know there's an older version for Inner Demon. There's a high chance that the animation might be removed from engine. You can look into the official engine WIKI about how to import animation though.
li5kai1 Nov 13, 2019 @ 2:01am 
超棒的mod,想要个中文版
Minstora Nov 11, 2019 @ 6:08pm 
Hey idk who else to ask, but I tried to learn it myself although I couldnt figure it out, is there anyway you can maybe mod in the old animation for Inner Demon, I couldnt figure it out myself so sorry to ask, but I reaaaallly miss that old animation x.x
Hexton Nov 11, 2019 @ 2:41pm 
I tried playing but I think I'm burned out on DOS2, I uninstalled. From the short time I played seemed fine.
Cheshirecrow  [author] Nov 9, 2019 @ 10:28am 
@懒惰的117 求老板不要抓我加班啊:lunar2019piginablanket:
Cheshirecrow  [author] Nov 9, 2019 @ 10:28am 
@Hexton I am not sure Hex, could you check that for us? I just switched to a new computer.
CHRISTWARRIOR420 Nov 8, 2019 @ 11:44pm 
I had a bug that caused my incarnate no matter its infusion to always deal physical damage with autos.
Hexton Nov 8, 2019 @ 7:02pm 
Is this mod playing nicely with the new in house mod by Larian just released?
Checometer Nov 8, 2019 @ 2:12pm 
Great mod, thank you for working so hard on it.
So much more than that simple Pet Power mod from GB #3.
懒惰的117 Nov 7, 2019 @ 6:55am 
请求放出一个中文版呀
博丽多销 Nov 5, 2019 @ 8:38pm 
中国人没存在感(哭)
Cheshirecrow  [author] Nov 3, 2019 @ 10:30pm 
The skill works fine for me and my friends, maybe it’s other mod that modified Furious Tide without changing the stats name so it was overwritten. I’m still curious about what it can do though
Xephier Nov 2, 2019 @ 1:15pm 
Furious Tide is summoning a Fire Slug for me at the moment. Not sure if intentional, but it is the onyl summon that is happening
Cheshirecrow  [author] Oct 31, 2019 @ 6:35am 
By spoilers, you mean all the skillbooks? Just make sure to check back to original vendors in the game after you levelup, new things will appear eventually. (I'll try list their info without telling too much)
MF Oct 29, 2019 @ 11:57pm 
感到一本满足:steammocking:
Cheshirecrow  [author] Oct 28, 2019 @ 8:21am 
感谢提醒,是一个一直忘了修复的BUG,不过现在已经修复了。
Sonne Oct 27, 2019 @ 1:17pm 
我在使用的时候发现暗影注能并没有像上面说的被改成了死灵注能,这是一个bug吗?
Cheshirecrow  [author] Oct 22, 2019 @ 8:21pm 
@Sonne Glad you like the new summoning version, You can enable this MOD whenever you like, but miss unique items and several fights from last maps (also will lose them when disabling), If that's not an issue for you.

For the Chinese translation, I've been thinking about it for quite a while, but I am afraid that it will never be there, the major issues are:
1. The MOD will still be updated quite frequently when I got time, and that means adding another language take extra effort. (there may be text-heavy stories and dialogues with your pets)
2. My friends do not need the Chinese translation, and this is a mod I made mostly for us.
3. There are only a small number of Chinese people who play this game based on Steam Analysis.
Sonne Oct 22, 2019 @ 9:43am 
Two quetions,
1. Does it require a new game save? It was a pity that I didn't see this fantastic mod earlier,
2. When do you plan on translation to Chinese?
Cheshirecrow  [author] Oct 21, 2019 @ 9:40am 
Well, it's located on the top of the hill where you can find the unique sword named The Viper's Tongue (Ancient Sword), near the statue of Braccus Rex. :lunar2019piginablanket: I would go there for every run but it seems I should also leave a trail or something to make it obvious for people.
Primaris Dominus Oct 21, 2019 @ 2:06am 
Cant seem to find the book either.