Kenshi
Crab Raiders Expanded
Madmansam  [developer] Mar 23, 2019 @ 9:35pm
Suggestions/feedback
Any suggestions/feedback here.
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Showing 1-2 of 2 comments
Hotlongs May 4, 2021 @ 5:30pm 
Hello great mod, I feel that you should change the race of the raiders back to its cannon race being scorchlanders. This is the only grievance I have other than that Great Mod!
Otto Van Dobbler Feb 21, 2022 @ 2:18am 
Amazing mod! Pairing it with the Living World Mod and it has been a crazy experience! Only ideas I had was expanding the crab alliance options to the western hive, holy nation, tech hunters, anti - slavers, basically all the other factions besides the canonically assigned enemies to avoid alliances breaking down into raider mobs. Also maybe a crab saddle? make a thicc basket looking model so you dont have to mess with animations just set to the carry option like the bull saddle mod and have the player model standing in the basket / whatever you use. could also use the tiny islands all the way to the west (even further past the hive islands) as a base with elite gear and a Behemoth Crab recruit that is 3 times the size of a normal crab. Alliance with southern hive evolves them into crab hive hybrids and king is upgraded to have mechanical crab claws / features.
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Showing 1-2 of 2 comments
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