RimWorld
Vanilla Armour Expanded
Oskar Potocki  [ontwikkelaar] 25 jul 2019 om 14:51
Requests
Please posts requests here.
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Not really a bug, so I decided to put it here instead. But when I tried this mod out a while ago, the Balaclava more than often tends to "mess up" the Show Hair mod because they'll end up wearing it alongside something else like a Marine Power Helmet or Cowboy Hat a lot of the time. Especially in raids and such. And I haven't "tested" this in a while since I stopped using this mod personally, but I'm guessing based on an early comment on this mod this is because it only covers the jaw?

On a similar minor note if this is okay to post on this request list. I'm not 100% certain, but when I was playing with the Vanilla clothes as well, I think the Scarf from that mod did something similar to this. If I'm remembering correctly!

So anyway! Just wondering if this could be changed or not. No problem either way! Just a request after all. And awesome work!
Oskar Potocki  [ontwikkelaar] 27 jul 2019 om 3:59 
Pawn generation doesn’t allow for 2 pieces of headgear on my be pawn which means no pawn will ever spawn wearing scarf AND something else.

I don’t quite think I can fix any issues with layers as the code in vanilla is pretty limited, but I will look into this.
I request a slightly more real-world balance to a few items if you'll be willing to hear me out.
I'm a massive medieval armor buff in real life so i think i can help.

1) The Chainmail ( Or in medieval times, just called "Mail") says it's "Being quite heavy" and it lowers movement speed by -12% ??? Mail is actually very, very light and is riveted together, not linked.
Please removed the movement penalty from chainmail. A modern day bulletproof vest weights more than ancient chainmail and a bulletproof vest would never slow your moment down.
NOTE: Chainmail would absolutely NOT protect you from Blunt damage

2) Both of your Plate armors ( Light Plate / Chestplate) AND the normal in-game plate-armor harshly lower the movement speed. I never understood this because real life FULL plate armor hardly limits your movement at all.
Would you please lower the insane moment penalty from these, if not just remove them all together?


3) Your plate helm is an open face helmet, not one that has a visor protecting the wearers face, so i would remove the accuracy penalty from it. If you add a full-helm later i would indeed add a accuracy penalty to it, albeit a small one.


4) Gambeson armor (Yes, they called it armor, as well as a jacket) is vary good armor for being made of many layers of spun flax. A gambeson isn't made from leather, it's made from cloth and cloth alone. Flax actually, but because we only have cotton, cotton will do haha. Oh, and a gambeson would keep you VARY warm as well as protect you from blunt damage, being highly padded and all. 25% Sharp 20% blunt defense is more real.
NOTE: Leather armor wasn't a real thing like many, many games would have you believe.


5) Quilted vest isn't armor, it's just fancy clothes. I would either remove this from the mod or remove it's armor stats.


6) Wooden armor is absolutely garbage at defending you from bullets. Even small caliber like 380 ACP and 9MM would punch right through it like paper. It would however defend you from blunt okay-ish. 20% Sharp and 35% Blunt seems more real.
Wood is also very heavy, so maybe a -10% movement penalty

7) Your Light Marine armor is absolutely perfect. It's just a lighter, cheaper Marine armor.


8) Heavy Marine armor say "Neuro-memetic assistors allow a human to wear the armor and still move easily"
Why does this armor halve the speed of my pawn if it says it "helps them move" ??
I would remove this line because it doesn't make sense at all or i would add a movement BOOST to the armor instead. Like a 5-10% movement buff.



If you've read this far; thank you.
- - - - Quick Sum - - - -



1) Remove Chainmail speed penalty & give it only "sharp" protection.

2) Remove or lower speed penalty for Plate armors.

3) Remove accuracy penalty from Plate Helmet

4) Give Gambeson a massive cold insulation boost. Remove it from all things leather.

5) Quilted vest isn't armor

6) Wooden armor wouldn't save you from bullets. It's also kinda heavy.

7) Perfection.

8) Heavy Marine Needs a script change or total removal of speed penalty


:steamhappy: Something to think about.
Laatst bewerkt door Ender; 28 jul 2019 om 11:40
Some Apparel Ideas:

Tribal

Wooden Greaves(Leg Armor) - just wooden armor for your legs

Wooden Helm(Head Armor) - Wood armor for your head, based on Tlingit Armor

Stone Armor(Chest Armor) - Ridiculously heavy, scaled in look(based on the stone armor of the first Qin Emperor), Slows pawn down a ton, effective against sharp, but largely useless against blunt.

Wood Shoulder Armor(Shoulder Armor) Wood Armor for the shoulders


Medieval

Padded Leggings(Light Medieval Armor, Legs) -

Chainmail Hosen(Medieval Chainmail Leg Armor) -

Plated Leggings(Medieval Plates Leg Armor) -

Padded Coif(Light Medieval Head Armor) - Should be able to be worn under helmets

Mail Coif(Medieval Head Chainmail) - Should be worn under helmets

Conical Helm(Medieval Head Armor) - Less protective than the plate helm, based on Norman Casque, only provides moderate protection to the head.

Visored Plate Helm(Medieval Head Armor) - Basically just the Plate Helm but with greater protection

Brigandine(Medieval Chest Armor) - Cheaper than Plate, requires a textile and some steel or other metal, heavier than plate and offers less protection.


Just some ideas off of the top of my head for armors.
I'll probably make some posts on the other vanilla items expanded things and will probably add more ideas to these threads. I love these mods so far and there's some stuff I'd like to see expanded.

Couldn't find it on here, and haven't yet progressed in my new save to unlock, but an interesting feature would be the night vision goggles also negating the "darkness" stress on pawns. I have a bunch of them mining in caves and they really hate it.

PS. Thanks for the work. Very nice mod to compliment the feel of vanilla.
Laatst bewerkt door joshuapord; 29 jul 2019 om 9:44
ok so i will bring in the engineer armor ideas that you can take from me, since even engi's need help... in hostile environments

You can put armor on the stuff... i'm just giving ideas to make engi lives less of a 'living hell'... by my view

<======>
Engineers suit
-1.5x carrying capacity
-decrease movement speed
-can get a little hot
<======>
Engineers exo-suit
-x2 engi's suit carrying capacity
-increased movement (maybe ~10%)
-can get pretty hot
<======>
'Welding' googles
-increase in construction/crafting time
-maybe increase accuracy
<======>
'Welding' mask
-better than 'welding' googles
-decrease in accuracy
<======>
ENGI BATTLE SUIT!!!
-increased armor (2x exo-suit)
-increased carrying capacity (can run with 3 rocket launchers plus usual)
-shield (60) very slow recharge
-WILL GET VERY HOT!!!!
-UNABLE TO USE RANGED
-blunt is its weakness!!
-indust -> spacer tech (if spacer, won't get too hot)
<======>

Please tell me if my ideas are any good!
I will also help think of balances to these if asked!
Laatst bewerkt door KingoftheDwarves; 29 jul 2019 om 11:10
what about a fire foam belt. when the user is on fire the belt "pops" and the user is extinguished, as well as maybe 2 or 3 cells around the user are extinguished as well.
Oskar Potocki  [ontwikkelaar] 31 jul 2019 om 1:09 
Sneakysnave
Sounds good, will consider in the future.
I did make a sorta suggestion for some items a few days back.
Will we be getting any leg armors to match with the armor sets added?
Oskar Potocki  [ontwikkelaar] 31 jul 2019 om 14:45 
Yes Scotty, we will, but not anytime soon as right now I am enjoying my long deserved rest. I am not a game dev and I'm not getting paid to mod, so once I find the willpower to add them, I will.
Trunken  [ontwikkelaar] 31 jul 2019 om 14:52 
We are very thankfully to have such detailed suggestions by you guys. All your requests are heard and wont get lost in this section here, just give us time to consider and think it through.

This is basically a bulletin board for us, where we can choose improvements and additions from. Ideas are *always* welcome. Lets see what the future brings up :-)
Hey I wasn't sure if this has been mentioned before but I had a thought about a balancing issue. I figured I would post it here under requests since its not a bug. Right now Light marine armour has a -15% movement penalty. However Vanilla Marine armor has a flat -.4c/s movement penalty. At a base pawn speed of 4.6c/s the Vanilla marine armor has an ~ 9% movement penalty. The movement penalty for the light marine I think should get changed to something lower than the vanilla marine armor (maybe -.2 c/s? not sure on an exact value. should probably be more than a flak vest at -.12 c/s though).

As it currently stands since all powered armors unlock together there isn't really a point to use the light marine armor since it has a bigger movement penalty than vanilla marine armor at less armor
Oskar Potocki  [ontwikkelaar] 2 aug 2019 om 0:47 
Mkwall
Except the light marine armor I believe allows you to wear extra equipment on the middle layer as it’s the only power armor that only uses the shell layer and nothing else.

I will look into rebalancing tho, rest assured it will be perfectly balanced
Kijin compatibility? Or I guess I should ask the author of that race for it :P .
I think i will throw in a small idea aswell since i think the game really lacks that, how about a modern kevlar armor military grade, aswell as a better designed advanced helmet that has a bit more details to it and in general looks more like a real helmet.

Still should be kept in your vanilla drawing style since yes there are nice versions on the workshop but they are to over the top in my opinion, also they are a bit to op. :P
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