ARK: Survival Evolved

ARK: Survival Evolved

Ark Transcendence
UGZ  [developer] Jun 29, 2019 @ 5:24pm
Mod Ideas/Suggestions
Please Place Any Noteworthy Ideas or Suggestions For Our Mod Here
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Showing 1-15 of 67 comments
Gantros Jun 29, 2019 @ 9:40pm 
I've always wanted to see an immersive mod that included wildlife behaviors and realistic taming. What this means that in order to tame a creature, you can't simply tranq it and feed it, you have to hand raise babies for generations before they become truly tame. With that in mind, I'd love for dino nests and mammal dens to appear in logical locations where an egg/baby can be acquired, and then hand raised until reaching maturity, where depending on personality it might not attack you, but it won't be able to be ridden until at least a second generation. More powerful/higher level creatures require more generations to be fully tamed.

Furthermore, tiered incubators for eggs and whelping boxes for mammals and hatched dinos would add to the immersion by requiring temperature control, failing to maintain would result in a 'sick' infant and reduce the quality of the matured adult.
Sparro Jun 29, 2019 @ 11:12pm 
This mod is a great idea! One thing I've always wanted was for herbivores to have some grazing/browsing action, as most of them would spend a lot of their day eating.
UGZ  [developer] Jun 30, 2019 @ 1:20am 
Originally posted by Sparrowings:
This mod is a great idea! One thing I've always wanted was for herbivores to have some grazing/browsing action, as most of them would spend a lot of their day eating.
This will happen eventually :)
UGZ  [developer] Jun 30, 2019 @ 1:21am 
Originally posted by Gantros:
I've always wanted to see an immersive mod that included wildlife behaviors and realistic taming. What this means that in order to tame a creature, you can't simply tranq it and feed it, you have to hand raise babies for generations before they become truly tame. With that in mind, I'd love for dino nests and mammal dens to appear in logical locations where an egg/baby can be acquired, and then hand raised until reaching maturity, where depending on personality it might not attack you, but it won't be able to be ridden until at least a second generation. More powerful/higher level creatures require more generations to be fully tamed.

Furthermore, tiered incubators for eggs and whelping boxes for mammals and hatched dinos would add to the immersion by requiring temperature control, failing to maintain would result in a 'sick' infant and reduce the quality of the matured adult.

Changing taming methods is something i am plannign but it will probably be a bit si mpler then that, love your way of thinking tho.

We are probably going to be utilizing wild nests and passive baby tames tho
AlienXtream Jun 30, 2019 @ 2:09am 

Changing taming methods is something i am plannign but it will probably be a bit si mpler then that, love your way of thinking tho.

We are probably going to be utilizing wild nests and passive baby tames tho [/quote]

just dont do override vanilla systems (perhaps force dinos tamed vanilla to have a debuff to them). a good mod to perhaps look at Xcompat would be "immersive taming". having something to allow/incorperate with that mod would be cool if possible. another thing is ive always wanted to have "pets" and "tames" sepperate. pets would be like wild dinos in that they can't be commanded but are marked as "tames" to the game (to prevent despawning). perhaps a "tracking dart" or something could also be used to flag creatures as persistant and allowing tracking of them in the wild like scientists do with wild animals in the real world.
UGZ  [developer] Jun 30, 2019 @ 5:23am 
Originally posted by AlienXtream:
Changing taming methods is something i am plannign but it will probably be a bit si mpler then that, love your way of thinking tho.

We are probably going to be utilizing wild nests and passive baby tames tho

just dont do override vanilla systems (perhaps force dinos tamed vanilla to have a debuff to them). a good mod to perhaps look at Xcompat would be "immersive taming". having something to allow/incorperate with that mod would be cool if possible. another thing is ive always wanted to have "pets" and "tames" sepperate. pets would be like wild dinos in that they can't be commanded but are marked as "tames" to the game (to prevent despawning). perhaps a "tracking dart" or something could also be used to flag creatures as persistant and allowing tracking of them in the wild like scientists do with wild animals in the real world. [/quote]


Unfortunately new taming methods will likely override vanilla taming for a more immersive experience. We will be discussing the new methods with fellow mod subscribers in our discord in the future. Feel free to join our discord server if you wish to voice your concerns =)
Absolute Madman✨ Jun 30, 2019 @ 12:29pm 
Any plans for having herds of certain dinos?
Such as brontos traveling together, across the map to fertile feeding grounds, or dinos moving to watering areas at night time?
Bejork Dibutt Jun 30, 2019 @ 2:04pm 
@JaneZillaUltraGodZ can you add a lifespawn time on dinos? like the dino emersion is doing? ik its kinda coppy but that mod is kinda slow on pregress and some stuff it tis doing its kinda buggy
Bejork Dibutt Jun 30, 2019 @ 2:10pm 
Originally posted by JaneZillaUltraGodZ:
Originally posted by Gantros:
I've always wanted to see an immersive mod that included wildlife behaviors and realistic taming. What this means that in order to tame a creature, you can't simply tranq it and feed it, you have to hand raise babies for generations before they become truly tame. With that in mind, I'd love for dino nests and mammal dens to appear in logical locations where an egg/baby can be acquired, and then hand raised until reaching maturity, where depending on personality it might not attack you, but it won't be able to be ridden until at least a second generation. More powerful/higher level creatures require more generations to be fully tamed.

Furthermore, tiered incubators for eggs and whelping boxes for mammals and hatched dinos would add to the immersion by requiring temperature control, failing to maintain would result in a 'sick' infant and reduce the quality of the matured adult.

Changing taming methods is something i am plannign but it will probably be a bit si mpler then that, love your way of thinking tho.

We are probably going to be utilizing wild nests and passive baby tames tho



like the human npc mod that human hav a change to create an house, u can do the same on feemals, to make a nest
Mori Lin Jul 1, 2019 @ 5:33pm 
I'll post here to. Would like to see carnivorous dinosaurs aggressive towards each other. Wild Rex/Spino clashes would be epic.
opticalrevenge Jul 1, 2019 @ 10:47pm 
If possible I would suggest encorporating a learning algorithm and combine it with some common sense logic and knowledge of animal behavior. Predators are generally territorial so no Rexes would not play well with Spinos. Dinso tend to want to stay alive so would naturally want to run from a fight they couldn't win, this would especially be true for herbivores. So if you say walked your tame para into an area with a ton of predators, say raptors, carnos or rexes nearby, it might just want to resist your control and run away like say a frightened horse would. But much like a horse you could train it to obey you and stay the course. Or conversely if you were riding a raptor you might need to train it NOT to randomly attack every random animal it saw. See real creatures don't just sit there passively waiting for you to give them orders. That's one of the unrealistic things about ark. A real animal will get bored and wander around or will be downright disobedient. Cats will shred your couch or bring you random dead birds. (Why doesn't your Thycoleo randomly hunt you up the odd present?) And so this is why I think there needs to be a learning algorithm. 1. So the tame's A.I. can judge dangerous areas and situations in relation to what it's "personality" judges to be good/bad. 2. So it can cross reference that with experience and react to that dangerous Rex infested mountain or that jungle swarming with raptors. 3. So that the tame can also learn what to do or not to do as you train it new behaviors. So if you see a Rex and YOUR reaction is the same as the Para's, that is "RUN AWAY" then perhaps a trained auto skiddadle isn't nessesarily a bad thing. But if you're with friends you don't neesesarily want your raptor auto attacking everything that moves (though that could be handy if you're hunting for meat). Do you see where I'm going with this? You want to train the behavior. This would also give the dinos personality as you'd know which tames were skittish, aggressive, a bit wild, totally obedient,, or prone to randomly damage stuff.
᛫HB᛫ Jul 3, 2019 @ 9:16am 
i think their should be a more Immersive dino pack feeling! Like the dinos fallow a rout of somkind exampel trickes follow a pack leader and where it walks they walk, exampel in the higelands on ragnarok that they walk around that hole area, begining near the vulcano and walking to the light house and then to the farm! And like carnevors like the Trex is also a pack animal and should feel aslo like an ambush animal!
FloO0My Jul 4, 2019 @ 1:19am 
perhaps you could make an overhaul of the animations? I Certainly don't know if it's possible or not.
Oh and possibly More abilitys for "Useless" Dinosaurs like Parasaurolophus and Ankylosaurus
Fera_spielt Jul 4, 2019 @ 2:45pm 
Love this idea so much.. this is the thing I want in ARK <3

Here some Ideas, hope you can understand what I want so say :D

- more realistic pack behavior with socializing,more walking around as a pack... flee as a pack or something like that.

- no more wandering around mindless like now... instead wandering patrols for territory animals like wolves. or just laying on the ground and chill :D

- herbi and carnivore logic... rexes with parasaurs? no way! :D perhaps if they are not hungry... I think they need a fence between them...

- wild dinos drain stamina while running/attacking and try to flee, if there are low of it... Hate, that wild ones can run and attack without a break...

- wild and tamed animals needs Food, Water and Sleep... and really walk to a river, bush and feeding trough and eat/drink.



Taming and Baby raising overhaul.... But not just add passiv tames pls, thats so boring :D

I Like the idea from WC with the Deinonychus... Why should a wild carnivore follow us?.. Steal there eggs is more "realistic"... A domesticationsystem could be an idea...

SO you need more trustful creatures and breed them, to get more tamed dinos who will let you ride them..

you steal an egg - hatch it - raise the baby... it wont eat you, but its to wild to ride... you find another baby and brred them.. generation F2 is more trustful than their parents and so on... of cause some animals want work with you much faster than others :P


- complete the circle of life... If wild predators just hunt and kill for food, we need another thing, who clears the dinos over time.

so they can get older and older and older and die :D a reason for PvE players to stay tuned for breeding and taiming new dinos :)

- add wounds, permanent thinks and stuff... battles, fights and live are tough.... scars and things will happended... I would like to have cosmetic changes after hard fights or if they get older :)
UGZ  [developer] Jul 4, 2019 @ 3:22pm 
Some of those ideas you have are planned Fera :)
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