Total War: WARHAMMER II

Total War: WARHAMMER II

Lizardmen Unit Roster Expansion
rune1993 Nov 18, 2020 @ 12:22pm
My new brute wolf unit if you can take a look thanks
Hi thanks for last information and help i have now made it got it kinda working it had errors that stopped it working i sorted all the errors out there all gone i tested the new unit in custom battle it works but has no animation even though i put them in i had a re look at it while typing this did changes still dont work.

Though it does moves more like a inanimate figure also its size has not changed at all to being bigger like it should be i did takw the information you gave and did it.

But has not worked gona keep trying since i am getting really close also one thing is the name that shows up in game is wrong should be Brute Wolf not skin wolve. Also its showing as a hero unit not a monster or infantry unit witch ever is better so is not allowing me to make more than 1.

other than that all works i did look at what you did on your mod i took some pointers on what you did if thats alright here is the link to download the new one if you would have a look https://ufile.io/wq93yf0a
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Showing 1-15 of 43 comments
Jimmy  [developer] Nov 18, 2020 @ 8:44pm 
Yeah bro, go ahead. I don't mind you looking inside my pack files to learn. So I took a look at your mod and I fixed it. I made a word document, so I took notes of what I changed so you could understand what I did to make it work. Also in the doc I wrote some tables you could be missing that could make your mod more custom to your liking. I have your mod ready and I can include the word doc if you want it. Whatever you're comfortable with.
Jimmy  [developer] Nov 18, 2020 @ 8:49pm 
Here's the link. I put your original mod, another version of your mod with my changes, and the word doc in a folder. https://drive.google.com/file/d/1oBfOrZ81z6mYxTf0NYZEuh4RvgBsEtqA/view?usp=sharing
rune1993 Nov 19, 2020 @ 3:46am 
Originally posted by Jimmy:
Yeah bro, go ahead. I don't mind you looking inside my pack files to learn. So I took a look at your mod and I fixed it. I made a word document, so I took notes of what I changed so you could understand what I did to make it work. Also in the doc I wrote some tables you could be missing that could make your mod more custom to your liking. I have your mod ready and I can include the word doc if you want it. Whatever you're comfortable with.

thanks for the help i really mean it i mite try to finish the original to see if i can do it as well he is grate there are some stuff i plan on changing he seems after testing to loose moral rather quick and runs away from stronger units so mite increase it more so dosent get scared so quick you would not think a large werewolf to run scared so quick.

His attack damage will need more fine tuning think he need slightly more attack not much more and maybe more armour rating though only a little dont want him OP as his hide should be stronger for one his size. The range and magic weakness damage him fine since i wanted him to be weak to that as a compramise for him being strong.

Also mite make him slightly more bigger as he just dosent seem big enough he is close to size i am after just seems small still also want to try and get his name to apeare in unit list rather than it being skin wolf thanks again.
Last edited by rune1993; Nov 19, 2020 @ 3:55am
rune1993 Nov 19, 2020 @ 5:15am 
Originally posted by Jimmy:
Yeah bro, go ahead. I don't mind you looking inside my pack files to learn. So I took a look at your mod and I fixed it. I made a word document, so I took notes of what I changed so you could understand what I did to make it work. Also in the doc I wrote some tables you could be missing that could make your mod more custom to your liking. I have your mod ready and I can include the word doc if you want it. Whatever you're comfortable with.

hey i have put his size to 3:00 since he just did not seem big enough compared to how it looked on the one made for tww1 looks fine now more than big enough here is a pic with it next to a human and normal skin wolves to show the difference what ile do is when i sorted out his attack and other stats ile send you a link to the finished product. you can do what ever to the mod since you basicaly helped fix it put it in another mod edit it slightly what ever just mention me as at least helping or being the creator what ever one.

here is the pic link https://steamuserimages-a.akamaihd.net/ugc/1648842893717972823/A7D88C486AEEB233AA1C6B432F64652ECF98FF9C/?imw=1024&imh=576&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
Last edited by rune1993; Nov 19, 2020 @ 5:17am
rune1993 Nov 19, 2020 @ 8:08am 
Originally posted by Jimmy:
Yeah bro, go ahead. I don't mind you looking inside my pack files to learn. So I took a look at your mod and I fixed it. I made a word document, so I took notes of what I changed so you could understand what I did to make it work. Also in the doc I wrote some tables you could be missing that could make your mod more custom to your liking. I have your mod ready and I can include the word doc if you want it. Whatever you're comfortable with.

Thanks again here is the finished product link below i lowered the size to 2:60 scale compared it to normal skinwolf the skinwolf lord and a ice giant its bigger than the normal and lord variants but much smaller than ice giant i think i did well i gave it a -15 to missile and magic damage so its weak to something and not to OP.

here is link to finished product tell me what you think if you use it https://ufile.io/0f1m92hi
Jimmy  [developer] Nov 19, 2020 @ 8:33am 
I'm glad to have helped. It looks good so far. Let me know if you ever need anymore help.
rune1993 Nov 19, 2020 @ 8:51am 
Originally posted by Jimmy:
I'm glad to have helped. It looks good so far. Let me know if you ever need anymore help.

ok i will i plan on doing another but this time a large ice wolf ile call fenris it will be quite strong more than the brute wolf as i want it to be the god fenris though ile have to give it a higher range and magic weakness probably -20 or -30.

though have a problem the unit shows in the vampire counts and tombe kings but not for the lizzardman so something is wrong there so gona have to take a look,
Last edited by rune1993; Nov 19, 2020 @ 9:07am
rune1993 Nov 19, 2020 @ 10:08am 
Originally posted by Jimmy:
I'm glad to have helped. It looks good so far. Let me know if you ever need anymore help.

i definatly need your help i can not get the the unit to show in the lizardman rosters for any of the buildings my last try was putting them with the spearman shield not working do not know what is going on all the others are working fine.

https://ufile.io/jri05o4d
Jimmy  [developer] Nov 19, 2020 @ 12:40pm 
from what i can see you have the buildings for nakai. you have to add both the normal lizardmen building and nakai builing. the difference is in the name. Nakai's will say horde, while the others will be normal. test to see if you can access your units with nakai first. if not add the normal buildings go from there
Jimmy  [developer] Nov 19, 2020 @ 12:41pm 
also sorry for the late response. destiny 2 has been keeping me busy
rune1993 Nov 19, 2020 @ 12:49pm 
Originally posted by Jimmy:
also sorry for the late response. destiny 2 has been keeping me busy

thats fine dont blame you lol i got into it on ps4 though i ended up stop playing never got any of the expanstions good game.
rune1993 Nov 19, 2020 @ 12:54pm 
Originally posted by Jimmy:
from what i can see you have the buildings for nakai. you have to add both the normal lizardmen building and nakai builing. the difference is in the name. Nakai's will say horde, while the others will be normal. test to see if you can access your units with nakai first. if not add the normal buildings go from there

thanks a bunch it now works fully i also looked through as you should have seen on the mod the document you sent on stuff to do and did them well hopefully rite now i am gona do a mod for fenris wolf ile basicaly just copy a lot of stuff from this mod ile just change stuff a bit.
rune1993 Nov 19, 2020 @ 1:51pm 
Originally posted by Jimmy:
also sorry for the late response. destiny 2 has been keeping me busy

one last thing i hope its alright if i ask for tips on my fenris wolf mod hopefully wont need to anyway do you need to update new unit mods when the game update if not i mite post this or my next mod sooner or later depending on how it turns out.
Jimmy  [developer] Nov 20, 2020 @ 8:42am 
Yeah no problem. You can ask for help. Its all good. Also yeah, whenever there is a dlc update you should update your mods. Sometimes the updates break mods. I'm sure all of my mods are gonna be broken for the next update so my mods might be down for like a week after the update comes out.
rune1993 Nov 20, 2020 @ 9:16am 
Originally posted by Jimmy:
Yeah no problem. You can ask for help. Its all good. Also yeah, whenever there is a dlc update you should update your mods. Sometimes the updates break mods. I'm sure all of my mods are gonna be broken for the next update so my mods might be down for like a week after the update comes out.

i think for now because of that i may not put it on the workshop and keep it as personal mod for now though i do have something you could take a look at for me since i could not find the info for the ice wolves in the data pack untill i can i did the fire drake.

Basicaly used the ancient salamander as the base for the fire drake first half the time its attack seems to go over them i want its range attack to be a short range like a actual dragon breathing fire.

also even though it seems animation and the stuff like like that work its invisable and i cant see it on the field but it still can attack also its health is not what i set it and it has 8 health instead of 10000 if at all possible would love to change the modle colour to red or orange if not dont worry.

here is a download link to it https://ufile.io/kb97k94i
Last edited by rune1993; Nov 20, 2020 @ 12:36pm
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