RimWorld

RimWorld

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Pawnmorpher (BETA)
   
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Mod, 1.0
File Size
Posted
Updated
3.987 MB
Jun 5, 2019 @ 1:06am
Jun 11, 2019 @ 12:48am
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Pawnmorpher (BETA)

Description
Too many prisoners and not enough animals? We can change that.

Overview

Pawnmorpher adds a novel new way to clear out your prisons, make your pawns more useful, or to make them better in melee combat. Obtainable from Ancient Dangers and Exotic Traders, Pawnmorpher adds an array of serums that will alter your pawns over the course of a few days.

Mutations include a wide variety of animal-themed parts to mix and match onto pawns, and pawns may often end up less than human.

Details

This is a WIP mod, so I will be adding more animal types (and hopefully, visual representation of some mutations), as well as other useful features.

Currently, pawns and prisoners can be changed into:
- Warg
- Dog
- Husky
- Fox
- Alpaca
- Chicken
- Cow
- Pig
- Deer
- Boomalope

Please note that the outcome will not always result in a full transformation. If this is the case, the pawn will usually get one final mutation.

Once you have access to a cowmorph and a chookmorph, you will be able to produce your own serums.

There is also a possible ship chunk event that will mutate those who get close to it (and, like the poison ship, also kills plants)

Plans

Planned animals include:
- Cat
- Muffalo
- Thrumbo (though, a much, much longer progression)
& eventually, all vanilla animals

Other planned features:
- Mutagenic meteorite events
- Mutagenic ooze
- Plantmorphing?

Let me know if you find any bugs, have any questions or suggestions. If you have a mod that adds other animals, feel free to either pick apart this mod to make a patch; or if I like the sound of it I can have a go.
Popular Discussions View All (3)
55
Jun 15, 2019 @ 11:35am
Patch/Animal Requests & Mod Suggestions
Yap
11
Jul 1, 2019 @ 8:49pm
PINNED: Humanoid Alien Races Framework Dependency
Yap
8
Jun 7, 2019 @ 12:24am
Bug Reports
Yap
95 Comments
123caboom Mar 9, 2021 @ 3:19pm 
HAHAHA! Made my Day!
Yap  [author] Jun 30, 2019 @ 5:02am 
Shows how much I remember. 3.5 days, and it hatches a chicken.
ZX-DX Jun 30, 2019 @ 4:59am 
they have a progres bar
Yap  [author] Jun 30, 2019 @ 4:54am 
@ZX-EX They...well, they don't hatch.
Yap  [author] Jun 30, 2019 @ 4:50am 
ZX-DX Jun 30, 2019 @ 4:42am 
hey so how long does it take for a morphegg to hatch?
Yap  [author] Jun 27, 2019 @ 3:06pm 
Still working on it lad, but I'm very, very close to an update. I've got pretty much all the major features I wanted in, some QOL things and even patches for inbuilt mod compatibility. Won't be long now.
ZX-DX Jun 27, 2019 @ 1:07pm 
hey so can update it now
(im sorry if im upseting you)
Yap  [author] Jun 27, 2019 @ 1:01pm 
There's no need to recruit them, they're still exactly as productive left as prisoners.
Huehuecóyotl Jun 27, 2019 @ 8:26am 
I didn't try making one critical, though I don't think that'd help.. I'll try it though.

Do you just recruit your production morphs or what, how are you supposed to manage that? I don't want the extra pawn icons clogging up my top bar just to show me incapacitated livestock...