ARK: Survival Evolved

ARK: Survival Evolved

Ark Transcendence
UGZ  [developer] Jun 29, 2019 @ 5:23pm
Bug Reports
Please Report Bugs Here
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Showing 1-15 of 72 comments
Lurtz Jul 1, 2019 @ 8:48am 
Hey!
Been trying this mod now on two different servers but I have encountered an issue. It makes the game lag. The ping on my server is always stable between 7-9 ping, but when I turn on this mod i get somewhere between 65-70 which is pretty unplayable if you are used to 7-9.
Is this something you are familliar with?
And just to make sure, I did try on two different servers, with and without the mod. The ping comes when the mod is activated.
UGZ  [developer] Jul 1, 2019 @ 10:29am 
Originally posted by Filipsrbin:
Hey!
Been trying this mod now on two different servers but I have encountered an issue. It makes the game lag. The ping on my server is always stable between 7-9 ping, but when I turn on this mod i get somewhere between 65-70 which is pretty unplayable if you are used to 7-9.
Is this something you are familliar with?
And just to make sure, I did try on two different servers, with and without the mod. The ping comes when the mod is activated.
Ty for the report
uFuqinwitme Jul 8, 2019 @ 12:50am 
Hey Ug and Alpha just want to say love the idea of this mod, its exactly what the game needs. Wish you the best of luck in getting it all polished up.

Have been messing around with the mod and checking compatibility with things and if theres any direct issues from the mod itself and can get some basic ones jotted down for the moment. Its in early dev so I totally understand that the mod needs time to iron itself out. But heres what I've found so far so you'll at least know what could potentially be happening to others. The following was tested on Ragnarok Single Player with just ARK: Transcendence in the mod order:

>The lay down mechanic seems to not function straight away for any of the dinos, after restarting the game it functions as expected, scorn/praise and show emote shows after a few seconds in game though.

>A couple of the anims also still assume the dinos are upright especially with the Rex which dips its head through the floor if you stand in front of it (as it thinks its standing up far higher than the player).

>After restarting game and enabling lay down, attempting to get Rexs to roar will cause a game freeze and Therizino harvest points list doesn't show the two options as it normally does without mod.

>If the modded dinos poop, they will instantly enter the poop animation and then instantly return to lay down/sleep anim, no translations to stand/lie down happen when they do this.

Cheers.
UGZ  [developer] Jul 8, 2019 @ 3:42am 
Originally posted by uFuqinwitme:
Hey Ug and Alpha just want to say love the idea of this mod, its exactly what the game needs. Wish you the best of luck in getting it all polished up.

Have been messing around with the mod and checking compatibility with things and if theres any direct issues from the mod itself and can get some basic ones jotted down for the moment. Its in early dev so I totally understand that the mod needs time to iron itself out. But heres what I've found so far so you'll at least know what could potentially be happening to others. The following was tested on Ragnarok Single Player with just ARK: Transcendence in the mod order:

>The lay down mechanic seems to not function straight away for any of the dinos, after restarting the game it functions as expected, scorn/praise and show emote shows after a few seconds in game though.

>A couple of the anims also still assume the dinos are upright especially with the Rex which dips its head through the floor if you stand in front of it (as it thinks its standing up far higher than the player).

>After restarting game and enabling lay down, attempting to get Rexs to roar will cause a game freeze and Therizino harvest points list doesn't show the two options as it normally does without mod.

>If the modded dinos poop, they will instantly enter the poop animation and then instantly return to lay down/sleep anim, no translations to stand/lie down happen when they do this.

Cheers.
This is very helpful thx

Also was this on a server or SP
uFuqinwitme Jul 8, 2019 @ 7:59pm 
Originally posted by UGZ:
Originally posted by uFuqinwitme:
Hey Ug and Alpha just want to say love the idea of this mod, its exactly what the game needs. Wish you the best of luck in getting it all polished up.

Have been messing around with the mod and checking compatibility with things and if theres any direct issues from the mod itself and can get some basic ones jotted down for the moment. Its in early dev so I totally understand that the mod needs time to iron itself out. But heres what I've found so far so you'll at least know what could potentially be happening to others. The following was tested on Ragnarok Single Player with just ARK: Transcendence in the mod order:

>The lay down mechanic seems to not function straight away for any of the dinos, after restarting the game it functions as expected, scorn/praise and show emote shows after a few seconds in game though.

>A couple of the anims also still assume the dinos are upright especially with the Rex which dips its head through the floor if you stand in front of it (as it thinks its standing up far higher than the player).

>After restarting game and enabling lay down, attempting to get Rexs to roar will cause a game freeze and Therizino harvest points list doesn't show the two options as it normally does without mod.

>If the modded dinos poop, they will instantly enter the poop animation and then instantly return to lay down/sleep anim, no translations to stand/lie down happen when they do this.

Cheers.
This is very helpful thx

Also was this on a server or SP

These were on Single Player only.

I will run an unofficial server test in the next few days to get some more info in just need some time for that.
UGZ  [developer] Jul 14, 2019 @ 12:25am 
The more reports the better :D
Ketra Jul 15, 2019 @ 10:52am 
I have been having crashes with this mod on Valguero singleplayer. I have Auto Torch, Bridge, Ecos Stable Structures and Decor, Saddle Emporeum, Additional Creatures 2: Wild Ark, and Shadowcrown - Primitive Equipment and Structures.

I've tried testing with just Transcendence and Auto Torch on, and so far it isn't crashing so I think one of those mods is conflicting. Still working on figuring out which one it is exactly. Just adding them in one by one and playing a while to see if any crashes happen.

Also this is all singleplayer.
UGZ  [developer] Jul 15, 2019 @ 12:23pm 
Originally posted by PlayCator:
I have been having crashes with this mod on Valguero singleplayer. I have Auto Torch, Bridge, Ecos Stable Structures and Decor, Saddle Emporeum, Additional Creatures 2: Wild Ark, and Shadowcrown - Primitive Equipment and Structures.

I've tried testing with just Transcendence and Auto Torch on, and so far it isn't crashing so I think one of those mods is conflicting. Still working on figuring out which one it is exactly. Just adding them in one by one and playing a while to see if any crashes happen.

Also this is all singleplayer.
thx alot but for crashes i really need crash reports unless you can reproduce what causes the crash =) thanks alot tho for reporting issues, i will be doing updates this week to help fix some
Ketra Jul 15, 2019 @ 1:04pm 
The fatal error message I have been getting is as follows:

Fatal error!



VERSION: 297.64
ShooterGame.exe!UObject::execLocalVariable() (0x00007ff6493e6952) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:962]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6493e55cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6493e53a2) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6493e55cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6493e53a2) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6493e55cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff64939a7df) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6493e6738) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff649a22312) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:627]
ShooterGame.exe!APrimalCharacter::SetDeath() (0x00007ff6483e4307) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1411]
ShooterGame.exe!APrimalCharacter::PlayDying() (0x00007ff6483e5158) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1607]
ShooterGame.exe!APrimalDinoCharacter::PlayDying() (0x00007ff648475900) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2283]
ShooterGame.exe!APrimalCharacter::execPlayDyingPoint() (0x00007ff648ea5cc6) + 566 bytes [h:\trunk\projects\shootergame\source\shootergame\classes\primalcharacter.h:55]
ShooterGame.exe!UFunction::Invoke() (0x00007ff64939a7df) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6493e6738) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff649a22312) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:627]
ShooterGame.exe!APrimalTargetableActor::PlayDyingPoint() (0x00007ff648b33919) + 0 bytes [h:\trunk\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:7215]
ShooterGame.exe!APrimalCharacter::Die() (0x00007ff6483e39d3) + 37 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1276]
ShooterGame.exe!APrimalDinoCharacter::Die() (0x00007ff6484cec8b) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:11641]
ShooterGame.exe!APrimalCharacter::TakeDamage() (0x00007ff6483e2a3b) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1158]
ShooterGame.exe!APrimalDinoCharacter::TakeDamage() (0x00007ff64847e72a) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3187]
ShooterGame.exe!UGameplayStatics::ApplyPointDamage() (0x00007ff649b40cd0) + 27 bytes [h:\trunk\engine\source\runtime\engine\private\gameplaystatics.cpp:368]
ShooterGame.exe!APrimalDinoCharacter::DealDamage() (0x00007ff64848251c) + 324 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3521]
ShooterGame.exe!UPrimalAIStateDinoMeleeState::OnHitActor() (0x00007ff6483b6b76) + 637 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:208]
ShooterGame.exe!UPrimalAIStateDinoMeleeState::DoMeleeAttackTrace() (0x00007ff6483b8cb0) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:350]
ShooterGame.exe!UPrimalAIStateDinoMeleeState::TickAnimationState() (0x00007ff6483b733c) + 14 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:271]
ShooterGame.exe!APrimalDinoCharacter::AnimNotifyCustomState_Tick() (0x00007ff648480de2) + 130 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3417]
ShooterGame.exe!UAnimNotifyState_Custom::Received_NotifyTick() (0x00007ff6482d34fc) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\animnotifystate_custom.cpp:26]
ShooterGame.exe!UAnimInstance::TriggerAnimNotifies() (0x00007ff649ec771e) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:1230]
ShooterGame.exe!UAnimInstance::UpdateAnimation() (0x00007ff649ec1e31) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:446]
ShooterGame.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff649d0938d) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:661]
ShooterGame.exe!USkeletalMeshComponent::TickPose() (0x00007ff649d09a92) + 11 bytes [h:\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:770]
ShooterGame.exe!USkinnedMeshComponent::TickComponent() (0x00007ff649d2bc2a) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:332]
ShooterGame.exe!USkeletalMeshComponent::TickComponentInternal() (0x00007ff649d09cfe) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:827]
ShooterGame.exe!USkeletalMeshComponent::TickComponent() (0x00007ff649d0ff8b) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:2335]
ShooterGame.exe!UActorComponent::ConditionalTickComponent() (0x00007ff649a368ce) + 22 bytes [h:\trunk\engine\source\runtime\engine\private\actorcomponent.cpp:970]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff649e06000) + 30 bytes [h:\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff649281908) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff649280abd) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6492835c0) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff649331602) + 0 bytes [h:\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff649dca2e4) + 298 bytes [h:\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff649dcec0c) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff649c0a06b) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff649c0b4f5) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:1207]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff649b34052) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6482b9605) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff6482b3a3c) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6482bab6a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6482bac98) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff64ae43f71) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8eb614034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8ee023691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8ee023691) + 0 bytes [UnknownFile:0]

Got this crash running it with only Transcendence, Auto Torch, Saddle Emporium, Eco's Primordial Saddles, Valguero Map Extension. Taking out some to further test. I am suspecting that anything that adds dinos is the culprit but not certain yet.
UGZ  [developer] Jul 15, 2019 @ 1:39pm 
could be when a parasaur dies or a rex roars while laying down, both can cause a crash atm
Ketra Jul 15, 2019 @ 1:51pm 
Perhaps that's what's happening. Just tried it with nothing that adds any creatures and still had a crash after a while. Well I def look forward to seeing this mod progress! It seems like just the thing I've been looking for for a long time. :D
UGZ  [developer] Jul 15, 2019 @ 2:01pm 
me too i might have to rework the whole mod tho haha alot of issues atm :D
Ketra Jul 16, 2019 @ 9:14pm 
For the sake of being thorough I will add that I disabled this mod and been playing without it with no crashes for some hours. I miss the stuff it added though. :)
UGZ  [developer] Jul 16, 2019 @ 10:26pm 
Originally posted by PlayCator:
For the sake of being thorough I will add that I disabled this mod and been playing without it with no crashes for some hours. I miss the stuff it added though. :)
thx, i know mod isnt stable yet but i will try my best to fix that! sorry for the inconveniece and i hope you check it out in the future when it is more fleshed out
Your wifes Crush Jul 20, 2019 @ 4:02am 
Added this Mod to my Valguero Server, its pretty nice but everytime i fly with Ptera not so far my game is crashing, i really love the idea behind this Mod, and i really like it. But got some bugs after i added this mod.

for the crash:

Fatal error!



VERSION: 297.64
ShooterGame.exe!UObject::execLocalVariable() (0x00007ff67c1d6952) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:962]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff67c1d55cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff67c1d53a2) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff67c1d55cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff67c1d53a2) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff67c1d55cf) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff67c18a7df) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff67c1d6738) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff67c812312) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:627]
ShooterGame.exe!APrimalCharacter::SetDeath() (0x00007ff67b1d4307) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1411]
ShooterGame.exe!APrimalCharacter::PlayDying() (0x00007ff67b1d5158) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1607]
ShooterGame.exe!APrimalDinoCharacter::PlayDying() (0x00007ff67b265900) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2283]
ShooterGame.exe!APrimalCharacter::execPlayDyingPoint() (0x00007ff67bc95cc6) + 566 bytes [h:\trunk\projects\shootergame\source\shootergame\classes\primalcharacter.h:55]
ShooterGame.exe!UFunction::Invoke() (0x00007ff67c18a7df) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff67c1d6738) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff67c812312) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:627]
ShooterGame.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff67c8d2f86) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\datareplication.cpp:989]
ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff67c8c31b2) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\datachannel.cpp:1763]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff67c8be28f) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff67c8bea00) + 11 bytes [h:\trunk\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff67c8be4d9) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff67ca2730a) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\netconnection.cpp:1164]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff67ca26137) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\netconnection.cpp:621]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff67c7c6d2e) + 24 bytes [h:\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff67b2136ea) + 0 bytes [h:\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff67ca037c3) + 14 bytes [h:\trunk\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGame.exe!UWorld::Tick() (0x00007ff67c9fb235) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff67c924052) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff67b0a9605) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff67b0a3a3c) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff67b0aab6a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff67b0aac98) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff67dc33f71) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff887d23034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff889d03691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff889d03691) + 0 bytes [UnknownFile:0]

Mods I use : eco's Terrariums, eco's Tek Decor, Bitou2k's Binocular, ARK Additions: The Collection!, ARK Additions: Domination Rex!, HG Stacking Mod 10000-90 V296, Crystal Lamps v1.52, Classic Flyers: Testing Version, Structures Plus (Open Source), Backpack

so i keep it disabled till it got any updates to fix this,
ps: what i notice if Allosaurus is resting and i was getting close he
dont even react to me, i could hit him but he doesnt care...

greetings
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