XCOM 2
[WOTC] Solo Operative
Respect  [developer] Apr 3, 2019 @ 4:34am
Gameplay Changes
Hi Everyone,

Feel free to share your opinions on this WOTC version of Solo Operative here or in the comments. Enjoy!

Here's the change log from the LW2 version.

All allies on a mission lose -3 aim permanently per Ace deployed.
All allies on a mission lose -20 aim temporarily per Ace deployed.
Each kill grants +3 aim temporarily to the Ace that earned the kill.
No Fleche ability.
Squaddie Ability called 'Solo Operative' doesn't refund melee attacks.
Bandage ability grants +1 Max HP at the cost of -20 aim. Both are temporary in WOTC.
Grenade abilities were changed because Sapper and Demo Grenades are irrelevant in WOTC without mods.
The Stunbang ability was replaced.
Since WOTC has 1 fewer promotion, some abilities were moved around. Rather than remove abilities, some ranks unlock 4 abilities rather than 3.
Killhouse changed to +2 damage with pistols.
The "Fire Pistol" ability thinks its a sword. Best not to tell it...we don't want to hurt its feelings.
Last edited by Respect; May 4, 2019 @ 11:25am
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Showing 1-1 of 1 comments
Nero Mar 31, 2021 @ 1:11am 
"Since WOTC has 1 fewer promotion"
but WOTC does have the brigadier rank though?
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