ARK: Survival Evolved

ARK: Survival Evolved

R.P. EDDitions
 This topic has been pinned, so it's probably important
EddyChomps  [developer] Dec 22, 2019 @ 3:37pm
INI Settings Description
R.P. EDDitions INI Description


Unstuck Feature:


DisableUnstuck= Setting this to false will enable the unstuck feature.
UnstuckActivationTime= The amount of time in seconds it take to activate unstuck on the radial menue.
UnstuckCooldownTimeInSeconds= The amount of time in seconds before unstuck can be used again.
UnstuckClimbModeTimeInseconds= The amount of time in seconds that unstuck is active for when activated.

Tame Pen and Jar:


TameJarUsesTimer= This if set to true it will swap out the jar that is craft-able in the Tame Pen to one that has a timer.
TamePenDisablePickUp= This if set to True will disable the ability to pick up the Tame Storage Pen. If set to the default of False you will be able to pick it up.
TamePenSlotCount= The amount of inventory slots.
TameJarsDisableCrafting= Setting this to true will remove the crafting of the jars in the pen.
TamePenChargeWhenDead= Setting this to true will allow dead jars to be charged in the pen without needing to revive them. This will also automatically remove the crafting of the revival brew in the tame pen.
DisableTameJarRevival= Setting this to true will remove the crafting of the revival brew in the tame pen.
TameJarDisableEffects= Setting this to true will remove the visual effects when using a Tame Jar.
TameJarDisableSounds= Setting this to true will remove the sound effects when using a Tame Jar.
TameJarDisableAdminMode= Setting this to true will remove the admin mode from all Jars. Admin mode allows anyone with admin on the server to be able to pick up any dino regardless of tribe or if boss, corrupt etc... as long as it is tamed. This mode is entered by right clicking while a jar is equipped in your hand.
EnableTamePenPlayerCraftable=false Setting this to true will allow for the tame pen to be craftable in the players inventory. By default if set true it will move the engram to level 51.
TamePenEngramLevelRequirement=51 this setting will only work if EnableTamePenPlayerCraftable= is set to true. It will set the level at which the engram can be learned.
TamePenRequiresPlacedOnStructure=true Setting this to false will allow the tame pen to be placed on the ground or a structure.
DisableUnlockHairAndEmotes=false Setting this to true will disable the automatic unlock of the hair styles and emotes.


Crafters:


DisableTableDinos= Setting this to true will remove the Anky from the smithy and Theri from the alchemy bench.
Alchemy Bench
AlchemyBenchSlotCount= The amount of inventory slots.
AlchemyBenchCrafSpeed= The speed at which it crafts items (higher is faster).
Bonfire
BonfireSlotCount= The amount of inventory slots.
BonfireCraftSpeed= The speed at which it crafts items (higher is faster).
Brewing Barrel
BrewingBarrelSlotCount= The amount of inventory slots.
BrewingBarrelCraftSpeed= The speed at which it crafts items (higher is faster).
Campfire
CampfireSlotCount= The amount of inventory slots.
CampfireCraftSpeed= The speed at which it crafts items (higher is faster).
Cauldron
CauldronSlotCount= The amount of inventory slots.
CauldronCraftSpeed= The speed at which it crafts items (higher is faster).
Fireplace
FireplaceSlotCount= The amount of inventory slots.
FireplaceCraftSpeed= The speed at which it crafts items (higher is faster).
RPE Forge
ForgeSlotCount= The amount of inventory slots.
ForgeCraftSpeed= The speed at which it crafts items (higher is faster).
RPE Grill
GrillSlotCount= The amount of inventory slots.
GrillCraftSpeed= The speed at which it crafts items (higher is faster).
M & P
MortarAndPestleSlotCount= The amount of inventory slots.
MortarAndPestleCraftSpeed= The speed at which it crafts items (higher is faster).
Millstone
MillStoneSlotCount= The amount of inventory slots.
MillStoneCraftSpeed= The speed at which it crafts items (higher is faster).
Quick Forge
QuickForgeSlotCount= The amount of inventory slots.
QuickForgeCraftSpeed= The speed at which it crafts items (higher is faster).
Recycling Barrel:
RecyclingBarrelSlotCount= The amount of inventory slots.
AllowGrindEverything= Setting this to true will allow to grind the ungrindable items.
GrindGivePercent= This will set the percent of the amount of resources given when recycling an item. 0= none 1=100% 0.5=50%
RecyclingBarrelCraftSpeed= The speed at which it crafts items (higher is faster).
EnableRecyclingBarrelEnhancement= This enables the ability to craft resources from other maps (like Gems from Extinction)
Gardening Table
GardeningTableSlotCount= The amount of inventory slots.
GardeningTableCraftSpeed= The speed at which it crafts items (higher is faster).
RPE Smithy
RPESmithySlotCount= The amount of inventory slots.
RPESmithyCraftSpeed= The speed at which it crafts items (higher is faster).
RPESmithyEnableFabricatorItems= This will allow the RPE smithy to craft the items from the Fabricator.
Stove
StoveSlotCount= The amount of inventory slots.
StoveCraftSpeed= The speed at which it crafts items (higher is faster).
StoveOilCraftingSpeed= The speed at which it crafts oil from hide. (higher is faster).
DisableImprintTreat= If true it removes the ability to craft the imprint treat.
EnableImprintTreatSpeedGrow= If true the imprint treat will also speed the growth of your tame.
ImprintTreatSpeedGrowMultiplier= This is the multiplier at which the tame will grow. Example: setting it at 2.0 will double its growth rate.
Compost Bin
CompostBinSlotCount= The amount of inventory slots.
CompostBinCraftSpeed= The speed at which it crafts items (higher is faster).
Furniture Crafters
FurnitureCrafterSlotCount= The amount of inventory slots.
FurnitureCrafterCraftSpeed= The speed at which it crafts items (higher is faster).


Misc.


Spoil Basket
SpoilBasketSlotCount= The amount of inventory slots.
Feeding Trough
FeedingTroughSlotCount= The amount of inventory slots.
Incubation Nest
IncubationNestSlotCount= The amount of inventory slots.
Icebox
IceboxSlotCount= The amount of inventory slots.
Tables
TablesSlotCount= The amount of inventory slots.
Mannequin
MannequinSlotCount= The amount of inventory slots.
Night Stand
NightStandSlotCount= The amount of inventory slots.
Bar Counter
BarSlotCount= The amount of inventory slots.
Lighting
EnableLighingAutoMode= If set to true this will allow enabling lighting to turn on at dusk and off at dawn on each lighting structure individually via the radial menu. Bear in mind that enabling this setting can cause lag due to the fact that all the enabled lights are all constantly checking the time. Also I missed the "t" in lighting so what it shows is the correct way.
Beds
AllowBedPlacableUnderwater= If true beds will be able to placed underwater but must be on a floor structure.
All fuel burning crafters
AllowFuelBasedCraftersUseableUnderwater=false If set to true all fuel burning crafting structure will work underwater.
Igloo
IglooAllowPlaceOnGround=false If set to true it will allow it to be placed on the ground. It however it does not conform to the ground angle like a tent does but will remain flat like when you place a foundation. This was done to allow the the door to snap correctly.
Farmer Beetle
FarmerBeetleSlotCount= The amount of inventory slots.
FarmerBeetleRangeInFoundations= The range in foundation lengths that it will pick up poop, collect and distribute fertilizer.
FarmerBeetleDisableFertilizerDistribution= Setting this to true will disable the ability to distribute fertilizer.
FarmerBeetleDisableFertilizerCollection= Setting this to true will disable the ability to collect fertilizer.
Egg Incubator
IncubatorAutoTameHatchedBaby= Setting this to false will make it so that baby's hatched will have to be manually claimed.
IncubatorIncubationMultiplier= This is the speed at which it incubates the eggs at. It is a multiplier of the set incubation rate of the server. (Example you have an incubation rate of 5 and this is set to 2.0 the total incubation rate it does would be 10.)
While In GCM
AdditionalModItemsToAddToGCM= This is a list of , separated file paths. You must add an _C to the end of each item.
Example: AdditionalModItemsToAddToGCM=/Game/Mods/ecoRPDecor/Furniture/PrimalItemStructure_Furniture_Sofa_eco.PrimalItemStructure_Furniture_Sofa_eco_C This would allow you to GCM craft the sofa from Eco's RP decor mod in your inventory if you have that mod installed.
Tame Healing Brew
TameHealingBrewCarnivorOnly=
If set to true the tame healing brew will only heal carnivores.
Taxidermy Stand
TaxidermyStandEnableAnimations=
If set to true it will enable the animation options on the Taxidermy Stand.
Mailbox
DisableMailboxItemSending= If st to true this will disable the ability for the mailbox to send items.
MailboxSlotCount= The amount of inventory slots.
MailboxUseNumberAddressSystem= If this is set to true you will have to set a 4 digit address to your mailbox and register other mailboxes to be able to see them in the destination selection. Setting your boxes address and registering other boxes is done in the inventory by pressing a button that will bring up a box to enter the 4 digit address. Registered addresses will be remembered by the box but if picked up they will be lost and have to be re-entered.
New mailbox setup is unchanged unless you have the option set to true then there will be the additional step of adding the 4 digit address. All previously placed mailboxes will only have to set their 4 digit address.
This option was added to encourage RP interaction to learn the addresses of other players and not just have the list automatically show all the boxes.
MailboxWhitelist= A comma "," separated list of file path strings. Using a whitelist overrides the default list and if you use this list the mailbox will only allow items on this list to be sent to another Mailbox. Example if you put /Game/Mods/RPEDDitons/Storage/Barrel/PrimalItemStructure_Storage_Barrel.PrimalItemStructure_Storage_Barrel_C,/Game/Mods/RPEDDitions/Consumables/TreeFruit/PrimalItemConsumable_Lime.PrimalItemConsumable_Lime_C then you would only be able to send Storage Barrels and Limes and nothing else. You cannot use this list in conjunction with the mailbox Blacklist if you have items in both list it will ignore both and use the default of blocking Resources and Structures from being sent.
MailboxBlacklist= A comma "," seperated list of file path strings. Using a blacklist overrides the default list and if you use this list the mailbox will allow all items except the ones on this list to be sent to another Mailbox. Example if you put /Game/Mods/RPEDDitons/Storage/Barrel/PrimalItemStructure_Storage_Barrel.PrimalItemStructure_Storage_Barrel_C,/Game/Mods/RPEDDitions/Consumables/TreeFruit/PrimalItemConsumable_Lime.PrimalItemConsumable_Lime_C then you would only be able to send any item except Storage Barrels and Limes. You cannot use this list in conjunction with the mailbox Whitelist if you have items in both list it will ignore both and use the default of blocking Resources and Structures from being sent.
Misc.
DisableAdminBuffFromPlayer= If set to true it will disable the ability to add the admin ring buff from the player. It still can be applied by wearing the admin ring.
DisableAutoEngramUnlock= If set to true it will disable the auto engram unlock.
DisablePlayerPoopingr= Setting this to true will make the player characters no longer emit poop or make the poop sound. This should not effect the ability to use a toilet.
Spyglass
SpyglassEnableCrosshair= If set to false it will disable the crosshair on the spyglass.
SpyglassMaxZoom= The max zoom power of the spyglass. Higher allows a closer view. The default of 10 is the same as the vanilla spyglass.
SpyglassEnableDinoBaseInfo= If set to false it will disable the floating text info that shows the dino type, level and gender just like the vanilla spyglass shows.
SpyglassEnableDinoEnhancedInfo= If set to true it will enable the distance based UI to display health and torpor.
SpyglassEnhancedInfoViewableDistanceInFoundations= The max distance in foundations at which the enhanced info can be viewed.
Admin AC Rock
AdminACDefaultRadiusInFoundations= The radius of the area of effect when first placed in foundations.
Admin Shield
AdminShieldRespawnDelayInSeconds= The amount of seconds it takes after the shield is destroyed before it respawns.
AdminShieldRegenDelayInSeconds= The amount of seconds after the shield was last damaged that it will begin to auto repair.
AdminShieldHealth= This is the maximum amount of health the shield and shield structure will have.
AdminShieldRadiusMultiplier= The amount the shield will expand or contract per each setting unit. 1.0 is 1 foundation.
DisableAdminShieldRadiationProtection= This will disable the ability to have the shield provide radiation protection if set to true.
AdminShieldDinoExclusionList= This is a , separated list of dino character names. Example: Rex_Character_BP_C would allow any wild Rex to pass thru the barrier when in dino only mode.

Unstuck Feature

Please see Unstuck Feature Disscussion for info.
DisableUnstuck= This will enable or disable the Unstuck Feature. To enable feature set to false.
UnstuckUseTeleportMode= This mode is to be considered as a WIP. Use with extreeme caution Used to set the Unstuck mode to Teleport mode instead of the default Climb mode.
UnstuckActivationTime= The amount of time in seconds it takes to activate Unstuck on the radial menu.
UnstuckCooldownTimeInSeconds= The amount of time in seconds you have to wait to be able to use Unstuck again.
UnstuckClimbModeTimeInseconds= The amount of time in seconds the Unstuck climb mode lasts.

Storage


Barrel
BarrelSlotCount= The amount of inventory slots.
Small Chest
SmallChestSlotCount= The amount of inventory slots.
Medium Chest
MediumChestSlotCount= The amount of inventory slots.
Large Chest
LargeChestSlotCount= The amount of inventory slots.
Hope Chest
HopeChestSlotCount= The amount of inventory slots.
Quick Chest
QuickChestSlotCount= The amount of inventory slots.
Bookshelf
BookshelfSlotCount= The amount of inventory slots.
Dedicated Storage
DediDisableLabels= Setting this to true will disable the icon and counters from being on the side of the box.
DediUseLargeLabels=false Setting this to true will enable large icons and counters on the sides of the box.
Gardening


Trees
TreeSlotCount= The amount of inventory slots.
TreeProduceIntervalInSeconds= The amount of time to produce an item in seconds.
TreeDisableEmissive= Setting this to true will disable the ability to turn on the leaf glow option in the radial wheel. (This setting does not affect the crystaline trees as they will always glow.)
TreeProduceItemDefault= Setting this to false will make it so when a tree is placed item production will be off by default. You can still enable item production via the radial wheel it will just default to off instead of on.
Hops Planter
HopsSlotCount= The amount of inventory slots.
HopsIntervalInSeconds= The amount of time to produce an item in seconds.
Tree Bee Hive
TreeBeeHiveSlotCount= The amount of inventory slots.
TreeBeeHiveHoneyIntervalInSeconds= The amount of time to produce an item in seconds.
EnableArtificialHiveForTree= It will add a Artificial Empty Bee Hive that can be crafted In the Seed and Tree Table.
This artificial hive will allow for crafting of the Tree Bee Hive on servers that have Bees dissabled or don't have them.
(It cannot be used to make a regular hive and is only for crafting of the Tree Bee Hive)
Latex Tree
LatexTreeProduceIntervalInSeconds= The amount of time to produce an item in seconds.
Sap Tree
SapTreeProduceIntervalInSeconds= The amount of time to produce an item in seconds.
Crystaline Trees
GemTreeProduceIntervalInSeconds= The amount of time to produce an item in seconds
Flower Tree
FlowerTreeProduceIntervalInSeconds= The amount of time to produce an item in seconds
Mushroom Tree
MushroomTreeProduceIntervalInSeconds= The amount of time to produce an item in seconds


Crop Plots
LargeCropPlotSlotCount= The amount of inventory slots.
MediumCropPlotSlotCount= The amount of inventory slots.
SmallCropPlotSlotCount= The amount of inventory slots.

Weapons and Armor

Pike
PikeBaseDamage= This is the base damage of the primitive version at 100% damage
Royal Sword
RoyalSwordBaseDamage= This is the base damage of the primitive version at 100% damage
Durable Sword
SwordBaseDamage= This is the base damage of the primitive version at 100% damage
Durable Hatchet
HatchetBaseDamage= This is the base damage of the primitive version at 100% damage
Durable Pick
PickBaseDamage= This is the base damage of the primitive version at 100% damage
Durable Sickle
SickleBaseDamage= This is the base damage of the primitive version at 100% damage
Durable Spear
SpearBaseDamage= This is the base damage of the spear.
SCUBA

Chestpiece
EnableUnlimitedOxygen= When equipped never loose oxygen when submerged.
Leggings
LooseOxygenSpeedPercentOfNormal= The percent of the oxygen loss speed compaired to normal loss.
Flippers
FlippersRunSwimSpeedPercentOfNormal= The percent of how much additional speed you get when sprinting while swimming. 250% is what the vanilla flippers give.
FlippersLandSpeedPercentOfNormal= The percent of how much of normal land speed you can have while walking or sprinting. Vanilla flipper are 50% of normal. 100%= no movement speed penalty.
Arrows and Bolt
Damage
StoneArrowDamagePercent=
SleepArrowDamagePercent=
EtherArrowDamagePercent=
ObsidianArrowDamagePercent=
PiercingBoltDamagePercent=
FireArrowDamagePercent=
This will adjust how much percent of damage will be done based off of their base damage. Example the base damage of the stone arrow is 55 out of a bow and 100 out of a crossbow. setting the stone arrow to 0.5 will change it to only do 27.5 for bow and 50 for crossbow. The amount of damage affects the amount of torpor the sleep and ether arrows do so setting them to 0.5 will not only reduce the amount of damage by half but the amount of torpor by half as well.
Can damage player
Setting these to false will make it so no damage is done to players.
StoneArrowCanDamagePlayers=
SleepArrowCanDamagePlayers=
EtherArrowCanDamagePlayers=
ObsidianArrowCanDamagePlayers=
PiercingBoltCanDamagePlayers=
FireArrowCanDamagePlayers=

Can damage tamed dino
setting these to false will make it so they will not damage tamed dinos.
StoneArrowCanDamageTamedDino=
SleepArrowCanDamageTamedDino=
EtherArrowCanDamageTamedDino=
ObsidianArrowCanDamageTamedDino=
PiercingBoltCanDamageTamedDino=

Ether arrow buff
This is the amount of torpor added to the dino on top of what the arrow itself does. It will scale with weapon damage. Example. if you have a bow with 200% damage then instead of the 800 it will add 1600 torpor on top of what the arrow itself does. The Ether buff does not work on players just dinos.
EtherBuffTorporAddAmount=

On fire Buff from Fire Arrows
FireArrowMinDamagePerSecond= This is the minimum damage that the fire caused by the arrow, will do per second.
FireArrowMaxDamagePerSecond= This is the maximum damage that the fire caused by the arrow, will do per second.
FireHealthPercentDamagePerSecond= This is the amount of percent of the on fire target will recieve based off the targets max health per second but will will do at least the minimum damage per second and not exceed the maximum damage per second set.
So if the target has a max health of 100 then it will do 8% of that which is 8 health damage per second for the duration of the buff.

Drugs


Awaken
AwakenDuration= The amount in seconds the buff lasts.
AwakenTorporDecreaseAmount= This is the amount of torpor that is removed
during the life of the buff. This amount must be a negative (-) number.
AwakenUsePureTimeBased= If false. This method makes it so it will take the full amount of time set for the duration to remove up to the amount of torpor set to remove. For dinos with less torpor than set to remove it will adjust to the amount it has instead so it will still take the full amount of time set to remove the torpor.
If True. This method just removes a set amount of torpor every half a second so the creature might wake quicker than the time of the buff depending on the amount of torpor the dino has.
Famish
FamishDuration= The amount in seconds the buff lasts.
FamishFoodDecreaseAmount= This is a multiplier of the amount of Food
that is consumed during the life of the buff. This amount must be a negative (-) number.
This is a multiplier of the dino's own food consumption per second
so at default (-15) it consumes food 15 times faster.
Creative Consumable
CreativeConsumableDurationInSeconds= The amount of time in seconds the effect lasts.
Default of 7200=2 hours IRL max of 86400=24 hours IRL


Ecomomy


DisableGemAndGoldDrops= If set to true it will disable the gem and gold drops from resource nodes.
DisableDinoGemAndGoldHarvest= Setting this to true will disable the gem and gold drops for dinos only, picks will still work.
Coin

AlternateCoinType= This will be the folder path to the item you wish for the economy structures to produce if you want to use an alternate to this mods gold coin. This is the item that the Bank, merchant carts, etc. basically anything that produces or uses coin If gold forges or markets and most econo structures are set to produce coin they will also produce this item as well. as in this example they would produce Apples instead of coin. Just be sure to put an _C at the very end on the path.
Path example: /Game/Mods/RPEDDitons/Consumables/TreeFruit/PrimalItemConsumable_Apple.PrimalItemConsumable_Apple_C
Bank
Bank default crafting speed (2.0) = 2 crafts every 1 second.
BankSlotCount= The amount of inventory slots.
BankCraftSpeed= The speed at which it crafts items (higher is faster).
BankCoinsPerCraft= The amount of items produced per craft.

Gold Forges
At the default crafting speed of (1.0) it will produce 1 Gold bar every 60 seconds.
Gold bars are exchanged at the bank for Gold Coins.
GoldForgeProduceCoin= If true Gold forges will produce coins instead of gold bars. This applies to the Common Gold Forge and the Gold Forge. (Hellfire Forge always produces coins)
GoldForgeItemsPerCraft= The amount of items produced per craft. This applies to the Common Gold Forge and the Gold Forge.
GoldForgeNuggetsPerCraft= This is the amount of Gold Nuggets required for one craft.
GoldForgeAltCoinOverride=
This will be the folder path to the item you wish for the Gold Forge and Common Gold Forge to produce if you want to use an item other than this mods Alternate Coin Type if set. This is the item that the Gold Forge and Common Gold will give for items. You must set GoldForgeProduceCoin=true for this to be enabled.
Path example: /Game/Mods/RPEDDitons/Consumables/TreeFruit/PrimalItemConsumable_Apple.PrimalItemConsumable_Apple_C this would set the forges to give apples instead of coins.

Common Gold Forge
CommonGoldForgeSlotCount= The amount of inventory slots.
CommonGoldForgeCraftSpeed= The speed at which it crafts items (higher is faster).
Gold Forge
GoldForgeSlotCount= The amount of inventory slots.
GoldForgeCraftSpeed= The speed at which it crafts items (higher is faster).

Hellfire Forge
The Hellfire forge as an event Item and as such, works differently than the other Gold Forges.
While running it will produce 1 Gold Coin every 5.88 seconds at the default settings.
It only needs sparkpowder to run and produces Gold coins directly.
It will begin to loose health when first started and cannot be turned off.
HellFireGoldForgeSlotCount= The amount of inventory slots.
HellfireProduceCoinTimeInSeconds= The amount of time to produce an item in seconds.
HellfireDestructionTimeInSeconds= This is the amount of time in seconds that the forge can run before it destroys itself.
Clarification. This sets the max health points of the forge on its initial placement and the destruction timer lowers its health to cause it to destroy itself in that many seconds IRL time. If destroyed it will NOT drop a bag and its inventory will be destroyed as well.
HellfireDisableDestructionTimer=false
If set to true this will disable the self destruction degradation timer. It will also set it to allow it to always be picked up and can also be turned off.

Ledger
LedgerSlotCount= The amount of inventory slots.
LedgerCraftSpeed= The speed at which it crafts items (higher is faster).
ToGoldItemsPerCraft= The amount of Gold coins given or taken when crafting coins depending on wheather you are changing to or from Gold coins.
GoldToSilverItemsPerCraft= The amount of Silver coins given or taken when crafting coins depending on wheather you are changing to or from Silver coins.
GoldToCopperItemsPerCraft= The amount of Copper coins given or taken when crafting coins depending on wheather you are changing to or from Copper coins.

Trade Carts/Trader
DisableTradeCartsAutoSync= If true It will disable the trade cart auto sync feature.

Trade Cart
AdminTradeCartSlotCount= The amount of inventory slots.
AdminTradeCartAltCoinOverride=
This will be the folder path to the item you wish for the Trade Cart to produce if you want to use an item other than this mods Alternate Coin Type if set. This is the item that the Trade Cart will give for items. Path example: /Game/Mods/RPEDDitons/Consumables/TreeFruit/PrimalItemConsumable_Apple.PrimalItemConsumable_Apple_C this would set the cart to give apples instead of coins.
NPC Trader
NPCTraderSlotCount= The amount of inventory slots.
NPCTraderAltCoinOverride=
This will be the folder path to the item you wish for the Trade Cart to produce if you want to use an item other than this mods Alternate Coin Type if set. This is the item that the Trade Cart will give for items. Path example: /Game/Mods/RPEDDitons/Consumables/TreeFruit/PrimalItemConsumable_Apple.PrimalItemConsumable_Apple_C this would set the cart to give apples instead of coins.
Crop Trade Table
CropTradeTableSlotCount= The amount of inventory slots.
CropTradeTableAltCoinOverride= See AdminTradeCartAltCoinOverride= description.
CropTradeTableProduceCoin=false If true Crop Trade Table will produce coins instead of gold tokens.
Gem Trade Table
GemTradeTableSlotCount= The amount of inventory slots.
GemTradeTableAltCoinOverride= See AdminTradeCartAltCoinOverride= description.
GemTradeTableProduceCoin= If true Gem Trade Table will produce coins instead of gold tokens.
Meat Trade Table
MeatTradeTableSlotCount= The amount of inventory slots.
MeatTradeTableAltCoinOverride= See AdminTradeCartAltCoinOverride= description.
MeatTradeTableProduceCoin= If true Meat Trade Table will produce coins instead of gold tokens.

Merchant Carts
CoinChestSlotCount= The amount of inventory slots.
Merchant Cart:
MerchantCartSlotCount= The amount of inventory slots.
Personal Merchant Cart:
PersonalMerchantCartSlotCount= The amount of inventory slots.
Vendor Cart:
VendorCartSlotCount= The amount of inventory slots.
VendorCartTameJarUseRandomLevelUpChance If set to false Tame Jars in the cart when purchased and dino is spawned it will be a clone of the dino captured in the jar. If True Tame jars valued in the cart when purchased and the dino is spawned it will be of the level and type of the dino contained in the jar but will have randomized stats, gender and colors.
VendorCartTameJarUseRandomizedSpawn= when true if randomized spawn is used in the above setting it will have a 5 percent chance to spawn in at an additional 1 to 5 levels above the contained dino.
NPC Vendor:
NPCVendorSlotCount= The amount of inventory slots.
NPCVendorTameJarUseRandomLevelUpChance= If set to false Tame Jars in the cart when purchased and dino is spawned it will be a clone of the dino captured in the jar. If True Tame jars valued in the cart when purchased and the dino is spawned it will be of the level and type of the dino contained in the jar but will have randomized stats, gender and colors.
NPCVendorTameJarUseRandomizedSpawn= when true if randomized spawn is used in the above setting it will have a 5 percent chance to spawn in at an additional 1 to 5 levels above the contained dino.
Chibi Vendor:
ChibiVendorOtherModChibisToAdd= This is a list of , separated file paths. You must add an _C to the end of each item.
Example: ChibiVendorOtherModChibisToAdd=/Game/Mods/MarniimodsWildlife/Wildlife/CanisLupus/Chibi/PrimalItemSkin_ChibiDino_MMwolf.PrimalItemSkin_ChibiDino_MMwolf_C,/Game/Mods/MarniimodsWildlife/Wildlife/CanisLupus/Chibi/PrimalItemSkin_ChibiDino_MMwolf2.PrimalItemSkin_ChibiDino_MMwolf2_C
This would add the wolf and wolf cub chibi's from Marnii's Wildlife mod if you have it installed.
Market Area:
MarketAreaDinoExclusionList= This is a , separated list of dino character names. Example: Rex_Character_BP_C would allow any wild Rex to pass thru the barrier when active.
Last edited by EddyChomps; Aug 6, 2023 @ 6:32pm