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Been trying this mod now on two different servers but I have encountered an issue. It makes the game lag. The ping on my server is always stable between 7-9 ping, but when I turn on this mod i get somewhere between 65-70 which is pretty unplayable if you are used to 7-9.
Is this something you are familliar with?
And just to make sure, I did try on two different servers, with and without the mod. The ping comes when the mod is activated.
Have been messing around with the mod and checking compatibility with things and if theres any direct issues from the mod itself and can get some basic ones jotted down for the moment. Its in early dev so I totally understand that the mod needs time to iron itself out. But heres what I've found so far so you'll at least know what could potentially be happening to others. The following was tested on Ragnarok Single Player with just ARK: Transcendence in the mod order:
>The lay down mechanic seems to not function straight away for any of the dinos, after restarting the game it functions as expected, scorn/praise and show emote shows after a few seconds in game though.
>A couple of the anims also still assume the dinos are upright especially with the Rex which dips its head through the floor if you stand in front of it (as it thinks its standing up far higher than the player).
>After restarting game and enabling lay down, attempting to get Rexs to roar will cause a game freeze and Therizino harvest points list doesn't show the two options as it normally does without mod.
>If the modded dinos poop, they will instantly enter the poop animation and then instantly return to lay down/sleep anim, no translations to stand/lie down happen when they do this.
Cheers.
Also was this on a server or SP
These were on Single Player only.
I will run an unofficial server test in the next few days to get some more info in just need some time for that.
I've tried testing with just Transcendence and Auto Torch on, and so far it isn't crashing so I think one of those mods is conflicting. Still working on figuring out which one it is exactly. Just adding them in one by one and playing a while to see if any crashes happen.
Also this is all singleplayer.
Fatal error!
VERSION: 297.64
ShooterGame.exe!UObject::execLocalVariable() (0x00007ff6493e6952) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:962]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6493e55cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6493e53a2) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6493e55cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6493e53a2) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6493e55cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff64939a7df) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6493e6738) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff649a22312) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:627]
ShooterGame.exe!APrimalCharacter::SetDeath() (0x00007ff6483e4307) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1411]
ShooterGame.exe!APrimalCharacter::PlayDying() (0x00007ff6483e5158) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1607]
ShooterGame.exe!APrimalDinoCharacter::PlayDying() (0x00007ff648475900) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2283]
ShooterGame.exe!APrimalCharacter::execPlayDyingPoint() (0x00007ff648ea5cc6) + 566 bytes [h:\trunk\projects\shootergame\source\shootergame\classes\primalcharacter.h:55]
ShooterGame.exe!UFunction::Invoke() (0x00007ff64939a7df) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6493e6738) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff649a22312) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:627]
ShooterGame.exe!APrimalTargetableActor::PlayDyingPoint() (0x00007ff648b33919) + 0 bytes [h:\trunk\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:7215]
ShooterGame.exe!APrimalCharacter::Die() (0x00007ff6483e39d3) + 37 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1276]
ShooterGame.exe!APrimalDinoCharacter::Die() (0x00007ff6484cec8b) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:11641]
ShooterGame.exe!APrimalCharacter::TakeDamage() (0x00007ff6483e2a3b) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1158]
ShooterGame.exe!APrimalDinoCharacter::TakeDamage() (0x00007ff64847e72a) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3187]
ShooterGame.exe!UGameplayStatics::ApplyPointDamage() (0x00007ff649b40cd0) + 27 bytes [h:\trunk\engine\source\runtime\engine\private\gameplaystatics.cpp:368]
ShooterGame.exe!APrimalDinoCharacter::DealDamage() (0x00007ff64848251c) + 324 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3521]
ShooterGame.exe!UPrimalAIStateDinoMeleeState::OnHitActor() (0x00007ff6483b6b76) + 637 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:208]
ShooterGame.exe!UPrimalAIStateDinoMeleeState::DoMeleeAttackTrace() (0x00007ff6483b8cb0) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:350]
ShooterGame.exe!UPrimalAIStateDinoMeleeState::TickAnimationState() (0x00007ff6483b733c) + 14 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:271]
ShooterGame.exe!APrimalDinoCharacter::AnimNotifyCustomState_Tick() (0x00007ff648480de2) + 130 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3417]
ShooterGame.exe!UAnimNotifyState_Custom::Received_NotifyTick() (0x00007ff6482d34fc) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\animnotifystate_custom.cpp:26]
ShooterGame.exe!UAnimInstance::TriggerAnimNotifies() (0x00007ff649ec771e) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:1230]
ShooterGame.exe!UAnimInstance::UpdateAnimation() (0x00007ff649ec1e31) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:446]
ShooterGame.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff649d0938d) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:661]
ShooterGame.exe!USkeletalMeshComponent::TickPose() (0x00007ff649d09a92) + 11 bytes [h:\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:770]
ShooterGame.exe!USkinnedMeshComponent::TickComponent() (0x00007ff649d2bc2a) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:332]
ShooterGame.exe!USkeletalMeshComponent::TickComponentInternal() (0x00007ff649d09cfe) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:827]
ShooterGame.exe!USkeletalMeshComponent::TickComponent() (0x00007ff649d0ff8b) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:2335]
ShooterGame.exe!UActorComponent::ConditionalTickComponent() (0x00007ff649a368ce) + 22 bytes [h:\trunk\engine\source\runtime\engine\private\actorcomponent.cpp:970]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff649e06000) + 30 bytes [h:\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff649281908) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff649280abd) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6492835c0) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff649331602) + 0 bytes [h:\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff649dca2e4) + 298 bytes [h:\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff649dcec0c) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff649c0a06b) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff649c0b4f5) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:1207]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff649b34052) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6482b9605) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff6482b3a3c) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6482bab6a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6482bac98) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff64ae43f71) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8eb614034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8ee023691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8ee023691) + 0 bytes [UnknownFile:0]
Got this crash running it with only Transcendence, Auto Torch, Saddle Emporium, Eco's Primordial Saddles, Valguero Map Extension. Taking out some to further test. I am suspecting that anything that adds dinos is the culprit but not certain yet.
for the crash:
Fatal error!
VERSION: 297.64
ShooterGame.exe!UObject::execLocalVariable() (0x00007ff67c1d6952) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:962]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff67c1d55cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff67c1d53a2) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff67c1d55cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff67c1d53a2) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff67c1d55cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff67c18a7df) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff67c1d6738) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff67c812312) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:627]
ShooterGame.exe!APrimalCharacter::SetDeath() (0x00007ff67b1d4307) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1411]
ShooterGame.exe!APrimalCharacter::PlayDying() (0x00007ff67b1d5158) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1607]
ShooterGame.exe!APrimalDinoCharacter::PlayDying() (0x00007ff67b265900) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2283]
ShooterGame.exe!APrimalCharacter::execPlayDyingPoint() (0x00007ff67bc95cc6) + 566 bytes [h:\trunk\projects\shootergame\source\shootergame\classes\primalcharacter.h:55]
ShooterGame.exe!UFunction::Invoke() (0x00007ff67c18a7df) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff67c1d6738) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff67c812312) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:627]
ShooterGame.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff67c8d2f86) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\datareplication.cpp:989]
ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff67c8c31b2) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\datachannel.cpp:1763]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff67c8be28f) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff67c8bea00) + 11 bytes [h:\trunk\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff67c8be4d9) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff67ca2730a) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\netconnection.cpp:1164]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff67ca26137) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\netconnection.cpp:621]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff67c7c6d2e) + 24 bytes [h:\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff67b2136ea) + 0 bytes [h:\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff67ca037c3) + 14 bytes [h:\trunk\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGame.exe!UWorld::Tick() (0x00007ff67c9fb235) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff67c924052) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff67b0a9605) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff67b0a3a3c) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff67b0aab6a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff67b0aac98) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff67dc33f71) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff887d23034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff889d03691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff889d03691) + 0 bytes [UnknownFile:0]
Mods I use : eco's Terrariums, eco's Tek Decor, Bitou2k's Binocular, ARK Additions: The Collection!, ARK Additions: Domination Rex!, HG Stacking Mod 10000-90 V296, Crystal Lamps v1.52, Classic Flyers: Testing Version, Structures Plus (Open Source), Backpack
so i keep it disabled till it got any updates to fix this,
ps: what i notice if Allosaurus is resting and i was getting close he
dont even react to me, i could hit him but he doesnt care...
greetings