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AoE is broken(nonexistent) on all cleaving and splashing attacks.
Tier 3 zombie model is too small.
Lifesteal doesn't affect all melee units, for example Royal Assassin.
Royal Assassin and Assassin AI is not even close to its conterpart from WC3 version.
Divine armor seems significantly weaker than it should be.
Orc's Snake Totem poison should not affect air units.
Naga pyramid does not slow attack speed nor does it do damage.
Naga regen tower should stack.
Hydra's smallest form cannot move, while it should be able to.
Units should not keep attacking entangled enemies, if a non-entangled target is available.
and
*Naga regen tower should stack. - it should have much more radius
war3 air units aggro towards anti air units once they enter attack range.
It used to be global in WC3 CF (could cast it all over the map).
In WC3 CF when some unit was frozen by frost attack, enemy units were changing focus to another unit.
Human - Barracks upgrade should cost 175 Gold if i remember right from wc3. But i do not know if the stats of the defender are the same already.
Seems like the skullpie is not raising skelettons at all. Should raise skelettons in FoW, e.g. after the enemy team used RS.