Hearts of Iron IV

Hearts of Iron IV

The New Order - Old World Blues (LEGACY VERSION)
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worffan101 May 1, 2019 @ 1:17pm
What I think so far
7/10. Could be better than Kaiserreich as a full release with some work.

Pros:
--massive amounts of content even for little minors

--has a social development system (this alone worth several points)

--'60s aesthetic

Cons:
--Fundamental lack of understanding of Nazi Germany up to and including unusual anglicization of its name. Normally I wouldn't care so much but this is a mod that largely focuses on Nazi Germany and the aftereffects of said hellhole winning WW2, and so at least a little scholarship into Hitler's particular brand of racist insanity, Heydrich's particular brand of hubris and soulless ambition, Himmler's race-cult idiocy, exactly what Hitler and Himmler intended the SS to be and become, et cetera, would be appropriate. (if anything, Germany should be in even deeper ♥♥♥♥ than portrayed in the dev diaries)

--Social development system fails to accurately model social development. I recommend something like "Apres moi le Deluge" has, so basically changing social development laws causes temporary debuff spirits (like -2.5% stability/manpower for 5 years, authoritarians can spend pp to reduce the timer if they're making socially illiberal shifts), rather than the current system that permanently debuffs stuff for having the gall to let women work across a 20+-year game.

--Lack of divergent paths. Caveat: Since the demo only has 4 little minors to play with, this is without a doubt a biased perception, leaks/dev diaries have shown that the full version will have majors with multiple paths.

--Fundamentally disturbing pro-authoritarianism implications. (at least, this is the perception I got from playing Orenburg) Burba and Malenkov are seen as good guys (well, Burba is, Malenkov's more of a "necessary evil") even though the former is basically just a populist dictator who surrounds himself with yesmen and the latter is a cartoonishly thuggish populist dictator who surrounds himself with yesmen.

--'60s aesthetic makes everything really hard to read and causes eyestrain when playing for over like 30 minutes. Tech screen in particular is especially difficult to handle.

--While there is a lot of content, especially written events, some of it is kinda pretentious and dense, at least compared to Kaiserreich.

Overall review:

--Significantly better than vanilla even as a demo.

--Nowhere close to as good as Kaiserreich. though, this is entirely understandable considering Kaiserreich's been going for at least a decade at this point.

--Great ideas, disappointing execution.

--Social development system is really cool but fairly rudimentary and unrealistic.

So yeah. 7/10. Full mod has the potential to be better than Kaiserreich due to the presence of a social development system but it needs some work in systems, UI readability, and IMO in writing and historicity.
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Showing 1-9 of 9 comments
Lonely Knightess  [developer] May 1, 2019 @ 5:45pm 
Oh my God Worffan will you ever find a place where you won't ♥♥♥♥♥♥♥ haunt me.
worffan101 May 1, 2019 @ 6:22pm 
I played the mod. I posted my honest thoughts on the mod. If you have a problem with that, maybe you should stop being a prima donna for 5 seconds and ask whether maybe you're overreacting.

If you don't want criticism, don't put your work out for public consumption.
Hazel Horse May 1, 2019 @ 6:40pm 
>--so at least a little scholarship into Hitler's particular brand of racist insanity, Heydrich's particular brand of hubris and soulless ambition, Himmler's race-cult idiocy, exactly what Hitler and Himmler intended the SS to be and become, et cetera, would be appropriate.

This is **literally* already in the dev diaries. Hitler's ♥♥♥♥ doesn't come up too much because he's old as ♥♥♥♥ and high as ♥♥♥♥ till he dies. Heydrich's ambition has been put on a backbench for the state of the story, and Himmler's race-cult is there. He literally wants to nuke the world to cleanse it.


>--Social development system fails to accurately model social development. I recommend something like "Apres moi le Deluge" has, so basically changing social development laws causes temporary debuff spirits (like -2.5% stability/manpower for 5 years, authoritarians can spend pp to reduce the timer if they're making socially illiberal shifts), rather than the current system that permanently debuffs stuff for having the gall to let women work across a 20+-year game.

We have no idea if the effects are lasting, or if they will slowly change over time.


>--'60s aesthetic makes everything really hard to read and causes eyestrain when playing for over like 30 minutes. Tech screen in particular is especially difficult to handle.

They're already working on it.

>--While there is a lot of content, especially written events, some of it is kinda pretentious and dense, at least compared to Kaiserreich.

That's because Kaiserreich had a good foundation and turned into 'memey anyone can conquer the world', but TNO is telling a story.


>--Fundamentally disturbing pro-authoritarianism implications. (at least, this is the perception I got from playing Orenburg) Burba and Malenkov are seen as good guys (well, Burba is, Malenkov's more of a "necessary evil") even though the former is basically just a populist dictator who surrounds himself with yesmen and the latter is a cartoonishly thuggish populist dictator who surrounds himself with yesmen.

They're 'good' in the sense that they can bring unity. Yes, authoritarianism is generally bad. When mad scientists and literal nazi raiders are raiding you however, a strongman can be useful.

>--Lack of divergent paths. Caveat: Since the demo only has 4 little minors to play with, this is without a doubt a biased perception, leaks/dev diaries have shown that the full version will have majors with multiple paths.

You admit yourself that this isn't a proper point, so why bring it up?
Last edited by Hazel Horse; May 1, 2019 @ 6:41pm
worffan101 May 1, 2019 @ 7:04pm 
--If you have to put the ambition of the most infamously ambitious and straight-up amoral of Hitler's personal band of psychopaths on the back burner so you can make a guy who was obsessed with finding mythical occult relics and building giant castles with cash the Nazis didn't have to form a crazy state within a state into a supergenius master schemer to tell your story, then what is the point of making a story set in a Nazi victory mod? It's like writing a US politics story where Trump is a conservative evangelical preacher and Hillary is a Red Flag-waving Stalinist.

--Having PLAYED the demo, it's pretty clear that the negative effects are permanent in the current build. You can even click and examine the options.

--Fantastic. current build still gave me eyestrain.

--Any Paradox game can become memey world conquest, that's the fundamental reality of strategy games. Real life can't be perfectly modeled and game balance for games like this is basically impossible when you're coping with dedicated, skilled players. Kaiserreich is still better (and getting better every day) than this mod.

--And yet both of the goons also straight-up unite to smack down the people who have the smart idea of "what about term-limited leaders to prevent this idiotic centralization/autonomy clusterfrakas?". ♥♥♥♥ them, they're both scum. Burba just gets fellated by the writing.

--Because I'm reviewing the demo, not the full mod, and the demo has all of 5 options. (Malenkov, Burba, League, mad scientist, Nazi rapist) To compare KR, the reworked Mexico has 3 democratic and 2 totalitarian options and you can swap out democratic paths at regular elections. Australia has something like 5-6 options, Greece has at least 4 and probably more that I haven't played yet, Siam which isn't even complete yet has at least 3 and an incomplete civil war, and the new China states all have multiple distinct options for each clique that's been revealed so far, plus Fengtian is apparently keeping the awesome party-balance mechanic that makes it fun to play already despite its incomplete state. Considering how long this mod's been in development, how much effort's been put into it, how many people have worked on it, how detailed all the work is, it's kinda disappointing to boot up the demo and.......plod down fairly bland remove-debuff focus trees 35 days at a time while parking all my troops on the border so I have half a chance of fighting off the Nazi rapists. I'm essentially sitting there checking my email while I wait for the next focus to finish and give me a new event to read, whereas at the same point in a KR game I'm typically about a year into the 2ACW, or closing in on Buenos Aires and trying to decide if I want Jacobvsky or the syndies as Patagonia, or praying that Guatemala doesn't DOW me as I try to pincer El Salvador, or recovering from beating the Saudis and prepping to take down the Ottomans, or finishing whatever reform I'm making to Iran so I can gut the Ottomans, or laughing as I intentionally run Mittelafrika into the ground.

I should not be checking my email when playing a mod that has this much content, this much work done on it.
Hazel Horse May 1, 2019 @ 7:29pm 
>hen what is the point of making a story set in a Nazi victory mod?

Reality and what was historically likely went out of the window a long time ago. I'd argue the mod is more an exploration of the natures of society, vengence, voilence and fascism. I do agree that having Heydrich more ambitious would fit irl lore better, but it's not that much of a sticking point.

>Having PLAYED the demo, it's pretty clear that the negative effects are permanent in the current build. You can even click and examine the options.

As far as I can tell, you can't change the features in the demo. They're very much still WIP [like the removed economy], so we have no way of knowing it won't change in the full release.

> Kaiserreich is still better (and getting better every day) than this mod.

Nah. Imo EAW is leading in terms of that. KR is more memey and 'vanilla but different names and colours'.

>comparing a demo to a full mod

It'd be more honest to compare the first version of KR [arguably the DH early version], given that this is a demo coming before a limited full release.

Again, the mod is about the minor siberia nations. Yes, it isn't as complex as playing modern KR as a full nation. To think it is, and to judge it by such standards is insane.

It is a demo. A teaser. A hint of the future, a reward to fans who stuck with the project despite leakers attempting to ruin it.
worffan101 May 1, 2019 @ 7:48pm 
--I dunno, I guess that since so much of the game's content, and basically its flagship event, centers around a Nazi civil war and the aftermath, it's a more significant sticking point for me.

--Actually you can change the features with certain focuses. It works basically like the Victoria 2 system. I love that there is a societal development system (especially given the intended longer timeframe of the mod), but I am disappointed by the current implementation. It's basically, "all your people are bigoted ♥♥♥♥♥♥♥♥ so they will hate you for 20 straight years if you let the women work, fight, or whatever else".

--I've never played or heard of EAW, unless you mean the old Star Wars war game Empire At War (decent game, btw, check it out). I don't know what version of KR you play, or why you think it's memey, but trust me, it's a LOT more well thought-out and nuanced than vanilla's AH options or any other HOI4 mod currently available. Plus, they've been removing some of the less realistic/more "for the historical irony" stuff, such as by decreasing Ungern Khan's importance in his own state, pulling back massively on the scope of German control in east Asia, reworking Italy, reworking the Franco-Swiss border dispute, etc. Also, the Blair coup remains the best, most understated, straight-up fantastic writing I've ever seen in a Paradox game or mod.

--I'm not comparing these to majors, I'm comparing them to minors. Greece, Central American banana republics, hell, freaking Cuba, a bunch of associated colonies vibrating with impotent frustration under the Anglo-Canadian jackboot. The most irrelevant parts of KR, that vanilla doesn't even bother giving focus trees and that most mods don't even bother with.

as for the leaks--who actually cares? If the leaks are real, that ought to just get people excited. If they're fakes spread by 8chan Nazis, then screw them. Don't read the lies and go play another mod while you wait.

This obsession with "leaks" is such a ridiculous manifestation of corporate culture, like the insane hype around not being spoiled for Marvel movies*. It doesn't really matter, especially since any thinking person ought to be able to muster up the discipline to not read leaks if they really don't want to be spoiled.

*(spoiler alert, the only superhero movies people shouldn't be spoiled for are Shazam and Black Panther, and the latter only because having the black protagonist (speaking for the black director/writer) essentially telling the American black nationalists who would otherwise have fanatically praised the film that they are racist idiots whose ideology is at best snooty dickishness like the Wakandan establishment and at worst literally Killmonger, is such a ballsy move that it'll blow the mind of basically any politically aware American who watches the movie and isn't brainwashed by Breitbart propaganda)
Hazel Horse May 1, 2019 @ 7:59pm 
EAW = Equestria at war.

Despite the name and theme, it's one of the best mods out there. KR is just a new storyline and focuses taped onto default HOI4.

EAW has societial development, completely new map and storyline, new focuses, multiple focus paths, hidden events, hidden focus trees, racial units and bonuses [fantasy setting, duh], narrative events, its own welcome screen, new units and unit types etc.

KR isn't bad per se, don't get me wrong. It's a lot better than base game, and the focus trees are rather fun. But it's not adding much 'new' in terms of mechanics or balancing acts, and while it does do what it odes well, it can easily slide into base game's 'blob for the blob kings'.

IMO: TNO [Potential] / EAW > KR > OWB [fallout mod] > Demo so far > vanilla


>This obsession with "leaks" is such a ridiculous manifestation of corporate culture,

It's more that people kept leaking broken builds, spoiling event chains, and releasing edited builds to do a 'PANZER IS A HACK REEE' because the mod wasn't making Nazis be super amazing awesome like they wanted.

Hell, they did it on the run up to the demo, with people posting 3-4 'TNO' fake mods on the workshop. Because they're annoying ♥♥♥♥♥.
worffan101 May 1, 2019 @ 8:10pm 
I've never heard of, played, or seen Equestria At War before, and I don't really care for memey stuff like that. I've posted my thoughts and I stand by them.

I mean, there's already a fake mod imitating Kalterkrieg, and there was one for KR too for a while. It's not like spamming crap for attention isn't something people already do.

Besides. Shouldn't most people be able to tell which is the official mod and which is the copycat published by racist idiots with a minute or so of scrolling through the description?

IDK. All I know is, I like the demo, but have a few major qualms with it, and Panzer's been nothing but a jerk and a prima donna to me because I didn't verbally fellate everything he puts out. I'll still play the mod, and I'll still make my thoughts known. If he can't handle that, well, that's his problem.
Lonely Knightess  [developer] May 1, 2019 @ 11:11pm 
I'm fine for constructive criticism, we've already reworked plenty because of it.

My problem is you follow this mod around like a bad itch and seem to do nothing besides whine that you don't like Germany's lore. You did it for twenty pages on the althis.com forum until a mod had to smack you, now you see fit to do it here.

I don't have a problem with people who dislike the mod or the lore. I have a problem with people who ♥♥♥♥♥♥♥ whine about it all the time.
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