Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
 This topic has been pinned, so it's probably important
Tuff-Luck  [developer] May 16, 2020 @ 11:30pm
Future Ideas
Just an Alternate place to report Ideas you'd like to see implemented.

My short list of things I'm looking at:-
- Knock out from taking too many wounds.
- Interactive Combat Variant..
- Combat Calculator, a simple summary of the monster token stats found in your play area.
- Evolve the turn system to include the four stages of combat.
- Tutorial style Video
- Better room and table design

I'm not possessive of my mod, so if you think you can help with any of these, or create something you think can benefit the community, drop me a line and we'll work to integrate it.
Last edited by Tuff-Luck; Dec 29, 2024 @ 5:39am
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Showing 1-7 of 7 comments
Bernaar May 7, 2022 @ 7:00am 
Not sure if you appreciate comments on this thread or you would prefer separate threats. If not feel free to (re)move it.

What would be a nice extra is to have an overview of all the starting cards per hero like this: https://victoryconditions.com/mage-knight-heroes-and-their-abilities/

It would help with strategy if you could easily see what your starting deck consists of to determine the direction of your strategy (like with the skill overview of the dummy player/Volkare). This could be as simple as another pdf next to the others.
Tuff-Luck  [developer] May 8, 2022 @ 2:27am 
This area is fine for these comments. I come through and delete comments I've already implemented.

It's been so long since I started Mage Knight, that I've forgotten not knowing the heroes like the back of my hand. I'll happily add anyone's PDF or image showing useful info but I'm not focused on creating one at the moment (never say never). I started writing this mod to help me really learn Mage Knight, perhaps if you wrote a heroes document it can help you really learn the heroes?
Last edited by Tuff-Luck; May 11, 2022 @ 7:54am
Bernaar May 11, 2022 @ 5:39am 
Another idea to implement is the rule that you can only claim the third advance action card if you pick a skill from outside your own skill set during level up.

Two possible ways to implement as far as I see:
1. Forced: the Claim buttons are not working for the other advanced actions in the offer
2. As a reminder notification. Like there is already right now when you claim a Unit that you normaly wouldn't be allowed to claim if you are not at the matching site.
Genocide Pete Jul 31, 2022 @ 4:45am 
It'd be nice to be able to handle level-up options during other players' turns. If it's not possible to script both the current player's turn and the previous player's level-up at the same time, perhaps a new "manual level up" button could be implemented that keeps the game moving while a player makes their decisions by hand. Disposable reminder elements could be placed in the player's play area to remind them of all of the choices they must make before their next turn.
Tuff-Luck  [developer] Jul 31, 2022 @ 6:16am 
It's an intriguing idea, I must admit. But how much does knowledge of how a previous player levelled up, affect the next player(s) actions? Actually I can only think of a few rare occasions, and mostly mitigated if everyone at the table is discussing their turns adequately.

I developed this mod with solo play in mind, so may have railroaded the code a bit too far along those lines to be able to implement this easily. You can still start playing your current turn ahead of the player claiming rewards, and the interface should update when it get's flicked over to you (it updates quiet regularly). Either way, I've added it to my list.
Lilipulse Jan 18, 2023 @ 4:40am 
I really like your mod. one point i would like to be improved is the UI in selection of card.
When we have the opportunity to select a card (artefact, spell, advance action), do you think if it's possible to have something like this (like in magic arena )

https://media.wizards.com/2021/images/daily/2dfdjwyfsy.jpg
Last edited by Lilipulse; Jan 18, 2023 @ 4:40am
Tuff-Luck  [developer] Jan 19, 2023 @ 10:47pm 
Super fancy idea. I started by thinking it wasn't possible….but then I've learned a few tricks, and my brain (against my will) started figuring out ways to achieve this. Now I'm on the fence about it. It's possible, but still a lot of work. While I'd start small with the artifact deck, I couldn't stop until all claim situations were covered. Is the work worth the gain? At the moment I'm thinking not….but damn if my brain doesn't want to try what it's come up with….No promises, but the idea has been incepted :-P
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