ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts Remastered
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
ExileAcid  [desarrollador] 24 NOV 2019 a las 23:21
Bug reports
Known bugs in current build, fixes to be included in the next planned content update as these issues are minor and do not warrant a dedicated patch.
Future Change Notes

Minor Fixes
-Removed duplicate listing of Cosmetic Tool :: CKFR blueprint in Settler Table :: CKFR
-Removed Incorrect listing of Keep Gable Peak :: CKFR blueprint in Villager Table :: CKFR
-Settler Foundation :: CKFR now correctly saves user adjusted rotation of floor boards
Última edición por ExileAcid; 4 MAR 2020 a las 16:09
< >
Mostrando 46-60 de 181 comentarios
benai 7 MAR 2020 a las 7:06 
I sometimes get an error message from your mod that crashes Ark or Ark crashes the mod:

LowLevelFatalError [File:D:\ArkSVN-Gen1-TrunkQA\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 608]
Invalid BufferCount=0 while reading ../../../ShooterGame/Content/Mods/1814953878/Common/UI/Icons/Icons_3/SEG_Offset_DoorwayWindowFrame_Icon.uasset. Pos=154962, Size=88499, PrecacheSize=2147483647, PrecacheOffset=154962


VERSION: 306.83
KERNELBASE.dll!UnknownFunction (0x00007ffafc37a839) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff78e756ea5) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FArchiveFileReaderGeneric::InternalPrecache() (0x00007ff78e6ddf10) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:610]
ShooterGame.exe!FArchiveFileReaderGeneric::Serialize() (0x00007ff78e6ddfa5) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:647]
ShooterGame.exe!FTexture2DMipMap::Serialize() (0x00007ff78f1a00b1) + 18 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\texture2d.cpp:137]
ShooterGame.exe!SerializePlatformData() (0x00007ff78f1a733f) + 31 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\texturederiveddata.cpp:1390]
ShooterGame.exe!UTexture::SerializeCookedPlatformData() (0x00007ff78f1a78da) + 14 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\texturederiveddata.cpp:1901]
ShooterGame.exe!UTexture2D::Serialize() (0x00007ff78f1a027e) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\texture2d.cpp:314]
ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff78e7f1fb3) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGame.exe!FAsyncPackage::PreLoadObjects() (0x00007ff78e7cc389) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1132]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff78e7ca801) + 8 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:302]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff78e7cd5b8) + 24 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580]
ShooterGame.exe!UShooterEngine::LoadGameMods() (0x00007ff78d68e9e9) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\shooterengine.cpp:940]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff78f1e2cce) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\unrealengine.cpp:9691]
ShooterGame.exe!UEngine::Browse() (0x00007ff78f1def7d) + 46 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\unrealengine.cpp:8888]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff78f1dfc70) + 68 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\unrealengine.cpp:9060]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff78ef2a783) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\gameengine.cpp:1146]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff78cb0f9d1) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff78cb0a04c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff78cb10f4a) + 5 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff78cb11099) + 8 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7901fb871) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffafe297bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaff3eced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaff3eced1) + 0 bytes [UnknownFile:0]
Vipes 8 MAR 2020 a las 16:33 
Not sure if this is a bug, but no fence foundations can snap to any CKF foundations. Even CKF fence foundations can't. If this isn't a bug, I'd like to request the feature to do so.
Última edición por Vipes; 8 MAR 2020 a las 16:34
Vipes 8 MAR 2020 a las 19:49 
Collision seems to be a thing on some parts.
https://steamcommunity.com/sharedfiles/filedetails/?id=2017704928

Trying to place that wall destroys the other wall.
Vipes 9 MAR 2020 a las 22:07 
Creatures can't seem to move on anything made with CKFR.
Snacks 11 MAR 2020 a las 13:52 
having trouble with placing all work tables. all turns green and you can turn. you just can't place them either on flat ground or foundations.
Cal 12 MAR 2020 a las 10:32 
When placing cfk ceilings as the foundation on metal ocean platforms the snapping is off and it is near impossible to get proper placement. In comparison, s+ ceilings snap correctly without any effort.
Mortrexia 17 MAR 2020 a las 1:23 
I'm trying desperately to troubleshoot what is going on. My ark server cannot boot up, this Mod ID keeps crashing the server on boot. So far I've isolated just your mod as the cause, when I boot up without it, the server fully starts. When I just have this mod, the server crashes.

LowLevelFatalError [File:D:\ArkSVN-Gen1-TrunkQA\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 608]

Invalid BufferCount=0 while reading ../../../ShooterGame/Content/Mods/1814953878/Structure_BPs/Tier_3/Walls/Large/2x3/Meshes/2x3_Cut_Wall.uasset. Pos=5843975, Size=4718592, PrecacheSize=2147483647, PrecacheOffset=5843975

Is one error on the server I have with a fresh, reinstalled map.

LowLevelFatalError [File:D:\ArkSVN-Gen1-TrunkQA\Engine\Source\Runtime\Engine\Private\World.cpp] [Line: 6368]
Unable to load world object headers from world save file.

Is the error on our actual server with our map.
Elise 2 ABR 2020 a las 11:08 
hello hello i dont know if this is a bug that needs repairing but for some reason, the CKFR cooking station doesnt cook any meat!
Última edición por Elise; 2 ABR 2020 a las 12:04
OverkillEngine 6 ABR 2020 a las 20:12 
Keep Secret Door Frame and Secret Door do not appear to have field stone variants, just the default appearance only.
Payne 7 ABR 2020 a las 18:27 
Forge, Grill and Kitchen are not showing up in the crafting station but the forge and grill I already have are still in the game, please advise... (I really love the more rustic look I hate the industrial kitchen
Forgot to mention I am on a dedicated Ragnarok server if that matters
Última edición por Payne; 7 ABR 2020 a las 18:28
blademan619 10 ABR 2020 a las 22:37 
Not entirely sure if this is a known bug but I'm going to list it anyways. For some reason I cannot craft in the CKFR Masonry Table if there is 297/300 stacks inside of it...taking some out will let me craft again but I cannot craft if its 297 or more. A bit of an irritation cause I thought it was bugged out cause of my focal chili and was going to post that, but waited till it expired after 15 mins and still couldnt craft. Wasted a x4 xp note too, oh well...
Nemisis 14 ABR 2020 a las 5:19 
Hi, the "Giant Gate Posts" in the keep build level can be damaged like wood despite being metal tier. Easiest way to test is using metal tools.
The gate itself is fine.
Don't have this issue with the other keep components.

love the mod, thanks.
Stephen 16 ABR 2020 a las 12:46 
Absolutely love ur work. I am in SP, it seems that the drawbridge and portcullis will reopen itself after restarting the game regardless if it was opened or closed before; If I stand in front of the gate it will show the open animation each time I launch the game.
It was not a huge issue, other things in this mod seem to be fine, keep on good work:)
Tino - StarCitizen 18 ABR 2020 a las 3:56 
Hi, the large gate post is not in the Table
antimatter 6 MAY 2020 a las 6:08 
Really like the mod, but I can confirm the problem with keep triangle foundations (did not test the others until now). If you place 2 on each other (lets say in an area with 3x5 or more triangle foundations ONLY) than you get problems to snap them, with 3 or more on top of each other, you will really have a hard time to snap them, it's more luck than anything else they get placed. Maybe you have a look at that and can fix this, cuz it is really frustrating building with this. For now the mod is useless for me.
Última edición por antimatter; 6 MAY 2020 a las 12:50
< >
Mostrando 46-60 de 181 comentarios
Por página: 1530 50