Arma 3
LAMBS_Danger.fsm
Saavedra May 2, 2021 @ 5:09am
LAMBS waypoints + other waypoints?
So I´m loving using LAMBS, but I´d like to know if/how they can be combined with other waypoints to make missions a bit more reactive to the players´ actions.

For example: I have several patrols around an objective (a small villa), but I want them to rush/hunt the players if they are detected, or quickly garrison/CQB the objective itself. How do I do this? Just add a trigger that skips the LAMBS Patrol waypoint? I am trying to do this, but it is not working. And the units won´t get alerted and abandon their patrol routine to attack the enemy unless they are the ones being attacked. Probably could solve this by using VCOM AI, but I want to stop using that one since apparently it causes other issues.

I´d need some advice on this, but I´m also curious how other people are using these waypoints and what their experience is with them.
Last edited by Saavedra; May 2, 2021 @ 5:27am