Total War: WARHAMMER II

Total War: WARHAMMER II

A Professional Army for the Empire - Reforged
VoxAvel  [developer] Mar 20, 2019 @ 12:53pm
Share new ideas for units
HERE!
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Showing 1-15 of 21 comments
Elman36 Mar 20, 2019 @ 3:52pm 
-Reik Heilige Manner: Heavy version of flagellant units
-Frenzy ability and/or Rampage
-Benefits from Volkmar the Grim/Arch Lector skills for flagellants
-Reik Freikorps: Heavy version of free company units
-Better at armor piercing and a stronger melee combatant but possibly loses vanguard
deployment and gets stalk instead
-Reik Dragoners: Heavy missile cavalry that is a cross between pistoliers and outriders
-Short range but can fire while moving and can fire in all directions like pistoliers
-Improved armor piercing like outriders
VoxAvel  [developer] Mar 20, 2019 @ 4:19pm 
Thanks for the ideas, will start looking on if and how can I bring them to life! Specially the Dragoon class has really piked my interest!
Elman36 Mar 20, 2019 @ 4:45pm 
You're welcome, I'll let you know if I come up with anything else
VoxAvel  [developer] Mar 20, 2019 @ 4:48pm 
It will take some time for me to take care of it... If you have the time, or just happen to find something interesting, maybe you can refer me to an interesting picture to be the card picture for the unit, and if you have the interest maybe write a small description for the units. Of course it's just if you have the interest in doing so, I can take care of it, and of course I will mention in the description when its ready :D
Elman36 Mar 20, 2019 @ 5:02pm 
Ok, I'll see what I can do
Dwatch Razgriz Mar 20, 2019 @ 9:18pm 
Reik Sturmtroopen:
Two variants:
Variant 1: Repeater Pistol and Mace with heavy armor. High AP on both, but still solid against normal, the idea is to get in, fire a couple volleys to soften them up, then bash them to hell with maces.
Variant 2: Repeater Rifle and Mace with Heavy armor. The longer range/supporting version. They stay back and whittle down the enemy with rapid volleys of gunfire, and then able to hold their own in melee after.

Reik Fliegekorps:
Basically Imperial Gyros, so we can rule the air.

Reik Panzerkorps:
Some extra Steamtank Variants...Mortars, Rockets, Anti-Large, Anti-infantry, and Anti-Armored.

Veteran State Troops:
The halfway point between a state trooper and a Reik one, they are meant for mid tier games as a stop gap, fluff wise they would be the men recruited into the Reik Armee once they proved themselves.

Reik Artillery:
Let's face it, some bigger batteries with better troops manning them never goes wrong.
VoxAvel  [developer] Mar 21, 2019 @ 7:18am 
Thanks both of you for your ideas and help! Dwatch Razgriz, If i may, can I ask you the same I asked of Elman, to find some nice pictures to be the card image? Only if you have the interest or happen to find something interesting, if not I will look it up, again, the units will not be added right now, I need at least two or three days to get used again to all there is to modding units, and I will try to add at least a unit or two every two weeks, if I manage to make more in that period I will let everybody know!
Dwatch Razgriz Mar 21, 2019 @ 7:59am 
I'll look around to see if I can find any that I find acceptable. But if not, well, obviously I won't share em.
VoxAvel  [developer] Mar 21, 2019 @ 12:36pm 
That's all I can ask :D Thanks!
Ghostdeath15 Apr 4, 2019 @ 12:01pm 
for your marines just make them like the free company and we could also use some tanks and flying units like helicopters like the dwarfs got and also cavalry vareints some with guns some without
Ghostdeath15 Apr 4, 2019 @ 3:20pm 
so i was thinking about a design for a mortar troop and i was thinking about you using a german ww1 howitzer for it
Ghostdeath15 Apr 4, 2019 @ 3:23pm 
and then just use the models you created for the swordsman and spearmen for the crew
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