ARK: Survival Evolved

ARK: Survival Evolved

Stargate SGA - Alpha 2.30
 This topic has been pinned, so it's probably important
Honzackcz  [developer] May 15, 2019 @ 8:13am
Bug reports
Please report any bugs found.
< >
Showing 1-15 of 35 comments
Honzackcz  [developer] May 18, 2019 @ 2:41am 
If I do not have version 1.21, the game crashes when the gate is placed.
edit: I think I found out where the problem is, the fix is on the way.
Last edited by Honzackcz; May 18, 2019 @ 3:07am
JaddahSVK May 20, 2019 @ 7:24am 
Yes, I have same error as you say above. cant wait for fix so I can test this :)
Not sure if it helps but here is log:
Fatal error! VERSION: 296.101 ShooterGame.exe!UObject::execDynamicCast() (0x00007ff6148dc8e0) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1902] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6148d86cf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6148d84a2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6148d86cf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6148d84a2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6148d86cf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UFunction::Invoke() (0x00007ff6♥♥♥♥d74f) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6148d9838) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff614f15732) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627] ShooterGame.exe!AActor::BeginPlay() (0x00007ff614f1d07d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:2684] ShooterGame.exe!APrimalStructure::BeginPlay() (0x00007ff613af8a89) + 5 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructure.cpp:227] ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff613b53437) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:318] ShooterGame.exe!APrimalStructurePlacer::FinalStructurePlacement() (0x00007ff613b7b7de) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructureplacer.cpp:481] ShooterGame.exe!AShooterPlayerController::ServerRequestPlaceStructure_Implementation() (0x00007ff613d9a30e) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3592] ShooterGame.exe!AShooterPlayerController::execServerRequestPlaceStructure() (0x00007ff6143bfaa4) + 1076 bytes [f:\build\trunk\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:113] ShooterGame.exe!UFunction::Invoke() (0x00007ff6♥♥♥♥d74f) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6148d9838) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff614f15732) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627] ShooterGame.exe!APrimalStructurePlacer::ConfirmPlacingStructure() (0x00007ff613b79f34) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructureplacer.cpp:289] ShooterGame.exe!AShooterPlayerController::OnStartFire() (0x00007ff613d97f21) + 7 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3277] ShooterGame.exe!UPlayerInput::ProcessInputStack() (0x00007ff615606faf) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1047] ShooterGame.exe!APlayerController::ProcessPlayerInput() (0x00007ff6151730b0) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:2473] ShooterGame.exe!APlayerController::TickPlayerInput() (0x00007ff615178f0b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:3861] ShooterGame.exe!APlayerController::PlayerTick() (0x00007ff615171f24) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:2142] ShooterGame.exe!APlayerController::TickActor() (0x00007ff615179062) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:3928] ShooterGame.exe!AShooterPlayerController::TickActor() (0x00007ff613d91970) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2200] ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6152fa6c0) + 30 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff614774e88) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff61477403d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff614776b40) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff614824342) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6152be654) + 298 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6152c2f7c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6150fe3fb) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGame.exe!UWorld::Tick() (0x00007ff6150ff885) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1207] ShooterGame.exe!UGameEngine::Tick() (0x00007ff615027492) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6137e94c5) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff6137e38fc) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6137eaa2a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6137eab58) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff616333381) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffc56e47974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc592ca271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc592ca271) + 0 bytes [UnknownFile:0]
Honzackcz  [developer] May 20, 2019 @ 9:37am 
I found more bugs of this type, If you have a crash, please tell me what was the last thing you did. (e.g., a click on a button)
JaddahSVK May 20, 2019 @ 9:56am 
with me, it was a placing gate. when I installed old version of SGA, it worked fine
Honzackcz  [developer] May 20, 2019 @ 10:41am 
Actual version is Alpha 2.02, if you don't have the update yet try to unsubscribe and then resubscribe the mod.
Honzackcz  [developer] May 20, 2019 @ 12:10pm 
@BlackWolf Do you mean this?
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StargateAtlantis_Gate_C",EngramHidden=true,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=false)
Engram classes are in "Useful Resources" discussion.
Honzackcz  [developer] May 21, 2019 @ 10:32am 
Thanks, this bug is only cosmetic, I forgot to add function that plays animation where the iris closes.
JaddahSVK May 22, 2019 @ 11:21am 
ramp is not shown in crafting table
Honzackcz  [developer] May 22, 2019 @ 1:39pm 
Ramp will be removed completely
Last edited by Honzackcz; May 23, 2019 @ 10:30am
Honzackcz  [developer] May 23, 2019 @ 8:36am 
Doesn't the toggle iris button work too (is the iris indicator in UI swithing)? Is it with the SGA or SG1 iris?
Honzackcz  [developer] May 23, 2019 @ 9:04am 
Did you stand close (less then 100 meters) to the gate when the server restarts?
Last edited by Honzackcz; May 23, 2019 @ 9:08am
Honzackcz  [developer] May 23, 2019 @ 9:42am 
OK I know where the problem is, btw the same bug is even on singleplayer.
Honzackcz  [developer] May 23, 2019 @ 9:52am 
It should be fixed now, can you try it for me? :)
Honzackcz  [developer] May 23, 2019 @ 1:01pm 
OK last try, I will continue on monday.
Honzackcz  [developer] May 31, 2019 @ 6:06am 
@BlackWolf
- Interesting, in editor I didn't able to destroy gate nor DHD even with RPG, maybe you didn't set the public mode properly. If gate or DHD is in the public mod they have text in multi use "make gate/DHD private" instead of "make gate/DHD public". Actually, I am not sure if you are even able to set gate or DHD as public, it should be possible for admin player with rights to cheat.
- I know, this is because client have different game time then server.
- I am not sure if it is that critical, because only the player (in that case admin) that place the gate can install iris.
< >
Showing 1-15 of 35 comments
Per page: 1530 50