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That'd be amazing actually. A true necromancer turns his fallen enemies against their comrades.
The idea was when someone died nearby the necromancer: enemy, normal Npc or ally, you get 10 points (lets say out of 100). And then, if you want to raise dead, you use that energy for dif spells. For example, raise NPC for several turns - 50 points, raise a skeleton - 20 points. Basically. it's like Sourse points in a way that you can preserve them and accumulate before and during fights (going on rampage killing civilians for points like a true necromancer). I still think it's a cool concept that maybe you would like to introduce?
P.S. Btw, was just playing around with new skills, fun stuff. One major thing though, looks like Larians patched the way corpse summons work, so you can target even "used" corpses multiple times, which is retarded. Can you change it, so damaged remains can not be used?
That'd be cool. Maybe implement a..phylactery kind of to rip out souls of civillians into for points that can then be used to execute different actions in and out of combat.
Probably super complicated and a ton of work though.
If there is, it's just a simple point counter. Like +10 if just killed around in 20m radius, + 20 if killed by you or smth
But yeah, to build a class around such system and add/alter spells that use it will be really hard
i mean, that just an idea, I would be really glad if author just implement raise/mass raise NPC.
Hope this clears things up! Thanks for leaving your thoughts and opinions on the matter
The reason why I didn't create a Raise Totemic Zombie skill is because I wanted to introduce new ways to summon mobs so they're not all the same in this overhaul. I think six new Raise summons is a good number. Thematically it makes *kinda* sense as well, as the corpse won't have been decomposing long enough to be a skeleton.
Summon all the things!
UPDATE: After doing some investigation, I've pushed a sizeable nerf to the Raise summons in patch 1.0.3. Thanks again!
My group and I have been testing it out and it's much better now thank you so much for the quick and awesome work!!!