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And tribal factions don't have the same stuff as advanced factions.
It also scales with difficulty setting, and i mainly used a threat scale at 155%-220% for baselin difficulty, whereas in vanilla, bases don't scale with time or difficulty.
Once again, there is a window of opportunity early on but it's to reward agressive and bold raiding strategies.
Only at the beginning of the scenario. The other bases are fine.
But it seems that the loot was spawned by LFB: 2 rooms with art, a room with rich melee weapons and bows, a room with "drugs". No ordinary wall, just sandbags.
Or was the wealth not enough to have a wall around the base? There were only 9 enemies there
Yeah, I would like to use it, it's a great mod with a lot of potential, but it needs a rewards slider like Real Ruins.
You can edit the files and manually reduce down the loot given, but this should have been an option in the mod, and was something brought up to the dev multiple times, but never addresses.
At the end of the day, it is just easier to use a different mod that is balanced far better.
Raided 3 ppl hunting camp.
And THIS [photos.app.goo.gl] is just inadequate.
Half of the sculptures are masterwork quality, btw (others are good). Total loot value is over 10k (20% of my current wealth).
IMO mod shouldn't be applied to such camps at all, or (at max) add 1-2 weapons/clothing items.