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and naturely spanwing pawnmorpher victims
(ps i have dislecsia)
Perhaps from items such as cowmorph-milk and whatever else is produced rarely by morphs, you can extract mechanites into a slurry and create serums for random transforms. Later research can unlock specifics.
1. How do you turn someone into a Husky?
2. How long does it take to turn a colonist/prisoner into an animal.
And now an animal suggestion, maybe you could add the Wolf?
2.from what i found it can very pretty greatly from 1 day to an undifined amount of time.
Wolf would be neat, I personally would like to see muffalo added or, some morph models, assign a value to each trait and when it exceeds a certain amount there model changes to the appropriate morph.
Wolf is a good idea, I'll do that and muffalo first. It takes around 3 days for a full transformation, with mutations randomly progressing in that period of time.
1. You can't change the race of a single pawn, it changes the entire def of that species to be that one race.
2. You can't change sprites without some massive harmony patches and even then it has to already be a race that can support this, i.e. not base human.
3. You can't despawn and spawn a different pawn of the new race in its place, as this makes rimworld flip itself over on its head because it's dumb. Plus, all relationships would break.
I believe the only way I can do this is with some non-droppable apparel, but it might look odd and you'd definitely see it in the character gear menu, lol.
(and a weapon that fires them)