Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
 This topic has been pinned, so it's probably important
Tuff-Luck  [developer] May 16, 2020 @ 11:29pm
Bug Reporting
No one is ever playing anything wrong, just playing it in a way I haven't anticipated, so let me know of any strange things happening in your game. It will help fix problems for a lot more people than just yourself.

If you got a Red script error, It is always helpful to me to have the full error text as it has lots of clues as to what the problem is. Unfortunately they vanish pretty quick. You can find the error again in the game console found in the bottom left chat window. Press the "~" found next to the number "1" on the keyboard.

If a bug has been fixed, it will be noted in the "Change Notes" tab, and most likely deleted from here. I'll still respond to the main page also.
Last edited by Tuff-Luck; Jun 12, 2021 @ 8:15pm
< >
Showing 31-45 of 47 comments
Def_Oz Dec 23, 2024 @ 2:40am 
I reported in the main section of the comments but just saw there is this thread for bug reporting. I've used this mod many times, but today the "explore" button is completely missing from the map tiles. I've tried turning mod caching off and start a new game, and problem persists.
Def_Oz Dec 23, 2024 @ 2:33pm 
Today this is working as expected when I start a new game, but the previous games are stuck. So doesn't look like a bug afterall, maybe some issue with my pc loading the mod bits?
Tuff-Luck  [developer] Dec 23, 2024 @ 3:07pm 
Thanks for the report. I was worried I might have put a bug in with all the updates I've been doing lately. And in truth there were a few that I quickly spotted and uploaded a fix the next day. Still as you mentioned your and my copy have working explore buttons now, so it will remain a mystery for another day.
Agalord Dec 28, 2024 @ 9:59am 
Hi all, for some reason no pictures load for me. I tried to unsubscribe/resubscribe, uninstall table top, reinstall tabletop, but still the same.

Here is an image: https://i.postimg.cc/rwPXP6wP/MEGEKNIGHT-ERR-20241228.png
Tuff-Luck  [developer] Dec 28, 2024 @ 6:00pm 
That is crazy messed up. I just did a "mod cache off" load of the mod, and it looks fine on my machine. Are you using my latest mod? I'm upgrading some textures to have other languages, but it shouldn't have messed you up that bad. Are you behind a firewall....but you have some of the images loaded ok. Can you try another mod, or another computer? Was my mod ever working for you, or is this your first load?
Agalord Dec 29, 2024 @ 2:43am 
I managed to solve it. I changed the mod save folder location from "Document" to "Game data". It managed to fix it. Probably turning off mod caching would have solved it too.
Last edited by Agalord; Dec 29, 2024 @ 2:43am

when play the Lost relic

cant set game,and show this error

Error in Script (Global)function <setupGame>:
chunk 4:(194,88-90):attempt to index a nil ualue
Last edited by 伊希尔杜的克星; Jan 9 @ 4:29am
cc Mar 8 @ 10:28am 
Disappearing miniature.

Hi. Was just playing blitz solo (tho that probably isn't important). Had just beaten a dungeon, went to click on the shield with the player mini on top of the dungeon hex, and the mini shot off to the left and disappeared (at least, I couldn't find it). Following this, I got several "null value" errors on trying to apply pretty much anything, which I'm guessing means the player somehow disappeared. Any idea what may have hapenned or if I could recover from this, as it killed the scenario for me?
Thanks.
Tuff-Luck  [developer] Mar 9 @ 11:28pm 
I have a few vague ideas. Shot to the left suggests it was put into one of the monster pile bags, but the why still eludes me. The scripts would have been very broken without a mage token to reference. Nothing in the shield drop code should have caused this either. Very strange. Undo works fine with this mod, and might have revealed a replicable error I could fix. Sorry it stuffed up your game.
cc Mar 10 @ 2:20am 
OK thanks. I'll look there if it happens again! And I'll save the state.
Fantastic mod, nevertheless!
Hello,

First of all, thank you so much for your great work on the Mage Knight mod! It's really well done and brings one of my favorite games to the virtual table in an impressive way. I truly appreciate the time and effort you’ve put into it.

I’ve been playing the German version of the mod and wanted to report a few issues I noticed, in case they’re helpful for future improvements:

1) Advanced Action Cards mix-up
In the German version, two cards in the Advanced Action deck are incorrectly replaced with Basic Action cards:
--> Instead of "Path Finding", the card "March" is included.
--> Instead of "Mana Storm", the card "Mana Draw" is included.

2) Ability Explanation Card
The Ability Reference Card always displays the explanation for the competitive ability, even when playing a cooperative game. It doesn’t adapt to the game mode.

3) Tooltip Terminology from Ability
In the tooltips, the terms “Zug (turn)” and “Runde (round)” are not always used correctly.

4) Hero Icons on Basic Action Cards
The hero icon in the top right corner of the Basic Action cards doesn’t always match the correct hero. However, I believe the starting decks themselves are content-wise correct (though I haven’t verified every single one in detail).

5) Card Resolution
The card resolution in the German version is noticeably lower compared to the English version. While all cards are still readable and usable, a sharper image would improve the experience.


Again, thank you for this fantastic implementation. Despite the small issues, it’s a great way to enjoy Mage Knight digitally, and I’m happy to see such a detailed adaptation in Tabletop Simulator.

Best regards
Dennis
Tuff-Luck  [developer] Jun 30 @ 7:44am 
Thanks for the report, I don't get much feedback anymore. Not being a native speaker of any of my translations, I relied upon native users to do most of the translating, and then google translate to fill in what they missed, I don't personally play test any of the translations and rely on reports like this to find the problems.

1, 5) Yep, on inspection, those two cards are wrong on the card sheet I was provided. For me to add a translation to my mod I first need a scan of all the cards in that language. Not owning any other language than English, these scans were done by other users. The quality turned out to be a bit mixed between languages. For some reason, my German translator stopped work half way through translating the mod's text, so it's one of the roughest translations. Fixing the advanced action cards mean blanking out the text in my English ones and replacing with a poor google translate, or I can just replace the wrong German cards with correct English cards, or maybe you (or any one reading) provides me with a better scan of their cards.

2, 4) Do sound like problems, I'll look into it.

3) Sounds like I need to scan through my translations again and make sure the terminology matches. I have another discussion about translations which has a link to my online translation spread sheet. Maybe if you have some free time you can request permission to edit it and fix some of the mistakes you find as you play. I'll go into more details if you're keen.
Last edited by Tuff-Luck; Jun 30 @ 7:46am
Hi,

Thanks a lot for your detailed reply!

Regarding point 3:
I'm happy to help – German is my native language, and I'd be willing to go through all the tooltips and UI text to provide proper, natural translations.

Regarding points 1 and 5:
Personally, I don’t own a physical copy of the board game. I used to play the base game with a friend who owned it.
Maybe it would be a good idea to create a separate discussion thread to ask the community for scans of the current German card deck?

As a temporary fix for the two wrong advanced action cards, I’d suggest simply using the English cards instead.
And if you’d like to add German text to them, you don’t need to rely on a poor Google translation – I’d be happy to translate those cards for you properly.
I’m not at my PC right now, but I can send you the correct translations for the two cards tomorrow.

Also, I had another idea – though I’m not sure how practical it is:
You could use the English cards and add a German tooltip to each one.
If you give me some time, I could write up the German text for each card and send it to you in a text file or another format that works for you.
I’m not sure how easy that is to implement on your side, but I thought I’d mention it.

I’m happy to support you with the German translation and won’t leave you hanging.

Best regards,
Dennis
Tuff-Luck  [developer] Jun 30 @ 8:21pm 
Hmm, a tool tip is a good solution. I could also include the request for a good scan in the tool tip.

I sent you a friend request to make discussion easier.

Here's the Translation Spread sheet so you can see what you are getting in to:-
https://docs.google.com/spreadsheets/d/14qVsxk0V9lyEuE0RrBlSAQ0-Q_LvfvN1A0csH2E6U08/edit?gid=1427207861#gid=1427207861
Lots of tabs at the bottom cover different areas, translate as much or little as you want. If you change the background color of a cell I'll update it in the mod. I'll go into more details after you're happy and requested permission to edit it.
Tuff-Luck  [developer] Jun 30 @ 8:34pm 
It seems those other problems 2 & 4 are from the card scans also, Hero Icons are supposed to be erased from the basic cards, so a decal can be added on by my mod. They're still there in the German scans, and from different mage knights also. I can fix that up.

The no coop description card is because it wasn't scanned. He has two competitive cards next to each other instead. It only affects a few of the Mage knights though. I'll need to replace them with the English version for now and hope a "better scan" tool tip gets a response.

Time to dust off my Photo shop Skills ;-)
< >
Showing 31-45 of 47 comments
Per page: 1530 50