RimWorld

RimWorld

Large Faction Bases
fiso64 Apr 18, 2021 @ 12:02am
Too low of a risk for the high rewards
[Posting as discussion since I can't comment with my GOG copy]
Great mod overall, but there are some problems in my opinion:

-Tribal bases provide too much loot. The last time I raided, the total value of the statues and organs was close to 15000. This is a problem because

-Tribal bases are way too easy, as they simply don't have enough enemies. Outlander bases are fine difficulty-wise due to the mortars and turrets, but tribals have about the same amount of enemies with none of the advanced defenses. It seemed that it was even less than a regular raid.

Tribal bases should have less loot and/or more enemies to make up for the lack of advanced combat stuff.
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Showing 1-8 of 8 comments
newcolonist  [developer] Jul 24, 2021 @ 12:06am 
15000 total value is not high, consider the manpower you've to engage to destroy such a base, balance is based on vanilla.
And tribal factions don't have the same stuff as advanced factions.
It also scales with difficulty setting, and i mainly used a threat scale at 155%-220% for baselin difficulty, whereas in vanilla, bases don't scale with time or difficulty.
Once again, there is a window of opportunity early on but it's to reward agressive and bold raiding strategies.
tuk0z Aug 15, 2021 @ 5:20am 
Vanilla factions bases don't scale with time NOR difficulty, really? I must have used your mod for way too long lol :)
newcolonist  [developer] Aug 16, 2021 @ 3:06pm 
When they were first implemented with the world in alpha 16, since they were already procedurally generated I thought Tynan would flesh them out eventually. Here we are at.1.3 and they're still there unchanged, I guess it's a design choice but they've always seemed lackluster.
Mongoldyne Sep 23, 2021 @ 11:50am 
Threat scaling doesn't work with the VFE - Vikings scenario? also the generation of maps.(Scenario starts at the beginning of the enemy base attack)
Only at the beginning of the scenario. The other bases are fine.
But it seems that the loot was spawned by LFB: 2 rooms with art, a room with rich melee weapons and bows, a room with "drugs". No ordinary wall, just sandbags.
Or was the wealth not enough to have a wall around the base? There were only 9 enemies there
ichifish Nov 4, 2021 @ 12:10am 
Originally posted by fiso64:
[Posting as discussion since I can't comment with my GOG copy]
Great mod overall, but there are some problems in my opinion:

-Tribal bases provide too much loot. The last time I raided, the total value of the statues and organs was close to 15000. This is a problem because

-Tribal bases are way too easy, as they simply don't have enough enemies. Outlander bases are fine difficulty-wise due to the mortars and turrets, but tribals have about the same amount of enemies with none of the advanced defenses. It seemed that it was even less than a regular raid.

Tribal bases should have less loot and/or more enemies to make up for the lack of advanced combat stuff.

Yeah, I would like to use it, it's a great mod with a lot of potential, but it needs a rewards slider like Real Ruins.
pklemming Mar 23, 2023 @ 1:24am 
The base version of this mod is way to overpowered. The risk is pretty low, and the quality of loot is far too high. it is not the overall value of the loot, per se( though this is high), it is the potential to create very high value, end game loot, usually resulting in one base clear massively upgrading most of your pawns.

You can edit the files and manually reduce down the loot given, but this should have been an option in the mod, and was something brought up to the dev multiple times, but never addresses.

At the end of the day, it is just easier to use a different mod that is balanced far better.
Amateur May 6, 2023 @ 6:43am 
I'm on vanilla with few QoL mods, blood and dust, 52k total wealth, low expectations.
Raided 3 ppl hunting camp.
And THIS [photos.app.goo.gl] is just inadequate.
Half of the sculptures are masterwork quality, btw (others are good). Total loot value is over 10k (20% of my current wealth).
Amateur May 6, 2023 @ 6:55am 
Much earlier, imrerial outpost (from traitor quest) with just 1 janissary granted me (outside of 2 psylink neuroformers, which are super-valuable by themself) eltex robe, psi-staff and persona (!) plasmasword (!). For reference, at that time I was armed with knives and bows (so I captured my 2nd firearm there).
IMO mod shouldn't be applied to such camps at all, or (at max) add 1-2 weapons/clothing items.
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