Team Fortress 2

Team Fortress 2

High Noon
Stats?
25% faster charge rate
15% faster firing speed
On headshot: +1 ammo on clip, can stack up to 4 clip before reloading

-15% damage on bodyshot
15% slower reload speed
10% slower movement speed while active
Last edited by SuchMuse (Sims Legit); Dec 6, 2015 @ 3:39am
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Showing 1-10 of 10 comments
CHZ Dec 5, 2015 @ 8:42pm 
100% agree
julia.smileyface Dec 27, 2015 @ 6:17am 
nice!
10/10 by IGN ADD NOW by batman:Batman_Emoticon:
amalliar Jan 18, 2016 @ 8:34pm 
Those stats are much better than on the screenshot...
Thanks :steamhappy:
dienigt Mar 25, 2016 @ 9:32am 
great!!!!!!!!!!
Hawttub Mar 31, 2017 @ 6:35pm 
If I may add 1 thing, Maybe +20% damaged to non-scoped shots?
Spetz Aug 31, 2017 @ 8:03pm 
ITS HIGH NOON
Is nice.
Aya Oct 25, 2020 @ 7:04pm 
Base damage: 25
Attack interval: 0.45s
Cylinder size + spare bullets: 6+24
(+)Does not require charging
(+)+15% unscoped headshot damage
(+)On Headshot: +12% Damage Bonus for 1.5s (stacks up to 5 times for a 60% bonus)
(-)No charging mechanic
(-)No speedloader for you, Mundy. (reloads one bullet at a time)

Thinking it'd be fun to do something similar to Killing Floor 2's Rack 'em Up for a revolving sniper rifle

Taunt: Crazed Gunman
The Sniper fan-fires six shots, even if this ends with him dry-firing an empty weapon. Has Back Scatter levels of spread but bullets deal 60% more damage at point blank. Damage via taunting is buffed by the temporary damage boost (effectively a +110% damage bonus at max damage)

Tweaked the stats above cuz 35 damage w/ an attack interval of .34s translates to 102DPS, rounded down.
Last edited by Aya; Oct 25, 2020 @ 10:33pm
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