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Therefore, as you move to late game you may notice this mod take significant overhaul to entire summoning experience. Although you may not be able to get as strong as ranger or Mage class to have almost one hit kill everything, summoning can be so much fun now.
I think it only feels super strong right now because I lucked out on summoning gear and intentionally put most of my points into summoning when I started with 6 skill points due to the lucky break mod. If I had like 6 summoning at most with gear, it would probably feel a lot more balanced right now. But then again, Fort Joy is just the very first area.
As a side note, the cat summon is very fun to use because of its base game leap ability combined with the backstab ability you gave it. With backstabs with my higher than normal summoning skill deals about 50 damage at level 5.
For the second question, no summon have a second form yet. But there may be one granted by a unique, that can evolve several times. I’m separating all boss and uniques to another add on, so that can only happen after.
Second. When Summoning hits level 10 the Incarnate grows bigger into its second form. Do any of your new summons do this as well?
So much more than that simple Pet Power mod from GB #3.
For the Chinese translation, I've been thinking about it for quite a while, but I am afraid that it will never be there, the major issues are:
1. The MOD will still be updated quite frequently when I got time, and that means adding another language take extra effort. (there may be text-heavy stories and dialogues with your pets)
2. My friends do not need the Chinese translation, and this is a mod I made mostly for us.
3. There are only a small number of Chinese people who play this game based on Steam Analysis.
1. Does it require a new game save? It was a pity that I didn't see this fantastic mod earlier,
2. When do you plan on translation to Chinese?